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Commander
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maunewty

323 views2 months ago
Commander
Size: 100Salt sum: 48.73

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{"ops":[{"insert":"Malignant Mitosis"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Loki, the Deceiver"}},{"insert":" - Grixis Villain Clone Primer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is called Malignant Mitosis for a fairly straightforward reason:\nYou start with one Loki.\nThen there are two Lokis.\nThen there are three.\nThen Irma gets involved, and at some point identifying the original specimen is no longer scientifically useful.\nThroughout the primer, we'll just call it Mitosis.\nThe deck copies creatures that are themselves responsible for making more copies. The important distinction between ordinary mitosis and what happens here is that normal cells are generally expected to know when to stop.\nThese do not.\nOne becomes two, two becomes four, and eventually somebody starts asking whether this growth is supposed to be controlled.\n\n---\n\nThe Original Cell - Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Loki, the Deceiver"}},{"insert":" \nLoki is the heart of Mitosis.\nHe turns combat into both board development and card advantage. The primary goal isn't merely to copy good Villains—it is to create additional copies of Loki himself, so every combat generates more Loki triggers.\nThe deck begins as a Loki value engine and gradually becomes a multiplication problem.\n\n"},{"insert":{"card-link":"The Master, Multiplied"}},{"insert":" serves as the backup commander and late-game pivot once Loki has drawn enough cards that continuing to do so becomes dangerous.\n\n---\n\nThe Cell Cycle - Gameplan Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mitosis is a Grixis Villain Clone + Combat Multiplication deck.\n\nThe general plan is:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Ramp into Loki around turn 3.\n2. Make another Loki.\n3. Make another Loki.\n4. Introduce Irma and begin creating additional beginning-of-combat copy lines.\n5. Keep temporary copies around instead of allowing them to disappear.\n6. Remove blockers.\n7. Allow exponential growth to solve the remaining problems.\n8. Pivot into The Master when Loki has consumed enough of the library.\n\nThe deck is constructed like a Bracket 4 deck, with heavy tutoring, efficient interaction, redundant engines, and an optimized mana package.\nIts actual speed is closer to Bracket 3.4 because it still has the courtesy to kill through combat.\n\n---\n\nCellular Division - The Loki Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPieces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki, the Deceiver\n\n"},{"attributes":{"bold":true},"insert":"Primary Loki-copy effects:"},{"insert":"\n- "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" \n- "},{"insert":{"card-link":"Sakashima the Impostor"}},{"insert":" \n- "},{"insert":{"card-link":"Spark Double"}},{"insert":" \n- "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" \n- "},{"insert":{"card-link":"Quantum Misalignment"}},{"insert":" \n- "},{"insert":{"card-link":"Ember Island Production"}},{"insert":" \n- "},{"insert":{"card-link":"Multiversal Recruitment"}},{"insert":" \n- "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":" \n- "},{"insert":{"card-link":"Impossible Man"}},{"insert":" \n- "},{"insert":{"card-link":"Irma, Part-Time Mutant"}},{"insert":" \n\nBasic Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Cast Loki.\n2. Make another Loki.\n3. Attack with both.\n4. Each Loki creates another Villain.\n5. Connect with Villains and draw cards.\n6. Continue multiplying the engine.\n\nScaling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1 Loki = 1 copy trigger\n2 Lokis = 2 copy triggers\n3 Lokis = 3 copy triggers\n\nThe important part is that Mitosis doesn't just copy creatures.\nIt copies the creature making the creatures.\n\nThis is generally where responsible cellular regulation would intervene.\nWe do not run that card.\n\n---\n\nApoptosis Denied - Keeping the Copies Alive"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLoki's copies are normally supposed to disappear at the next end step.\nMitosis has several ways to object to this entirely reasonable cleanup process:\n\n- "},{"insert":{"card-link":"Obeka, Brute Chronologist"}},{"insert":" \n- "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" \n- "},{"insert":{"card-link":"The Master, Multiplied"}},{"insert":" \n\nObeka and Sundial let the sacrifice trigger go onto the stack and then end the turn before it resolves.\nThe Master simply prevents your triggered abilities from sacrificing or exiling the creature tokens in the first place.\n\nThe result is the same:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Temporary copy → permanent copy\nLoki's tokens were given a perfectly normal mechanism for programmed cell death.\n\nMitosis disables it.\nAt this point the adjective “Malignant” starts becoming less decorative.\n\nTip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With Obeka or Sundial, wait until Loki's sacrifice trigger is actually on the stack before ending the turn.\nOtherwise you've interrupted the cell cycle before the part you were trying to avoid actually happened.\n\n---\n\nMutation - "},{"insert":{"card-link":"Irma, Part-Time Mutant"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Irma is where Mitosis begins taking the biological metaphor a little too seriously.\nThe important interaction is simple:\nIrma copying another Irma adds another beginning-of-combat copy line.\nThe goal is to introduce Irma into the Loki engine and then have Loki begin cloning Irma.\n\nPrimary Irma Line"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Irma copies Loki.\n2. Irma now functions as Loki while retaining her Irma ability.\n3. Attack with Loki.\n4. Loki copies Irma.\n5. You now have another Irma carrying the Loki form and an Irma beginning-of-combat ability.\n6. On the following turn, Irma copies Irma.\n7. The other Irma copies the newly updated Irma.\n8. Each Irma-to-Irma copy adds another beginning-of-combat line.\n9. Move to combat.\n10. Use Loki to clone Irma again.\n11. Repeat.\n\nThe progression is essentially:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Irma → Loki\n\nThen:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki → Irma\n\nThen:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Irma → Irma\n\nThen:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki → more Irma\n\nOnce Irma is established, she usually becomes the preferred target for Loki's copy ability.\nAnother plain Loki gives another Loki attack trigger.\n\nAnother developed Irma gives:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- another functional Loki,\n- another beginning-of-combat copy engine,\n- more +1/+1 counters,\n- and a creature that can later change into something entirely different.\n\nWe are no longer cloning cells.\n\nWe are cloning cells that learned how to clone themselves better.\n\nTip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If Irma is already copying exactly what you want, unnecessary Irma triggers can choose no target.\nShe keeps her current form and still receives the +1/+1 counter.\nSometimes the healthiest mutation is no mutation at all.\n\n---\n\nCellular Differentiation - Irma into The Master"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Irma also makes the eventual Master pivot much smoother.\n\nDuring the Loki phase:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Irma is usually the preferred copy target.\nWhen the library gets low, change the template.\n\nInstead of maintaining Loki:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Irma copies The Master.\nOther Irmas can then copy that Irma.\n\nThe existing copy network transitions from:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki-style engines\n\nInto:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Master-style engines\nwithout rebuilding the entire board from scratch.\n\nSame cells.\nDifferent job.\n\n---\n\nTerminal Differentiation - The Master Pivot"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Master is the deck's functional backup commander.\nLoki handles the early and midgame because drawing cards is useful.\nEventually Loki can become a little too successful.\n\nWhen the library begins getting thin:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Stop scaling Loki and pivot into The Master.\n\nWith three opponents:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1 Master → 3 Masters\n3 Masters → 9 Masters\n9 Masters → 27 Masters\n\nThe resource engine changes from:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki → Cards\n\nTo:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Master → Creatures\n\nThe organism hasn't stopped multiplying.\nIt has simply changed what it is multiplying.\nThe Master is not an emergency backup plan. He is the intended late-game phase of the deck once continuing to draw through Loki becomes undesirable.\n\n---\n\nCellular Metabolism - "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rings isn't really part of the cloning engine.\nIt keeps the organism fed and helps find whatever mutation we currently require.\nThe abilities you generally want to copy are:\n\n1. Transmute"},{"attributes":{"header":3},"insert":"\n"},{"insert":"For specific cards.\n\n2. Fetchlands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"For additional mana.\n\n3. "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"For additional land ramp.\n\n4. "},{"insert":{"card-link":"Demolition Field"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"For utility-land removal and additional searches.\n\nTransmute"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The deck runs:"},{"insert":"\n- "},{"insert":{"card-link":"Clutch of the Undercity"}},{"insert":" \n- "},{"insert":{"card-link":"Dimir Infiltrator"}},{"insert":" \n- "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" \n- "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" \n- "},{"insert":{"card-link":"Perplex"}},{"insert":" \n- "},{"insert":{"card-link":"Shred Memory"}},{"insert":" \n\nActivate Transmute."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rings triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy Transmute."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instead of finding one card at the appropriate mana value: find two."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhen specific engine pieces are needed, this is generally the strongest Rings use.\n\nFetchlands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mitosis runs a large fetch package.\nNormally, these provide fixing and thin lands from the deck.\n\n"},{"attributes":{"bold":true},"insert":"With Rings:"},{"insert":"\nSacrifice 1 fetch "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"copy the ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"search twice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":"\n1 land becomes 2 lands\n\n"},{"attributes":{"bold":true},"insert":"Net:"},{"insert":"\n+1 land and -2 to +0 extra mana for the turn\nIts essentially free real-estate\n\nThe traditional fetches can find the deck's typed Grixis lands, so even apparently off-color fetchlands still have useful targets.\nIf your colors are already secure and Rings is likely to appear, leaving a fetch uncracked can store future ramp.\nIf you actually need the mana, crack it.\n\nDo not starve the organism while waiting for theoretically superior metabolism.\n\nOther Rings Targets"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" \nCopy the activation and find two basics.\n\n"},{"insert":{"card-link":"Demolition Field"}},{"insert":" \nCopy the activation to remove multiple important nonbasic lands while also receiving multiple searches.\n\n"},{"attributes":{"bold":true},"insert":"Good targets are actual problems:"},{"insert":"\n- Cabal Coffers\n- Gaea's Cradle\n- Maze of Ith\n- Field of the Dead\n- combo lands\n- utility lands interfering with combat\n\nDon't become the person destroying someone's random dual because the experiment technically allowed it.\n\n---\n\nOrganelle Acquisition - Artifact Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- "},{"insert":{"card-link":"Fabricate"}},{"insert":" \n- "},{"insert":{"card-link":"Reshape"}},{"insert":" \n- "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" \n\nImportant targets include:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Rings of Brighthearth"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nBest when fetches, Transmute cards, or other activated abilities are ready.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sundial of the Infinite"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nFind it when keeping the creatures you already made is more important than making another one.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sword of Feast and Famine"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nFind it when mana is the current bottleneck.\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nSometimes the most important part of the machine is simply ensuring the machine continues to exist.\n\nTip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't automatically tutor Rings.\nNatural selection favors adapting to the current environment.\nSo should your tutor target.\n\n---\n\nEnvironmental Reset - Mass Bounce & Board Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck uses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" \n- "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" \n- "},{"insert":{"card-link":"Displacement Wave"}},{"insert":" \n- "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" \n- "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" \n\nTheir purpose is simple:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Remove whatever is preventing Mitosis from continuing.\nSometimes that's blockers.\nSometimes it's a board developing faster than ours.\nSometimes the ecosystem has become overcrowded and requires a small extinction event.\n\n"},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" usually chooses Villain, allowing much of the Loki board to remain.\n\nCyclonic Rift is particularly useful immediately before your turn when the existing board can convert an empty battlefield into lethal combat.\n\n---\n\nPetri Dish Selection - Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA good opening hand generally contains:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- 2-3 lands\n- Reliable UBR access\n- A turn-2 accelerator\n- Something useful after Loki\n- Protection, clone, or tutor\n\nSnap Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land + Land + Land + Talisman + Loki Clone + Swan Song + Flexible Card\n\n"},{"attributes":{"bold":true},"insert":"This gives:"},{"insert":"\nTurn 2 ramp\nTurn 3 Loki\nTurn 4 clone with protection\n\nThe culture is viable.\n\n---\n\nContaminated Samples - When to Mulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nShip hands with:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- 0-1 land\n- No reliable UBR\n- Nothing but expensive engine pieces\n- Slow mana with no acceleration\n- Multiple board wipes with no development\n- Tutors but no useful early plays\n- Loki with no realistic way to develop or protect him\n\nIf the sample isn't growing, throw it out and start another one.\n\n---\n\nNatural Selection - Mulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Generally:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana → Loki → Copy Loki → Protect Loki\n\nOnce Irma becomes involved:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana → Loki → Irma → Copy Irma → Protect the increasingly questionable biology experiment\n\n---\n\nIncubation - Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fix colors.\nRamp.\nDon't waste interaction.\nCast Loki when reasonably safe.\nThe deck doesn't need to control everything.\nThe early game is about creating the conditions necessary for growth.\nYou're not trying to dominate the ecosystem yet.\nYou're just introducing an invasive species.\n\n---\n\nExponential Growth - Midgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where Mitosis actually begins looking like Mitosis.\nPriorities:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Establish another Loki or Irma.\n2. Start Loki/Irma multiplication.\n3. Protect the developed engine.\n4. Establish permanent-copy support when useful.\n5. Remove blockers when the existing board can capitalize on it.\n\nDon't keep adding engine pieces simply because you can.\nIf the current population already becomes lethal after a Rift:\nchange the environment, not the population.\n\n---\n\nLate-Stage Disease - Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Watch the library.\nOnce Loki has drawn enough:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Stop maximizing Loki draw.\n2. Find The Master.\n3. Use Irma to transition the copy network.\n4. Protect the Master engine.\n5. Give it haste when possible.\n6. Replace card multiplication with creature multiplication.\n7. Finish the game before anybody requests a full census.\n\n---\n\nLab Notes - Pilot Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get Loki down early, but don't throw him away.\nCopy Loki early. Once Irma is established, Irma often becomes the better copy target.\nThe desired progression is Loki → Irma → more Irmas → more combat lines.\nIrma copying Irma creates another beginning-of-combat copy line.\nUse Loki to keep cloning the most developed Irma.\nIrma makes transitioning into The Master considerably easier.\nDon't crack every fetch immediately if Rings is likely and your colors are already secure.\nUse Rings according to need: Transmute for cards, fetchlands for mana.\nTutor for the current environment instead of following a fixed sequence.\nWait for Loki's sacrifice trigger before activating Obeka or Sundial.\nProtect the engine, not every individual organism.\nSpread damage early when Loki's cards matter. Concentrate damage when it is time to remove players.\nUse the bounce package aggressively once it converts your existing board into lethal combat.\nSword of Feast and Famine lets you spend your mana twice. Use that information responsibly, or don't.\nDon't be afraid to reset your own board if Mitosis rebuilds faster than everyone else.\n\n---\n\nLaboratory Classification - Power Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bracket 4 construction, approximately Bracket 3.4 speed.\nMitosis uses the tutoring density, interaction, redundancy, mana optimization, and engine construction expected from an optimized Bracket 4 deck.\nIts actual clock is slower because the game plan remains combat-dependent.\n\nFor Rule Zero:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"“It's called Malignant Mitosis. It's an optimized Loki clone deck built like a 4, but it plays closer to 3.4 speed because it wins mainly through combat. Heavy tutors and interaction, no conventional fast deterministic combo. Basically, Loki keeps dividing until the table develops a population-control problem.”\n"}]}
Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Legendary Creature - Villain God Sorcerer
Loki, the Deceiver (msc) 407

Commander

(Ctrl to add secondary)
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery
Ember Island Production (tla) 48
Impossible Man
Flying
: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
Legendary Creature - Shapeshifter Alien
Impossible Man (msc) 625
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Irma, Part-Time Mutant
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Legendary Creature - Human Shapeshifter Mutant
Irma, Part-Time Mutant (tmc) 12
Multiversal Recruitment
Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Multiversal Recruitment (msc) 629
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Quantum Misalignment (msc) 152
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "
: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue
Sakashima the Impostor (sld) 1232
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary
Taskmaster, Mercenary Mimic (msh) 425

Clones

(Ctrl to add secondary)
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 335
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (lcc) 181

Draw

(Ctrl to add secondary)
Obeka, Brute Chronologist
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legendary Creature - Wizard Ogre
Obeka, Brute Chronologist (cmr) 289
Sundial of the Infinite
,
: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Artifact
Sundial of the Infinite (m12) 218
The Master, Multiplied
Myriad
The "legend rule" doesn't apply to creature tokens you control.
Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
Legendary Creature - Rogue Time Lord
The Master, Multiplied (who) 146

Keep Tokens

(Ctrl to add secondary)
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (exp) 24
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (clu) 274
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (zne) 3
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mb2) 256
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fdn) 687
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (yeoe) 32
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (drc) 152
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (sld) 471
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (exp) 16
Island
(
: Add
.)
Basic Land - Island
Island (unf) 236
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (exp) 21
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (exp) 25
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (unf) 238
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (zne) 2
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (sld) 695
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zne) 7
Scorched Geyser
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Mountain
Scorched Geyser (msc) 492
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 493
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (clu) 280
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (yeoe) 38
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 498
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (unf) 237
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (exp) 23
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (clu) 283
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (exp) 19
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 294

Land

(Ctrl to add secondary)
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 1493★
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (sld) 606

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 589
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (sld) 287
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (sld) 293
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (wc02) cr48
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (sld) 289
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (tmp) 306
Sol Ring
: Add
.
Artifact
Sol Ring (plg22) 1
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (2xm) 364
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (sld) 1058
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (sld) 1053
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 1054
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (brc) 167
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (msc) 160

Ramp

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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (sld) 2489
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 36
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 14
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 695
Displacement Wave
Return all nonland permanents with mana value X or less to their owners' hands.
Sorcery
Displacement Wave (ori) 55
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (soa) 29
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (otp) 67
Negate
Counter target noncreature spell.
Instant
Negate (sta) 18
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 20
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (hoc) 18
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (sld) 1126
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (cmm) 634
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 412
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (dsk) 124

Removal

(Ctrl to add secondary)
Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Clutch of the Undercity (psal) E14
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 27
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (ltc) 526
Dimir Infiltrator
This creature can't be blocked.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Dimir Infiltrator (psal) E5
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 42
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (spg) 20
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (s99) 79
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Reshape
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
Reshape (2xm) 64
Shred Memory
Exile up to four target cards from a single graveyard.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Shred Memory (rav) 105
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66
Trophy Mage
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Trophy Mage (ddu) 42

Tutor

(Ctrl to add secondary)
Redoubled Stormsinger
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
Creature - Wizard Orc
Redoubled Stormsinger (soc) 251

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
42 pips - 33 cards
21 mana - 21 cards
20 pips - 19 cards
17 mana - 17 cards
6 pips - 6 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Malignant Mitosis"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Loki, the Deceiver"}},{"insert":" - Grixis Villain Clone Primer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is called Malignant Mitosis for a fairly straightforward reason:\nYou start with one Loki.\nThen there are two Lokis.\nThen there are three.\nThen Irma gets involved, and at some point identifying the original specimen is no longer scientifically useful.\nThroughout the primer, we'll just call it Mitosis.\nThe deck copies creatures that are themselves responsible for making more copies. The important distinction between ordinary mitosis and what happens here is that normal cells are generally expected to know when to stop.\nThese do not.\nOne becomes two, two becomes four, and eventually somebody starts asking whether this growth is supposed to be controlled.\n\n---\n\nThe Original Cell - Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Loki, the Deceiver"}},{"insert":" \nLoki is the heart of Mitosis.\nHe turns combat into both board development and card advantage. The primary goal isn't merely to copy good Villains—it is to create additional copies of Loki himself, so every combat generates more Loki triggers.\nThe deck begins as a Loki value engine and gradually becomes a multiplication problem.\n\n"},{"insert":{"card-link":"The Master, Multiplied"}},{"insert":" serves as the backup commander and late-game pivot once Loki has drawn enough cards that continuing to do so becomes dangerous.\n\n---\n\nThe Cell Cycle - Gameplan Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mitosis is a Grixis Villain Clone + Combat Multiplication deck.\n\nThe general plan is:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Ramp into Loki around turn 3.\n2. Make another Loki.\n3. Make another Loki.\n4. Introduce Irma and begin creating additional beginning-of-combat copy lines.\n5. Keep temporary copies around instead of allowing them to disappear.\n6. Remove blockers.\n7. Allow exponential growth to solve the remaining problems.\n8. Pivot into The Master when Loki has consumed enough of the library.\n\nThe deck is constructed like a Bracket 4 deck, with heavy tutoring, efficient interaction, redundant engines, and an optimized mana package.\nIts actual speed is closer to Bracket 3.4 because it still has the courtesy to kill through combat.\n\n---\n\nCellular Division - The Loki Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPieces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki, the Deceiver\n\n"},{"attributes":{"bold":true},"insert":"Primary Loki-copy effects:"},{"insert":"\n- "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" \n- "},{"insert":{"card-link":"Sakashima the Impostor"}},{"insert":" \n- "},{"insert":{"card-link":"Spark Double"}},{"insert":" \n- "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" \n- "},{"insert":{"card-link":"Quantum Misalignment"}},{"insert":" \n- "},{"insert":{"card-link":"Ember Island Production"}},{"insert":" \n- "},{"insert":{"card-link":"Multiversal Recruitment"}},{"insert":" \n- "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":" \n- "},{"insert":{"card-link":"Impossible Man"}},{"insert":" \n- "},{"insert":{"card-link":"Irma, Part-Time Mutant"}},{"insert":" \n\nBasic Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Cast Loki.\n2. Make another Loki.\n3. Attack with both.\n4. Each Loki creates another Villain.\n5. Connect with Villains and draw cards.\n6. Continue multiplying the engine.\n\nScaling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1 Loki = 1 copy trigger\n2 Lokis = 2 copy triggers\n3 Lokis = 3 copy triggers\n\nThe important part is that Mitosis doesn't just copy creatures.\nIt copies the creature making the creatures.\n\nThis is generally where responsible cellular regulation would intervene.\nWe do not run that card.\n\n---\n\nApoptosis Denied - Keeping the Copies Alive"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLoki's copies are normally supposed to disappear at the next end step.\nMitosis has several ways to object to this entirely reasonable cleanup process:\n\n- "},{"insert":{"card-link":"Obeka, Brute Chronologist"}},{"insert":" \n- "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" \n- "},{"insert":{"card-link":"The Master, Multiplied"}},{"insert":" \n\nObeka and Sundial let the sacrifice trigger go onto the stack and then end the turn before it resolves.\nThe Master simply prevents your triggered abilities from sacrificing or exiling the creature tokens in the first place.\n\nThe result is the same:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Temporary copy → permanent copy\nLoki's tokens were given a perfectly normal mechanism for programmed cell death.\n\nMitosis disables it.\nAt this point the adjective “Malignant” starts becoming less decorative.\n\nTip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With Obeka or Sundial, wait until Loki's sacrifice trigger is actually on the stack before ending the turn.\nOtherwise you've interrupted the cell cycle before the part you were trying to avoid actually happened.\n\n---\n\nMutation - "},{"insert":{"card-link":"Irma, Part-Time Mutant"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Irma is where Mitosis begins taking the biological metaphor a little too seriously.\nThe important interaction is simple:\nIrma copying another Irma adds another beginning-of-combat copy line.\nThe goal is to introduce Irma into the Loki engine and then have Loki begin cloning Irma.\n\nPrimary Irma Line"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Irma copies Loki.\n2. Irma now functions as Loki while retaining her Irma ability.\n3. Attack with Loki.\n4. Loki copies Irma.\n5. You now have another Irma carrying the Loki form and an Irma beginning-of-combat ability.\n6. On the following turn, Irma copies Irma.\n7. The other Irma copies the newly updated Irma.\n8. Each Irma-to-Irma copy adds another beginning-of-combat line.\n9. Move to combat.\n10. Use Loki to clone Irma again.\n11. Repeat.\n\nThe progression is essentially:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Irma → Loki\n\nThen:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki → Irma\n\nThen:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Irma → Irma\n\nThen:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki → more Irma\n\nOnce Irma is established, she usually becomes the preferred target for Loki's copy ability.\nAnother plain Loki gives another Loki attack trigger.\n\nAnother developed Irma gives:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- another functional Loki,\n- another beginning-of-combat copy engine,\n- more +1/+1 counters,\n- and a creature that can later change into something entirely different.\n\nWe are no longer cloning cells.\n\nWe are cloning cells that learned how to clone themselves better.\n\nTip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If Irma is already copying exactly what you want, unnecessary Irma triggers can choose no target.\nShe keeps her current form and still receives the +1/+1 counter.\nSometimes the healthiest mutation is no mutation at all.\n\n---\n\nCellular Differentiation - Irma into The Master"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Irma also makes the eventual Master pivot much smoother.\n\nDuring the Loki phase:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Irma is usually the preferred copy target.\nWhen the library gets low, change the template.\n\nInstead of maintaining Loki:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Irma copies The Master.\nOther Irmas can then copy that Irma.\n\nThe existing copy network transitions from:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki-style engines\n\nInto:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Master-style engines\nwithout rebuilding the entire board from scratch.\n\nSame cells.\nDifferent job.\n\n---\n\nTerminal Differentiation - The Master Pivot"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Master is the deck's functional backup commander.\nLoki handles the early and midgame because drawing cards is useful.\nEventually Loki can become a little too successful.\n\nWhen the library begins getting thin:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Stop scaling Loki and pivot into The Master.\n\nWith three opponents:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1 Master → 3 Masters\n3 Masters → 9 Masters\n9 Masters → 27 Masters\n\nThe resource engine changes from:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Loki → Cards\n\nTo:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Master → Creatures\n\nThe organism hasn't stopped multiplying.\nIt has simply changed what it is multiplying.\nThe Master is not an emergency backup plan. He is the intended late-game phase of the deck once continuing to draw through Loki becomes undesirable.\n\n---\n\nCellular Metabolism - "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rings isn't really part of the cloning engine.\nIt keeps the organism fed and helps find whatever mutation we currently require.\nThe abilities you generally want to copy are:\n\n1. Transmute"},{"attributes":{"header":3},"insert":"\n"},{"insert":"For specific cards.\n\n2. Fetchlands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"For additional mana.\n\n3. "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"For additional land ramp.\n\n4. "},{"insert":{"card-link":"Demolition Field"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"For utility-land removal and additional searches.\n\nTransmute"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The deck runs:"},{"insert":"\n- "},{"insert":{"card-link":"Clutch of the Undercity"}},{"insert":" \n- "},{"insert":{"card-link":"Dimir Infiltrator"}},{"insert":" \n- "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" \n- "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" \n- "},{"insert":{"card-link":"Perplex"}},{"insert":" \n- "},{"insert":{"card-link":"Shred Memory"}},{"insert":" \n\nActivate Transmute."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rings triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy Transmute."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instead of finding one card at the appropriate mana value: find two."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhen specific engine pieces are needed, this is generally the strongest Rings use.\n\nFetchlands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mitosis runs a large fetch package.\nNormally, these provide fixing and thin lands from the deck.\n\n"},{"attributes":{"bold":true},"insert":"With Rings:"},{"insert":"\nSacrifice 1 fetch "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"copy the ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"search twice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":"\n1 land becomes 2 lands\n\n"},{"attributes":{"bold":true},"insert":"Net:"},{"insert":"\n+1 land and -2 to +0 extra mana for the turn\nIts essentially free real-estate\n\nThe traditional fetches can find the deck's typed Grixis lands, so even apparently off-color fetchlands still have useful targets.\nIf your colors are already secure and Rings is likely to appear, leaving a fetch uncracked can store future ramp.\nIf you actually need the mana, crack it.\n\nDo not starve the organism while waiting for theoretically superior metabolism.\n\nOther Rings Targets"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" \nCopy the activation and find two basics.\n\n"},{"insert":{"card-link":"Demolition Field"}},{"insert":" \nCopy the activation to remove multiple important nonbasic lands while also receiving multiple searches.\n\n"},{"attributes":{"bold":true},"insert":"Good targets are actual problems:"},{"insert":"\n- Cabal Coffers\n- Gaea's Cradle\n- Maze of Ith\n- Field of the Dead\n- combo lands\n- utility lands interfering with combat\n\nDon't become the person destroying someone's random dual because the experiment technically allowed it.\n\n---\n\nOrganelle Acquisition - Artifact Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- "},{"insert":{"card-link":"Fabricate"}},{"insert":" \n- "},{"insert":{"card-link":"Reshape"}},{"insert":" \n- "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" \n\nImportant targets include:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Rings of Brighthearth"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nBest when fetches, Transmute cards, or other activated abilities are ready.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sundial of the Infinite"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nFind it when keeping the creatures you already made is more important than making another one.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sword of Feast and Famine"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nFind it when mana is the current bottleneck.\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nSometimes the most important part of the machine is simply ensuring the machine continues to exist.\n\nTip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't automatically tutor Rings.\nNatural selection favors adapting to the current environment.\nSo should your tutor target.\n\n---\n\nEnvironmental Reset - Mass Bounce & Board Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck uses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" \n- "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" \n- "},{"insert":{"card-link":"Displacement Wave"}},{"insert":" \n- "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" \n- "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" \n\nTheir purpose is simple:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Remove whatever is preventing Mitosis from continuing.\nSometimes that's blockers.\nSometimes it's a board developing faster than ours.\nSometimes the ecosystem has become overcrowded and requires a small extinction event.\n\n"},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" usually chooses Villain, allowing much of the Loki board to remain.\n\nCyclonic Rift is particularly useful immediately before your turn when the existing board can convert an empty battlefield into lethal combat.\n\n---\n\nPetri Dish Selection - Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA good opening hand generally contains:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- 2-3 lands\n- Reliable UBR access\n- A turn-2 accelerator\n- Something useful after Loki\n- Protection, clone, or tutor\n\nSnap Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land + Land + Land + Talisman + Loki Clone + Swan Song + Flexible Card\n\n"},{"attributes":{"bold":true},"insert":"This gives:"},{"insert":"\nTurn 2 ramp\nTurn 3 Loki\nTurn 4 clone with protection\n\nThe culture is viable.\n\n---\n\nContaminated Samples - When to Mulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nShip hands with:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- 0-1 land\n- No reliable UBR\n- Nothing but expensive engine pieces\n- Slow mana with no acceleration\n- Multiple board wipes with no development\n- Tutors but no useful early plays\n- Loki with no realistic way to develop or protect him\n\nIf the sample isn't growing, throw it out and start another one.\n\n---\n\nNatural Selection - Mulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Generally:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana → Loki → Copy Loki → Protect Loki\n\nOnce Irma becomes involved:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana → Loki → Irma → Copy Irma → Protect the increasingly questionable biology experiment\n\n---\n\nIncubation - Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fix colors.\nRamp.\nDon't waste interaction.\nCast Loki when reasonably safe.\nThe deck doesn't need to control everything.\nThe early game is about creating the conditions necessary for growth.\nYou're not trying to dominate the ecosystem yet.\nYou're just introducing an invasive species.\n\n---\n\nExponential Growth - Midgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where Mitosis actually begins looking like Mitosis.\nPriorities:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Establish another Loki or Irma.\n2. Start Loki/Irma multiplication.\n3. Protect the developed engine.\n4. Establish permanent-copy support when useful.\n5. Remove blockers when the existing board can capitalize on it.\n\nDon't keep adding engine pieces simply because you can.\nIf the current population already becomes lethal after a Rift:\nchange the environment, not the population.\n\n---\n\nLate-Stage Disease - Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Watch the library.\nOnce Loki has drawn enough:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. Stop maximizing Loki draw.\n2. Find The Master.\n3. Use Irma to transition the copy network.\n4. Protect the Master engine.\n5. Give it haste when possible.\n6. Replace card multiplication with creature multiplication.\n7. Finish the game before anybody requests a full census.\n\n---\n\nLab Notes - Pilot Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get Loki down early, but don't throw him away.\nCopy Loki early. Once Irma is established, Irma often becomes the better copy target.\nThe desired progression is Loki → Irma → more Irmas → more combat lines.\nIrma copying Irma creates another beginning-of-combat copy line.\nUse Loki to keep cloning the most developed Irma.\nIrma makes transitioning into The Master considerably easier.\nDon't crack every fetch immediately if Rings is likely and your colors are already secure.\nUse Rings according to need: Transmute for cards, fetchlands for mana.\nTutor for the current environment instead of following a fixed sequence.\nWait for Loki's sacrifice trigger before activating Obeka or Sundial.\nProtect the engine, not every individual organism.\nSpread damage early when Loki's cards matter. Concentrate damage when it is time to remove players.\nUse the bounce package aggressively once it converts your existing board into lethal combat.\nSword of Feast and Famine lets you spend your mana twice. Use that information responsibly, or don't.\nDon't be afraid to reset your own board if Mitosis rebuilds faster than everyone else.\n\n---\n\nLaboratory Classification - Power Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bracket 4 construction, approximately Bracket 3.4 speed.\nMitosis uses the tutoring density, interaction, redundancy, mana optimization, and engine construction expected from an optimized Bracket 4 deck.\nIts actual clock is slower because the game plan remains combat-dependent.\n\nFor Rule Zero:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"“It's called Malignant Mitosis. It's an optimized Loki clone deck built like a 4, but it plays closer to 3.4 speed because it wins mainly through combat. Heavy tutors and interaction, no conventional fast deterministic combo. Basically, Loki keeps dividing until the table develops a population-control problem.”\n"}]}
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