Kowaii
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Boros Aikido, Land Fling"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"A Boros Aikido styled deck that want to mind its own business until someone is foolish enough to interference. This decks goal is to last long enough to assemble a few cards that ramp us lands, bouce lands to hand and then fling those lands to kill our opponenets. Thats why Aikido is a suitable playstyle that make opponents discurage to swing or interact with our board long enough to attempt a win."},{"insert":"\n\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"! This deck is a Breacket 3 with only "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"making it Bracket 4. In this deck "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"is only ment to help us finish our gameplan and not ment to be played any earlier. "},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Enlightened Tutor"}},{"attributes":{"italic":true,"bold":true},"insert":" is also our only Gamechanger and if removed could probably push this deck down to a Bracket 2 by Archidekt. But even without these two cards I believe we will do just fine in Bracket 3 !"},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"Commanders considered for this deck:"},{"insert":"\n\n"},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" +"},{"insert":{"card-link":"Consecrate Land"}},{"insert":" to use red land removal to attempt to destroy our industructable land to ramp us. (example: "},{"insert":{"card-link":"Cleansing Wildfire"}},{"insert":"). Idea was to lean into bors Landfall but that turned out sloppy and weak."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phlage, Titan of Fire's Fury"}},{"insert":". Simply to remove creatures to delay our opponents early game and gaining a little life to be in the game a bit longer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"My choice for a commader for this deck."},{"insert":{"card-link":"Black Widow, Agile Avenger"}},{"insert":". Though Im a little biased against UB having card draw engine in the command zone is never a bad thing and if she sticks around she will get a big enough booty to block swinging threats to keep us around a bit longer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Thoughts when building this deck:"},{"insert":"\n\nTo make our deck more consistant with the stratigy in mind we prioritise Lands as our ramp since its key to our wincon. "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" and "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" can help us get those extra lands from our hand to the battlefiield so we dont fall to far behind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" and "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":" will help us bring down our opponents life total. "},{"attributes":{"italic":true},"insert":"(Might swap/ add more cards that can help lowering the lifetotal of our oppnents since its lacking in this deck.)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scary cards like "},{"insert":{"card-link":"Soul Snare"}},{"insert":", "},{"insert":{"card-link":"Intrepid Hero"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Vindicator"}},{"insert":", "},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":" will get our oppnets to swing another way. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some value cards that scale with our oppnents: "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":", "},{"insert":{"card-link":"Wedding Ring"}},{"insert":", "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":" and "},{"insert":{"card-link":"Mind's Eye"}},{"insert":". Mind's Eye is quite the heavy investment of 5cmc but with our Aikido playstyle once we get out enough land want to keep a part of them untap for interactions anyways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":", "},{"insert":{"card-link":"Get Lost"}},{"insert":", "},{"insert":{"card-link":"Dawn Charm"}},{"insert":","},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" and more will cover more angles then simple removal or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quite a bit of our protection package contains cards that protect permanents since our wincon rely on Artifact and Enchantments. Even our Recursion brings most cards back to the battlefield instead of our hand. "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":", "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":", "},{"insert":{"card-link":"Buried Ruin"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Wincon / Finisher explained:"},{"insert":"\n\nWhen reaching late game with enough lands we want to have access to "},{"insert":{"card-link":"Seismic Assault"}},{"insert":" / "},{"insert":{"card-link":"Land's Edge"}},{"insert":" and "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":". By tapping our lands Storm Cauldron will bounce our lands to our hand. Seismic Assault or Land's Edge will then help us discard those cards to burn our opponents for 2 lifepoints for each lands discarded. Take notice of that any player can do this with "},{"insert":{"card-link":"Land's Edge"}},{"insert":" \n\nAnother fun thing thats possible to do after bouncing lands with "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":"is to cast "},{"insert":{"card-link":"Spiteful Repossession"}},{"insert":" to burn each opponent with more lands equal to the diffrence. Remember opponents can tap their lands in response to take less damage.\n\nCards like "},{"insert":{"card-link":"Land Tax"}},{"insert":" can give us a small boost to burn for additional 6 damage a turn as long as we have enough basic lands in our deck and being behind in lands from at least one opponent\n"}]}
Draw
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur

Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Draw
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Finisher
Finisher
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Land
Land
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Protection
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Ramp
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Recursion
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Removal
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Tutor
Tutor
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Maybeboard
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Olórin's Searing Light
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Instant

Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant

Phlage, Titan of Fire's Fury
When Phlage enters, sacrifice it unless it escaped.
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Scholarship Sponsor
When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Creature - Human Advisor

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Unexplained Absence
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Instant

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Boros Aikido, Land Fling"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"A Boros Aikido styled deck that want to mind its own business until someone is foolish enough to interference. This decks goal is to last long enough to assemble a few cards that ramp us lands, bouce lands to hand and then fling those lands to kill our opponenets. Thats why Aikido is a suitable playstyle that make opponents discurage to swing or interact with our board long enough to attempt a win."},{"insert":"\n\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"! This deck is a Breacket 3 with only "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"making it Bracket 4. In this deck "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"is only ment to help us finish our gameplan and not ment to be played any earlier. "},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Enlightened Tutor"}},{"attributes":{"italic":true,"bold":true},"insert":" is also our only Gamechanger and if removed could probably push this deck down to a Bracket 2 by Archidekt. But even without these two cards I believe we will do just fine in Bracket 3 !"},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"Commanders considered for this deck:"},{"insert":"\n\n"},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" +"},{"insert":{"card-link":"Consecrate Land"}},{"insert":" to use red land removal to attempt to destroy our industructable land to ramp us. (example: "},{"insert":{"card-link":"Cleansing Wildfire"}},{"insert":"). Idea was to lean into bors Landfall but that turned out sloppy and weak."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phlage, Titan of Fire's Fury"}},{"insert":". Simply to remove creatures to delay our opponents early game and gaining a little life to be in the game a bit longer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"My choice for a commader for this deck."},{"insert":{"card-link":"Black Widow, Agile Avenger"}},{"insert":". Though Im a little biased against UB having card draw engine in the command zone is never a bad thing and if she sticks around she will get a big enough booty to block swinging threats to keep us around a bit longer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Thoughts when building this deck:"},{"insert":"\n\nTo make our deck more consistant with the stratigy in mind we prioritise Lands as our ramp since its key to our wincon. "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" and "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" can help us get those extra lands from our hand to the battlefiield so we dont fall to far behind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" and "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":" will help us bring down our opponents life total. "},{"attributes":{"italic":true},"insert":"(Might swap/ add more cards that can help lowering the lifetotal of our oppnents since its lacking in this deck.)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scary cards like "},{"insert":{"card-link":"Soul Snare"}},{"insert":", "},{"insert":{"card-link":"Intrepid Hero"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Vindicator"}},{"insert":", "},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":" will get our oppnets to swing another way. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some value cards that scale with our oppnents: "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":", "},{"insert":{"card-link":"Wedding Ring"}},{"insert":", "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":" and "},{"insert":{"card-link":"Mind's Eye"}},{"insert":". Mind's Eye is quite the heavy investment of 5cmc but with our Aikido playstyle once we get out enough land want to keep a part of them untap for interactions anyways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":", "},{"insert":{"card-link":"Get Lost"}},{"insert":", "},{"insert":{"card-link":"Dawn Charm"}},{"insert":","},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" and more will cover more angles then simple removal or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quite a bit of our protection package contains cards that protect permanents since our wincon rely on Artifact and Enchantments. Even our Recursion brings most cards back to the battlefield instead of our hand. "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":", "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":", "},{"insert":{"card-link":"Buried Ruin"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Wincon / Finisher explained:"},{"insert":"\n\nWhen reaching late game with enough lands we want to have access to "},{"insert":{"card-link":"Seismic Assault"}},{"insert":" / "},{"insert":{"card-link":"Land's Edge"}},{"insert":" and "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":". By tapping our lands Storm Cauldron will bounce our lands to our hand. Seismic Assault or Land's Edge will then help us discard those cards to burn our opponents for 2 lifepoints for each lands discarded. Take notice of that any player can do this with "},{"insert":{"card-link":"Land's Edge"}},{"insert":" \n\nAnother fun thing thats possible to do after bouncing lands with "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":"is to cast "},{"insert":{"card-link":"Spiteful Repossession"}},{"insert":" to burn each opponent with more lands equal to the diffrence. Remember opponents can tap their lands in response to take less damage.\n\nCards like "},{"insert":{"card-link":"Land Tax"}},{"insert":" can give us a small boost to burn for additional 6 damage a turn as long as we have enough basic lands in our deck and being behind in lands from at least one opponent\n"}]}





































































































