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Commander
Size: 100Salt sum: 35.37
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Kowaii

213 views5 days ago
Commander
Size: 100Salt sum: 35.37

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{"ops":[{"attributes":{"bold":true},"insert":"Boros Aikido, Land Fling"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"A Boros Aikido styled deck that want to mind its own business until someone is foolish enough to interference. This decks goal is to last long enough to assemble a few cards that ramp us lands, bouce lands to hand and then fling those lands to kill our opponenets. Thats why Aikido is a suitable playstyle that make opponents discurage to swing or interact with our board long enough to attempt a win."},{"insert":"\n\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"! This deck is a Breacket 3 with only "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"making it Bracket 4. In this deck "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"is only ment to help us finish our gameplan and not ment to be played any earlier. "},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Enlightened Tutor"}},{"attributes":{"italic":true,"bold":true},"insert":" is also our only Gamechanger and if removed could probably push this deck down to a Bracket 2 by Archidekt. But even without these two cards I believe we will do just fine in Bracket 3 !"},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"Commanders considered for this deck:"},{"insert":"\n\n"},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" +"},{"insert":{"card-link":"Consecrate Land"}},{"insert":" to use red land removal to attempt to destroy our industructable land to ramp us. (example: "},{"insert":{"card-link":"Cleansing Wildfire"}},{"insert":"). Idea was to lean into bors Landfall but that turned out sloppy and weak."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phlage, Titan of Fire's Fury"}},{"insert":". Simply to remove creatures to delay our opponents early game and gaining a little life to be in the game a bit longer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"My choice for a commader for this deck."},{"insert":{"card-link":"Black Widow, Agile Avenger"}},{"insert":". Though Im a little biased against UB having card draw engine in the command zone is never a bad thing and if she sticks around she will get a big enough booty to block swinging threats to keep us around a bit longer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Thoughts when building this deck:"},{"insert":"\n\nTo make our deck more consistant with the stratigy in mind we prioritise Lands as our ramp since its key to our wincon. "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" and "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" can help us get those extra lands from our hand to the battlefiield so we dont fall to far behind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" and "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":" will help us bring down our opponents life total. "},{"attributes":{"italic":true},"insert":"(Might swap/ add more cards that can help lowering the lifetotal of our oppnents since its lacking in this deck.)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scary cards like "},{"insert":{"card-link":"Soul Snare"}},{"insert":", "},{"insert":{"card-link":"Intrepid Hero"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Vindicator"}},{"insert":", "},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":" will get our oppnets to swing another way. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some value cards that scale with our oppnents: "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":", "},{"insert":{"card-link":"Wedding Ring"}},{"insert":", "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":" and "},{"insert":{"card-link":"Mind's Eye"}},{"insert":". Mind's Eye is quite the heavy investment of 5cmc but with our Aikido playstyle once we get out enough land want to keep a part of them untap for interactions anyways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":", "},{"insert":{"card-link":"Get Lost"}},{"insert":", "},{"insert":{"card-link":"Dawn Charm"}},{"insert":","},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" and more will cover more angles then simple removal or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quite a bit of our protection package contains cards that protect permanents since our wincon rely on Artifact and Enchantments. Even our Recursion brings most cards back to the battlefield instead of our hand. "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":", "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":", "},{"insert":{"card-link":"Buried Ruin"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Wincon / Finisher explained:"},{"insert":"\n\nWhen reaching late game with enough lands we want to have access to "},{"insert":{"card-link":"Seismic Assault"}},{"insert":" / "},{"insert":{"card-link":"Land's Edge"}},{"insert":" and "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":". By tapping our lands Storm Cauldron will bounce our lands to our hand. Seismic Assault or Land's Edge will then help us discard those cards to burn our opponents for 2 lifepoints for each lands discarded. Take notice of that any player can do this with "},{"insert":{"card-link":"Land's Edge"}},{"insert":" \n\nAnother fun thing thats possible to do after bouncing lands with "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":"is to cast "},{"insert":{"card-link":"Spiteful Repossession"}},{"insert":" to burn each opponent with more lands equal to the diffrence. Remember opponents can tap their lands in response to take less damage.\n\nCards like "},{"insert":{"card-link":"Land Tax"}},{"insert":" can give us a small boost to burn for additional 6 damage a turn as long as we have enough basic lands in our deck and being behind in lands from at least one opponent\n"}]}

Commander

Qty: 1 Price: $9.49
Black Widow, Agile Avenger
Menace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
Legendary Creature - Human Spy Hero
Black Widow, Agile Avenger (msc) 77

Commander

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Combo 1

Qty: 1 Price: $0.00
Land's Edge
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
World Enchantment
Land's Edge (bchr) 52

Combo 1

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Combo 2

Qty: 1 Price: $2.49
Storm Cauldron
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Artifact
Storm Cauldron (all) 134

Combo 2

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Draw

Qty: 12 Price: $128.34
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 9
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur
Bonehoard Dracosaur (lci) 134
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (ecc) 137
Flumph
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature - Jellyfish
Flumph (afr) 15
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (bbd) 240
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Trumpeting Carnosaur
Trample
When this creature enters, discover 5.
, Discard this card: It deals 3 damage to target creature or planeswalker.
Creature - Dinosaur
Trumpeting Carnosaur (lci) 171
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 175
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (who) 213

Draw

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Finisher

Qty: 2 Price: $11.48
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (mkc) 151
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Taunt from the Rampart (ltc) 71

Finisher

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Land

Qty: 32 (37 w/ MDFC)Price: $88.48
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (soc) 368
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (msc) 258
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268

Land

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Protection

Qty: 15 Price: $94.66
Archon of Coronation
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Creature - Archon
Archon of Coronation (ncc) 192
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 6
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mkc) 58
Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (cmr) 371
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (mkc) 205
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (ltc) 500
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (mkc) 157
Phyrexian Vindicator
Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
Creature - Horror Phyrexian
Phyrexian Vindicator (one) 27
Rebuff the Wicked
Counter target spell that targets a permanent you control.
Instant
Rebuff the Wicked (tsr) 35
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (mkc) 82
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (tdc) 238

Protection

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Ramp

Qty: 13 Price: $53.49
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble
Discerning Financier (woe) 10
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (plst) C14-73
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (mkc) 70
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Oreskos Explorer
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Creature - Scout Cat
Oreskos Explorer (cmm) 832
Planar Birth
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Sorcery
Planar Birth (usg) 31
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Spiteful Repossession
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
Sorcery
Spiteful Repossession (ncc) 90
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (mkc) 245
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183

Ramp

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Recursion

Qty: 5 Price: $5.75
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (soc) 133
Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate
Dire Fleet Daredevil (otc) 162
Jailbreak
Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
Sorcery
Jailbreak (ncc) 17
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170

Recursion

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Removal

Qty: 15 Price: $57.91
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Intrepid Hero
: Destroy target creature with power 4 or greater.
Creature - Human Soldier
Intrepid Hero (m13) 20
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (mkc) 71
Seismic Assault
Discard a land card: This enchantment deals 2 damage to any target.
Enchantment
Seismic Assault (uma) 146
Soul Snare
, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Enchantment
Soul Snare (mkc) 85
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Sunfall
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
Sunfall (mom) 40
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (msc) 146
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Tutor

Qty: 3 Price: $58.77
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 19

Tutor

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Maybeboard

Qty: 40 Price: $308.92
Abolish
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Instant
Abolish (plst) PCY-1
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 55
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Black Widow, Intel Expert
First strike
Whenever Black Widow deals combat damage to an opponent, you and that player each draw two cards.
Legendary Creature - Human Spy Hero
Black Widow, Intel Expert (msc) 504
Cactus Preserve
This land enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land - Desert
Cactus Preserve (otc) 40
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (soc) 140
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Consecrate Land
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Enchantment - Aura
Consecrate Land (tsb) 4
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (tdc) 114
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (fdn) 574
Geode Rager
First strike
Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Elemental
Geode Rager (scd) 144
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel
Gisela, Blade of Goldnight (mkc) 211
Haystack
,
: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Artifact
Haystack (acr) 5
Hoarding Dragon
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
Creature - Dragon
Hoarding Dragon (fdn) 626
Humility
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment
Humility (tmp) 24
Isolated Watchtower
: Add
.
,
: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
Isolated Watchtower (c18) 59
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Olórin's Searing Light
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Instant
Olórin's Searing Light (ltc) 503
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchantment - Aura Curse
Overwhelming Splendor (hou) 19
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant
Perch Protection (blc) 11
Phlage, Titan of Fire's Fury
When Phlage enters, sacrifice it unless it escaped.
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Phlage, Titan of Fire's Fury (mh3) 197
Price of Progress
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Instant
Price of Progress (plst) EMA-141
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (40k) 207
Righteous Aura
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Righteous Aura (mmq) 45
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout
Sand Scout (otc) 11
Scholarship Sponsor
When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Creature - Human Advisor
Scholarship Sponsor (c21) 22
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (soc) 169
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178
Take the Bait
Cast this spell only during combat on an opponent's turn.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Take the Bait (mkc) 43
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 58
Unexplained Absence
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Unexplained Absence (mkc) 17
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

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Deck Info

Deck stats

53 pips - 45 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
29 pips - 21 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Boros Aikido, Land Fling"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"A Boros Aikido styled deck that want to mind its own business until someone is foolish enough to interference. This decks goal is to last long enough to assemble a few cards that ramp us lands, bouce lands to hand and then fling those lands to kill our opponenets. Thats why Aikido is a suitable playstyle that make opponents discurage to swing or interact with our board long enough to attempt a win."},{"insert":"\n\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"! This deck is a Breacket 3 with only "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"making it Bracket 4. In this deck "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"is only ment to help us finish our gameplan and not ment to be played any earlier. "},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Enlightened Tutor"}},{"attributes":{"italic":true,"bold":true},"insert":" is also our only Gamechanger and if removed could probably push this deck down to a Bracket 2 by Archidekt. But even without these two cards I believe we will do just fine in Bracket 3 !"},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"Commanders considered for this deck:"},{"insert":"\n\n"},{"insert":{"card-link":"Kellan, the Fae-Blooded // Birthright Boon"}},{"insert":" +"},{"insert":{"card-link":"Consecrate Land"}},{"insert":" to use red land removal to attempt to destroy our industructable land to ramp us. (example: "},{"insert":{"card-link":"Cleansing Wildfire"}},{"insert":"). Idea was to lean into bors Landfall but that turned out sloppy and weak."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phlage, Titan of Fire's Fury"}},{"insert":". Simply to remove creatures to delay our opponents early game and gaining a little life to be in the game a bit longer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"My choice for a commader for this deck."},{"insert":{"card-link":"Black Widow, Agile Avenger"}},{"insert":". Though Im a little biased against UB having card draw engine in the command zone is never a bad thing and if she sticks around she will get a big enough booty to block swinging threats to keep us around a bit longer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Thoughts when building this deck:"},{"insert":"\n\nTo make our deck more consistant with the stratigy in mind we prioritise Lands as our ramp since its key to our wincon. "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" and "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" can help us get those extra lands from our hand to the battlefiield so we dont fall to far behind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" and "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":" will help us bring down our opponents life total. "},{"attributes":{"italic":true},"insert":"(Might swap/ add more cards that can help lowering the lifetotal of our oppnents since its lacking in this deck.)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scary cards like "},{"insert":{"card-link":"Soul Snare"}},{"insert":", "},{"insert":{"card-link":"Intrepid Hero"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Vindicator"}},{"insert":", "},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":" will get our oppnets to swing another way. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some value cards that scale with our oppnents: "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":", "},{"insert":{"card-link":"Wedding Ring"}},{"insert":", "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":" and "},{"insert":{"card-link":"Mind's Eye"}},{"insert":". Mind's Eye is quite the heavy investment of 5cmc but with our Aikido playstyle once we get out enough land want to keep a part of them untap for interactions anyways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":", "},{"insert":{"card-link":"Get Lost"}},{"insert":", "},{"insert":{"card-link":"Dawn Charm"}},{"insert":","},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" and more will cover more angles then simple removal or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quite a bit of our protection package contains cards that protect permanents since our wincon rely on Artifact and Enchantments. Even our Recursion brings most cards back to the battlefield instead of our hand. "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":", "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":", "},{"insert":{"card-link":"Buried Ruin"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Wincon / Finisher explained:"},{"insert":"\n\nWhen reaching late game with enough lands we want to have access to "},{"insert":{"card-link":"Seismic Assault"}},{"insert":" / "},{"insert":{"card-link":"Land's Edge"}},{"insert":" and "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":". By tapping our lands Storm Cauldron will bounce our lands to our hand. Seismic Assault or Land's Edge will then help us discard those cards to burn our opponents for 2 lifepoints for each lands discarded. Take notice of that any player can do this with "},{"insert":{"card-link":"Land's Edge"}},{"insert":" \n\nAnother fun thing thats possible to do after bouncing lands with "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":"is to cast "},{"insert":{"card-link":"Spiteful Repossession"}},{"insert":" to burn each opponent with more lands equal to the diffrence. Remember opponents can tap their lands in response to take less damage.\n\nCards like "},{"insert":{"card-link":"Land Tax"}},{"insert":" can give us a small boost to burn for additional 6 damage a turn as long as we have enough basic lands in our deck and being behind in lands from at least one opponent\n"}]}
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