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Commander
Size: 100Salt sum: 35.36
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selfo

374 views5 days ago
Commander
Size: 100Salt sum: 35.36

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{"ops":[{"insert":"Big narrow boards that stomp facial regions. \nGet the girls out, move some counters around and unleash fuckery. \n\n"},{"attributes":{"bold":true},"insert":"Halana & Alena's Stompy Squad"},{"insert":" is a high-impact Gruul +1/+1 counter and combat-focused deck led by the powerhouse rangers "},{"attributes":{"link":"https://archidekt.com/collection/v2/1080499"},"insert":"Halana and Alena, Partners"},{"insert":". Every combat step, your commanders hand out a massive stack of +1/+1 counters equal to their own power to another target creature you control, immediately granting it haste to rush straight into the red zone.\nBecause Gruul excels at explosive mana ramp and massive creature buffs, this deck leverages double-counter effects, token armies, and monstrous stat-scaling to turn your creatures into game-ending threats overnight.\nKey Strategies & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Power & Counter Factory (Scaling Up)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Getting your creatures massive and multiplying counters is how you outpace the table:\n"},{"attributes":{"link":"https://archidekt.com/collection/v2/1080499","bold":true},"insert":"Halana and Alena, Partners"},{"attributes":{"bold":true},"insert":":"},{"insert":" Your commanders, pumping your creatures and giving them immediate haste every single combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Branching%20Evolution&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Branching Evolution"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Wildwood%20Scourge&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Wildwood Scourge"},{"attributes":{"bold":true},"insert":":"},{"insert":" Double and multiply every +1/+1 counter that lands on your board, making your threats scale exponentially."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Kalonian%20Hydra&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Kalonian Hydra"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Ouroboroid&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Ouroboroid"},{"attributes":{"bold":true},"insert":":"},{"insert":" Absolute powerhouses that double counters on attack or drop massive waves of counters across your entire team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Combat Supremacy & Extra Value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your creatures are stacked with counters, you want to ensure they crash through blockers safely:\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Rhythm%20of%20the%20Wild&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Rhythm of the Wild"},{"attributes":{"bold":true},"insert":":"},{"insert":" Protects your creature spells from being countered and gives your nontoken creatures riot so they enter with haste or an extra counter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Fists%20of%20Flame&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Fists of Flame"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Crash%20Through&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Crash Through"},{"attributes":{"bold":true},"insert":":"},{"insert":" Keep your hand full while granting your entire board trample so those massive power stats can't get chump-blocked by tiny tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Etali,%20Primal%20Storm&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Etali, Primal Storm"},{"attributes":{"bold":true},"insert":":"},{"insert":" Casts free spells from every player's library every single time she swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Card Advantage & Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keeping your board safe from spot removal while drawing cards off your big plays:\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Beast%20Whisperer&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Beast Whisperer"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Vizier%20of%20the%20Menagerie&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Vizier of the Menagerie"},{"attributes":{"bold":true},"insert":":"},{"insert":" Keep your hand fully stocked and let you cast creature spells directly off the top of your library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Heroic%20Intervention&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Heroic Intervention"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Snakeskin%20Veil&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Snakeskin Veil"},{"attributes":{"bold":true},"insert":":"},{"insert":" Instant-speed safety nets that grant hexproof and indestructible to keep your commanders and heavy hitters safe from board wipes and kill spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Mithril%20Coat&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Mithril Coat"},{"attributes":{"bold":true},"insert":":"},{"insert":" Flashes in to protect your legendary creatures and keeps your commanders permanently resilient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tips for Playing the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect Halana & Alena:"},{"insert":" Your commanders are the primary engine for your counter-scaling and haste. Hold up mana for protective spells like "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Snakeskin%20Veil&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Snakeskin Veil"},{"insert":" or equip your "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Swiftfoot%20Boots&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Swiftfoot Boots"},{"insert":" before stepping into combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack Your Triggers:"},{"insert":" Pay close attention to the order in which your combat triggers resolve—especially when combining counter doublers like "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Branching%20Evolution&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Branching Evolution"},{"insert":" with your commander's ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Close Out the Game:"},{"insert":" Once your board is a collection of towering monsters with trample and haste, swing in for massive combat damage to stomp the table flat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.79
Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger
Halana and Alena, Partners (fdn) 659

Commander

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Card adv12

Qty: 10 Price: $16.10
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (clu) 158
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (m3c) 292
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (tle) 166
Melded Moxite
When this artifact enters, you may discard a card. If you do, draw two cards.
, Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Artifact
Melded Moxite (eoe) 143
Ragged Short Spear
When this Equipment enters, you may discard a card. If you do, draw two cards.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ragged Short Spear (hob) 108
Tavern Brawler
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment - Background
Tavern Brawler (clb) 200
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210
Trade Route Envoy
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
Creature - Soldier Dog
Trade Route Envoy (tdm) 163
Vizier of the Menagerie
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
Creature - Cleric Snake
Vizier of the Menagerie (fdn) 649

Card adv12

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Lands38

Qty: 38 Price: $31.16
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Crawling Barrens
: Add
.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Land
Crawling Barrens (fdn) 685
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forest
(
: Add
.)
Basic Land - Forest
Forest (fdn) 280
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (fdn) 690
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fdn) 289
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (soc) 391
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (mom) 271
Savage Mansion
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Savage Mansion (spm) 183
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270

Lands38

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Mass disp6

Qty: 6 Price: $13.54
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (ecc) 99
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (dsc) 178
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery
Wave of Vitriol (cma) 165

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Plan30

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Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (fdn) 620
Dori, Bearer of Friends
Trample
When Dori enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Warrior Dwarf
Dori, Bearer of Friends (hob) 94
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (fic) 304
Galuf's Final Act
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
Instant
Galuf's Final Act (fin) 186
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Giant Cindermaw
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Players can't gain life.
Creature - Beast Dinosaur
Giant Cindermaw (fdn) 624
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (afc) 127
Iron Hills Stalwart
Reach, trample
When this creature enters, attach target Equipment you control to up to one target creature you control.
Creature - Warrior Dwarf
Iron Hills Stalwart (hob) 102
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf
Maester Seymour (fic) 68
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Enchantment
Primeval Bounty (fdn) 644
Raised by Giants
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Legendary Enchantment - Background
Raised by Giants (clb) 250
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Ride the Shoopuf
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Enchantment
Ride the Shoopuf (fin) 197
Sage of the Fang
When this creature enters, put a +1/+1 counter on target creature.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
Creature - Human Druid
Sage of the Fang (tdm) 155
Sazh Katzroy
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Legendary Creature - Human Pilot
Sazh Katzroy (fin) 199
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (fdn) 233
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Wilderland Scrounger
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Creature - Wolf
Wilderland Scrounger (hob) 141
Wildwood Scourge
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Creature - Hydra
Wildwood Scourge (fdn) 236

Plan30

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Ramp10

Qty: 10 Price: $7.78
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (fdn) 219
Expand the Sphere
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Expand the Sphere (one) 168
Fertilid
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Creature - Elemental
Fertilid (moc) 296
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (blc) 275
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (fdn) 254
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Llanowar Loamspeaker
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature - Elf Druid
Llanowar Loamspeaker (blc) 228
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 356

Ramp10

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Targeted disp12

Qty: 12 Price: $24.82
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (fdn) 327
Ancient Animus
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Ancient Animus (cmr) 215
Ancient Grudge
Destroy target artifact.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ancient Grudge (mm3) 88
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (soc) 263
Biosynthic Burst
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)
Instant
Biosynthic Burst (eoe) 173
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (fdn) 212
Burst Lightning
Kicker
(You may pay an additional
as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Instant
Burst Lightning (fdn) 192
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (blc) 251
Defend the Rider
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Instant
Defend the Rider (dft) 157
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Primal Might (soc) 283
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231

Targeted disp12

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Maybeboard

Qty: 5 Price: $22.47
Cinderheart Giant
Trample
When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
Creature - Berserker Giant
Cinderheart Giant (khm) 126
Festerhide Boar
Trample
Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Creature - Boar
Festerhide Boar (inr) 196
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact
Urabrask's Forge (one) 153
Wildborn Preserver
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay
. When you do, put X +1/+1 counters on this creature.
Creature - Elf Archer
Wildborn Preserver (fdn) 650

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
22 pips - 19 cards
23 mana - 21 cards
48 pips - 39 cards
31 mana - 29 cards
0 pips - 0 cards
11 mana - 9 cards
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Description

{"ops":[{"insert":"Big narrow boards that stomp facial regions. \nGet the girls out, move some counters around and unleash fuckery. \n\n"},{"attributes":{"bold":true},"insert":"Halana & Alena's Stompy Squad"},{"insert":" is a high-impact Gruul +1/+1 counter and combat-focused deck led by the powerhouse rangers "},{"attributes":{"link":"https://archidekt.com/collection/v2/1080499"},"insert":"Halana and Alena, Partners"},{"insert":". Every combat step, your commanders hand out a massive stack of +1/+1 counters equal to their own power to another target creature you control, immediately granting it haste to rush straight into the red zone.\nBecause Gruul excels at explosive mana ramp and massive creature buffs, this deck leverages double-counter effects, token armies, and monstrous stat-scaling to turn your creatures into game-ending threats overnight.\nKey Strategies & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Power & Counter Factory (Scaling Up)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Getting your creatures massive and multiplying counters is how you outpace the table:\n"},{"attributes":{"link":"https://archidekt.com/collection/v2/1080499","bold":true},"insert":"Halana and Alena, Partners"},{"attributes":{"bold":true},"insert":":"},{"insert":" Your commanders, pumping your creatures and giving them immediate haste every single combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Branching%20Evolution&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Branching Evolution"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Wildwood%20Scourge&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Wildwood Scourge"},{"attributes":{"bold":true},"insert":":"},{"insert":" Double and multiply every +1/+1 counter that lands on your board, making your threats scale exponentially."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Kalonian%20Hydra&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Kalonian Hydra"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Ouroboroid&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Ouroboroid"},{"attributes":{"bold":true},"insert":":"},{"insert":" Absolute powerhouses that double counters on attack or drop massive waves of counters across your entire team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Combat Supremacy & Extra Value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your creatures are stacked with counters, you want to ensure they crash through blockers safely:\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Rhythm%20of%20the%20Wild&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Rhythm of the Wild"},{"attributes":{"bold":true},"insert":":"},{"insert":" Protects your creature spells from being countered and gives your nontoken creatures riot so they enter with haste or an extra counter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Fists%20of%20Flame&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Fists of Flame"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Crash%20Through&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Crash Through"},{"attributes":{"bold":true},"insert":":"},{"insert":" Keep your hand full while granting your entire board trample so those massive power stats can't get chump-blocked by tiny tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Etali,%20Primal%20Storm&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Etali, Primal Storm"},{"attributes":{"bold":true},"insert":":"},{"insert":" Casts free spells from every player's library every single time she swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Card Advantage & Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keeping your board safe from spot removal while drawing cards off your big plays:\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Beast%20Whisperer&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Beast Whisperer"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Vizier%20of%20the%20Menagerie&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Vizier of the Menagerie"},{"attributes":{"bold":true},"insert":":"},{"insert":" Keep your hand fully stocked and let you cast creature spells directly off the top of your library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Heroic%20Intervention&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Heroic Intervention"},{"attributes":{"bold":true},"insert":" & "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Snakeskin%20Veil&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Snakeskin Veil"},{"attributes":{"bold":true},"insert":":"},{"insert":" Instant-speed safety nets that grant hexproof and indestructible to keep your commanders and heavy hitters safe from board wipes and kill spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Mithril%20Coat&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Mithril Coat"},{"attributes":{"bold":true},"insert":":"},{"insert":" Flashes in to protect your legendary creatures and keeps your commanders permanently resilient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tips for Playing the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect Halana & Alena:"},{"insert":" Your commanders are the primary engine for your counter-scaling and haste. Hold up mana for protective spells like "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Snakeskin%20Veil&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Snakeskin Veil"},{"insert":" or equip your "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Swiftfoot%20Boots&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Swiftfoot Boots"},{"insert":" before stepping into combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack Your Triggers:"},{"insert":" Pay close attention to the order in which your combat triggers resolve—especially when combining counter doublers like "},{"attributes":{"link":"https://www.cardkingdom.com/catalog/search?search=header&filter[name]=Branching%20Evolution&partner=archidekt&utm_source=archidekt&utm_medium=affiliate&utm_campaign=archidekt&partner_args=archidekt-single","bold":true},"insert":"Branching Evolution"},{"insert":" with your commander's ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Close Out the Game:"},{"insert":" Once your board is a collection of towering monsters with trample and haste, swing in for massive combat damage to stomp the table flat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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