81 views29 days ago
Commander
Size: 100Salt sum: 61.07
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Evangelus

81 views29 days ago
Commander
Size: 100Salt sum: 61.07

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{"ops":[{"attributes":{"color":"#ff9900","bold":true},"insert":"Age of Adeline"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"color":"#66a3e0"},"insert":"High-Powered Mono-White Humans & Tokens"},{"attributes":{"align":"center","header":3},"insert":"\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"Commander: Adeline, Resplendent Cathar"},{"attributes":{"align":"center","header":3},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Deck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a high-powered mono-white go-wide Commander deck built around a simple idea: attack early, create an army for free, make that army enormous, and end the game with one overwhelming combat step. Adeline is the engine. Every attack creates a Human token for each opponent, allowing the deck to scale naturally in multiplayer while Adeline herself grows with the total number of creatures you control.\nThis is not a slow, defensive token strategy. Cheap Humans, fast mana and efficient support pieces establish momentum; Adeline converts combat into board presence; token payoffs and anthem effects convert bodies into lethal damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Primary Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop mana and cheap creatures in the opening turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy Adeline as early as possible and begin attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use every combat step to create additional Human tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Adeline and the board from efficient interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Refill with token-based card draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn a wide battlefield into lethal damage with anthems and finishers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about acceleration and board development. Sol Ring, Mana Vault, Chrome Mox, Mox Diamond, Lotus Petal and Pearl Medallion accelerate the deck, while Land Tax, Archaeomancer's Map, Knight of the White Orchid and Loyal Warhound help keep land development competitive.\nCheap creatures such as Mother of Runes, Giver of Runes, Esper Sentinel, Recruitment Officer, Thraben Inspector and Weathered Wayfarer establish useful bodies while providing protection, cards or utility. The ideal opening develops mana, lands a support creature, then deploys Adeline quickly.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Midgame: Build the Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once Adeline is active, combat becomes the deck's primary resource engine. Each attack grows the board, and the deck rewards that growth with synergistic payoffs.\nAnointed Procession and Ojer Taq, Deepest Foundation multiply token production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cathars' Crusade permanently scales the entire army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goldnight Commander converts creature entries into explosive temporary power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thalia's Lieutenant and Coppercoat Vanguard reward the Human subtheme."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myrel, Shield of Argive provides a powerful secondary attacker and Soldier-producing threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirror Entity can convert a large number of small bodies into a lethal army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card advantage is built around doing what the deck already wants to do: creating creatures and tokens.\nEsper Sentinel taxes opponents and can generate early cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp turns expendable 1/1 tokens into a powerful draw engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mentor of the Meek rewards the deck for creating small creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tocasia's Welcome provides repeatable once-per-turn card advantage from small creatures entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Idol of Oblivion is naturally enabled whenever the deck creates tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring provides a powerful generic refill engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"War Room and Minas Tirith offer card advantage from the mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The objective is to avoid overcommitting without a recovery plan. These engines help the deck rebuild after removal and continue finding ramp, protection and finishers.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Protecting Adeline and the Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mother of Runes and Giver of Runes protect key creatures and can also force attacks through blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves and Swiftfoot Boots protect and accelerate key creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dolmen Gate prevents combat damage to attacking creatures, allowing aggressive attacks into larger boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver and Teferi's Protection protect against sweepers and major interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flare of Fortitude can protect the board from destruction and targeted interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will doubles as protection and a devastating offensive finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brave the Elements can protect the white creature army or make it effectively unblockable against the chosen colour."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shadowspear answers hexproof and indestructible while providing lifelink and trample."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mono-white provides excellent efficient removal. The deck uses a mixture of cheap and flexible answers: Swords to Plowshares, Path to Exile, Generous Gift, Stroke of Midnight, Get Lost, Winds of Abandon and Darksteel Mutation.\nDarksteel Mutation is particularly strong against commanders because it can leave them trapped on the battlefield as harmless creatures rather than allowing them to return to the command zone.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Graveyard Recovery: Sun Titan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sun Titan replaces Dauntless Bodyguard as the deck's primary board-presence recursion tool. It fits the plan perfectly: a large vigilance creature that can attack alongside Adeline while repeatedly returning low-cost creatures, artifacts, enchantments or lands from the graveyard to the battlefield.\nSun Titan can recover key engines such as Skullclamp, Idol of Oblivion, Land Tax, Pearl Medallion, Mentor of the Meek, Tocasia's Welcome, protection creatures and utility permanents. In a removal-heavy game, this repeatable recursion gives the deck a meaningful rebuilding engine.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"How the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most games end through combat. The deck's finishers fall into three categories: massive team-wide buffs, token multiplication and combat effects that make blocking ineffective.\nMoonshaker Cavalry — the premier alpha-strike finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"True Conviction — turns a wide board into enormous double-strike damage while stabilising life totals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elesh Norn, Grand Cenobite — buffs the army while shrinking or eliminating opposing blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will — often functions as a surprise lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirror Entity — converts a huge token count into massive power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cathars' Crusade — permanently snowballs the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goldnight Commander — creates explosive combat turns when multiple creatures enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ojer Taq, Deepest Foundation and Anointed Procession — dramatically increase the size of the army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Typical Winning Sequence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Accelerate early, deploy Adeline, and start attacking. Each combat adds Humans to the board. A draw engine such as Mentor of the Meek, Tocasia's Welcome or Idol of Oblivion keeps the hand supplied while protection discourages opponents from trading resources efficiently. After several attacks, the deck reaches critical mass. One payoff—Moonshaker Cavalry, True Conviction, Akroma's Will, Mirror Entity or a major anthem—turns a board of modest tokens into lethal damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Piloting Advice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not wait for the perfect board before attacking; Adeline rewards repeated combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence token creation carefully around cards that care about creatures entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold protection when a board wipe is likely rather than spending every card proactively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Brave the Elements offensively as well as defensively; colour-based evasion can end games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not sacrifice too many tokens to Skullclamp if you are close to a lethal finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treat Shadowspear as utility, not merely equipment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sun Titan should attack whenever safely possible; repeatable recursion is one of the deck's strongest recovery tools."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Against control-heavy tables, establish card draw before committing the entire hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explosive board development from a three-mana commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent scaling in multiplayer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple overlapping token and Human synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong protection suite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Efficient mono-white interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card-draw engines tied directly to token production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several independent game-ending combat finishers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong rebuilding potential through Sun Titan and repeatable card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Board wipes remain the deck's most important natural weakness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some top-end finishers require significant mana investment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token-heavy boards can attract early attention."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate can reduce Sun Titan's recovery value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cathars' Crusade can create substantial bookkeeping with large token bursts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"}]}

Commander

Qty: 1 Price: $5.99
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108

Commander

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Anthem

Qty: 6 Price: $46.00
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (plst) IMA-18
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 15
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (tdc) 117
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (inr) 29
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (otc) 83
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (scd) 38

Anthem

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Counters

Qty: 3 Price: $22.97
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Thalia's Lieutenant
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Thalia's Lieutenant (plst) SOI-43
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38

Counters

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Draw

Qty: 9 Price: $268.47
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 15
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (hoc) 170
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Recruitment Officer (j25) 239
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (inr) 45
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181

Draw

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Finisher

Qty: 1 Price: $11.99
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110

Finisher

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Land

Qty: 35 Price: $436.12
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (plst) CHK-275
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Flagstones of Trokair
: Add
.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Land
Flagstones of Trokair (tsr) 278
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (hoc) 89
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (soc) 386
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Lifegain

Qty: 2 Price: $72.98
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (plst) M11-28
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

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Protection

Qty: 13 Price: $196.38
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Brave the Elements (c14) 66
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Soldier
Coppercoat Vanguard (mat) 1
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (plst) LRW-256
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 391
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (h1r) 3
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (big) 2
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Ramp

Qty: 16 Price: $1965.64
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (pip) 164
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Loyal Warhound
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Dog
Loyal Warhound (blc) 107
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (msc) 289
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183

Ramp

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Recursion

Qty: 1 Price: $0.99
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178

Recursion

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Removal

Qty: 7 Price: $25.53
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (plst) MH1-37

Removal

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Stax

Qty: 2 Price: $20.98
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (vow) 38

Stax

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Tokens

Qty: 3 Price: $149.97
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (bro) 18
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26

Tokens

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Tutor

Qty: 1 Price: $42.99
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6

Tutor

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Deck Info

Deck stats

64 pips - 49 cards
35 mana - 35 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
14 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ff9900","bold":true},"insert":"Age of Adeline"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"color":"#66a3e0"},"insert":"High-Powered Mono-White Humans & Tokens"},{"attributes":{"align":"center","header":3},"insert":"\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"Commander: Adeline, Resplendent Cathar"},{"attributes":{"align":"center","header":3},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Deck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a high-powered mono-white go-wide Commander deck built around a simple idea: attack early, create an army for free, make that army enormous, and end the game with one overwhelming combat step. Adeline is the engine. Every attack creates a Human token for each opponent, allowing the deck to scale naturally in multiplayer while Adeline herself grows with the total number of creatures you control.\nThis is not a slow, defensive token strategy. Cheap Humans, fast mana and efficient support pieces establish momentum; Adeline converts combat into board presence; token payoffs and anthem effects convert bodies into lethal damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Primary Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop mana and cheap creatures in the opening turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy Adeline as early as possible and begin attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use every combat step to create additional Human tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Adeline and the board from efficient interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Refill with token-based card draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn a wide battlefield into lethal damage with anthems and finishers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about acceleration and board development. Sol Ring, Mana Vault, Chrome Mox, Mox Diamond, Lotus Petal and Pearl Medallion accelerate the deck, while Land Tax, Archaeomancer's Map, Knight of the White Orchid and Loyal Warhound help keep land development competitive.\nCheap creatures such as Mother of Runes, Giver of Runes, Esper Sentinel, Recruitment Officer, Thraben Inspector and Weathered Wayfarer establish useful bodies while providing protection, cards or utility. The ideal opening develops mana, lands a support creature, then deploys Adeline quickly.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Midgame: Build the Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once Adeline is active, combat becomes the deck's primary resource engine. Each attack grows the board, and the deck rewards that growth with synergistic payoffs.\nAnointed Procession and Ojer Taq, Deepest Foundation multiply token production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cathars' Crusade permanently scales the entire army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goldnight Commander converts creature entries into explosive temporary power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thalia's Lieutenant and Coppercoat Vanguard reward the Human subtheme."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myrel, Shield of Argive provides a powerful secondary attacker and Soldier-producing threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirror Entity can convert a large number of small bodies into a lethal army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card advantage is built around doing what the deck already wants to do: creating creatures and tokens.\nEsper Sentinel taxes opponents and can generate early cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp turns expendable 1/1 tokens into a powerful draw engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mentor of the Meek rewards the deck for creating small creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tocasia's Welcome provides repeatable once-per-turn card advantage from small creatures entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Idol of Oblivion is naturally enabled whenever the deck creates tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring provides a powerful generic refill engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"War Room and Minas Tirith offer card advantage from the mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The objective is to avoid overcommitting without a recovery plan. These engines help the deck rebuild after removal and continue finding ramp, protection and finishers.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Protecting Adeline and the Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mother of Runes and Giver of Runes protect key creatures and can also force attacks through blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves and Swiftfoot Boots protect and accelerate key creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dolmen Gate prevents combat damage to attacking creatures, allowing aggressive attacks into larger boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver and Teferi's Protection protect against sweepers and major interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flare of Fortitude can protect the board from destruction and targeted interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will doubles as protection and a devastating offensive finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brave the Elements can protect the white creature army or make it effectively unblockable against the chosen colour."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shadowspear answers hexproof and indestructible while providing lifelink and trample."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mono-white provides excellent efficient removal. The deck uses a mixture of cheap and flexible answers: Swords to Plowshares, Path to Exile, Generous Gift, Stroke of Midnight, Get Lost, Winds of Abandon and Darksteel Mutation.\nDarksteel Mutation is particularly strong against commanders because it can leave them trapped on the battlefield as harmless creatures rather than allowing them to return to the command zone.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Graveyard Recovery: Sun Titan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sun Titan replaces Dauntless Bodyguard as the deck's primary board-presence recursion tool. It fits the plan perfectly: a large vigilance creature that can attack alongside Adeline while repeatedly returning low-cost creatures, artifacts, enchantments or lands from the graveyard to the battlefield.\nSun Titan can recover key engines such as Skullclamp, Idol of Oblivion, Land Tax, Pearl Medallion, Mentor of the Meek, Tocasia's Welcome, protection creatures and utility permanents. In a removal-heavy game, this repeatable recursion gives the deck a meaningful rebuilding engine.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"How the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most games end through combat. The deck's finishers fall into three categories: massive team-wide buffs, token multiplication and combat effects that make blocking ineffective.\nMoonshaker Cavalry — the premier alpha-strike finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"True Conviction — turns a wide board into enormous double-strike damage while stabilising life totals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elesh Norn, Grand Cenobite — buffs the army while shrinking or eliminating opposing blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will — often functions as a surprise lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirror Entity — converts a huge token count into massive power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cathars' Crusade — permanently snowballs the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goldnight Commander — creates explosive combat turns when multiple creatures enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ojer Taq, Deepest Foundation and Anointed Procession — dramatically increase the size of the army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Typical Winning Sequence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Accelerate early, deploy Adeline, and start attacking. Each combat adds Humans to the board. A draw engine such as Mentor of the Meek, Tocasia's Welcome or Idol of Oblivion keeps the hand supplied while protection discourages opponents from trading resources efficiently. After several attacks, the deck reaches critical mass. One payoff—Moonshaker Cavalry, True Conviction, Akroma's Will, Mirror Entity or a major anthem—turns a board of modest tokens into lethal damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Piloting Advice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not wait for the perfect board before attacking; Adeline rewards repeated combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence token creation carefully around cards that care about creatures entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold protection when a board wipe is likely rather than spending every card proactively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Brave the Elements offensively as well as defensively; colour-based evasion can end games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not sacrifice too many tokens to Skullclamp if you are close to a lethal finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treat Shadowspear as utility, not merely equipment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sun Titan should attack whenever safely possible; repeatable recursion is one of the deck's strongest recovery tools."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Against control-heavy tables, establish card draw before committing the entire hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explosive board development from a three-mana commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent scaling in multiplayer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple overlapping token and Human synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong protection suite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Efficient mono-white interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card-draw engines tied directly to token production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several independent game-ending combat finishers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong rebuilding potential through Sun Titan and repeatable card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Board wipes remain the deck's most important natural weakness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some top-end finishers require significant mana investment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token-heavy boards can attract early attention."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate can reduce Sun Titan's recovery value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cathars' Crusade can create substantial bookkeeping with large token bursts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"}]}
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