Mafooshu
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Commander
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{"ops":[{"insert":"A Middle-Earth Immersion Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Lord of the Rings is probably the place where what I call \"immersion decks\" started. Tolkien wrote such a watertight and thought-through world that even today, his setting is still obsessed over. This deck focused around "},{"insert":{"card-link":"Thorin, King of Durin's Folk"}},{"insert":" contains cards from the Lord of the Rings and The Hobbit sets exclusively. The deck feels like it belongs together, and runs well without being overwhelmingly powerful. Playing decks like these is a great way to help balance the power levels between players. I highly recommend building this deck or one like it and having it as a more creative deck that fills similar roles as a precon does.\n\nThe game plan for this deck is to spend some early turns ramping and tossing out some early dwarves. We want to cast Thorin on turn 4, or 3 if we can get a sol ring, because when he sees a dwarf enter, he makes a treasure that buffs our whole team. From that point on we want to keep the pressure on our opponents by playing more dwarves, playing equipment and attacking. Our creatures will be able to deal a lot of damage, but cannot overcome a strong defense without a few specific cards. We want to end our opponents before their value engines turn into a sturdy board state, or luck into a card that can break a stalemate and let us win the day for Durin's-Folk!\n\nCards we want to see on turns 1-4: (Besides mana rocks)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Dáin, Lord of the Iron Hills"}},{"insert":" - Good protection until Thorin pumps our guys\n"},{"insert":{"card-link":"Fíli and Kíli, Joyous"}},{"insert":" - Put this out and use it for an equipment, then Thorin on the next turn.\n"},{"insert":{"card-link":"Glóin the Mighty // Easy Pickings"}},{"insert":" - Guarantees Thorin on the next turn.\n"},{"insert":{"card-link":"Fíli the Pathfinder"}},{"insert":" - Thorin arrives on the next turn and makes a dwarf and a treasure.\n"},{"insert":{"card-link":"Gimli of the Glittering Caves"}},{"insert":" - Double strike and Thorins buff make him scary.\n"},{"insert":{"card-link":"Kíli the Resourceful"}},{"insert":" - Good card draw, which is badly needed.\n"},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" - We need card draw and the discount helps.\n\nCards that help make the deck work without Thorin:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" - Board wipe insurance.\n"},{"insert":{"card-link":"Ori, Plate Stacker"}},{"insert":" - Slow opponents way down.\n"},{"insert":{"card-link":"Gandalf the White"}},{"insert":" - Double treasures for dwarves and people will be afraid to attack.\n"},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":" - Card draw and giving the dwarves a little presence.\n\nCards that work really well with Thorin: "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Call for Aid"}},{"insert":" - Pick a player you can easily beat and get rid of the real competition.\n"},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" - Thorin loves Dwarves and Treasure\n"},{"insert":{"card-link":"An Unexpected Party // At the Door"}},{"insert":" - Make dwarves, pump dwarves\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":" - Pump dwarves\n"},{"insert":{"card-link":"Bifur, Melodic Rider"}},{"insert":" - Double time for Dwarves\n"},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" - Even your opponents' life totals out and let them kill each other, big dwarves cleanup the mess.\n\nThese notable cards are probably what we are hoping to see in each game, the rest of the deck is largely staples that fit around our archetypes and pretty straightforward. I hope you feel like this deck is worth playing or playing against! I appreciate having some vulnerabilities but also some backbreaking synergy.\n"}]}
Artifact
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment

Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment

Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar

Creature
(CTRL to add secondary)
Dwarf
Balin, Loremaster
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Legendary Creature - Dwarf Bard

Bifur, Melodic Rider
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if a triggered ability of a Dwarf you control triggers, that ability triggers an additional time.
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if a triggered ability of a Dwarf you control triggers, that ability triggers an additional time.
Legendary Creature - Dwarf Bard

Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Legendary Creature - Warrior Dwarf

Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Legendary Creature - Dwarf Noble

Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Warrior Dwarf

Fíli the Pathfinder
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Legendary Creature - Scout Dwarf

Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Dwarf

Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf

Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Legendary Creature - Dwarf Noble

Dwarf
(CTRL to add secondary)
Enchantment
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Instant
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
If the King under the Mountain pays for it
Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

If the King under the Mountain pays for it
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"A Middle-Earth Immersion Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Lord of the Rings is probably the place where what I call \"immersion decks\" started. Tolkien wrote such a watertight and thought-through world that even today, his setting is still obsessed over. This deck focused around "},{"insert":{"card-link":"Thorin, King of Durin's Folk"}},{"insert":" contains cards from the Lord of the Rings and The Hobbit sets exclusively. The deck feels like it belongs together, and runs well without being overwhelmingly powerful. Playing decks like these is a great way to help balance the power levels between players. I highly recommend building this deck or one like it and having it as a more creative deck that fills similar roles as a precon does.\n\nThe game plan for this deck is to spend some early turns ramping and tossing out some early dwarves. We want to cast Thorin on turn 4, or 3 if we can get a sol ring, because when he sees a dwarf enter, he makes a treasure that buffs our whole team. From that point on we want to keep the pressure on our opponents by playing more dwarves, playing equipment and attacking. Our creatures will be able to deal a lot of damage, but cannot overcome a strong defense without a few specific cards. We want to end our opponents before their value engines turn into a sturdy board state, or luck into a card that can break a stalemate and let us win the day for Durin's-Folk!\n\nCards we want to see on turns 1-4: (Besides mana rocks)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Dáin, Lord of the Iron Hills"}},{"insert":" - Good protection until Thorin pumps our guys\n"},{"insert":{"card-link":"Fíli and Kíli, Joyous"}},{"insert":" - Put this out and use it for an equipment, then Thorin on the next turn.\n"},{"insert":{"card-link":"Glóin the Mighty // Easy Pickings"}},{"insert":" - Guarantees Thorin on the next turn.\n"},{"insert":{"card-link":"Fíli the Pathfinder"}},{"insert":" - Thorin arrives on the next turn and makes a dwarf and a treasure.\n"},{"insert":{"card-link":"Gimli of the Glittering Caves"}},{"insert":" - Double strike and Thorins buff make him scary.\n"},{"insert":{"card-link":"Kíli the Resourceful"}},{"insert":" - Good card draw, which is badly needed.\n"},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" - We need card draw and the discount helps.\n\nCards that help make the deck work without Thorin:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" - Board wipe insurance.\n"},{"insert":{"card-link":"Ori, Plate Stacker"}},{"insert":" - Slow opponents way down.\n"},{"insert":{"card-link":"Gandalf the White"}},{"insert":" - Double treasures for dwarves and people will be afraid to attack.\n"},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":" - Card draw and giving the dwarves a little presence.\n\nCards that work really well with Thorin: "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Call for Aid"}},{"insert":" - Pick a player you can easily beat and get rid of the real competition.\n"},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" - Thorin loves Dwarves and Treasure\n"},{"insert":{"card-link":"An Unexpected Party // At the Door"}},{"insert":" - Make dwarves, pump dwarves\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":" - Pump dwarves\n"},{"insert":{"card-link":"Bifur, Melodic Rider"}},{"insert":" - Double time for Dwarves\n"},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" - Even your opponents' life totals out and let them kill each other, big dwarves cleanup the mess.\n\nThese notable cards are probably what we are hoping to see in each game, the rest of the deck is largely staples that fit around our archetypes and pretty straightforward. I hope you feel like this deck is worth playing or playing against! I appreciate having some vulnerabilities but also some backbreaking synergy.\n"}]}












































































