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Commander
Size: 101Salt sum: 50.4
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Samuel_Antão_Amazonas

564 views22 hrs ago
Commander
Size: 101Salt sum: 50.4

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{"ops":[{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"To boldly go where no one has gone..."},{"insert":"\"\n"},{"attributes":{"bold":true},"insert":" -Captain Kirk"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Boldly Going: The Starfleet Initiative (Bant Spacecrafts)"},{"insert":"\n\nThis deck is a high-synergy Bant (Green/White/Blue) Artifact and Landfall strategy themed around Sci-Fi exploration and cosmic engineering. Under the leadership of Captain Kirk, Boldly Going, our mission is to build an unblockable, heavily buffed mechanical fleet based on Spacecrafts and token generators. The deck perfectly bridges the gap between massive artifact synergy (Tokens and Spacecrafts) and extreme land ramp, fueled by exploration mechanics and the Station keyword from the Edge of Eternities and Star Trek sets.\n\n"},{"attributes":{"bold":true},"insert":"1.The Spacecraft Fleet (Our Win Conditions)"},{"insert":"\n\nCaptain Kirk acts as our ultimate fleet Admiral. His static ability gives all Spacecraft creatures we control a massive +3/+3 boost.\n"},{"attributes":{"bold":true},"insert":"The Flagships and Dreadnoughts:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Dawnsire, Sunstar Dreadnought, Exploration Broodship, Extinguisher Battleship, Lumen-Class Frigate"},{"insert":", and the legendary "},{"attributes":{"italic":true},"insert":"U.S.S. Enterprise-D, Galaxy-Class"},{"insert":" act as massive payloads on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Token Factories: "},{"attributes":{"italic":true},"insert":"Simulacrum Synthesizer, Chrome Host Seedshark, and Shark Typhoon"},{"insert":" constantly generate artifact bodies or tokens whenever we cast our expensive naves and high-cost spells, giving us an endless board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2.Deep Space Exploration (The Landfall Core)"},{"insert":"\n\nYou cannot traverse the galaxy without mapping your sectors. We run a heavy Landfall engine to generate raw mana, card draw, and defense:\n\n\n"},{"attributes":{"bold":true},"insert":"The Navigators:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Captain Kathryn Janeway"},{"insert":" allows an extra land drop and forces our entering crew to Explore. Combined with "},{"attributes":{"italic":true},"insert":"Oracle of Mul Daya, Exploration"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Aesi, Tyrant of Gyre Strait"},{"insert":", we filter lands directly from the top of our deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Quantum Reality Shifter"},{"insert":": "},{"attributes":{"italic":true},"insert":"Rootpath Purifier"},{"insert":" completely redefines our cosmic geography by making all lands in our deck and graveyard basic. This allows Captain Kirk’s attack ability to target and resurrect "},{"attributes":{"italic":true},"insert":"any"},{"insert":" powerful utility land (like "},{"attributes":{"italic":true},"insert":"Field of the Dead"},{"insert":", "},{"attributes":{"italic":true},"insert":"Academy Ruins"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Alchemist's Refuge"},{"insert":") directly to the battlefield. It also ensures that any "},{"attributes":{"italic":true},"insert":"Explore"},{"insert":" triggers or basic land searches pull our best utility non-basics straight into rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Secret Planet:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Uthros, Titanic Godcore"},{"insert":" utilizes the Station mechanic to load up charge counters, tapping to add massive amounts of blue mana scaling directly with our artifact counts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Fortified Bastion:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Adagia, Windswept Bastion"},{"insert":" utilizes the Station mechanic to hoard charge counters; with Station 12+, this white planet lets us create a copy of any artifact or enchantment we control, which is incredible for duplicating flagship vehicles or cloning token engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Waking Haven: "},{"attributes":{"italic":true},"insert":"Evendo, Waking Haven"},{"insert":" utilizes the Station mechanic to hoard charge counters; with Station 12+, this green planet acts as a "},{"attributes":{"italic":true},"insert":"Gaea's Cradle"},{"insert":", tapping to add green mana equal to the number of creatures we control, generating massive mana alongside our token army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Control:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Field of the Dead"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Rampaging Baloths"},{"insert":" turn our constant land drops into an army of blockers, attackers, and most importantly, excellent pilots to crew our spacecraft fleet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Starfleet Defense (Interaction and Protection)"},{"insert":"\n\nTo ensure the fleet survives wipes and opposing board development, we run the premium Bant safety net:\n"},{"attributes":{"bold":true},"insert":"Counters and Protection:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Teferi's Protection"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Denial"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dovin's Veto"},{"insert":", "},{"attributes":{"italic":true},"insert":"Pact of Negation"},{"insert":", and the mighty "},{"attributes":{"italic":true},"insert":"Krang, Utrom Warlord"},{"insert":". Despite his high mana cost (though "},{"attributes":{"italic":true},"insert":"Kona, Rescue Beastie"},{"insert":" can cheat him directly into play, and "},{"attributes":{"italic":true},"insert":"Mirari's Wake"},{"insert":" easily provides the mana to cast him), Krang acts as the ultimate deployment shield, granting indestructible, flying, trample, and haste to our entire spacecraft fleet and artifact creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Resets"},{"insert":": "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":" acts as our asymmetric cosmic rift to clear the table, while Austere Command and Final Showdown can selectively save our artifact fleet while cleaning up the rest."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fog Lock and Infinite Recovery:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Constant Mists"},{"insert":" paired with our land recurrence guarantees combat immunity. Captain Kirk himself can rescue these lands from the graveyard upon attacking, working in tandem with "},{"attributes":{"italic":true},"insert":"Conduit of Worlds"},{"insert":". To make our shipyard invincible, "},{"attributes":{"italic":true},"insert":"Sun Titan"},{"insert":" stands as our ultimate recovery engine, entering the battlefield or attacking to repeatedly pull back any destroyed utility lands, mana rocks, or critical permanents right back into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gustcloak Protocol (Nivea & Gustcloak Savior):"},{"insert":" To ensure Captain Kirk can consistently execute his orbital drops and trigger his landfall mapping sequence without facing lethal enemy interceptors, Nivea, Beloved Battlemage and Gustcloak Savior act as our primary Tactical Rescue Advisors. Their tactical reconnaissance abilities trigger whenever Captain Kirk or any critical crew member encounters a blockade too massive to bypass, immediately untapping them and extracting them from the combat zone entirely. This guarantees we harvest the Admiral's attack triggers with zero risk of casualty. Furthermore, unlike small utilities, their solid physical frames (especially the Savior's 3/4 flying body) provide excellent fuel to crew our massive flagship spacecrafts or generate energy for heavy planetary Station mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"4.Cosmic Synergies (Featured Cards)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Dawnsire, Sunstar Dreadnought (The Stellar Cannon): "},{"insert":"Since our deck generates massive creatures through Simulacrum Synthesizer tokens or Captain Kirk's buffs, activating Dawnsire's Station mechanic is incredibly easy. Once fully charged, it completely obliterates any opposing blockers or threats by blasting 100 damage upon attacking, paving our way to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wylie Duke, Atiin Hero and Tui and La, Moon and Ocean:"},{"insert":" This utility duo guarantees constant card draw completely safely. They synergize incredibly well when being tapped to crew our vehicles (Spacecrafts) or when activating Station abilities. In Tui and La's case, besides drawing cards on tap, they grow with +1/+1 counters whenever they untap, transforming spiritual fish into massive physical threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cosmic Cube and Giant Spacecrafts:"},{"insert":" The ultimate value engine and the peak of our deck's cosmic flavor. Since Captain Kirk and our artifact engine leave our spacecrafts and Simulacrum Synthesizer robots with astronomical power, the Cosmic Cube's attack ability will check the top of our deck and cast almost any powerful spell from our list completely for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Uthros, Titanic Godcore and Artifact Tokens:"},{"insert":" If you have Shark Typhoon or Simulacrum Synthesizer out, Uthros taps for astronomical amounts of blue mana, fueling game-ending turns or massive Cyclonic Rift overloads."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Captain America, Living Legend (The Tactical Vanguard):"},{"insert":" The Captain completely redefines our crew's mechanical pace. Since he untaps any creature we control the first time it becomes tapped each turn, we can use our soldiers and robots to activate Station abilities or crew flagship vehicles, generating double the activations or keeping indestructible blockers standing for defense without losing any offensive momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Starfleet Draw Matrix (Toski, Ohran Frostfang, The Indomitable, and Starwinder):"},{"insert":" The ultimate card advantage engines. Since Captain Kirk makes our spacecrafts and tokens unblockable, attacking with our fleet alongside "},{"attributes":{"italic":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ohran Frostfang"},{"insert":", and "},{"attributes":{"italic":true},"insert":"The Indomitable"},{"insert":" draws a massive sea of cards. Adding "},{"attributes":{"italic":true},"insert":"Starwinder"},{"insert":" to this combat matrix is a total game-ender; its continuous ability scales with our huge unblockable attackers, drawing cards equal to the massive damage dealt to completely refill our hand in a single combat step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Core Processing Engine (The One Ring & Insight Engine):"},{"insert":" Outside of combat, our main resource generation relies on this powerhouse artifact duo. While "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" escalates draws through life-loss, "},{"attributes":{"bold":true},"insert":"Insight Engine"},{"insert":" mirrors its text via blue mana engineering, placing charge counters to draw an ever-growing amount of cards. Combined with untap triggers like "},{"attributes":{"italic":true},"insert":"Captain America, Living Legend"},{"insert":", we can activate them multiple times in a single turn cycle to extract maximum data from our deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Logistics and Automation Grid (Seedborn Muse, Virtue of Loyalty, and Loading Zone):"},{"insert":" This is the ultimate multiplier network for our resources. Standing in perfect unison with our core enablers, "},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" untaps all our permanents during each opponent's untap step. This turns "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Insight Engine"},{"insert":" into relentless data centers, allowing us to activate them on every single turn to draw dozens of cards before our main phase even begins. On the battlefield, "},{"attributes":{"bold":true},"insert":"Loading Zone"},{"insert":" doubles any counters placed on our Spacecrafts and creatures. When paired with "},{"attributes":{"bold":true},"insert":"Virtue of Loyalty"},{"insert":", instead of just one counter, it injects two +1/+1 counters across our entire army every single end step while untapping them for defense. If the space-time rift of our green paradigm ("},{"attributes":{"italic":true},"insert":"Germination Practicum"},{"insert":") is active, this interaction triggers a massive cascade—multiplying the paradigm's output to inject "},{"attributes":{"bold":true},"insert":"four +1/+1 counters"},{"insert":" onto our entire board every single turn cycle, scaling our fleet to catastrophic dimensions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5. Cosmic Anomalies (The Paradigm Rifts)"},{"insert":"\n\nOur exploration has uncovered space-time anomalies that loop massive resources infinitely via the Paradigm mechanic:\n"},{"attributes":{"bold":true},"insert":"Echocasting Symposium:"},{"insert":" A spatial duplication rift that creates a perfect temporal loop. Once resolved, it creates an ongoing distortion that clones our flagship vehicles or massive token giants for free at the beginning of each first main phase. By targeting Rescue Skiff or The Seriema with this recurring copy effect, we generate infinite value—triggering mass reanimations, tutoring our entire legendary crew, and populating the board with massive token spacecrafts to feed our Station planet engines!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Germination Practicum:"},{"insert":" A cosmic bio-regeneration anomaly. Once cast, it enters space-time exile and triggers at the start of every turn to pump "},{"attributes":{"bold":true},"insert":"two +1/+1 counters on each creature we control completely for free"},{"insert":". This turns our small pilot tokens into massive soldiers and leaves our Spacecrafts permanently giant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emeritus of Abundance // Regrowth:"},{"insert":" A biological temporal loop. It serves as an aggressive attacker or blocker that repeatedly pulls lost spacecrafts and critical utility pieces straight out of our graveyard wreckage back into our hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Reality Matrix:"},{"insert":" Marvel's "},{"attributes":{"italic":true},"insert":"The Mind Stone"},{"insert":" serves as an indestructible mana rock that can be harnessed to trigger a space-time blink at our end step. This allows us to repeat powerful ETB triggers on our spacecrafts, blink Captain Kirk to re-trigger his enter-the-battlefield ability to fetch a basic land or the Starship Enterprise straight to our hand, or blink "},{"attributes":{"italic":true},"insert":"The One Ring "},{"insert":"to completely reset its deadly burden counters and completely wipe away the accumulating upkeep damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"6.Delta Quadrant (The Federation Outpost)"},{"insert":"\n\nBeyond our massive planetary networks, our ground operations rely on highly specialized strategic areas within the Delta Quadrant to sustain the fleet. These networks scale exponentially when paired with Seedborn Muse, transforming single activations into relentless turn-by-turn operations:\n"},{"attributes":{"bold":true},"insert":"Alchemist's Refuge"},{"insert":": The fleet's temporal warp drive. By giving all our nonland spells Flash, it forms a devastating combo with Seedborn Muse. While the Muse untaps our entire shipyard on every opponent's turn, Alchemist's Refuge allows us to drop our massive flagship spacecrafts, legendary crew, and high-cost spells at instant speed right before our turn begins, keeping our opponents completely in the dark."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Academy Ruins:"},{"insert":" Our orbital shipyard and ultimate recovery protocol. Under the Muse's guidance, we can activate Academy Ruins during each opponent's turn, systematically reconstructing any destroyed flagship vehicles, token engines, or key mana rocks from the graveyard straight back onto the top of our library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mistveil Plains:"},{"insert":" The fleet's data recycling grid. Since we easily control white permanents, Seedborn Muse allows us to tap Mistveil Plains on every single turn cycle to place critical assets from our graveyard back into the bottom of our library. This establishes an unbreakable loop alongside Captain Kirk's tutor ability, letting us pull lost tools or the Starship Enterprise back into rotation while completely dodging graveyard removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monumental Henge: "},{"insert":"The central Stargate of the fleet. It provides white mana and filters through the top of our deck. With Seedborn Muse untapping it on every single turn, we can repeatedly filter through our deck during our opponents' turn cycles to consistently tutor for our legendary crew members, crucial artifacts, or flagship spacecrafts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures and Otawara, Soaring City"},{"insert":": Invisible defensive sectors that can be channeled from our hand as uncounterable removal. They easily remove problematic opposing permanents, lands, or flying blockades without using valuable spell slots, and can be repeatedly looped back to our hand via "},{"attributes":{"italic":true},"insert":"Mistveil Plains, Sun Titan,"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"attributes":{"italic":true},"insert":" Emeritus of Abundance // Regrowth"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Conduit of Worlds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliquary Tower:"},{"insert":" The command center's data archive. Since our combat matrices, the Insight Engine, and Seedborn Muse draw hundreds of cards across turn cycles, Reliquary Tower eliminates our hand size limit entirely, ensuring we never have to discard a single piece of tactical data to the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shipyard Reserves (Maybeboard):"},{"insert":" Emeria Shepherd, Seasons Past, and Dovin's Veto are currently stationed in the advanced shipyard. We are testing high-end graveyard recursion loops alongside the absolute negation of Dovin's Veto, which provides an uncounterable tactical shutdown against non-creature orbital strikes and incoming enemy board wipes, ensuring the flagship’s protection in heavy removal environments. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.00
Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature - Human Officer
Captain Kirk, Boldly Going (trc) 85

Commander

(CTRL to add secondary)

Artifact

Qty: 22 Price: $279.92
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 245
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft
Dawnsire, Sunstar Dreadnought (eoe) 238
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 14
Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft
Extinguisher Battleship (eoe) 355
Insight Engine
,
: Put a charge counter on this artifact, then draw a card for each charge counter on it.
Artifact
Insight Engine (eoc) 6
Larval Scoutlander
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft
Larval Scoutlander (eoe) 194
Lumen-Class Frigate
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
2+ | Other creatures you control get +1/+1.
12+ | Flying, lifelink
Artifact - Spacecraft
Lumen-Class Frigate (eoe) 25
Pinnacle Kill-Ship
When this Spacecraft enters, it deals 10 damage to up to one target creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft
Pinnacle Kill-Ship (eoe) 244
Rescue Skiff
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Artifact - Spacecraft
Rescue Skiff (eoe) 32
Simulacrum Synthesizer
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact
Simulacrum Synthesizer (mar) 61
Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft
Sledge-Class Seedship (eoe) 208
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Specimen Freighter
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Artifact - Spacecraft
Specimen Freighter (eoe) 76
Synthesizer Labship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
Artifact - Spacecraft
Synthesizer Labship (eoe) 81
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 75
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft
The Seriema (eoe) 323
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact - Spacecraft
U.S.S. Enterprise-D, Galaxy-Class (trk) 273
Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft
Uthros Research Craft (eoc) 27
Weather Maker
Landfall — Whenever a land you control enters, put a charge counter on this artifact.
: Add one mana of any color.
, Remove two charge counters from this artifact: Add
.
, Remove three charge counters from this artifact: It deals 3 damage to any target.
Artifact
Weather Maker (tmt) 182
Wurmwall Sweeper
When this Spacecraft enters, surveil 2.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
Artifact - Spacecraft
Wurmwall Sweeper (eoe) 249

Artifact

(CTRL to add secondary)

Creature

Qty: 23 Price: $186.93
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (inr) 477
Captain America, Living Legend
Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Legendary Creature - Human Soldier Hero
Captain America, Living Legend (msh) 210
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human Officer
Captain Kathryn Janeway (trk) 187
Chrome Host Seedshark
Flying
Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature - Phyrexian Shark
Chrome Host Seedshark (eoc) 68
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Great Divide Guide
Each land and Ally you control has "
: Add one mana of any color."
Creature - Human Scout Ally
Great Divide Guide (tla) 181
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 15
Kona, Rescue Beastie
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Beast Survivor
Kona, Rescue Beastie (dsk) 187
Mona Lisa, Ever Adaptable
Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Mutant Lizard
Mona Lisa, Ever Adaptable (tmc) 126
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror
Overlord of the Hauntwoods (dsk) 194
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (eoc) 104
Rootpath Purifier
Lands you control and land cards in your library are basic.
Creature - Elf Druid
Rootpath Purifier (brc) 44
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Seedship Agrarian
Whenever this creature becomes tapped, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Insect Scientist
Seedship Agrarian (eoe) 204
Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan
Starwinder (eoe) 306
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244
Tui and La, Moon and Ocean
Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
Legendary Creature - Spirit Fish
Tui and La, Moon and Ocean (tle) 181
Wildgrowth Walker
Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.
Creature - Elemental
Wildgrowth Walker (xln) 216
Wylie Duke, Atiin Hero
Vigilance
Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
Legendary Creature - Human Ranger
Wylie Duke, Atiin Hero (otj) 239

Creature

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Enchantment

Qty: 5 Price: $129.45
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 167
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cmm) 928
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (dsc) 127
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 277

Enchantment

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Instant

Qty: 8 Price: $178.92
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Instant

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Land

Qty: 36 (37 w/ MDFC)Price: $366.90
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (2xm) 309
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (eoe) 266
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 263
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (soc) 386
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 367
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440

Land

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Sorcery

Qty: 6 Price: $35.74
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Echocasting Symposium (sos) 44
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Sorcery

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Maybeboard

Qty: 29 Price: $125.61
April O'Neil, Human Element
Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Human Detective
April O'Neil, Human Element (tmc) 107
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (cmr) 618
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (ltc) 162
Biomechan Engineer
When this creature enters, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Creature - Artificer Insect
Biomechan Engineer (eoe) 213
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (msc) 171
Drafna, Founder of Lat-Nam
: Return target artifact you control to its owner's hand.
,
: Copy target artifact spell you control. (The copy becomes a token.)
Legendary Creature - Human Artificer Advisor
Drafna, Founder of Lat-Nam (bro) 47
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (bfz) 22
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Guardian Sunmare
Ward

Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
Creature - Horse Mount
Guardian Sunmare (dft) 15
Gustcloak Savior
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Creature - Soldier Bird
Gustcloak Savior (ddo) 11
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Creature Artifact - Robot Utrom
Krang, Utrom Warlord (tmt) 175
Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment
Loading Zone (eoe) 344
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect
Mightform Harmonizer (eoe) 200
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Nicanzil, Current Conductor
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
Legendary Creature - Scout Merfolk
Nicanzil, Current Conductor (lci) 306
Nivea, Beloved Battlemage
Whenever a creature you control becomes blocked, you may untap it and remove it from combat.
, Sacrifice Nivea: Create an Akroma, Angel of Wrath token. (She's a
legendary 6/6 Angel creature with flying, first strike, vigilance, trample, haste, and protection from black and from red.)
Legendary Creature - Human Wizard Warrior
Nivea, Beloved Battlemage (mbc) 3
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (msc) 386
Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout
Scholar of New Horizons (fic) 252
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Seasons Past
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Sorcery
Seasons Past (soi) 226
Selesnya Signet
,
: Add
.
Artifact
Selesnya Signet (tdc) 324
Simic Signet
,
: Add
.
Artifact
Simic Signet (dsc) 252
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (ddl) 1
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (mkc) 244
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Topography Tracker
When this creature enters, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
Creature - Scout Merfolk
Topography Tracker (lcc) 63

Maybeboard

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Deck Info

Deck stats

21 pips - 15 cards
19 mana - 19 cards
22 pips - 18 cards
19 mana - 18 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
36 pips - 29 cards
18 mana - 17 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"To boldly go where no one has gone..."},{"insert":"\"\n"},{"attributes":{"bold":true},"insert":" -Captain Kirk"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Boldly Going: The Starfleet Initiative (Bant Spacecrafts)"},{"insert":"\n\nThis deck is a high-synergy Bant (Green/White/Blue) Artifact and Landfall strategy themed around Sci-Fi exploration and cosmic engineering. Under the leadership of Captain Kirk, Boldly Going, our mission is to build an unblockable, heavily buffed mechanical fleet based on Spacecrafts and token generators. The deck perfectly bridges the gap between massive artifact synergy (Tokens and Spacecrafts) and extreme land ramp, fueled by exploration mechanics and the Station keyword from the Edge of Eternities and Star Trek sets.\n\n"},{"attributes":{"bold":true},"insert":"1.The Spacecraft Fleet (Our Win Conditions)"},{"insert":"\n\nCaptain Kirk acts as our ultimate fleet Admiral. His static ability gives all Spacecraft creatures we control a massive +3/+3 boost.\n"},{"attributes":{"bold":true},"insert":"The Flagships and Dreadnoughts:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Dawnsire, Sunstar Dreadnought, Exploration Broodship, Extinguisher Battleship, Lumen-Class Frigate"},{"insert":", and the legendary "},{"attributes":{"italic":true},"insert":"U.S.S. Enterprise-D, Galaxy-Class"},{"insert":" act as massive payloads on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Token Factories: "},{"attributes":{"italic":true},"insert":"Simulacrum Synthesizer, Chrome Host Seedshark, and Shark Typhoon"},{"insert":" constantly generate artifact bodies or tokens whenever we cast our expensive naves and high-cost spells, giving us an endless board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2.Deep Space Exploration (The Landfall Core)"},{"insert":"\n\nYou cannot traverse the galaxy without mapping your sectors. We run a heavy Landfall engine to generate raw mana, card draw, and defense:\n\n\n"},{"attributes":{"bold":true},"insert":"The Navigators:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Captain Kathryn Janeway"},{"insert":" allows an extra land drop and forces our entering crew to Explore. Combined with "},{"attributes":{"italic":true},"insert":"Oracle of Mul Daya, Exploration"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Aesi, Tyrant of Gyre Strait"},{"insert":", we filter lands directly from the top of our deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Quantum Reality Shifter"},{"insert":": "},{"attributes":{"italic":true},"insert":"Rootpath Purifier"},{"insert":" completely redefines our cosmic geography by making all lands in our deck and graveyard basic. This allows Captain Kirk’s attack ability to target and resurrect "},{"attributes":{"italic":true},"insert":"any"},{"insert":" powerful utility land (like "},{"attributes":{"italic":true},"insert":"Field of the Dead"},{"insert":", "},{"attributes":{"italic":true},"insert":"Academy Ruins"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Alchemist's Refuge"},{"insert":") directly to the battlefield. It also ensures that any "},{"attributes":{"italic":true},"insert":"Explore"},{"insert":" triggers or basic land searches pull our best utility non-basics straight into rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Secret Planet:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Uthros, Titanic Godcore"},{"insert":" utilizes the Station mechanic to load up charge counters, tapping to add massive amounts of blue mana scaling directly with our artifact counts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Fortified Bastion:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Adagia, Windswept Bastion"},{"insert":" utilizes the Station mechanic to hoard charge counters; with Station 12+, this white planet lets us create a copy of any artifact or enchantment we control, which is incredible for duplicating flagship vehicles or cloning token engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Waking Haven: "},{"attributes":{"italic":true},"insert":"Evendo, Waking Haven"},{"insert":" utilizes the Station mechanic to hoard charge counters; with Station 12+, this green planet acts as a "},{"attributes":{"italic":true},"insert":"Gaea's Cradle"},{"insert":", tapping to add green mana equal to the number of creatures we control, generating massive mana alongside our token army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Control:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Field of the Dead"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Rampaging Baloths"},{"insert":" turn our constant land drops into an army of blockers, attackers, and most importantly, excellent pilots to crew our spacecraft fleet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Starfleet Defense (Interaction and Protection)"},{"insert":"\n\nTo ensure the fleet survives wipes and opposing board development, we run the premium Bant safety net:\n"},{"attributes":{"bold":true},"insert":"Counters and Protection:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Teferi's Protection"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Denial"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dovin's Veto"},{"insert":", "},{"attributes":{"italic":true},"insert":"Pact of Negation"},{"insert":", and the mighty "},{"attributes":{"italic":true},"insert":"Krang, Utrom Warlord"},{"insert":". Despite his high mana cost (though "},{"attributes":{"italic":true},"insert":"Kona, Rescue Beastie"},{"insert":" can cheat him directly into play, and "},{"attributes":{"italic":true},"insert":"Mirari's Wake"},{"insert":" easily provides the mana to cast him), Krang acts as the ultimate deployment shield, granting indestructible, flying, trample, and haste to our entire spacecraft fleet and artifact creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Resets"},{"insert":": "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":" acts as our asymmetric cosmic rift to clear the table, while Austere Command and Final Showdown can selectively save our artifact fleet while cleaning up the rest."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fog Lock and Infinite Recovery:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Constant Mists"},{"insert":" paired with our land recurrence guarantees combat immunity. Captain Kirk himself can rescue these lands from the graveyard upon attacking, working in tandem with "},{"attributes":{"italic":true},"insert":"Conduit of Worlds"},{"insert":". To make our shipyard invincible, "},{"attributes":{"italic":true},"insert":"Sun Titan"},{"insert":" stands as our ultimate recovery engine, entering the battlefield or attacking to repeatedly pull back any destroyed utility lands, mana rocks, or critical permanents right back into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gustcloak Protocol (Nivea & Gustcloak Savior):"},{"insert":" To ensure Captain Kirk can consistently execute his orbital drops and trigger his landfall mapping sequence without facing lethal enemy interceptors, Nivea, Beloved Battlemage and Gustcloak Savior act as our primary Tactical Rescue Advisors. Their tactical reconnaissance abilities trigger whenever Captain Kirk or any critical crew member encounters a blockade too massive to bypass, immediately untapping them and extracting them from the combat zone entirely. This guarantees we harvest the Admiral's attack triggers with zero risk of casualty. Furthermore, unlike small utilities, their solid physical frames (especially the Savior's 3/4 flying body) provide excellent fuel to crew our massive flagship spacecrafts or generate energy for heavy planetary Station mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"4.Cosmic Synergies (Featured Cards)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Dawnsire, Sunstar Dreadnought (The Stellar Cannon): "},{"insert":"Since our deck generates massive creatures through Simulacrum Synthesizer tokens or Captain Kirk's buffs, activating Dawnsire's Station mechanic is incredibly easy. Once fully charged, it completely obliterates any opposing blockers or threats by blasting 100 damage upon attacking, paving our way to victory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wylie Duke, Atiin Hero and Tui and La, Moon and Ocean:"},{"insert":" This utility duo guarantees constant card draw completely safely. They synergize incredibly well when being tapped to crew our vehicles (Spacecrafts) or when activating Station abilities. In Tui and La's case, besides drawing cards on tap, they grow with +1/+1 counters whenever they untap, transforming spiritual fish into massive physical threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cosmic Cube and Giant Spacecrafts:"},{"insert":" The ultimate value engine and the peak of our deck's cosmic flavor. Since Captain Kirk and our artifact engine leave our spacecrafts and Simulacrum Synthesizer robots with astronomical power, the Cosmic Cube's attack ability will check the top of our deck and cast almost any powerful spell from our list completely for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Uthros, Titanic Godcore and Artifact Tokens:"},{"insert":" If you have Shark Typhoon or Simulacrum Synthesizer out, Uthros taps for astronomical amounts of blue mana, fueling game-ending turns or massive Cyclonic Rift overloads."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Captain America, Living Legend (The Tactical Vanguard):"},{"insert":" The Captain completely redefines our crew's mechanical pace. Since he untaps any creature we control the first time it becomes tapped each turn, we can use our soldiers and robots to activate Station abilities or crew flagship vehicles, generating double the activations or keeping indestructible blockers standing for defense without losing any offensive momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Starfleet Draw Matrix (Toski, Ohran Frostfang, The Indomitable, and Starwinder):"},{"insert":" The ultimate card advantage engines. Since Captain Kirk makes our spacecrafts and tokens unblockable, attacking with our fleet alongside "},{"attributes":{"italic":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ohran Frostfang"},{"insert":", and "},{"attributes":{"italic":true},"insert":"The Indomitable"},{"insert":" draws a massive sea of cards. Adding "},{"attributes":{"italic":true},"insert":"Starwinder"},{"insert":" to this combat matrix is a total game-ender; its continuous ability scales with our huge unblockable attackers, drawing cards equal to the massive damage dealt to completely refill our hand in a single combat step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Core Processing Engine (The One Ring & Insight Engine):"},{"insert":" Outside of combat, our main resource generation relies on this powerhouse artifact duo. While "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" escalates draws through life-loss, "},{"attributes":{"bold":true},"insert":"Insight Engine"},{"insert":" mirrors its text via blue mana engineering, placing charge counters to draw an ever-growing amount of cards. Combined with untap triggers like "},{"attributes":{"italic":true},"insert":"Captain America, Living Legend"},{"insert":", we can activate them multiple times in a single turn cycle to extract maximum data from our deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Logistics and Automation Grid (Seedborn Muse, Virtue of Loyalty, and Loading Zone):"},{"insert":" This is the ultimate multiplier network for our resources. Standing in perfect unison with our core enablers, "},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" untaps all our permanents during each opponent's untap step. This turns "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Insight Engine"},{"insert":" into relentless data centers, allowing us to activate them on every single turn to draw dozens of cards before our main phase even begins. On the battlefield, "},{"attributes":{"bold":true},"insert":"Loading Zone"},{"insert":" doubles any counters placed on our Spacecrafts and creatures. When paired with "},{"attributes":{"bold":true},"insert":"Virtue of Loyalty"},{"insert":", instead of just one counter, it injects two +1/+1 counters across our entire army every single end step while untapping them for defense. If the space-time rift of our green paradigm ("},{"attributes":{"italic":true},"insert":"Germination Practicum"},{"insert":") is active, this interaction triggers a massive cascade—multiplying the paradigm's output to inject "},{"attributes":{"bold":true},"insert":"four +1/+1 counters"},{"insert":" onto our entire board every single turn cycle, scaling our fleet to catastrophic dimensions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5. Cosmic Anomalies (The Paradigm Rifts)"},{"insert":"\n\nOur exploration has uncovered space-time anomalies that loop massive resources infinitely via the Paradigm mechanic:\n"},{"attributes":{"bold":true},"insert":"Echocasting Symposium:"},{"insert":" A spatial duplication rift that creates a perfect temporal loop. Once resolved, it creates an ongoing distortion that clones our flagship vehicles or massive token giants for free at the beginning of each first main phase. By targeting Rescue Skiff or The Seriema with this recurring copy effect, we generate infinite value—triggering mass reanimations, tutoring our entire legendary crew, and populating the board with massive token spacecrafts to feed our Station planet engines!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Germination Practicum:"},{"insert":" A cosmic bio-regeneration anomaly. Once cast, it enters space-time exile and triggers at the start of every turn to pump "},{"attributes":{"bold":true},"insert":"two +1/+1 counters on each creature we control completely for free"},{"insert":". This turns our small pilot tokens into massive soldiers and leaves our Spacecrafts permanently giant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emeritus of Abundance // Regrowth:"},{"insert":" A biological temporal loop. It serves as an aggressive attacker or blocker that repeatedly pulls lost spacecrafts and critical utility pieces straight out of our graveyard wreckage back into our hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Reality Matrix:"},{"insert":" Marvel's "},{"attributes":{"italic":true},"insert":"The Mind Stone"},{"insert":" serves as an indestructible mana rock that can be harnessed to trigger a space-time blink at our end step. This allows us to repeat powerful ETB triggers on our spacecrafts, blink Captain Kirk to re-trigger his enter-the-battlefield ability to fetch a basic land or the Starship Enterprise straight to our hand, or blink "},{"attributes":{"italic":true},"insert":"The One Ring "},{"insert":"to completely reset its deadly burden counters and completely wipe away the accumulating upkeep damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"6.Delta Quadrant (The Federation Outpost)"},{"insert":"\n\nBeyond our massive planetary networks, our ground operations rely on highly specialized strategic areas within the Delta Quadrant to sustain the fleet. These networks scale exponentially when paired with Seedborn Muse, transforming single activations into relentless turn-by-turn operations:\n"},{"attributes":{"bold":true},"insert":"Alchemist's Refuge"},{"insert":": The fleet's temporal warp drive. By giving all our nonland spells Flash, it forms a devastating combo with Seedborn Muse. While the Muse untaps our entire shipyard on every opponent's turn, Alchemist's Refuge allows us to drop our massive flagship spacecrafts, legendary crew, and high-cost spells at instant speed right before our turn begins, keeping our opponents completely in the dark."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Academy Ruins:"},{"insert":" Our orbital shipyard and ultimate recovery protocol. Under the Muse's guidance, we can activate Academy Ruins during each opponent's turn, systematically reconstructing any destroyed flagship vehicles, token engines, or key mana rocks from the graveyard straight back onto the top of our library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mistveil Plains:"},{"insert":" The fleet's data recycling grid. Since we easily control white permanents, Seedborn Muse allows us to tap Mistveil Plains on every single turn cycle to place critical assets from our graveyard back into the bottom of our library. This establishes an unbreakable loop alongside Captain Kirk's tutor ability, letting us pull lost tools or the Starship Enterprise back into rotation while completely dodging graveyard removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monumental Henge: "},{"insert":"The central Stargate of the fleet. It provides white mana and filters through the top of our deck. With Seedborn Muse untapping it on every single turn, we can repeatedly filter through our deck during our opponents' turn cycles to consistently tutor for our legendary crew members, crucial artifacts, or flagship spacecrafts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures and Otawara, Soaring City"},{"insert":": Invisible defensive sectors that can be channeled from our hand as uncounterable removal. They easily remove problematic opposing permanents, lands, or flying blockades without using valuable spell slots, and can be repeatedly looped back to our hand via "},{"attributes":{"italic":true},"insert":"Mistveil Plains, Sun Titan,"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"attributes":{"italic":true},"insert":" Emeritus of Abundance // Regrowth"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Conduit of Worlds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliquary Tower:"},{"insert":" The command center's data archive. Since our combat matrices, the Insight Engine, and Seedborn Muse draw hundreds of cards across turn cycles, Reliquary Tower eliminates our hand size limit entirely, ensuring we never have to discard a single piece of tactical data to the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shipyard Reserves (Maybeboard):"},{"insert":" Emeria Shepherd, Seasons Past, and Dovin's Veto are currently stationed in the advanced shipyard. We are testing high-end graveyard recursion loops alongside the absolute negation of Dovin's Veto, which provides an uncounterable tactical shutdown against non-creature orbital strikes and incoming enemy board wipes, ensuring the flagship’s protection in heavy removal environments. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}
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