BigRed223
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Welcome to The Arc-Lattice Forge"},{"insert":" – a blistering Izzet artifact combo-controller helmed by the "},{"attributes":{"italic":true},"insert":"Titan of Innovation"},{"insert":". This deck runs on three cylinders: "},{"attributes":{"bold":true},"insert":"hyper-ramp through Improvise"},{"insert":", "},{"attributes":{"bold":true},"insert":"devastating Lattice-based asymmetrical wipes"},{"insert":", and "},{"attributes":{"bold":true},"insert":"four layered alternate win-conditions"},{"insert":" that make you a threat from turn one.\n"},{"attributes":{"bold":true},"insert":"The Commander – Iron Man, Titan of Innovation:"},{"insert":"\nTony is the ultimate toolbox. Attacking creates a Treasure (fueling every synergy), and his activated ability—sacrificing an artifact to tutor "},{"attributes":{"italic":true},"insert":"any"},{"insert":" other artifact directly onto the battlefield at instant speed—is your primary engine. With the new "},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":" providing 3 colorless mana on a stick, you can easily activate this ability multiple times per turn cycle.\n\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Win-Cons (The \"Unstoppable Clocks\"):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant:"},{"insert":" If you control 20 or more artifacts at your upkeep, you win. With Iron Man's Treasures, Esoteric Duplicator copies, and Simulacrum Synthesizer tokens, this is remarkably achievable by turn 5–6."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mechanized Production:"},{"insert":" Enchant a "},{"attributes":{"bold":true},"insert":"Treasure token"},{"insert":" (or Sol Ring/Thought Vessel). Each upkeep makes a copy. Since Treasures share a name, you only need 8 total to win on your next upkeep—trivial with your token generation."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirrodin Besieged:"},{"insert":" A passive inevitability. Dump artifacts into the yard via sacrificing to Iron Man, chump-blocking, or Scrap Trawler loops. At your end step with 15+ in the graveyard, target opponent loses. "},{"attributes":{"italic":true},"insert":"(Crucial: This is exactly why you run Stifle & Trickbind—to counter Bojuka Bog/Scavenger Grounds)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Overrun (The \"Suit Up\" Swing):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyberdrive Awakener:"},{"insert":" Turns all your noncreature artifacts (Treasures, mana rocks, Arc Reactor, Lattice) into 4/4 flying creatures until end of turn. With 5+ artifacts, this is a lethal alpha strike."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kappa Cannoneer & Iron Man, Master of Machines:"},{"insert":" Grow massive as you cast spells. Kappa becomes unblockable; Master of Machines swings for commander-damage chunks."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant (again):"},{"insert":" If you connect while Mycosynth Lattice is out, you gain control of "},{"attributes":{"italic":true},"insert":"all"},{"insert":" permanents that player controls. Immediate concession."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Incidental Burn (The \"Repulsor Blasts\"):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Galvanic Blast"},{"insert":" are not your primary wins, but they chip in 10–15 damage over a game, often finishing off opponents who've taken hits from your flyers."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Interactions & Synergies (The \"Engine Room\"):"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Arc Reactor Ramp Spike:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":" enters tapped, but with Improvise you can often cast it for just {1} or {2} mana. Once online, it taps for "},{"attributes":{"bold":true},"insert":"{C}{C}{C}"},{"insert":" – that's exactly enough to activate your commander's ability "},{"attributes":{"italic":true},"insert":"and"},{"insert":" pay the {2} for Esoteric Duplicator's copy trigger in the same turn."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Unwinding Clock"},{"insert":" on the field, Arc Reactor untaps on every opponent's turn, giving you 3 mana to hold up for instant-speed interaction (Counterspells, Whir of Invention, or Iron Man's activation)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Lattice Lock\" Suite (Massive Board Wipes):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mycosynth Lattice"},{"insert":" turns "},{"attributes":{"italic":true},"insert":"everything"},{"insert":" (lands included) into artifacts."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vandalblast"},{"insert":" (Overloaded) or "},{"attributes":{"bold":true},"insert":"Hammer Mage"},{"insert":" (paying X=0) destroys all artifacts your opponents control. With Lattice out, this means your opponents lose "},{"attributes":{"bold":true},"insert":"all their lands and permanents"},{"insert":", while yours survive. This is your ultimate reset button."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unwinding Clock"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Mycosynth Lattice"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":": Since your lands and Arc Reactor become artifacts, they untap on each opponent's turn. You effectively have 3 extra mana every single turn for instant-speed shenanigans."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Sac & Copy\" Engine (Iron Man + Esoteric Duplicator):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack with Iron Man → create a Treasure. Sacrifice that Treasure to tutor any artifact (e.g., Mycosynth Lattice, Simulacrum Synthesizer). Because you sacrificed an artifact, "},{"attributes":{"bold":true},"insert":"Esoteric Duplicator"},{"insert":" lets you pay {2} to create a token copy of the artifact you just tutored. You get the tutored card "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a token copy for one activation. Arc Reactor's {3} mana pays for this entire loop."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Recursion Loop (Nothing Stays Dead):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scrap Trawler"},{"insert":", "},{"attributes":{"bold":true},"insert":"Emry, Lurker of the Loch"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pia's Revolution"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Academy Ruins"},{"insert":" form a resilient value loop. Sacrifice cheap artifacts to Iron Man to tutor big ones; Scrap Trawler returns cheaper ones to hand; Pia's Revolution taxes 3 life; Emry casts them from the graveyard. "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" is your one-turn \"panic button\" to escape key pieces and storm off."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Cheat\" Package (Instant-Speed Bombs):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Master Transmuter"},{"insert":": Bounce a Treasure or tapped Arc Reactor to put "},{"attributes":{"bold":true},"insert":"Mycosynth Lattice"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hellkite Tyrant"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Simulacrum Synthesizer"},{"insert":" directly from your hand onto the battlefield at instant speed."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Reshape"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Fabricate"},{"insert":" act as extra copies of your commander's ability, giving immense consistency in finding "},{"attributes":{"italic":true},"insert":"The Reality Chip"},{"insert":", "},{"attributes":{"italic":true},"insert":"Esoteric Duplicator"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Mechanized Production"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Advantage & Cost Reduction:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Reality Chip"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Etherium Sculptor"},{"insert":" lets you play lands and spells straight off the top for cheap."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Simulacrum Synthesizer"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Efficient Construction"},{"insert":" reward every artifact cast with massive beaters or flying chump-blockers."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thought Monitor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Thoughtcast"},{"insert":" are practically free due to affinity, fueling your hand size alongside "},{"attributes":{"italic":true},"insert":"Reliquary Tower"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Thought Vessel"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Important Utility & Protection (The \"Suit's Defense\"):"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Padeem, Consul of Innovation"},{"insert":" grants Hexproof to all your artifacts. "},{"attributes":{"bold":true},"insert":"Spellskite"},{"insert":" redirects removal. "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":", "},{"attributes":{"bold":true},"insert":"Negate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swan Song"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Stoic Rebuttal"},{"insert":" (effectively a 1-mana counterspell here) protect your combo turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stifle & Trickbind:"},{"insert":" As you noted, these are specifically held to counter triggered abilities that exile your graveyard (protecting Mirrodin Besieged) or to stop game-ending planeswalker ultimates / land abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Base:"},{"insert":" The "},{"attributes":{"bold":true},"insert":"Urza's Tron package"},{"insert":" (Mine, Power Plant, Tower) is tutorable via "},{"attributes":{"bold":true},"insert":"Urza's Cave"},{"insert":". With "},{"attributes":{"bold":true},"insert":"Unwinding Clock"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mycosynth Lattice"},{"insert":", you can produce obscene amounts of mana on each player's turn. The artifact lands (Seat, Furnace, Bridge, Citadel) ensure you always have artifacts for Improvise costs (making Arc Reactor and Whir of Invention absurdly cheap)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey cards included and why:\nIron Man, Titan of Innovation - it's an izzet color identity commander that creates treasure tokens (which count as artifacts) upon attack, has an artifact sacrifice outlet; also allows to search my library for an artifact.\nDarksteel Forge - Gives all artifacts I control indestructible. If Mycosynth Lattice is on the field, all my permanents have indestructible.\nDarksteel Monolith - indestructible artifact; lets me pay 0 for a colorless spell from my hand once a turn. Nice combo piece with Mycosynth Lattice, since it makes all spells and permanents that aren't on the battlefield colorless.\nEsoteric Duplicator - upon sacrificing an artifact with my commander's effect, Esoteric Duplicator allows me to pay 2 generic mana to create a token copy of an artifact. allows lets me draw when I sacrifice it.\nMycosynth Lattice - Turns all permanents into artifacts in addition to their other types, the last two effects of this card are just minor bonuses.\nSculpting Steel - Allows copying of artifacts.\nSimulacrum Synthesizer - token creature generation with +1/+1 counters for each creature I control.\nThought Vessel - for no maximum hand size, the fact it taps for 1 colorless mana is a plus.\nUgin's Nexus - good for preventing opponents' extra turns and allowing me to take an extra turn after it leaves the battlefield.\nUnwinding Clock - for untapping all artifacts I control during each other player's untap step. Especially helpful when Mycosynth Lattice is on the battlefield; I can have access to my mana base during each player's turn.\nCyberdrive Awakener - It's an artifact creature that gives all my artifact creatures flying. On ETB, makes noncreature artifacts 4/4 artifact creatures until end of turn.\nEmry, Lurker of the Loch - has affinity for artifacts is a minor bonus here. Looking for the ability to return artifacts from my graveyard to the battlefield if the mana is available.\nEtherium Sculptor - Another artifact creature; Artifact spells cost 1 generic mana less to cast.\nHammer Mage - if Mycosynth lattice is on the battlefield, Hammer Mage's effect to destroy all artifacts with mana cost X or less is a massive board wipe.\nHellkite Tyrant - Gain control of all artifacts an opponent controls if it deals combat damage to them. Also, it has a win condition; if I control twenty or more artifacts at the beginning of my upkeep, I win the game.\nIron Man, Bleeding Edge - An artifact creature that has a copy effect for when I cast artifact spells, also makes them non-legendary. Unfortunately, can only be done once each turn.\nIron Man, Master of Machines - An artifact creature that gets +1/+0 for each other artifact I control. Conditional draw engine.\nIronheart, Clever Champion - gives my noncreature spells Improvise.\nKappa Cannoneer - has Ward 4, gets a +1/+1 counter with each artifact spell I cast. Also can't be blocked in the same turn it or another artifact enters.\nMaster Transmuter - a bounce effect creature, in case someone tries to board wipe or destroy something (especially my commander).\nPadeem, Consul of Innovation - gives artifacts hexproof. Also has potential to draw me an additional card at the beginning of my upkeep (I have to control an artifact with the highest CMC or artifact tied for highest CMC).\nReckless Fireweaver - deals 1 damage to each opponent per artifact that ETBs under my control. Can do massive damage if an opponent has a good board state and Mycosynth Lattice and Hellkite Tyrant are on the battlefield.\nScrap Trawler - If this card or another artifact is put in the graveyard from the battlefield, I can return a lower CMC artifact to my hand.\nSpellskite - One-off protection piece. Serves as a potential targeting deterrent.\nThe Reality Chip - it's an artifact creature. Allows me to look at the top card of my library at any time. As long as it is attached to a creature, I may play lands and cast spells from the top of my library.\nThought Monitor - I draw two cards when it enters the battlefield. Has affinity for artifacts. High CMC for Padeem, Consul of Innovation's upkeep effect.\nTony Stark // The Invincible Iron Man - Artifact retrieval & library manipulation, via paying 1 mana and tapping front side of this MDFC. Back side of this MDFC allows me to cheat out artifacts and attach for free to it if the artifact is an equipment.\nArmor Wars - an enchantment saga that lets me draw cards equal to the number of artifacts I control during its first stage. If I do, each opponent draws a card. Second stage gives a \"discount\" on artifact spells cast that turn. Third stage deals X damage to a target opponent, where X is the greatest mana value among artifacts I control.\nArtificer Class - 3 level enchantment; Level 1 makes the first artifact spell I cast each turn cost 1 generic mana less. Level 2 allows me to reveal cards from the top of my library until I reveal an artifact card and put it into my hand, but only when it becomes level 2. The rest go on the library in a random order. Level 3 allows me to create a token copy of an artifact I control on each of my end steps.\nEfficient Construction - creates a 1/1 thopter artifact creature for whenever I cast an artifact spell.\nMechanized Production - an aura enchantmentthat creates a copy of enchanted artifact at the beginning of each upkeep. Then if I control eight or more artifacts with the same name as one another, I win the game. (Win condition card).\nMirrodin Besieged - an enchantment that makes a target opponent lose the game at my end step if I have fifteen or more artifacts in my graveyard (after drawing a card and discarding a card).\nOrigin of Iron Man - A saga that taps a target creature and it doesn't untap until this saga leaves the battlefield on stage 1, stage 2 draws me two cards, and stage 3 allows me to cheat in a 5 or less CMC artifact from my hand onto the battlefield.\nPia's Revolution - allows me to return nontoken artifacts to the graveyard (that were put there from the battlefield) to my hand unless target opponent has Pia's revolution deal 3 damage to him or her.\nUnderworld Breach - gives all nonland permanents in my graveyard escape. One-off enchantment to be used wisely.\nChaos Warp - for potential removal.\nDramatic Reversal - for untapping all nonland permanents, useful if I full swing at an opponent to keep blockers up.\nStifle - to counter Bojuka Bog or Scavenger Grounds exiling my graveyard for a Mirrodin Besieged win condition (if an opponent has either of those).\nThree Steps Ahead - has additional effects per cost paid. It can counter a spell, create a token copy of an artifact or creature I control. Draw two cards and discard a card.\nTrickbind - same reason as Stifle.\nUntimely Malfunction - to change target of a target spell or ability with a single target, or to make it so up to two target creatures can't block the turn Untimely Malfunction is cast.\nWhir of Invention - has Improvise. Allows me to search for an artifact with mana cost X or less, and put it onto the battlefield, the shuffle my library.\nAcademy Ruins - has the ability to put target artifact from my graveyard to the top of my library.\nDarksteel Citadel - also has indestructible, is an artifact land. Taps for colorless mana.\nGreat Furnace - it's an artifact land, taps for red mana.\nInventors' Fair - Gains 1 life on each upkeep, if I control three or more artifacts. Allows me to pay 4 mana, tap and sacrifice Inventors' Fair to search for an artifact, put it into my hand, then shuffle my library.\nMistrise Village - for the ability to make the next spell I cast that turn so it's unable to be countered.\nReliquary Tower - No maximum hand size; also taps for colorless mana.\nRogue's Passage - gives a target creature unblockable until end of turn.\nSeat of the Synod - Artifact land, taps for blue mana.\nSilverbluff Bridge - an indestructible artifact land, taps for blue or red.\nThe Mycosynth Gardens - for X and tap this land, it becomes a copy of target nontoken artifact I control with mana value X.\nTreasure Vault - XX , tap and sacrifice this land: create X treasure tokens.\nUrza's Cave - allows me search my library for any land card, put it on the battlefield tapped, then shuffle my library. I have to pay 3 mana, tap and sacrifice Urza's Cave to do so.\nUrza's Factory - an Urza's land; taps for colorless.\nUrza's Mine - can add 2 generic mana if Urza's Power Plant and Urza's Tower are on the battlefield.\nUrza's Power Plant - can add 2 generic mana if Urza's Mine and Urza's Tower are on the battlefield.\nUrza's Tower - can add 3 generic mana if Urza's Mine and Urza's Power Plant are on the battlefield.\nUrza's Workshop - an Urza's land; taps for colorless. Also has Metalcraft, add {C} for each Urza's land I control. Can only be activated if I control three or more artifacts.\nThoughtcast - Affinity for artifacts, draws cards.\nVandalblast - When its overload cost is paid, destroys each artifact I don't control. Mass destruction with Mycosynth Lattice.\n"}]}
Commander
Iron Man, Titan of Innovation
Flying, haste
Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.
Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.
Legendary Creature Artifact - Human Hero

Commander
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Artifact
Iron Man Armor
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has flying.
: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip
Equipped creature gets +2/+1 and has flying.
: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip
Artifact - Equipment

Artifact
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Copy
Copy
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Creature
Tony Stark
, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Transform Tony Stark. Activate only as a sorcery.
: Transform Tony Stark. Activate only as a sorcery.
Legendary Creature - Human Artificer Hero


Creature
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Draw
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Draw
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Enchantment
Armor Wars
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Enchantment - Saga

Origin of Iron Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
Enchantment - Saga

Enchantment
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Finisher
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Finisher
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Protection
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Protection
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Ramp
Artificer Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Enchantment - Class

Ramp
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Recursion
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant

Removal
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Tokens
Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Welcome to The Arc-Lattice Forge"},{"insert":" – a blistering Izzet artifact combo-controller helmed by the "},{"attributes":{"italic":true},"insert":"Titan of Innovation"},{"insert":". This deck runs on three cylinders: "},{"attributes":{"bold":true},"insert":"hyper-ramp through Improvise"},{"insert":", "},{"attributes":{"bold":true},"insert":"devastating Lattice-based asymmetrical wipes"},{"insert":", and "},{"attributes":{"bold":true},"insert":"four layered alternate win-conditions"},{"insert":" that make you a threat from turn one.\n"},{"attributes":{"bold":true},"insert":"The Commander – Iron Man, Titan of Innovation:"},{"insert":"\nTony is the ultimate toolbox. Attacking creates a Treasure (fueling every synergy), and his activated ability—sacrificing an artifact to tutor "},{"attributes":{"italic":true},"insert":"any"},{"insert":" other artifact directly onto the battlefield at instant speed—is your primary engine. With the new "},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":" providing 3 colorless mana on a stick, you can easily activate this ability multiple times per turn cycle.\n\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Win-Cons (The \"Unstoppable Clocks\"):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant:"},{"insert":" If you control 20 or more artifacts at your upkeep, you win. With Iron Man's Treasures, Esoteric Duplicator copies, and Simulacrum Synthesizer tokens, this is remarkably achievable by turn 5–6."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mechanized Production:"},{"insert":" Enchant a "},{"attributes":{"bold":true},"insert":"Treasure token"},{"insert":" (or Sol Ring/Thought Vessel). Each upkeep makes a copy. Since Treasures share a name, you only need 8 total to win on your next upkeep—trivial with your token generation."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirrodin Besieged:"},{"insert":" A passive inevitability. Dump artifacts into the yard via sacrificing to Iron Man, chump-blocking, or Scrap Trawler loops. At your end step with 15+ in the graveyard, target opponent loses. "},{"attributes":{"italic":true},"insert":"(Crucial: This is exactly why you run Stifle & Trickbind—to counter Bojuka Bog/Scavenger Grounds)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Overrun (The \"Suit Up\" Swing):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyberdrive Awakener:"},{"insert":" Turns all your noncreature artifacts (Treasures, mana rocks, Arc Reactor, Lattice) into 4/4 flying creatures until end of turn. With 5+ artifacts, this is a lethal alpha strike."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kappa Cannoneer & Iron Man, Master of Machines:"},{"insert":" Grow massive as you cast spells. Kappa becomes unblockable; Master of Machines swings for commander-damage chunks."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant (again):"},{"insert":" If you connect while Mycosynth Lattice is out, you gain control of "},{"attributes":{"italic":true},"insert":"all"},{"insert":" permanents that player controls. Immediate concession."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Incidental Burn (The \"Repulsor Blasts\"):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Galvanic Blast"},{"insert":" are not your primary wins, but they chip in 10–15 damage over a game, often finishing off opponents who've taken hits from your flyers."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Interactions & Synergies (The \"Engine Room\"):"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Arc Reactor Ramp Spike:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":" enters tapped, but with Improvise you can often cast it for just {1} or {2} mana. Once online, it taps for "},{"attributes":{"bold":true},"insert":"{C}{C}{C}"},{"insert":" – that's exactly enough to activate your commander's ability "},{"attributes":{"italic":true},"insert":"and"},{"insert":" pay the {2} for Esoteric Duplicator's copy trigger in the same turn."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Unwinding Clock"},{"insert":" on the field, Arc Reactor untaps on every opponent's turn, giving you 3 mana to hold up for instant-speed interaction (Counterspells, Whir of Invention, or Iron Man's activation)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Lattice Lock\" Suite (Massive Board Wipes):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mycosynth Lattice"},{"insert":" turns "},{"attributes":{"italic":true},"insert":"everything"},{"insert":" (lands included) into artifacts."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vandalblast"},{"insert":" (Overloaded) or "},{"attributes":{"bold":true},"insert":"Hammer Mage"},{"insert":" (paying X=0) destroys all artifacts your opponents control. With Lattice out, this means your opponents lose "},{"attributes":{"bold":true},"insert":"all their lands and permanents"},{"insert":", while yours survive. This is your ultimate reset button."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unwinding Clock"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Mycosynth Lattice"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":": Since your lands and Arc Reactor become artifacts, they untap on each opponent's turn. You effectively have 3 extra mana every single turn for instant-speed shenanigans."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Sac & Copy\" Engine (Iron Man + Esoteric Duplicator):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack with Iron Man → create a Treasure. Sacrifice that Treasure to tutor any artifact (e.g., Mycosynth Lattice, Simulacrum Synthesizer). Because you sacrificed an artifact, "},{"attributes":{"bold":true},"insert":"Esoteric Duplicator"},{"insert":" lets you pay {2} to create a token copy of the artifact you just tutored. You get the tutored card "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a token copy for one activation. Arc Reactor's {3} mana pays for this entire loop."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Recursion Loop (Nothing Stays Dead):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scrap Trawler"},{"insert":", "},{"attributes":{"bold":true},"insert":"Emry, Lurker of the Loch"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pia's Revolution"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Academy Ruins"},{"insert":" form a resilient value loop. Sacrifice cheap artifacts to Iron Man to tutor big ones; Scrap Trawler returns cheaper ones to hand; Pia's Revolution taxes 3 life; Emry casts them from the graveyard. "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" is your one-turn \"panic button\" to escape key pieces and storm off."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Cheat\" Package (Instant-Speed Bombs):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Master Transmuter"},{"insert":": Bounce a Treasure or tapped Arc Reactor to put "},{"attributes":{"bold":true},"insert":"Mycosynth Lattice"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hellkite Tyrant"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Simulacrum Synthesizer"},{"insert":" directly from your hand onto the battlefield at instant speed."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Reshape"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Fabricate"},{"insert":" act as extra copies of your commander's ability, giving immense consistency in finding "},{"attributes":{"italic":true},"insert":"The Reality Chip"},{"insert":", "},{"attributes":{"italic":true},"insert":"Esoteric Duplicator"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Mechanized Production"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Advantage & Cost Reduction:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Reality Chip"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Etherium Sculptor"},{"insert":" lets you play lands and spells straight off the top for cheap."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Simulacrum Synthesizer"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Efficient Construction"},{"insert":" reward every artifact cast with massive beaters or flying chump-blockers."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thought Monitor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Thoughtcast"},{"insert":" are practically free due to affinity, fueling your hand size alongside "},{"attributes":{"italic":true},"insert":"Reliquary Tower"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Thought Vessel"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Important Utility & Protection (The \"Suit's Defense\"):"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Padeem, Consul of Innovation"},{"insert":" grants Hexproof to all your artifacts. "},{"attributes":{"bold":true},"insert":"Spellskite"},{"insert":" redirects removal. "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":", "},{"attributes":{"bold":true},"insert":"Negate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swan Song"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Stoic Rebuttal"},{"insert":" (effectively a 1-mana counterspell here) protect your combo turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stifle & Trickbind:"},{"insert":" As you noted, these are specifically held to counter triggered abilities that exile your graveyard (protecting Mirrodin Besieged) or to stop game-ending planeswalker ultimates / land abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Base:"},{"insert":" The "},{"attributes":{"bold":true},"insert":"Urza's Tron package"},{"insert":" (Mine, Power Plant, Tower) is tutorable via "},{"attributes":{"bold":true},"insert":"Urza's Cave"},{"insert":". With "},{"attributes":{"bold":true},"insert":"Unwinding Clock"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mycosynth Lattice"},{"insert":", you can produce obscene amounts of mana on each player's turn. The artifact lands (Seat, Furnace, Bridge, Citadel) ensure you always have artifacts for Improvise costs (making Arc Reactor and Whir of Invention absurdly cheap)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey cards included and why:\nIron Man, Titan of Innovation - it's an izzet color identity commander that creates treasure tokens (which count as artifacts) upon attack, has an artifact sacrifice outlet; also allows to search my library for an artifact.\nDarksteel Forge - Gives all artifacts I control indestructible. If Mycosynth Lattice is on the field, all my permanents have indestructible.\nDarksteel Monolith - indestructible artifact; lets me pay 0 for a colorless spell from my hand once a turn. Nice combo piece with Mycosynth Lattice, since it makes all spells and permanents that aren't on the battlefield colorless.\nEsoteric Duplicator - upon sacrificing an artifact with my commander's effect, Esoteric Duplicator allows me to pay 2 generic mana to create a token copy of an artifact. allows lets me draw when I sacrifice it.\nMycosynth Lattice - Turns all permanents into artifacts in addition to their other types, the last two effects of this card are just minor bonuses.\nSculpting Steel - Allows copying of artifacts.\nSimulacrum Synthesizer - token creature generation with +1/+1 counters for each creature I control.\nThought Vessel - for no maximum hand size, the fact it taps for 1 colorless mana is a plus.\nUgin's Nexus - good for preventing opponents' extra turns and allowing me to take an extra turn after it leaves the battlefield.\nUnwinding Clock - for untapping all artifacts I control during each other player's untap step. Especially helpful when Mycosynth Lattice is on the battlefield; I can have access to my mana base during each player's turn.\nCyberdrive Awakener - It's an artifact creature that gives all my artifact creatures flying. On ETB, makes noncreature artifacts 4/4 artifact creatures until end of turn.\nEmry, Lurker of the Loch - has affinity for artifacts is a minor bonus here. Looking for the ability to return artifacts from my graveyard to the battlefield if the mana is available.\nEtherium Sculptor - Another artifact creature; Artifact spells cost 1 generic mana less to cast.\nHammer Mage - if Mycosynth lattice is on the battlefield, Hammer Mage's effect to destroy all artifacts with mana cost X or less is a massive board wipe.\nHellkite Tyrant - Gain control of all artifacts an opponent controls if it deals combat damage to them. Also, it has a win condition; if I control twenty or more artifacts at the beginning of my upkeep, I win the game.\nIron Man, Bleeding Edge - An artifact creature that has a copy effect for when I cast artifact spells, also makes them non-legendary. Unfortunately, can only be done once each turn.\nIron Man, Master of Machines - An artifact creature that gets +1/+0 for each other artifact I control. Conditional draw engine.\nIronheart, Clever Champion - gives my noncreature spells Improvise.\nKappa Cannoneer - has Ward 4, gets a +1/+1 counter with each artifact spell I cast. Also can't be blocked in the same turn it or another artifact enters.\nMaster Transmuter - a bounce effect creature, in case someone tries to board wipe or destroy something (especially my commander).\nPadeem, Consul of Innovation - gives artifacts hexproof. Also has potential to draw me an additional card at the beginning of my upkeep (I have to control an artifact with the highest CMC or artifact tied for highest CMC).\nReckless Fireweaver - deals 1 damage to each opponent per artifact that ETBs under my control. Can do massive damage if an opponent has a good board state and Mycosynth Lattice and Hellkite Tyrant are on the battlefield.\nScrap Trawler - If this card or another artifact is put in the graveyard from the battlefield, I can return a lower CMC artifact to my hand.\nSpellskite - One-off protection piece. Serves as a potential targeting deterrent.\nThe Reality Chip - it's an artifact creature. Allows me to look at the top card of my library at any time. As long as it is attached to a creature, I may play lands and cast spells from the top of my library.\nThought Monitor - I draw two cards when it enters the battlefield. Has affinity for artifacts. High CMC for Padeem, Consul of Innovation's upkeep effect.\nTony Stark // The Invincible Iron Man - Artifact retrieval & library manipulation, via paying 1 mana and tapping front side of this MDFC. Back side of this MDFC allows me to cheat out artifacts and attach for free to it if the artifact is an equipment.\nArmor Wars - an enchantment saga that lets me draw cards equal to the number of artifacts I control during its first stage. If I do, each opponent draws a card. Second stage gives a \"discount\" on artifact spells cast that turn. Third stage deals X damage to a target opponent, where X is the greatest mana value among artifacts I control.\nArtificer Class - 3 level enchantment; Level 1 makes the first artifact spell I cast each turn cost 1 generic mana less. Level 2 allows me to reveal cards from the top of my library until I reveal an artifact card and put it into my hand, but only when it becomes level 2. The rest go on the library in a random order. Level 3 allows me to create a token copy of an artifact I control on each of my end steps.\nEfficient Construction - creates a 1/1 thopter artifact creature for whenever I cast an artifact spell.\nMechanized Production - an aura enchantmentthat creates a copy of enchanted artifact at the beginning of each upkeep. Then if I control eight or more artifacts with the same name as one another, I win the game. (Win condition card).\nMirrodin Besieged - an enchantment that makes a target opponent lose the game at my end step if I have fifteen or more artifacts in my graveyard (after drawing a card and discarding a card).\nOrigin of Iron Man - A saga that taps a target creature and it doesn't untap until this saga leaves the battlefield on stage 1, stage 2 draws me two cards, and stage 3 allows me to cheat in a 5 or less CMC artifact from my hand onto the battlefield.\nPia's Revolution - allows me to return nontoken artifacts to the graveyard (that were put there from the battlefield) to my hand unless target opponent has Pia's revolution deal 3 damage to him or her.\nUnderworld Breach - gives all nonland permanents in my graveyard escape. One-off enchantment to be used wisely.\nChaos Warp - for potential removal.\nDramatic Reversal - for untapping all nonland permanents, useful if I full swing at an opponent to keep blockers up.\nStifle - to counter Bojuka Bog or Scavenger Grounds exiling my graveyard for a Mirrodin Besieged win condition (if an opponent has either of those).\nThree Steps Ahead - has additional effects per cost paid. It can counter a spell, create a token copy of an artifact or creature I control. Draw two cards and discard a card.\nTrickbind - same reason as Stifle.\nUntimely Malfunction - to change target of a target spell or ability with a single target, or to make it so up to two target creatures can't block the turn Untimely Malfunction is cast.\nWhir of Invention - has Improvise. Allows me to search for an artifact with mana cost X or less, and put it onto the battlefield, the shuffle my library.\nAcademy Ruins - has the ability to put target artifact from my graveyard to the top of my library.\nDarksteel Citadel - also has indestructible, is an artifact land. Taps for colorless mana.\nGreat Furnace - it's an artifact land, taps for red mana.\nInventors' Fair - Gains 1 life on each upkeep, if I control three or more artifacts. Allows me to pay 4 mana, tap and sacrifice Inventors' Fair to search for an artifact, put it into my hand, then shuffle my library.\nMistrise Village - for the ability to make the next spell I cast that turn so it's unable to be countered.\nReliquary Tower - No maximum hand size; also taps for colorless mana.\nRogue's Passage - gives a target creature unblockable until end of turn.\nSeat of the Synod - Artifact land, taps for blue mana.\nSilverbluff Bridge - an indestructible artifact land, taps for blue or red.\nThe Mycosynth Gardens - for X and tap this land, it becomes a copy of target nontoken artifact I control with mana value X.\nTreasure Vault - XX , tap and sacrifice this land: create X treasure tokens.\nUrza's Cave - allows me search my library for any land card, put it on the battlefield tapped, then shuffle my library. I have to pay 3 mana, tap and sacrifice Urza's Cave to do so.\nUrza's Factory - an Urza's land; taps for colorless.\nUrza's Mine - can add 2 generic mana if Urza's Power Plant and Urza's Tower are on the battlefield.\nUrza's Power Plant - can add 2 generic mana if Urza's Mine and Urza's Tower are on the battlefield.\nUrza's Tower - can add 3 generic mana if Urza's Mine and Urza's Power Plant are on the battlefield.\nUrza's Workshop - an Urza's land; taps for colorless. Also has Metalcraft, add {C} for each Urza's land I control. Can only be activated if I control three or more artifacts.\nThoughtcast - Affinity for artifacts, draws cards.\nVandalblast - When its overload cost is paid, destroys each artifact I don't control. Mass destruction with Mycosynth Lattice.\n"}]}



































































