69 views5 hrs ago
Standard
Size: 60
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Rogue_Wizard

69 views5 hrs ago
Standard
Size: 60

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{"ops":[{"insert":"Brightglass Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Concept"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I’ve been experimenting with Brightglass Gearhulk toolbox decks for a while, and this is my streamlined two-color version. Rather than copying a tournament list, I built around the interactions I enjoyed during Arena testing and the cards I had available. The result has a clear creature-based plan for newer players, while Brightglass’s toolbox and the deck’s interconnected counter engines provide plenty of flexibility for an experienced pilot.\nRecommended Player Level"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Difficulty: 3/5 — Intermediate."},{"insert":" The basic plan is approachable: develop a board, accelerate into Brightglass Gearhulk or Ouroboroid, and attack with increasingly large creatures. The deck becomes more demanding when deciding what to find with Brightglass, sequencing multiple spells, managing counters, and choosing when to play aggressively or preserve resources.\nHow It Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Llanowar Elves and Gene Pollinator provide early acceleration, while Warden of the Inner Sky, Figure of Fable, and Pawpatch Recruit begin developing pressure. Brightglass Gearhulk then adds a powerful evasive threat while finding whichever two one-mana permanents best fit the situation.\nThe deck can build wide with inexpensive creatures and Cosmogrand Zenith tokens, then turn that board into a major threat with Ouroboroid’s counter generation. Cosmogrand can instead add counters across the team when you cast your second spell, so saving an inexpensive card to play after it can produce considerably more value.\nEnduring Innocence helps keep cards flowing as smaller creatures enter, while Dyadrine converts accumulated counters into additional cards and Robot tokens. Figure of Fable provides a strong mana sink when there is no reason to commit another spell, allowing the deck to remain threatening through longer games.\nKey Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brightglass Gearhulk is the deck’s central decision point. It can find additional mana from Llanowar Elves or Gene Pollinator, pressure from Warden, Figure, or Pawpatch Recruit, and specialized answers such as Seam Rip, Dusk Rose Reliquary, Insidious Fungus, Authority of the Consuls, or Lost Jitte.\nThere is no single correct Brightglass package. When ahead, it can expand the board or find threats that demand answers. When behind, it can assemble removal and utility. Remember that Dusk Rose Reliquary requires a permanent to sacrifice, while Meltstrider’s Resolve needs one of your creatures available to fight.\nOuroboroid, Cosmogrand, Warden, and Dyadrine all reward careful counter management. Dyadrine can exchange counters for cards and tokens, but those counters may also represent crucial combat power.\nSideboard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Seam Rip and Dusk Rose Reliquary increase removal against creature-based decks, while Insidious Fungus handles troublesome artifacts and enchantments. Shardmage’s Rescue and Pawpatch Recruit help against targeted interaction, Kutzil rewards modified attackers while restricting interference during your turn, and Scout for Survivors helps rebuild after removal.\nLook for opening hands with two or three mana sources, early development, and a meaningful payoff. The deck is strongest when its cheap permanents are building toward something—not when it keeps a hand containing only mana creatures and utility pieces.\n"}]}

Counters

Qty: 10 Price: $184.50
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
Pawpatch Recruit
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Creature - Warrior Rabbit
Pawpatch Recruit (blb) 187
Warden of the Inner Sky
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature - Human Soldier
Warden of the Inner Sky (lci) 359
Warden of the Inner Sky
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature - Human Soldier
Warden of the Inner Sky (lci) 359
Warden of the Inner Sky
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature - Human Soldier
Warden of the Inner Sky (lci) 43

Counters

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Creature

Qty: 3 Price: $1.57
Figure of Fable
: This creature becomes a Kithkin Scout with base power and toughness 2/3.
: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
Creature - Kithkin
Figure of Fable (ecl) 224
Figure of Fable
: This creature becomes a Kithkin Scout with base power and toughness 2/3.
: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
Creature - Kithkin
Figure of Fable (ecl) 372

Creature

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Draw

Qty: 3 Price: $14.97
Dyadrine, Synthesis Amalgam
Trample
Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.
Legendary Creature Artifact - Construct
Dyadrine, Synthesis Amalgam (eoe) 298
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6

Draw

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Land

Qty: 23 Price: $112.97
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Forest
(
: Add
.)
Basic Land - Forest
Forest (thb) 254
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 261
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (pdsk) 261p
Plains
(
: Add
.)
Basic Land - Plains
Plains (2xm) 373
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268

Land

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Lifegain

Qty: 1 Price: $10.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (kld) 5

Lifegain

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Ramp

Qty: 9 Price: $10.89
Gene Pollinator
, Tap an untapped permanent you control: Add one mana of any color.
Creature Artifact - Insect Robot
Gene Pollinator (eoe) 186
Gene Pollinator
, Tap an untapped permanent you control: Add one mana of any color.
Creature Artifact - Insect Robot
Gene Pollinator (eoe) 186
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (m10) 189
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (m12) 182
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (c14) 204
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 23

Ramp

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Removal

Qty: 4 Price: $3.16
Dusk Rose Reliquary
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward

When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
Artifact
Dusk Rose Reliquary (lci) 10
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Meltstrider's Resolve
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Enchantment - Aura
Meltstrider's Resolve (eoe) 199
Seam Rip
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Enchantment
Seam Rip (eoe) 34

Removal

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Tokens

Qty: 3 Price: $27.47
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 9
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 9
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (peoe) 9p

Tokens

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Tutor

Qty: 4 Price: $43.96
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature Artifact - Construct
Brightglass Gearhulk (dft) 191
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature Artifact - Construct
Brightglass Gearhulk (dft) 191
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature Artifact - Construct
Brightglass Gearhulk (pdft) 191p

Tutor

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Sideboard

Qty: 15 Price: $18.21
Dusk Rose Reliquary
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward

When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
Artifact
Dusk Rose Reliquary (lci) 10
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 304
Meltstrider's Resolve
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Enchantment - Aura
Meltstrider's Resolve (eoe) 199
Pawpatch Recruit
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Creature - Warrior Rabbit
Pawpatch Recruit (blb) 363
Scout for Survivors
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
Sorcery
Scout for Survivors (eoe) 33
Scout for Survivors
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
Sorcery
Scout for Survivors (eoe) 33
Seam Rip
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Enchantment
Seam Rip (eoe) 34
Shardmage's Rescue
Flash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchantment - Aura
Shardmage's Rescue (dsk) 29

Sideboard

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Deck Info

Deck stats

26 pips - 20 cards
18 mana - 18 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
32 pips - 24 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Brightglass Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Concept"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I’ve been experimenting with Brightglass Gearhulk toolbox decks for a while, and this is my streamlined two-color version. Rather than copying a tournament list, I built around the interactions I enjoyed during Arena testing and the cards I had available. The result has a clear creature-based plan for newer players, while Brightglass’s toolbox and the deck’s interconnected counter engines provide plenty of flexibility for an experienced pilot.\nRecommended Player Level"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Difficulty: 3/5 — Intermediate."},{"insert":" The basic plan is approachable: develop a board, accelerate into Brightglass Gearhulk or Ouroboroid, and attack with increasingly large creatures. The deck becomes more demanding when deciding what to find with Brightglass, sequencing multiple spells, managing counters, and choosing when to play aggressively or preserve resources.\nHow It Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Llanowar Elves and Gene Pollinator provide early acceleration, while Warden of the Inner Sky, Figure of Fable, and Pawpatch Recruit begin developing pressure. Brightglass Gearhulk then adds a powerful evasive threat while finding whichever two one-mana permanents best fit the situation.\nThe deck can build wide with inexpensive creatures and Cosmogrand Zenith tokens, then turn that board into a major threat with Ouroboroid’s counter generation. Cosmogrand can instead add counters across the team when you cast your second spell, so saving an inexpensive card to play after it can produce considerably more value.\nEnduring Innocence helps keep cards flowing as smaller creatures enter, while Dyadrine converts accumulated counters into additional cards and Robot tokens. Figure of Fable provides a strong mana sink when there is no reason to commit another spell, allowing the deck to remain threatening through longer games.\nKey Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brightglass Gearhulk is the deck’s central decision point. It can find additional mana from Llanowar Elves or Gene Pollinator, pressure from Warden, Figure, or Pawpatch Recruit, and specialized answers such as Seam Rip, Dusk Rose Reliquary, Insidious Fungus, Authority of the Consuls, or Lost Jitte.\nThere is no single correct Brightglass package. When ahead, it can expand the board or find threats that demand answers. When behind, it can assemble removal and utility. Remember that Dusk Rose Reliquary requires a permanent to sacrifice, while Meltstrider’s Resolve needs one of your creatures available to fight.\nOuroboroid, Cosmogrand, Warden, and Dyadrine all reward careful counter management. Dyadrine can exchange counters for cards and tokens, but those counters may also represent crucial combat power.\nSideboard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Seam Rip and Dusk Rose Reliquary increase removal against creature-based decks, while Insidious Fungus handles troublesome artifacts and enchantments. Shardmage’s Rescue and Pawpatch Recruit help against targeted interaction, Kutzil rewards modified attackers while restricting interference during your turn, and Scout for Survivors helps rebuild after removal.\nLook for opening hands with two or three mana sources, early development, and a meaningful payoff. The deck is strongest when its cheap permanents are building toward something—not when it keeps a hand containing only mana creatures and utility pieces.\n"}]}
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