308 views2 months ago
Commander
Size: 100Salt sum: 42.6
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SultaiSenpai

308 views2 months ago
Commander
Size: 100Salt sum: 42.6

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{"ops":[{"attributes":{"italic":true},"insert":"*Fear Factory plays loudly in the background*"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" Big artifacts, big punches.\n\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":"\nThere's a lot of cool artifact creatures out there... and we're going to play the ones that swing the hardest. This deck doesn't really need its commander for anything other than the "},{"attributes":{"italic":true},"insert":"rulebreaker"},{"insert":" mechanic, but copying artifact creatures isn't a bad fallback.\n\nWhile the gameplay isn't the most 'cerebral', artifact creatures have always been a pretty consistent strategy, with powerful drops across every point on the mana curve. "},{"attributes":{"italic":true},"insert":"Rulebreaker"},{"insert":" gives you quite a bit more flexibility than traditional colorless decks, and we take advantage of that here with value pieces throughout the color pie. \n\nCost reducers are your best friend and most effective starting point in this build, significantly shortcutting your path to the ramp pieces that will really put you ahead. There are enough 'little guys' to discourage early aggro in your direction, and you won't need many setup turns to start windmill slamming creatures that will both effectively deter attacks and threaten big chunks of damage to anyone unable to block. In addition to a strong ramp package, you also have a suite of Urza lands that can completely tilt the game in your favor if you happen to get a couple on the board. \n\nAs you work towards your finishers, it should go without saying that artifact removal is your biggest threat. With decks like this, it's hard not to fear cards like Vandalblast, and there's no arguing that a well timed artifact wipe will send you back to the stone age. To help offset this, three of our key finishers are indestructible, and one of them (Krang) extends that, plus some other badass keywords, to the rest of your team. We also run Darksteel Forge, which is expensive, but pretty hard to deal with once its out. Cryptothrall and Bronze Guardian help prevent single target removal, and Triplicate Titan, Wurmcoil engine, and Tri-Sentinel are fine with being sent to the bin. We run a small amount of recursion with Scrap Trawler and Trading Post, but in most cases you're just better off pivoting as you incur various amounts of interaction. \n\nBeyond the obvious play-line of closing with combat damage from battlecruiser creatures, we can fall back on Cyberdrive Awakener, which can turn the entire board into an alpha strike. We also have Bosh, who can fling your high mana value creatures for additional lethality. If your opponents get a huge threat out before you, clone it with Phyrexian Metamorph, or one-up it with Auton Soldier, which adds insult to injury with myriad.\n\nThe deck's removal suite is woefully high mana-costed, but colorless does have its limits. On the plus side, some of our interaction effects can double as game-ending damagers on subsequent turns. All is Dust and Ugin, Eye of Storms are typically considered pretty spicy cards, but given the context, the utility can't be ignored. This strategy has enough weaknesses that it seems justified, in any case. The same can be said for Blightsteel Colossus, but if your meta looks down upon Infect, feel free to swap that for something more innocuous. \n\nIf your draws allow, you can supercharge everything above with copy effects from Ultron, Iron Man, Cybermen Squadron, or your (admittedly over-costed) commander.\n\n"},{"attributes":{"bold":true},"insert":"Powering Up ⚡"},{"insert":"\nThere are a couple absolute heaters in the 2026 release pipeline that will definitely help optimize this deck's ability to close. The first is Craterclaw Colossus, an artifact-themed overrun enabler, joining us in early October with the Reality Fracture release. The second is Crystalline Entity, another asymmetrical boardwipe from Star Trek that favors artifacts and comes with a very respectable stat line. \n\nAs far as things that already exist, if you happen to own a Metalworker, I would drop Worn Powerstone for it in a second. Ugin, Spirit Dragon provides another colored permanent board wipe option, and Darksteel Monolith can give you a huge leg up on dropping additional high-cost pieces if you get it out early enough. \n\nI probably wouldn't run Ethersworn Canonist in B2 metas, but if you decide to slot in things like The One Ring and Ancient Tomb and bump this up to a 3, feel free to toss some light stax in along with them. \n\nEnjoy! \n\nCheck out the other decks from this series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25091973/joven_and_chandler_the_kids_need_new_shoes"},"insert":"Joven and Chandler"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25519812/uugguu_the_omniplasm_where_my_slimes_at"},"insert":"Uugguu, the Omniplasm"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25132419/the_unluckiest_planeswalker_cursed_energy"},"insert":"The Unluckiest Planeswalker"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25445588/the_weaver_king_grave_sense_of_humor"},"insert":"The Weaver King"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/24959071/tresserhorns_lord_eldritch_harvest"},"insert":"Tresserhorn's Lord, Returned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25085691/grizzlegom_land_master"},"insert":"Grizzlegom, Hurloon Hero"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25167210/maular_the_next_evolution_apex_apocalypse"},"insert":"Maular, the Next Evolution"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25171858/whtz_the_bibliophile_pocket_library"},"insert":"Whtz, the Bibliophile"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25312156/homer_the_hermit_crab_rave"},"insert":"Homer, the Hermit"},{"insert":"\n\n\n\n\n"}]}
The Everforger
Rulebreaker — A deck with this commander can have artifact creature and Equipment cards of any color identity and any basic land cards.
Whenever you cast an artifact creature or Equipment spell, you may copy that spell. Do this only once each turn. (The copy becomes a token.)
Legendary Creature Artifact - Construct
The Everforger (mbc) 59

Commander

(Ctrl to add secondary)
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75

Clones

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Iron Man, Bleeding Edge
Flying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
Legendary Creature Artifact - Human Hero
Iron Man, Bleeding Edge (msc) 626
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (moc) 374
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot
Ultron, Artificial Malevolence (msh) 252

Copy

(Ctrl to add secondary)
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Enthusiastic Mechanaut
Flying
Artifact spells you cast cost
less to cast.
Creature Artifact - Goblin Artificer
Enthusiastic Mechanaut (eoc) 114
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (eoc) 72
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmm) 385
Jhoira's Familiar
Flying
Historic spells you cast cost
less to cast. (Artifacts, legendaries, and Sagas are historic.)
Creature Artifact - Bird
Jhoira's Familiar (2xm) 265
Mycosynth Golem
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost
less to cast for each artifact you control.)
Creature Artifact - Golem
Mycosynth Golem (plst) 5DN-137
Ugin, the Ineffable
Colorless spells you cast cost
less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin
Ugin, the Ineffable (m3c) 160
Voyager Quickwelder
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Robot
Voyager Quickwelder (dft) 37

Cost Reduction

(Ctrl to add secondary)
Iron Spider, Stark Upgrade
Vigilance
: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Creature Artifact - Spider Hero
Iron Spider, Stark Upgrade (spm) 166
Steel Overseer
: Put a +1/+1 counter on each artifact creature you control.
Creature Artifact - Construct
Steel Overseer (eoc) 144

Counters

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Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Canoptek Spyder
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
Creature Artifact - Spider
Canoptek Spyder (40k) 151
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (fic) 292
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Iron Lad, Diverging Destiny
Flying, vigilance
You may look at the top card of your library any time.
: Reveal the top card of your library. If it's an artifact card, draw a card.
Legendary Creature Artifact - Human Hero
Iron Lad, Diverging Destiny (msh) 59
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m3c) 302
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 74
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
Thought Monitor
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
Creature Artifact - Construct
Thought Monitor (eoc) 79
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (msc) 224

Draw

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Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (plst) 2XM-235
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (eoc) 69
Darksteel Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem
Darksteel Colossus (fdn) 671
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Creature Artifact - Robot Utrom
Krang, Utrom Warlord (tmt) 175
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
Creature Artifact - Construct
Pyrewood Gearhulk (dft) 216
Tri-Sentinel, Act of Vengeance
Flying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legendary Creature Artifact - Villain Robot
Tri-Sentinel, Act of Vengeance (msc) 115
Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem
Triplicate Titan (drc) 143

Finisher

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Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Castle Doom
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
Castle Doom (msh) 263
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 29
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Glimmervoid
At the beginning of the end step, if you control no artifacts, sacrifice this land.
: Add one mana of any color.
Land
Glimmervoid (2xm) 319
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (mh2) 251
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (eoc) 183
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Urza's Workshop
: Add
.
Metalcraft —
: Add
for each Urza's land you control. Activate only if you control three or more artifacts.
Land - Urza's
Urza's Workshop (brc) 28
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Bronze Guardian
Double strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Other artifacts you control have ward
.
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem
Bronze Guardian (fic) 234
Cryptothrall
Protector — Other artifact creatures you control have hexproof.
Creature Artifact - Construct
Cryptothrall (40k) 155
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifact
Darksteel Forge (2xm) 248
Eldritch Immunity
Target creature you control gains protection from each color until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant Kindred - Eldrazi
Eldritch Immunity (m3c) 33
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter
Liberator, Urza's Battlethopter (bro) 237
Master Transmuter
,
, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Creature Artifact - Human Artificer
Master Transmuter (2xm) 58

Protection

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Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add
.
Artifact
Arc Reactor (msh) 243
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (ecc) 138
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Ironheart, Clever Champion
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Flying
Noncreature spells you cast have improvise.
Legendary Creature Artifact - Human Hero
Ironheart, Clever Champion (msh) 60
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add
for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem
Karn, Legacy Reforged (mat) 49
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (cmm) 967
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (soc) 355
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (blc) 290
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (mh3) 298

Ramp

(Ctrl to add secondary)
Scrap Trawler
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature Artifact - Construct
Scrap Trawler (moc) 373

Recursion

(Ctrl to add secondary)
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (m3c) 152
Bosh, Iron Golem
Trample
, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
Legendary Creature Artifact - Golem
Bosh, Iron Golem (c21) 237
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Creature Artifact - Construct
Cityscape Leveler (bro) 233
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter
Duplicant (drc) 54
Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft
Extinguisher Battleship (eoe) 242
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (msc) 205
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature Artifact - Construct
Noxious Gearhulk (tdc) 191
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 387
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct
Riptide Gearhulk (dft) 219
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add
.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin
Ugin, Eye of the Storms (tdm) 1

Removal

(Ctrl to add secondary)
Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman
Cybermen Squadron (who) 176
Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Engine (2xm) 308

Tokens

(Ctrl to add secondary)
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (plst) NPH-164

Untap

(Ctrl to add secondary)
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Creature Artifact - Beast Construct
Craterclaw Colossus (fra) 78
Crystalline Entity
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
Creature Artifact - Elemental
Crystalline Entity (trk) 261
Darksteel Monolith
Indestructible
Once each turn, you may pay
rather than pay the mana cost for a colorless spell you cast from your hand.
Artifact
Darksteel Monolith (cmm) 743
Ethersworn Canonist
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Creature Artifact - Human Cleric
Ethersworn Canonist (2xm) 14
Metalworker
: Reveal any number of artifact cards in your hand. Add
for each card revealed this way.
Creature Artifact - Construct
Metalworker (uds) 135
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (m21) 1

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Deck Info

Deck stats

5 pips - 4 cards
0 mana - 13 cards
16 pips - 13 cards
0 mana - 15 cards
3 pips - 2 cards
0 mana - 13 cards
5 pips - 3 cards
0 mana - 13 cards
2 pips - 1 card
0 mana - 13 cards
2 pips - 2 cards
49 mana - 26 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"*Fear Factory plays loudly in the background*"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" Big artifacts, big punches.\n\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":"\nThere's a lot of cool artifact creatures out there... and we're going to play the ones that swing the hardest. This deck doesn't really need its commander for anything other than the "},{"attributes":{"italic":true},"insert":"rulebreaker"},{"insert":" mechanic, but copying artifact creatures isn't a bad fallback.\n\nWhile the gameplay isn't the most 'cerebral', artifact creatures have always been a pretty consistent strategy, with powerful drops across every point on the mana curve. "},{"attributes":{"italic":true},"insert":"Rulebreaker"},{"insert":" gives you quite a bit more flexibility than traditional colorless decks, and we take advantage of that here with value pieces throughout the color pie. \n\nCost reducers are your best friend and most effective starting point in this build, significantly shortcutting your path to the ramp pieces that will really put you ahead. There are enough 'little guys' to discourage early aggro in your direction, and you won't need many setup turns to start windmill slamming creatures that will both effectively deter attacks and threaten big chunks of damage to anyone unable to block. In addition to a strong ramp package, you also have a suite of Urza lands that can completely tilt the game in your favor if you happen to get a couple on the board. \n\nAs you work towards your finishers, it should go without saying that artifact removal is your biggest threat. With decks like this, it's hard not to fear cards like Vandalblast, and there's no arguing that a well timed artifact wipe will send you back to the stone age. To help offset this, three of our key finishers are indestructible, and one of them (Krang) extends that, plus some other badass keywords, to the rest of your team. We also run Darksteel Forge, which is expensive, but pretty hard to deal with once its out. Cryptothrall and Bronze Guardian help prevent single target removal, and Triplicate Titan, Wurmcoil engine, and Tri-Sentinel are fine with being sent to the bin. We run a small amount of recursion with Scrap Trawler and Trading Post, but in most cases you're just better off pivoting as you incur various amounts of interaction. \n\nBeyond the obvious play-line of closing with combat damage from battlecruiser creatures, we can fall back on Cyberdrive Awakener, which can turn the entire board into an alpha strike. We also have Bosh, who can fling your high mana value creatures for additional lethality. If your opponents get a huge threat out before you, clone it with Phyrexian Metamorph, or one-up it with Auton Soldier, which adds insult to injury with myriad.\n\nThe deck's removal suite is woefully high mana-costed, but colorless does have its limits. On the plus side, some of our interaction effects can double as game-ending damagers on subsequent turns. All is Dust and Ugin, Eye of Storms are typically considered pretty spicy cards, but given the context, the utility can't be ignored. This strategy has enough weaknesses that it seems justified, in any case. The same can be said for Blightsteel Colossus, but if your meta looks down upon Infect, feel free to swap that for something more innocuous. \n\nIf your draws allow, you can supercharge everything above with copy effects from Ultron, Iron Man, Cybermen Squadron, or your (admittedly over-costed) commander.\n\n"},{"attributes":{"bold":true},"insert":"Powering Up ⚡"},{"insert":"\nThere are a couple absolute heaters in the 2026 release pipeline that will definitely help optimize this deck's ability to close. The first is Craterclaw Colossus, an artifact-themed overrun enabler, joining us in early October with the Reality Fracture release. The second is Crystalline Entity, another asymmetrical boardwipe from Star Trek that favors artifacts and comes with a very respectable stat line. \n\nAs far as things that already exist, if you happen to own a Metalworker, I would drop Worn Powerstone for it in a second. Ugin, Spirit Dragon provides another colored permanent board wipe option, and Darksteel Monolith can give you a huge leg up on dropping additional high-cost pieces if you get it out early enough. \n\nI probably wouldn't run Ethersworn Canonist in B2 metas, but if you decide to slot in things like The One Ring and Ancient Tomb and bump this up to a 3, feel free to toss some light stax in along with them. \n\nEnjoy! \n\nCheck out the other decks from this series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25091973/joven_and_chandler_the_kids_need_new_shoes"},"insert":"Joven and Chandler"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25519812/uugguu_the_omniplasm_where_my_slimes_at"},"insert":"Uugguu, the Omniplasm"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25132419/the_unluckiest_planeswalker_cursed_energy"},"insert":"The Unluckiest Planeswalker"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25445588/the_weaver_king_grave_sense_of_humor"},"insert":"The Weaver King"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/24959071/tresserhorns_lord_eldritch_harvest"},"insert":"Tresserhorn's Lord, Returned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25085691/grizzlegom_land_master"},"insert":"Grizzlegom, Hurloon Hero"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25167210/maular_the_next_evolution_apex_apocalypse"},"insert":"Maular, the Next Evolution"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25171858/whtz_the_bibliophile_pocket_library"},"insert":"Whtz, the Bibliophile"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25312156/homer_the_hermit_crab_rave"},"insert":"Homer, the Hermit"},{"insert":"\n\n\n\n\n"}]}
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