179 views3 months ago
Commander
Size: 100Salt sum: 30.32
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Qryncineration

179 views3 months ago
Commander
Size: 100Salt sum: 30.32

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{"ops":[{"insert":"Want to win with a pile of Treasure? Want to get greedy and spend all of it on a huge spell instead? Or would you rather let the Ring do the work? Welcome to "},{"attributes":{"bold":true},"insert":"Treasures and Temptation"},{"insert":", an Orzhov Hobbit deck led by"},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":", using his new printing from "},{"attributes":{"italic":true},"insert":"The Hobbit"},{"insert":". The plan is to let Lotho and the rest of your Treasure-makers build up your mana while you decide how you actually want to win the game. Stockpile ten Treasures and let"},{"insert":{"card-link":"Revel in Riches"}},{"insert":" end it, sacrifice and spend those Treasures to trigger your drain effects, or turn all that extra mana into one of your big finishers. If the Treasure plan is not getting there, start letting "},{"attributes":{"bold":true},"insert":"the Ring tempt you"},{"insert":" and work toward"},{"insert":{"card-link":"Frodo, Sauron's Bane"}},{"insert":". Once Frodo is ready, the Ring's evasion and cards like"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", and"},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":"can help him get through for the game-ending hit. There is not one play pattern you need to follow every game—the point is to make Treasure, see what your opponents are doing, and decide which win condition gives you the best path forward. The deck is designed as a solid "},{"attributes":{"bold":true},"insert":"Bracket 2"},{"insert":" precon-style deck, contains "},{"attributes":{"bold":true},"insert":"no Game Changers"},{"insert":", and keeps the power level high enough to have options without turning into a fully optimized Commander deck.\n\nGeneral Play Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe first few turns are about looking harmless while setting up mana, Lotho, and whichever half of the deck your opening hand supports. Ideally, you want "},{"attributes":{"bold":true},"insert":"three mana with both colors"},{"insert":", a way to make or benefit from Treasure, and either interaction or a Ring temptation card. Lotho does most of his best work by simply sitting on the battlefield and letting everyone else play Magic, so there is usually no reason to rush into looking threatening.\n\nOnce the Treasure starts piling up, decide what kind of game you are actually playing. If opponents are leaving you alone, keep banking Treasure and work toward "},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":", a large "},{"attributes":{"bold":true},"insert":"Exsanguinate/Debt to the Deathless"},{"insert":", or one of the artifact-sacrifice drain engines. If the table starts noticing what you are doing,"},{"attributes":{"bold":true},"insert":{"card-link":"Ghostly Prison"}},{"attributes":{"bold":true},"insert":","},{"attributes":{"bold":true},"insert":{"card-link":"Windborn Muse"}},{"attributes":{"bold":true},"insert":", and"},{"insert":{"card-link":"Dáin, Lord of the Iron Hills"}},{"insert":" are there to make attacking you annoying enough that everyone hopefully finds a cheaper target.\n\nThe other route is"},{"insert":{"card-link":"Frodo, Sauron's Bane"}},{"insert":". Let the Ring tempt you throughout the game rather than trying to force all four temptations immediately. Once Frodo is fully online,"},{"attributes":{"bold":true},"insert":{"card-link":"Rogue's Passage"}},{"attributes":{"bold":true},"insert":","},{"attributes":{"bold":true},"insert":{"card-link":"Access Tunnel"}},{"attributes":{"bold":true},"insert":","},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":", and the Ring's own evasion can turn him into a very real threat to eliminate a player in one hit.\n\nThe important part is not to commit too early. Treasure is mana, removal, damage, and sometimes the win condition itself, so spend it only when it moves you closer to ending the game or stops someone else from doing so first. Sometimes you win because you hoarded the gold. Sometimes you win because you spent all of it. And sometimes everyone watches the Treasure pile so closely that a Hobbit carrying a Ring quietly walks right past them.\n"}]}
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (hoc) 34

Commander

(Ctrl to add secondary)
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
Legendary Creature - Horror Halfling
Gollum, Riddle Master (hob) 70
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Inside Information
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Sorcery
Inside Information (hob) 76
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (fic) 278
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (msc) 158
Reverent Howl
Choose one —
• Target player draws two cards and loses 2 life.
• Target creature gets +2/+2 and gains lifelink until end of turn.
Instant
Reverent Howl (hob) 81
Treasure Map
,
: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Treasure Map // Treasure Cove (lci) 267Treasure Map // Treasure Cove (lci) 267
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 392

Card Advantage

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Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
Sorcery
Debt to the Deathless (rvr) 364
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (plst) SOM-61

Finishers

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Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 285
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (tdc) 284
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cmm) 841
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (fic) 260

Interaction

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Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (pw26) 9
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fdn) 687
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmm) 421
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (dmc) 224
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 82
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 88
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (cmm) 1039
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (clb) 927
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (who) 330

Lands

(Ctrl to add secondary)
Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays
for each of those creatures.
Legendary Creature - Dwarf Noble
Dáin, Lord of the Iron Hills (hob) 8
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (j25) 440
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (mkc) 67
Loran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Instant
Loran's Escape (bro) 14
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (msc) 225
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (mkc) 92

Pillow Fort / Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Sol Ring
: Add
.
Artifact
Sol Ring (mkc) 237
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358

Ramp

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Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Enchantment
Call of the Ring (ltr) 79
Claim the Precious
Destroy target creature. The Ring tempts you.
Sorcery
Claim the Precious (ltr) 81
Frodo, Sauron's Bane
: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Legendary Creature - Citizen Halfling
Frodo, Sauron's Bane (ltr) 18
Gollum, Patient Plotter
When Gollum leaves the battlefield, the Ring tempts you.
, Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature - Horror Halfling
Gollum, Patient Plotter (ltr) 84
Inherited Envelope
When this artifact enters, the Ring tempts you.
: Add one mana of any color.
Artifact
Inherited Envelope (ltr) 242
One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Enchantment - Saga
One Ring to Rule Them All (ltr) 102
Ringwraiths
When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return this card from your graveyard to your hand.
Creature - Knight Wraith
Ringwraiths (ltr) 284
Sam's Desperate Rescue
Return target creature card from your graveyard to your hand. The Ring tempts you.
Sorcery
Sam's Desperate Rescue (ltr) 105
Samwise the Stouthearted
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Legendary Creature - Peasant Halfling
Samwise the Stouthearted (ltr) 28
Slip On the Ring
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Instant
Slip On the Ring (ltr) 31

Ring Temptation

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Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (j22) 769
Life Insurance
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
Enchantment
Life Insurance (dsc) 224
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Legendary Creature - Citizen Halfling
Lobelia Sackville-Baggins (ltr) 93
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (msc) 139
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (mb2) 46
Prized Statue
When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Prized Statue (clb) 334
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (nec) 35
Shambling Ghast
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Zombie
Shambling Ghast (plst) AFR-119
Skullport Merchant
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
, Sacrifice another creature or a Treasure: Draw a card.
Creature - Dwarf Citizen
Skullport Merchant (afr) 120
The Sackville-Bagginses
When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.
Whenever you sacrifice a token, target opponent loses 1 life.
Legendary Creature - Citizen Halfling
The Sackville-Bagginses (hob) 83
Zhentarim Bandit
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Halfling
Zhentarim Bandit (clb) 158

Treasure Generation

(Ctrl to add secondary)
Agent of the Iron Throne
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Legendary Enchantment - Background
Agent of the Iron Throne (clb) 107
Disciple of the Vault
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Creature - Human Cleric
Disciple of the Vault (mrd) 62
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor
Kambal, Profiteering Mayor (otj) 211
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 100
Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer
Marionette Master (afc) 102
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Creature - Warrior Elf
Nadier's Nightblade (cmm) 175
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (plst) XLN-117

Treasure Payoffs

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Deck Info

Deck stats

23 pips - 21 cards
33 mana - 33 cards
0 pips - 0 cards
0 mana - 18 cards
45 pips - 37 cards
38 mana - 38 cards
0 pips - 0 cards
0 mana - 18 cards
0 pips - 0 cards
0 mana - 18 cards
0 pips - 0 cards
15 mana - 14 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Want to win with a pile of Treasure? Want to get greedy and spend all of it on a huge spell instead? Or would you rather let the Ring do the work? Welcome to "},{"attributes":{"bold":true},"insert":"Treasures and Temptation"},{"insert":", an Orzhov Hobbit deck led by"},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":", using his new printing from "},{"attributes":{"italic":true},"insert":"The Hobbit"},{"insert":". The plan is to let Lotho and the rest of your Treasure-makers build up your mana while you decide how you actually want to win the game. Stockpile ten Treasures and let"},{"insert":{"card-link":"Revel in Riches"}},{"insert":" end it, sacrifice and spend those Treasures to trigger your drain effects, or turn all that extra mana into one of your big finishers. If the Treasure plan is not getting there, start letting "},{"attributes":{"bold":true},"insert":"the Ring tempt you"},{"insert":" and work toward"},{"insert":{"card-link":"Frodo, Sauron's Bane"}},{"insert":". Once Frodo is ready, the Ring's evasion and cards like"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", and"},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":"can help him get through for the game-ending hit. There is not one play pattern you need to follow every game—the point is to make Treasure, see what your opponents are doing, and decide which win condition gives you the best path forward. The deck is designed as a solid "},{"attributes":{"bold":true},"insert":"Bracket 2"},{"insert":" precon-style deck, contains "},{"attributes":{"bold":true},"insert":"no Game Changers"},{"insert":", and keeps the power level high enough to have options without turning into a fully optimized Commander deck.\n\nGeneral Play Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe first few turns are about looking harmless while setting up mana, Lotho, and whichever half of the deck your opening hand supports. Ideally, you want "},{"attributes":{"bold":true},"insert":"three mana with both colors"},{"insert":", a way to make or benefit from Treasure, and either interaction or a Ring temptation card. Lotho does most of his best work by simply sitting on the battlefield and letting everyone else play Magic, so there is usually no reason to rush into looking threatening.\n\nOnce the Treasure starts piling up, decide what kind of game you are actually playing. If opponents are leaving you alone, keep banking Treasure and work toward "},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":", a large "},{"attributes":{"bold":true},"insert":"Exsanguinate/Debt to the Deathless"},{"insert":", or one of the artifact-sacrifice drain engines. If the table starts noticing what you are doing,"},{"attributes":{"bold":true},"insert":{"card-link":"Ghostly Prison"}},{"attributes":{"bold":true},"insert":","},{"attributes":{"bold":true},"insert":{"card-link":"Windborn Muse"}},{"attributes":{"bold":true},"insert":", and"},{"insert":{"card-link":"Dáin, Lord of the Iron Hills"}},{"insert":" are there to make attacking you annoying enough that everyone hopefully finds a cheaper target.\n\nThe other route is"},{"insert":{"card-link":"Frodo, Sauron's Bane"}},{"insert":". Let the Ring tempt you throughout the game rather than trying to force all four temptations immediately. Once Frodo is fully online,"},{"attributes":{"bold":true},"insert":{"card-link":"Rogue's Passage"}},{"attributes":{"bold":true},"insert":","},{"attributes":{"bold":true},"insert":{"card-link":"Access Tunnel"}},{"attributes":{"bold":true},"insert":","},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":", and the Ring's own evasion can turn him into a very real threat to eliminate a player in one hit.\n\nThe important part is not to commit too early. Treasure is mana, removal, damage, and sometimes the win condition itself, so spend it only when it moves you closer to ending the game or stops someone else from doing so first. Sometimes you win because you hoarded the gold. Sometimes you win because you spent all of it. And sometimes everyone watches the Treasure pile so closely that a Hobbit carrying a Ring quietly walks right past them.\n"}]}
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