NeonCrane79
73 views11 days ago
Commander
Size: 100Salt sum: 40
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Kalemne's Militia\nATTENTION, RECRUITS!\nYou are not joining an ordinary fighting force. You are joining Kalemne's Militia, and I am Kalemne, Disciple of Iroas—your commander, drill sergeant, and the woman responsible for making sure every one of you is properly armed before we march into battle.\nAround here, everything has a purpose. We don't simply throw soldiers onto the battlefield and hope they survive. We build an arsenal, manufacture weapons, recover them when they fall, and put the right weapon into the right hands at exactly the right time. Our artifact engine keeps the armory running, our equipment turns ordinary soldiers into lethal threats, and our artifact creatures provide the muscle to keep the entire operation moving.\nYou will learn to ramp early, establish the armory, and attack relentlessly. Mystic Forge keeps the production line moving. Losheel keeps our artifact creatures generating intelligence. Nahiri finds the weapons we need, while her Lithomancer counterpart retrieves what the enemy thought they had taken from us. Stonehewer Giant and Kuldotha Forgemaster ensure that when the commander calls for a specific weapon, somebody finds it.\nAnd don't think our arsenal is merely decorative. Sword of Feast and Famine fuels the war machine. Sword of Fire and Ice keeps the intelligence flowing. Sword of the Animist expands our territory. Blade of Selves multiplies our forces. Sunforger provides tactical support. Every piece of equipment has a job, and every soldier is expected to know how to use it.\nOur enemies will discover that attacking the militia is rarely simple. We have removal, protection, recursion, and enough oversized monstrosities to make even the most confident opponent reconsider their battle plans. When the time comes, I will lead the charge myself—and with enough experience counters and enough steel strapped to my back, I expect the battlefield to belong to us.\nSo straighten your armor. Check your equipment. Secure your weapons. There will be no hesitation, no surrender, and absolutely no excuse for showing up to battle unarmed.\nWelcome to the militia, recruits. Now fall in line.\n"}]}
Creature
Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature - Goblin Artificer

Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Sentinel Sarah Lyons
Haste
As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.
Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.
Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
Legendary Creature - Human Knight

Creature
(CTRL to add secondary)
Draw
Nahiri, Heir of the Ancients
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Legendary Planeswalker - Nahiri

Draw
(CTRL to add secondary)
Equipment
Aegis of the Legion
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip
Artifact - Equipment

Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

Equipment
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Nahiri, the Lithomancer
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .
Nahiri, the Lithomancer can be your commander.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .
Nahiri, the Lithomancer can be your commander.
Legendary Planeswalker - Nahiri

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Theme
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Theme
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Kalemne's Militia\nATTENTION, RECRUITS!\nYou are not joining an ordinary fighting force. You are joining Kalemne's Militia, and I am Kalemne, Disciple of Iroas—your commander, drill sergeant, and the woman responsible for making sure every one of you is properly armed before we march into battle.\nAround here, everything has a purpose. We don't simply throw soldiers onto the battlefield and hope they survive. We build an arsenal, manufacture weapons, recover them when they fall, and put the right weapon into the right hands at exactly the right time. Our artifact engine keeps the armory running, our equipment turns ordinary soldiers into lethal threats, and our artifact creatures provide the muscle to keep the entire operation moving.\nYou will learn to ramp early, establish the armory, and attack relentlessly. Mystic Forge keeps the production line moving. Losheel keeps our artifact creatures generating intelligence. Nahiri finds the weapons we need, while her Lithomancer counterpart retrieves what the enemy thought they had taken from us. Stonehewer Giant and Kuldotha Forgemaster ensure that when the commander calls for a specific weapon, somebody finds it.\nAnd don't think our arsenal is merely decorative. Sword of Feast and Famine fuels the war machine. Sword of Fire and Ice keeps the intelligence flowing. Sword of the Animist expands our territory. Blade of Selves multiplies our forces. Sunforger provides tactical support. Every piece of equipment has a job, and every soldier is expected to know how to use it.\nOur enemies will discover that attacking the militia is rarely simple. We have removal, protection, recursion, and enough oversized monstrosities to make even the most confident opponent reconsider their battle plans. When the time comes, I will lead the charge myself—and with enough experience counters and enough steel strapped to my back, I expect the battlefield to belong to us.\nSo straighten your armor. Check your equipment. Secure your weapons. There will be no hesitation, no surrender, and absolutely no excuse for showing up to battle unarmed.\nWelcome to the militia, recruits. Now fall in line.\n"}]}



































































