UntapAgain
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Commander
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{"ops":[{"insert":"Alela, Artful Provocateur Primer"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck Style:"},{"insert":" Esper Artifacts & Enchantments, Tokens, Flying, Value\n"},{"attributes":{"bold":true},"insert":"Suggested Tags:"},{"insert":" Artifacts, Enchantments, Faeries, Tokens, Flying, Esper\nAlela is an Esper value deck built around turning artifacts and enchantments into additional creatures. Whenever you cast an artifact or enchantment spell, Alela creates a 1/1 blue Faerie creature token with flying. Because many of the deck’s utility cards are already artifacts or enchantments, the deck can develop its board while drawing cards, removing threats, generating mana, or protecting important permanents.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first priority is developing mana and inexpensive value pieces. Cards such as "},{"attributes":{"bold":true},"insert":"Arcane Signet, Commander’s Sphere, Mana Geode, Golden Egg, Witching Well,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"insert":" help establish resources while supporting the artifact and enchantment theme.\nAlela does not always need to be cast as soon as possible. If opponents are holding removal, it can be better to develop a few resources first and cast Alela when you are ready to immediately follow her with an artifact or enchantment.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Alela is on the battlefield, the deck begins converting normal spells into extra board presence. Cards such as "},{"attributes":{"bold":true},"insert":"Frogify, Witness Protection, Prison Realm, Conclave Tribunal,"},{"insert":" and other enchantment-based interaction can neutralize opposing threats while also producing Faeries.\n"},{"attributes":{"bold":true},"insert":"Archon of Sun’s Grace"},{"insert":" adds another token engine by creating Pegasus tokens whenever enchantments are cast. "},{"attributes":{"bold":true},"insert":"Empyrean Eagle"},{"insert":" strengthens the flying army, while "},{"attributes":{"bold":true},"insert":"All That Glitters"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Michiko’s Reign of Truth"},{"insert":" can turn a single evasive creature into a major threat.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Card Advantage and Resilience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck has several ways to keep cards flowing, including "},{"attributes":{"bold":true},"insert":"Shimmer Dragon, Witching Well, Arcanist’s Owl,"},{"insert":" and other draw effects. "},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"insert":" can generate large amounts of Treasure in multiplayer games, helping the deck accelerate into more spells.\nIf the board is destroyed, "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":" can return many artifacts and enchantments from the graveyard and help rebuild quickly.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Winning the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Alela usually wins by building a growing army of flying creatures and attacking through the air. The deck does not need to rush. Its strength comes from gaining value every time it casts useful artifacts and enchantments while gradually overwhelming opponents.\nThe main question each turn is:\n"},{"attributes":{"bold":true},"insert":"Can this spell solve a problem while also helping Alela build the board?"},{"insert":"\nWhen the answer is yes, the deck is doing exactly what it is designed to do.\n"}]}
Commander
Commander
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Draw
All-Seeing Arbiter
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Creature - Avatar

Necrosynthesis
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Enchantment - Aura

Draw
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Land
Land
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Protection
Karametra's Blessing
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Sephara, Sky's Blade
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel

Protection
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Pump
Michiko's Reign of Truth
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Pump
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Ramp
Ramp
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Recursion
Sorin, Vengeful Bloodlord
During your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Legendary Planeswalker - Sorin

Recursion
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Removal
Citizen's Crowbar
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Conclave Tribunal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment

The Long Reach of Night
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature of their choice unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I, II — Each opponent sacrifices a creature of their choice unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Removal
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Tokens
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon

Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Tokens
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Alela, Artful Provocateur Primer"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck Style:"},{"insert":" Esper Artifacts & Enchantments, Tokens, Flying, Value\n"},{"attributes":{"bold":true},"insert":"Suggested Tags:"},{"insert":" Artifacts, Enchantments, Faeries, Tokens, Flying, Esper\nAlela is an Esper value deck built around turning artifacts and enchantments into additional creatures. Whenever you cast an artifact or enchantment spell, Alela creates a 1/1 blue Faerie creature token with flying. Because many of the deck’s utility cards are already artifacts or enchantments, the deck can develop its board while drawing cards, removing threats, generating mana, or protecting important permanents.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first priority is developing mana and inexpensive value pieces. Cards such as "},{"attributes":{"bold":true},"insert":"Arcane Signet, Commander’s Sphere, Mana Geode, Golden Egg, Witching Well,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"insert":" help establish resources while supporting the artifact and enchantment theme.\nAlela does not always need to be cast as soon as possible. If opponents are holding removal, it can be better to develop a few resources first and cast Alela when you are ready to immediately follow her with an artifact or enchantment.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Alela is on the battlefield, the deck begins converting normal spells into extra board presence. Cards such as "},{"attributes":{"bold":true},"insert":"Frogify, Witness Protection, Prison Realm, Conclave Tribunal,"},{"insert":" and other enchantment-based interaction can neutralize opposing threats while also producing Faeries.\n"},{"attributes":{"bold":true},"insert":"Archon of Sun’s Grace"},{"insert":" adds another token engine by creating Pegasus tokens whenever enchantments are cast. "},{"attributes":{"bold":true},"insert":"Empyrean Eagle"},{"insert":" strengthens the flying army, while "},{"attributes":{"bold":true},"insert":"All That Glitters"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Michiko’s Reign of Truth"},{"insert":" can turn a single evasive creature into a major threat.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Card Advantage and Resilience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck has several ways to keep cards flowing, including "},{"attributes":{"bold":true},"insert":"Shimmer Dragon, Witching Well, Arcanist’s Owl,"},{"insert":" and other draw effects. "},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"insert":" can generate large amounts of Treasure in multiplayer games, helping the deck accelerate into more spells.\nIf the board is destroyed, "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":" can return many artifacts and enchantments from the graveyard and help rebuild quickly.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Winning the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Alela usually wins by building a growing army of flying creatures and attacking through the air. The deck does not need to rush. Its strength comes from gaining value every time it casts useful artifacts and enchantments while gradually overwhelming opponents.\nThe main question each turn is:\n"},{"attributes":{"bold":true},"insert":"Can this spell solve a problem while also helping Alela build the board?"},{"insert":"\nWhen the answer is yes, the deck is doing exactly what it is designed to do.\n"}]}
















































































