SultaiSenpai
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Commander
Size: 100Salt sum: 42.6
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{"ops":[{"attributes":{"italic":true},"insert":"*Fear Factory plays loudly in the background*"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" Big artifacts, big punches.\n\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":"\nThere's a lot of cool artifact creatures out there... and we're going to play the ones that swing the hardest. This deck doesn't really need its commander for anything other than the "},{"attributes":{"italic":true},"insert":"rulebreaker"},{"insert":" mechanic, but copying artifact creatures isn't a bad fallback.\n\nWhile the gameplay isn't the most 'cerebral', artifact creatures have always been a pretty consistent strategy, with powerful drops across every point on the mana curve. "},{"attributes":{"italic":true},"insert":"Rulebreaker"},{"insert":" gives you quite a bit more flexibility than traditional colorless decks, and we take advantage of that here with value pieces throughout the color pie. \n\nCost reducers are your best friend and most effective starting point in this build, significantly shortcutting your path to the ramp pieces that will really put you ahead. There are enough 'little guys' to discourage early aggro in your direction, and you won't need many setup turns to start windmill slamming creatures that will both effectively deter attacks and threaten big chunks of damage to anyone unable to block. In addition to a strong ramp package, you also have a suite of Urza lands that can completely tilt the game in your favor if you happen to get a couple on the board. \n\nAs you work towards your finishers, it should go without saying that artifact removal is your biggest threat. With decks like this, it's hard not to fear cards like Vandalblast, and there's no arguing that a well timed artifact wipe will send you back to the stone age. To help offset this, three of our key finishers are indestructible, and one of them (Krang) extends that, plus some other badass keywords, to the rest of your team. We also run Darksteel Forge, which is expensive, but pretty hard to deal with once its out. Cryptothrall and Bronze Guardian help prevent single target removal, and Triplicate Titan, Wurmcoil engine, and Tri-Sentinel are fine with being sent to the bin. We run a small amount of recursion with Scrap Trawler and Trading Post, but in most cases you're just better off pivoting as you incur various amounts of interaction. \n\nBeyond the obvious play-line of closing with combat damage from battlecruiser creatures, we can fall back on Cyberdrive Awakener, which can turn the entire board into an alpha strike. We also have Bosh, who can fling your high mana value creatures for additional lethality. If your opponents get a huge threat out before you, clone it with Phyrexian Metamorph, or one-up it with Auton Soldier, which adds insult to injury with myriad.\n\nThe deck's removal suite is woefully high mana-costed, but colorless does have its limits. On the plus side, some of our interaction effects can double as game-ending damagers on subsequent turns. All is Dust and Ugin, Eye of Storms are typically considered pretty spicy cards, but given the context, the utility can't be ignored. This strategy has enough weaknesses that it seems justified, in any case. The same can be said for Blightsteel Colossus, but if your meta looks down upon Infect, feel free to swap that for something more innocuous. \n\nIf your draws allow, you can supercharge everything above with copy effects from Ultron, Iron Man, Cybermen Squadron, or your (admittedly over-costed) commander.\n\n"},{"attributes":{"bold":true},"insert":"Powering Up ⚡"},{"insert":"\nThere are a couple absolute heaters in the 2026 release pipeline that will definitely help optimize this deck's ability to close. The first is Craterclaw Colossus, an artifact-themed overrun enabler, joining us in early October with the Reality Fracture release. The second is Crystalline Entity, another asymmetrical boardwipe from Star Trek that favors artifacts and comes with a very respectable stat line. \n\nAs far as things that already exist, if you happen to own a Metalworker, I would drop Worn Powerstone for it in a second. Ugin, Spirit Dragon provides another colored permanent board wipe option, and Darksteel Monolith can give you a huge leg up on dropping additional high-cost pieces if you get it out early enough. \n\nI probably wouldn't run Ethersworn Canonist in B2 metas, but if you decide to slot in things like The One Ring and Ancient Tomb and bump this up to a 3, feel free to toss some light stax in along with them. \n\nEnjoy! \n\nCheck out the other decks from this series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25091973/joven_and_chandler_the_kids_need_new_shoes"},"insert":"Joven and Chandler"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25519812/uugguu_the_omniplasm_where_my_slimes_at"},"insert":"Uugguu, the Omniplasm"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25132419/the_unluckiest_planeswalker_cursed_energy"},"insert":"The Unluckiest Planeswalker"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25445588/the_weaver_king_grave_sense_of_humor"},"insert":"The Weaver King"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/24959071/tresserhorns_lord_eldritch_harvest"},"insert":"Tresserhorn's Lord, Returned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25085691/grizzlegom_land_master"},"insert":"Grizzlegom, Hurloon Hero"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25167210/maular_the_next_evolution_apex_apocalypse"},"insert":"Maular, the Next Evolution"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25171858/whtz_the_bibliophile_pocket_library"},"insert":"Whtz, the Bibliophile"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25312156/homer_the_hermit_crab_rave"},"insert":"Homer, the Hermit"},{"insert":"\n\n\n\n\n"}]}
The Everforger
Rulebreaker — A deck with this commander can have artifact creature and Equipment cards of any color identity and any basic land cards.
Whenever you cast an artifact creature or Equipment spell, you may copy that spell. Do this only once each turn. (The copy becomes a token.)
Whenever you cast an artifact creature or Equipment spell, you may copy that spell. Do this only once each turn. (The copy becomes a token.)
Legendary Creature Artifact - Construct

Commander
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Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Clones
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Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

Copy
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Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Cost Reduction
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Counters
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The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Draw
(Ctrl to add secondary)
Darksteel Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem

Tri-Sentinel, Act of Vengeance
Flying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legendary Creature Artifact - Villain Robot

Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem

Finisher
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Protection
(Ctrl to add secondary)
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Ramp
(Ctrl to add secondary)
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter

Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft

Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Removal
(Ctrl to add secondary)
Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman

Tokens
(Ctrl to add secondary)
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin

Swaps
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"*Fear Factory plays loudly in the background*"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" Big artifacts, big punches.\n\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":"\nThere's a lot of cool artifact creatures out there... and we're going to play the ones that swing the hardest. This deck doesn't really need its commander for anything other than the "},{"attributes":{"italic":true},"insert":"rulebreaker"},{"insert":" mechanic, but copying artifact creatures isn't a bad fallback.\n\nWhile the gameplay isn't the most 'cerebral', artifact creatures have always been a pretty consistent strategy, with powerful drops across every point on the mana curve. "},{"attributes":{"italic":true},"insert":"Rulebreaker"},{"insert":" gives you quite a bit more flexibility than traditional colorless decks, and we take advantage of that here with value pieces throughout the color pie. \n\nCost reducers are your best friend and most effective starting point in this build, significantly shortcutting your path to the ramp pieces that will really put you ahead. There are enough 'little guys' to discourage early aggro in your direction, and you won't need many setup turns to start windmill slamming creatures that will both effectively deter attacks and threaten big chunks of damage to anyone unable to block. In addition to a strong ramp package, you also have a suite of Urza lands that can completely tilt the game in your favor if you happen to get a couple on the board. \n\nAs you work towards your finishers, it should go without saying that artifact removal is your biggest threat. With decks like this, it's hard not to fear cards like Vandalblast, and there's no arguing that a well timed artifact wipe will send you back to the stone age. To help offset this, three of our key finishers are indestructible, and one of them (Krang) extends that, plus some other badass keywords, to the rest of your team. We also run Darksteel Forge, which is expensive, but pretty hard to deal with once its out. Cryptothrall and Bronze Guardian help prevent single target removal, and Triplicate Titan, Wurmcoil engine, and Tri-Sentinel are fine with being sent to the bin. We run a small amount of recursion with Scrap Trawler and Trading Post, but in most cases you're just better off pivoting as you incur various amounts of interaction. \n\nBeyond the obvious play-line of closing with combat damage from battlecruiser creatures, we can fall back on Cyberdrive Awakener, which can turn the entire board into an alpha strike. We also have Bosh, who can fling your high mana value creatures for additional lethality. If your opponents get a huge threat out before you, clone it with Phyrexian Metamorph, or one-up it with Auton Soldier, which adds insult to injury with myriad.\n\nThe deck's removal suite is woefully high mana-costed, but colorless does have its limits. On the plus side, some of our interaction effects can double as game-ending damagers on subsequent turns. All is Dust and Ugin, Eye of Storms are typically considered pretty spicy cards, but given the context, the utility can't be ignored. This strategy has enough weaknesses that it seems justified, in any case. The same can be said for Blightsteel Colossus, but if your meta looks down upon Infect, feel free to swap that for something more innocuous. \n\nIf your draws allow, you can supercharge everything above with copy effects from Ultron, Iron Man, Cybermen Squadron, or your (admittedly over-costed) commander.\n\n"},{"attributes":{"bold":true},"insert":"Powering Up ⚡"},{"insert":"\nThere are a couple absolute heaters in the 2026 release pipeline that will definitely help optimize this deck's ability to close. The first is Craterclaw Colossus, an artifact-themed overrun enabler, joining us in early October with the Reality Fracture release. The second is Crystalline Entity, another asymmetrical boardwipe from Star Trek that favors artifacts and comes with a very respectable stat line. \n\nAs far as things that already exist, if you happen to own a Metalworker, I would drop Worn Powerstone for it in a second. Ugin, Spirit Dragon provides another colored permanent board wipe option, and Darksteel Monolith can give you a huge leg up on dropping additional high-cost pieces if you get it out early enough. \n\nI probably wouldn't run Ethersworn Canonist in B2 metas, but if you decide to slot in things like The One Ring and Ancient Tomb and bump this up to a 3, feel free to toss some light stax in along with them. \n\nEnjoy! \n\nCheck out the other decks from this series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25091973/joven_and_chandler_the_kids_need_new_shoes"},"insert":"Joven and Chandler"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25519812/uugguu_the_omniplasm_where_my_slimes_at"},"insert":"Uugguu, the Omniplasm"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25132419/the_unluckiest_planeswalker_cursed_energy"},"insert":"The Unluckiest Planeswalker"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25445588/the_weaver_king_grave_sense_of_humor"},"insert":"The Weaver King"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/24959071/tresserhorns_lord_eldritch_harvest"},"insert":"Tresserhorn's Lord, Returned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25085691/grizzlegom_land_master"},"insert":"Grizzlegom, Hurloon Hero"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25167210/maular_the_next_evolution_apex_apocalypse"},"insert":"Maular, the Next Evolution"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25171858/whtz_the_bibliophile_pocket_library"},"insert":"Whtz, the Bibliophile"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/25312156/homer_the_hermit_crab_rave"},"insert":"Homer, the Hermit"},{"insert":"\n\n\n\n\n"}]}















































































