Samuel_Antão_Amazonas
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Commander
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{"ops":[{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"To boldly go where no one has gone..."},{"insert":"\"\n"},{"attributes":{"bold":true},"insert":" -Captain Kirk"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Boldly Going: The Starfleet Initiative (Bant Spacecrafts)"},{"insert":"\n\nThis deck is a high-synergy Bant (Green/White/Blue) Artifact and Landfall strategy themed around Sci-Fi exploration and cosmic engineering. Under the leadership of Captain Kirk, Boldly Going, our mission is to build an unblockable, heavily buffed mechanical fleet based on Spacecrafts and token generators. The deck perfectly bridges the gap between massive artifact synergy (Tokens and Spacecrafts) and extreme land ramp, fueled by exploration mechanics and the Station keyword from the Edge of Eternities and Star Trek sets.\n\n"},{"attributes":{"bold":true},"insert":"1.The Spacecraft Fleet (Our Win Conditions)"},{"insert":"\n\nCaptain Kirk acts as our ultimate fleet Admiral. His static ability gives all Spacecraft creatures we control a massive +3/+3 boost.\n"},{"attributes":{"bold":true},"insert":"The Flagships and Dreadnoughts:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Dawnsire, Sunstar Dreadnought, Exploration Broodship, Extinguisher Battleship, Lumen-Class Frigate"},{"insert":", and the legendary "},{"attributes":{"italic":true},"insert":"U.S.S. Enterprise-D, Galaxy-Class"},{"insert":" act as massive payloads on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Token Factories: "},{"attributes":{"italic":true},"insert":"Simulacrum Synthesizer, Chrome Host Seedshark, and Shark Typhoon"},{"insert":" constantly generate artifact bodies or tokens whenever we cast our expensive naves and high-cost spells, giving us an endless board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2.Deep Space Exploration (The Landfall Core)"},{"insert":"\n\nYou cannot traverse the galaxy without mapping your sectors. We run a heavy Landfall engine to generate raw mana, card draw, and defense:\n\n\n"},{"attributes":{"bold":true},"insert":"The Navigators:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Captain Kathryn Janeway"},{"insert":" allows an extra land drop and forces our entering crew to Explore. Combined with "},{"attributes":{"italic":true},"insert":"Oracle of Mul Daya, Exploration"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Aesi, Tyrant of Gyre Strait"},{"insert":", we filter lands directly from the top of our deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Quantum Reality Shifter"},{"insert":": "},{"attributes":{"italic":true},"insert":"Rootpath Purifier"},{"insert":" completely redefines our cosmic geography by making all lands in our deck and graveyard basic. This allows Captain Kirk’s attack ability to target and resurrect "},{"attributes":{"italic":true},"insert":"any"},{"insert":" powerful utility land (like "},{"attributes":{"italic":true},"insert":"Field of the Dead"},{"insert":", "},{"attributes":{"italic":true},"insert":"Academy Ruins"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Alchemist's Refuge"},{"insert":") directly to the battlefield. It also ensures that any "},{"attributes":{"italic":true},"insert":"Explore"},{"insert":" triggers or basic land searches pull our best utility non-basics straight into rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Secret Planet:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Uthros, Titanic Godcore"},{"insert":" utilizes the Station mechanic to load up charge counters, tapping to add massive amounts of blue mana scaling directly with our artifact counts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Fortified Bastion:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Adagia, Windswept Bastion"},{"insert":" utilizes the Station mechanic to hoard charge counters; with Station 12+, this white planet lets us create a copy of any artifact or enchantment we control, which is incredible for duplicating flagship vehicles or cloning token engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Waking Haven: "},{"attributes":{"italic":true},"insert":"Evendo, Waking Haven"},{"insert":" utilizes the Station mechanic to hoard charge counters; with Station 12+, this green planet acts as a "},{"attributes":{"italic":true},"insert":"Gaea's Cradle"},{"insert":", tapping to add green mana equal to the number of creatures we control, generating massive mana alongside our token army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Control:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Field of the Dead"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Rampaging Baloths"},{"insert":" turn our constant land drops into an army of blockers, attackers, and most importantly, excellent pilots to crew our spacecraft fleet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Starfleet Defense (Interaction and Protection)"},{"insert":"\n\nTo ensure the fleet survives wipes and opposing board development, we run the premium Bant safety net:\n"},{"attributes":{"bold":true},"insert":"Counters and Protection:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Teferi's Protection"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Denial"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dovin's Veto"},{"insert":", "},{"attributes":{"italic":true},"insert":"Pact of Negation"},{"insert":", and the mighty "},{"attributes":{"italic":true},"insert":"Krang, Utrom Warlord"},{"insert":". Despite his high mana cost (though "},{"attributes":{"italic":true},"insert":"Kona, Rescue Beastie"},{"insert":" can cheat him directly into play, and "},{"attributes":{"italic":true},"insert":"Mirari's Wake"},{"insert":" easily provides the mana to cast him), Krang acts as the ultimate deployment shield, granting indestructible, flying, trample, and haste to our entire spacecraft fleet and artifact creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Resets"},{"insert":": "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":" acts as our asymmetric cosmic rift to clear the table, while Austere Command and Final Showdown can selectively save our artifact fleet while cleaning up the rest."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fog Lock and Infinite Recovery:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Constant Mists"},{"insert":" paired with our land recurrence guarantees combat immunity. Captain Kirk himself can rescue these lands from the graveyard upon attacking, working in tandem with "},{"attributes":{"italic":true},"insert":"Conduit of Worlds"},{"insert":". To make our shipyard invincible, "},{"attributes":{"italic":true},"insert":"Sun Titan"},{"insert":" stands as our ultimate recovery engine, entering the battlefield or attacking to repeatedly pull back any destroyed utility lands, mana rocks, or critical permanents right back into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gustcloak Protocol (Nivea & Gustcloak Savior):"},{"insert":" To ensure Captain Kirk can consistently execute his orbital drops and trigger his landfall mapping sequence without facing lethal enemy interceptors, Nivea, Beloved Battlemage and Gustcloak Savior act as our primary Tactical Rescue Advisors. Their tactical reconnaissance abilities trigger whenever Captain Kirk or any critical crew member encounters a blockade too massive to bypass, immediately untapping them and extracting them from the combat zone entirely. This guarantees we harvest the Admiral's attack triggers with zero risk of casualty. Furthermore, unlike small utilities, their solid physical frames (especially the Savior's 3/4 flying body) provide excellent fuel to crew our massive flagship spacecrafts or generate energy for heavy planetary Station mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"4.Cosmic Synergies (Featured Cards)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Dawnsire, Sunstar Dreadnought (The Stellar Cannon): "},{"insert":"Since our deck generates massive creatures through Simulacrum Synthesizer tokens or Captain Kirk's buffs, activating Dawnsire's Station mechanic is incredibly easy. Once fully charged, it completely obliterates any opposing blockers or threats by blasting 100 damage upon attacking, paving our way to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wylie Duke, Atiin Hero and Tui and La, Moon and Ocean:"},{"insert":" This utility duo guarantees constant card draw completely safely. They synergize incredibly well when being tapped to crew our vehicles (Spacecrafts) or when activating Station abilities. In Tui and La's case, besides drawing cards on tap, they grow with +1/+1 counters whenever they untap, transforming spiritual fish into massive physical threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cosmic Cube and Giant Spacecrafts:"},{"insert":" The ultimate value engine and the peak of our deck's cosmic flavor. Since Captain Kirk and our artifact engine leave our spacecrafts and Simulacrum Synthesizer robots with astronomical power, the Cosmic Cube's attack ability will check the top of our deck and cast almost any powerful spell from our list completely for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Uthros, Titanic Godcore and Artifact Tokens:"},{"insert":" If you have Shark Typhoon or Simulacrum Synthesizer out, Uthros taps for astronomical amounts of blue mana, fueling game-ending turns or massive Cyclonic Rift overloads."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Captain America, Living Legend (The Tactical Vanguard):"},{"insert":" The Captain completely redefines our crew's mechanical pace. Since he untaps any creature we control the first time it becomes tapped each turn, we can use our soldiers and robots to activate Station abilities or crew flagship vehicles, generating double the activations or keeping indestructible blockers standing for defense without losing any offensive momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Starfleet Draw Matrix (Toski, Ohran Frostfang, The Indomitable, and Starwinder):"},{"insert":" The ultimate card advantage engines. Since Captain Kirk makes our spacecrafts and tokens unblockable, attacking with our fleet alongside "},{"attributes":{"italic":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ohran Frostfang"},{"insert":", and "},{"attributes":{"italic":true},"insert":"The Indomitable"},{"insert":" draws a massive sea of cards. Adding "},{"attributes":{"italic":true},"insert":"Starwinder"},{"insert":" to this combat matrix is a total game-ender; its continuous ability scales with our huge unblockable attackers, drawing cards equal to the massive damage dealt to completely refill our hand in a single combat step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Core Processing Engine (The One Ring & Insight Engine):"},{"insert":" Outside of combat, our main resource generation relies on this powerhouse artifact duo. While "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" escalates draws through life-loss, "},{"attributes":{"bold":true},"insert":"Insight Engine"},{"insert":" mirrors its text via blue mana engineering, placing charge counters to draw an ever-growing amount of cards. Combined with untap triggers like "},{"attributes":{"italic":true},"insert":"Captain America, Living Legend"},{"insert":", we can activate them multiple times in a single turn cycle to extract maximum data from our deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Logistics and Automation Grid (Seedborn Muse, Virtue of Loyalty, and Loading Zone):"},{"insert":" This is the ultimate multiplier network for our resources. Standing in perfect unison with our core enablers, "},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" untaps all our permanents during each opponent's untap step. This turns "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Insight Engine"},{"insert":" into relentless data centers, allowing us to activate them on every single turn to draw dozens of cards before our main phase even begins. On the battlefield, "},{"attributes":{"bold":true},"insert":"Loading Zone"},{"insert":" doubles any counters placed on our Spacecrafts and creatures. When paired with "},{"attributes":{"bold":true},"insert":"Virtue of Loyalty"},{"insert":", instead of just one counter, it injects two +1/+1 counters across our entire army every single end step while untapping them for defense. If the space-time rift of our green paradigm ("},{"attributes":{"italic":true},"insert":"Germination Practicum"},{"insert":") is active, this interaction triggers a massive cascade—multiplying the paradigm's output to inject "},{"attributes":{"bold":true},"insert":"four +1/+1 counters"},{"insert":" onto our entire board every single turn cycle, scaling our fleet to catastrophic dimensions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5. Cosmic Anomalies (The Paradigm Rifts)"},{"insert":"\n\nOur exploration has uncovered space-time anomalies that loop massive resources infinitely via the Paradigm mechanic:\n"},{"attributes":{"bold":true},"insert":"Echocasting Symposium:"},{"insert":" A spatial duplication rift that creates a perfect temporal loop. Once resolved, it creates an ongoing distortion that clones our flagship vehicles or massive token giants for free at the beginning of each first main phase. By targeting Rescue Skiff or The Seriema with this recurring copy effect, we generate infinite value—triggering mass reanimations, tutoring our entire legendary crew, and populating the board with massive token spacecrafts to feed our Station planet engines!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Germination Practicum:"},{"insert":" A cosmic bio-regeneration anomaly. Once cast, it enters space-time exile and triggers at the start of every turn to pump "},{"attributes":{"bold":true},"insert":"two +1/+1 counters on each creature we control completely for free"},{"insert":". This turns our small pilot tokens into massive soldiers and leaves our Spacecrafts permanently giant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emeritus of Abundance // Regrowth:"},{"insert":" A biological temporal loop. It serves as an aggressive attacker or blocker that repeatedly pulls lost spacecrafts and critical utility pieces straight out of our graveyard wreckage back into our hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Reality Matrix:"},{"insert":" Marvel's "},{"attributes":{"italic":true},"insert":"The Mind Stone"},{"insert":" serves as an indestructible mana rock that can be harnessed to trigger a space-time blink at our end step. This allows us to repeat powerful ETB triggers on our spacecrafts, blink Captain Kirk to re-trigger his enter-the-battlefield ability to fetch a basic land or the Starship Enterprise straight to our hand, or blink "},{"attributes":{"italic":true},"insert":"The One Ring "},{"insert":"to completely reset its deadly burden counters and completely wipe away the accumulating upkeep damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"6.Delta Quadrant (The Federation Outpost)"},{"insert":"\n\nBeyond our massive planetary networks, our ground operations rely on highly specialized strategic areas within the Delta Quadrant to sustain the fleet. These networks scale exponentially when paired with Seedborn Muse, transforming single activations into relentless turn-by-turn operations:\n"},{"attributes":{"bold":true},"insert":"Alchemist's Refuge"},{"insert":": The fleet's temporal warp drive. By giving all our nonland spells Flash, it forms a devastating combo with Seedborn Muse. While the Muse untaps our entire shipyard on every opponent's turn, Alchemist's Refuge allows us to drop our massive flagship spacecrafts, legendary crew, and high-cost spells at instant speed right before our turn begins, keeping our opponents completely in the dark."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Academy Ruins:"},{"insert":" Our orbital shipyard and ultimate recovery protocol. Under the Muse's guidance, we can activate Academy Ruins during each opponent's turn, systematically reconstructing any destroyed flagship vehicles, token engines, or key mana rocks from the graveyard straight back onto the top of our library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mistveil Plains:"},{"insert":" The fleet's data recycling grid. Since we easily control white permanents, Seedborn Muse allows us to tap Mistveil Plains on every single turn cycle to place critical assets from our graveyard back into the bottom of our library. This establishes an unbreakable loop alongside Captain Kirk's tutor ability, letting us pull lost tools or the Starship Enterprise back into rotation while completely dodging graveyard removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monumental Henge: "},{"insert":"The central Stargate of the fleet. It provides white mana and filters through the top of our deck. With Seedborn Muse untapping it on every single turn, we can repeatedly filter through our deck during our opponents' turn cycles to consistently tutor for our legendary crew members, crucial artifacts, or flagship spacecrafts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures and Otawara, Soaring City"},{"insert":": Invisible defensive sectors that can be channeled from our hand as uncounterable removal. They easily remove problematic opposing permanents, lands, or flying blockades without using valuable spell slots, and can be repeatedly looped back to our hand via "},{"attributes":{"italic":true},"insert":"Mistveil Plains, Sun Titan,"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"attributes":{"italic":true},"insert":" Emeritus of Abundance // Regrowth"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Conduit of Worlds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliquary Tower:"},{"insert":" The command center's data archive. Since our combat matrices, the Insight Engine, and Seedborn Muse draw hundreds of cards across turn cycles, Reliquary Tower eliminates our hand size limit entirely, ensuring we never have to discard a single piece of tactical data to the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shipyard Reserves (Maybeboard):"},{"insert":" Emeria Shepherd, Seasons Past, and Dovin's Veto are currently stationed in the advanced shipyard. We are testing high-end graveyard recursion loops alongside the absolute negation of Dovin's Veto, which provides an uncounterable tactical shutdown against non-creature orbital strikes and incoming enemy board wipes, ensuring the flagship’s protection in heavy removal environments. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}
Commander
Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature - Human Officer

Commander
(CTRL to add secondary)
Artifact
Cosmic Cube
Ward
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact

Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft

Larval Scoutlander
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft

Pinnacle Kill-Ship
When this Spacecraft enters, it deals 10 damage to up to one target creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft

Rescue Skiff
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Artifact - Spacecraft

Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft

Specimen Freighter
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Artifact - Spacecraft

Synthesizer Labship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
Artifact - Spacecraft

The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft

U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact - Spacecraft

Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Artifact
(CTRL to add secondary)
Creature
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human Officer

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Seedship Agrarian
Whenever this creature becomes tapped, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Insect Scientist

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

Creature
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
(CTRL to add secondary)
Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Sorcery
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
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Maybeboard
Biomechan Engineer
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
: Draw two cards and create a 2/2 colorless Robot artifact creature token.
: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Creature - Artificer Insect

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Nivea, Beloved Battlemage
Whenever a creature you control becomes blocked, you may untap it and remove it from combat.
, Sacrifice Nivea: Create an Akroma, Angel of Wrath token. (She's a legendary 6/6 Angel creature with flying, first strike, vigilance, trample, haste, and protection from black and from red.)
, Sacrifice Nivea: Create an Akroma, Angel of Wrath token. (She's a legendary 6/6 Angel creature with flying, first strike, vigilance, trample, haste, and protection from black and from red.)
Legendary Creature - Human Wizard Warrior

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Topography Tracker
When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
If a creature you control would explore, instead it explores, then it explores again.
Creature - Scout Merfolk

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"To boldly go where no one has gone..."},{"insert":"\"\n"},{"attributes":{"bold":true},"insert":" -Captain Kirk"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Boldly Going: The Starfleet Initiative (Bant Spacecrafts)"},{"insert":"\n\nThis deck is a high-synergy Bant (Green/White/Blue) Artifact and Landfall strategy themed around Sci-Fi exploration and cosmic engineering. Under the leadership of Captain Kirk, Boldly Going, our mission is to build an unblockable, heavily buffed mechanical fleet based on Spacecrafts and token generators. The deck perfectly bridges the gap between massive artifact synergy (Tokens and Spacecrafts) and extreme land ramp, fueled by exploration mechanics and the Station keyword from the Edge of Eternities and Star Trek sets.\n\n"},{"attributes":{"bold":true},"insert":"1.The Spacecraft Fleet (Our Win Conditions)"},{"insert":"\n\nCaptain Kirk acts as our ultimate fleet Admiral. His static ability gives all Spacecraft creatures we control a massive +3/+3 boost.\n"},{"attributes":{"bold":true},"insert":"The Flagships and Dreadnoughts:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Dawnsire, Sunstar Dreadnought, Exploration Broodship, Extinguisher Battleship, Lumen-Class Frigate"},{"insert":", and the legendary "},{"attributes":{"italic":true},"insert":"U.S.S. Enterprise-D, Galaxy-Class"},{"insert":" act as massive payloads on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Token Factories: "},{"attributes":{"italic":true},"insert":"Simulacrum Synthesizer, Chrome Host Seedshark, and Shark Typhoon"},{"insert":" constantly generate artifact bodies or tokens whenever we cast our expensive naves and high-cost spells, giving us an endless board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2.Deep Space Exploration (The Landfall Core)"},{"insert":"\n\nYou cannot traverse the galaxy without mapping your sectors. We run a heavy Landfall engine to generate raw mana, card draw, and defense:\n\n\n"},{"attributes":{"bold":true},"insert":"The Navigators:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Captain Kathryn Janeway"},{"insert":" allows an extra land drop and forces our entering crew to Explore. Combined with "},{"attributes":{"italic":true},"insert":"Oracle of Mul Daya, Exploration"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Aesi, Tyrant of Gyre Strait"},{"insert":", we filter lands directly from the top of our deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Quantum Reality Shifter"},{"insert":": "},{"attributes":{"italic":true},"insert":"Rootpath Purifier"},{"insert":" completely redefines our cosmic geography by making all lands in our deck and graveyard basic. This allows Captain Kirk’s attack ability to target and resurrect "},{"attributes":{"italic":true},"insert":"any"},{"insert":" powerful utility land (like "},{"attributes":{"italic":true},"insert":"Field of the Dead"},{"insert":", "},{"attributes":{"italic":true},"insert":"Academy Ruins"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Alchemist's Refuge"},{"insert":") directly to the battlefield. It also ensures that any "},{"attributes":{"italic":true},"insert":"Explore"},{"insert":" triggers or basic land searches pull our best utility non-basics straight into rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Secret Planet:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Uthros, Titanic Godcore"},{"insert":" utilizes the Station mechanic to load up charge counters, tapping to add massive amounts of blue mana scaling directly with our artifact counts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Fortified Bastion:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Adagia, Windswept Bastion"},{"insert":" utilizes the Station mechanic to hoard charge counters; with Station 12+, this white planet lets us create a copy of any artifact or enchantment we control, which is incredible for duplicating flagship vehicles or cloning token engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Waking Haven: "},{"attributes":{"italic":true},"insert":"Evendo, Waking Haven"},{"insert":" utilizes the Station mechanic to hoard charge counters; with Station 12+, this green planet acts as a "},{"attributes":{"italic":true},"insert":"Gaea's Cradle"},{"insert":", tapping to add green mana equal to the number of creatures we control, generating massive mana alongside our token army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Control:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Field of the Dead"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Rampaging Baloths"},{"insert":" turn our constant land drops into an army of blockers, attackers, and most importantly, excellent pilots to crew our spacecraft fleet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Starfleet Defense (Interaction and Protection)"},{"insert":"\n\nTo ensure the fleet survives wipes and opposing board development, we run the premium Bant safety net:\n"},{"attributes":{"bold":true},"insert":"Counters and Protection:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Teferi's Protection"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Denial"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dovin's Veto"},{"insert":", "},{"attributes":{"italic":true},"insert":"Pact of Negation"},{"insert":", and the mighty "},{"attributes":{"italic":true},"insert":"Krang, Utrom Warlord"},{"insert":". Despite his high mana cost (though "},{"attributes":{"italic":true},"insert":"Kona, Rescue Beastie"},{"insert":" can cheat him directly into play, and "},{"attributes":{"italic":true},"insert":"Mirari's Wake"},{"insert":" easily provides the mana to cast him), Krang acts as the ultimate deployment shield, granting indestructible, flying, trample, and haste to our entire spacecraft fleet and artifact creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Resets"},{"insert":": "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":" acts as our asymmetric cosmic rift to clear the table, while Austere Command and Final Showdown can selectively save our artifact fleet while cleaning up the rest."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fog Lock and Infinite Recovery:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Constant Mists"},{"insert":" paired with our land recurrence guarantees combat immunity. Captain Kirk himself can rescue these lands from the graveyard upon attacking, working in tandem with "},{"attributes":{"italic":true},"insert":"Conduit of Worlds"},{"insert":". To make our shipyard invincible, "},{"attributes":{"italic":true},"insert":"Sun Titan"},{"insert":" stands as our ultimate recovery engine, entering the battlefield or attacking to repeatedly pull back any destroyed utility lands, mana rocks, or critical permanents right back into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gustcloak Protocol (Nivea & Gustcloak Savior):"},{"insert":" To ensure Captain Kirk can consistently execute his orbital drops and trigger his landfall mapping sequence without facing lethal enemy interceptors, Nivea, Beloved Battlemage and Gustcloak Savior act as our primary Tactical Rescue Advisors. Their tactical reconnaissance abilities trigger whenever Captain Kirk or any critical crew member encounters a blockade too massive to bypass, immediately untapping them and extracting them from the combat zone entirely. This guarantees we harvest the Admiral's attack triggers with zero risk of casualty. Furthermore, unlike small utilities, their solid physical frames (especially the Savior's 3/4 flying body) provide excellent fuel to crew our massive flagship spacecrafts or generate energy for heavy planetary Station mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"4.Cosmic Synergies (Featured Cards)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Dawnsire, Sunstar Dreadnought (The Stellar Cannon): "},{"insert":"Since our deck generates massive creatures through Simulacrum Synthesizer tokens or Captain Kirk's buffs, activating Dawnsire's Station mechanic is incredibly easy. Once fully charged, it completely obliterates any opposing blockers or threats by blasting 100 damage upon attacking, paving our way to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wylie Duke, Atiin Hero and Tui and La, Moon and Ocean:"},{"insert":" This utility duo guarantees constant card draw completely safely. They synergize incredibly well when being tapped to crew our vehicles (Spacecrafts) or when activating Station abilities. In Tui and La's case, besides drawing cards on tap, they grow with +1/+1 counters whenever they untap, transforming spiritual fish into massive physical threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cosmic Cube and Giant Spacecrafts:"},{"insert":" The ultimate value engine and the peak of our deck's cosmic flavor. Since Captain Kirk and our artifact engine leave our spacecrafts and Simulacrum Synthesizer robots with astronomical power, the Cosmic Cube's attack ability will check the top of our deck and cast almost any powerful spell from our list completely for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Uthros, Titanic Godcore and Artifact Tokens:"},{"insert":" If you have Shark Typhoon or Simulacrum Synthesizer out, Uthros taps for astronomical amounts of blue mana, fueling game-ending turns or massive Cyclonic Rift overloads."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Captain America, Living Legend (The Tactical Vanguard):"},{"insert":" The Captain completely redefines our crew's mechanical pace. Since he untaps any creature we control the first time it becomes tapped each turn, we can use our soldiers and robots to activate Station abilities or crew flagship vehicles, generating double the activations or keeping indestructible blockers standing for defense without losing any offensive momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Starfleet Draw Matrix (Toski, Ohran Frostfang, The Indomitable, and Starwinder):"},{"insert":" The ultimate card advantage engines. Since Captain Kirk makes our spacecrafts and tokens unblockable, attacking with our fleet alongside "},{"attributes":{"italic":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ohran Frostfang"},{"insert":", and "},{"attributes":{"italic":true},"insert":"The Indomitable"},{"insert":" draws a massive sea of cards. Adding "},{"attributes":{"italic":true},"insert":"Starwinder"},{"insert":" to this combat matrix is a total game-ender; its continuous ability scales with our huge unblockable attackers, drawing cards equal to the massive damage dealt to completely refill our hand in a single combat step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Core Processing Engine (The One Ring & Insight Engine):"},{"insert":" Outside of combat, our main resource generation relies on this powerhouse artifact duo. While "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" escalates draws through life-loss, "},{"attributes":{"bold":true},"insert":"Insight Engine"},{"insert":" mirrors its text via blue mana engineering, placing charge counters to draw an ever-growing amount of cards. Combined with untap triggers like "},{"attributes":{"italic":true},"insert":"Captain America, Living Legend"},{"insert":", we can activate them multiple times in a single turn cycle to extract maximum data from our deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Logistics and Automation Grid (Seedborn Muse, Virtue of Loyalty, and Loading Zone):"},{"insert":" This is the ultimate multiplier network for our resources. Standing in perfect unison with our core enablers, "},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" untaps all our permanents during each opponent's untap step. This turns "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Insight Engine"},{"insert":" into relentless data centers, allowing us to activate them on every single turn to draw dozens of cards before our main phase even begins. On the battlefield, "},{"attributes":{"bold":true},"insert":"Loading Zone"},{"insert":" doubles any counters placed on our Spacecrafts and creatures. When paired with "},{"attributes":{"bold":true},"insert":"Virtue of Loyalty"},{"insert":", instead of just one counter, it injects two +1/+1 counters across our entire army every single end step while untapping them for defense. If the space-time rift of our green paradigm ("},{"attributes":{"italic":true},"insert":"Germination Practicum"},{"insert":") is active, this interaction triggers a massive cascade—multiplying the paradigm's output to inject "},{"attributes":{"bold":true},"insert":"four +1/+1 counters"},{"insert":" onto our entire board every single turn cycle, scaling our fleet to catastrophic dimensions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5. Cosmic Anomalies (The Paradigm Rifts)"},{"insert":"\n\nOur exploration has uncovered space-time anomalies that loop massive resources infinitely via the Paradigm mechanic:\n"},{"attributes":{"bold":true},"insert":"Echocasting Symposium:"},{"insert":" A spatial duplication rift that creates a perfect temporal loop. Once resolved, it creates an ongoing distortion that clones our flagship vehicles or massive token giants for free at the beginning of each first main phase. By targeting Rescue Skiff or The Seriema with this recurring copy effect, we generate infinite value—triggering mass reanimations, tutoring our entire legendary crew, and populating the board with massive token spacecrafts to feed our Station planet engines!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Germination Practicum:"},{"insert":" A cosmic bio-regeneration anomaly. Once cast, it enters space-time exile and triggers at the start of every turn to pump "},{"attributes":{"bold":true},"insert":"two +1/+1 counters on each creature we control completely for free"},{"insert":". This turns our small pilot tokens into massive soldiers and leaves our Spacecrafts permanently giant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emeritus of Abundance // Regrowth:"},{"insert":" A biological temporal loop. It serves as an aggressive attacker or blocker that repeatedly pulls lost spacecrafts and critical utility pieces straight out of our graveyard wreckage back into our hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Reality Matrix:"},{"insert":" Marvel's "},{"attributes":{"italic":true},"insert":"The Mind Stone"},{"insert":" serves as an indestructible mana rock that can be harnessed to trigger a space-time blink at our end step. This allows us to repeat powerful ETB triggers on our spacecrafts, blink Captain Kirk to re-trigger his enter-the-battlefield ability to fetch a basic land or the Starship Enterprise straight to our hand, or blink "},{"attributes":{"italic":true},"insert":"The One Ring "},{"insert":"to completely reset its deadly burden counters and completely wipe away the accumulating upkeep damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"6.Delta Quadrant (The Federation Outpost)"},{"insert":"\n\nBeyond our massive planetary networks, our ground operations rely on highly specialized strategic areas within the Delta Quadrant to sustain the fleet. These networks scale exponentially when paired with Seedborn Muse, transforming single activations into relentless turn-by-turn operations:\n"},{"attributes":{"bold":true},"insert":"Alchemist's Refuge"},{"insert":": The fleet's temporal warp drive. By giving all our nonland spells Flash, it forms a devastating combo with Seedborn Muse. While the Muse untaps our entire shipyard on every opponent's turn, Alchemist's Refuge allows us to drop our massive flagship spacecrafts, legendary crew, and high-cost spells at instant speed right before our turn begins, keeping our opponents completely in the dark."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Academy Ruins:"},{"insert":" Our orbital shipyard and ultimate recovery protocol. Under the Muse's guidance, we can activate Academy Ruins during each opponent's turn, systematically reconstructing any destroyed flagship vehicles, token engines, or key mana rocks from the graveyard straight back onto the top of our library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mistveil Plains:"},{"insert":" The fleet's data recycling grid. Since we easily control white permanents, Seedborn Muse allows us to tap Mistveil Plains on every single turn cycle to place critical assets from our graveyard back into the bottom of our library. This establishes an unbreakable loop alongside Captain Kirk's tutor ability, letting us pull lost tools or the Starship Enterprise back into rotation while completely dodging graveyard removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monumental Henge: "},{"insert":"The central Stargate of the fleet. It provides white mana and filters through the top of our deck. With Seedborn Muse untapping it on every single turn, we can repeatedly filter through our deck during our opponents' turn cycles to consistently tutor for our legendary crew members, crucial artifacts, or flagship spacecrafts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures and Otawara, Soaring City"},{"insert":": Invisible defensive sectors that can be channeled from our hand as uncounterable removal. They easily remove problematic opposing permanents, lands, or flying blockades without using valuable spell slots, and can be repeatedly looped back to our hand via "},{"attributes":{"italic":true},"insert":"Mistveil Plains, Sun Titan,"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"attributes":{"italic":true},"insert":" Emeritus of Abundance // Regrowth"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Conduit of Worlds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliquary Tower:"},{"insert":" The command center's data archive. Since our combat matrices, the Insight Engine, and Seedborn Muse draw hundreds of cards across turn cycles, Reliquary Tower eliminates our hand size limit entirely, ensuring we never have to discard a single piece of tactical data to the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shipyard Reserves (Maybeboard):"},{"insert":" Emeria Shepherd, Seasons Past, and Dovin's Veto are currently stationed in the advanced shipyard. We are testing high-end graveyard recursion loops alongside the absolute negation of Dovin's Veto, which provides an uncounterable tactical shutdown against non-creature orbital strikes and incoming enemy board wipes, ensuring the flagship’s protection in heavy removal environments. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}




















































































