232 views2 months ago
Commander
Size: 100Salt sum: 41.42
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Avelyne

232 views2 months ago
Commander
Size: 100Salt sum: 41.42

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{"ops":[{"insert":"[[Brago, King Eternal]] is an Azorius blink deck built around getting extra mileage out of enter-the-battlefield effects. Once Brago starts connecting, you can reset your useful permanents every combat: draw more cards, untap mana rocks, make tokens, bounce creatures and reuse removal.\nThere are a few infinite combos in the deck, but they aren't really the main plan. Most games are about building up a board of modest permanents and getting far more use out of them than you reasonably should.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get your mana sorted and start putting useful permanents onto the battlefield.\n[[Wall of Omens]], [[Spirited Companion]], [[Sea Gate Oracle]] and [[Omen of the Sea]] replace themselves while leaving something behind for Brago to blink later.\nMana rocks are particularly good here. They help cast Brago early, then effectively untap whenever he connects.\nIdeally, Brago comes down with a board already waiting for him rather than onto an empty battlefield.\nMid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Brago starts attacking, every successful hit should push you a little further ahead.\nBlink [[Mulldrifter]] and [[Cloudblazer]] for cards, reset [[Loran of the Third Path]] for removal, make more bodies with [[Blade Splicer]] and [[Master of Waves]], or keep opposing boards awkward with [[Reflector Mage]], [[Venser, Shaper Savant]] and [[Lavinia of the Tenth]].\nYou don't need to blink everything. Leave your attackers alone, keep [[Hero of Bretagard]] around to collect counters, and only reset permanents that actually benefit from it.\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After a few Brago hits you should have built up a sizeable advantage in cards, mana and board presence.\n[[Master of Waves]], [[Blade Splicer]] and [[Whirler Rogue]] turn repeated blinks into an army, while [[Hero of Bretagard]] can become enormous just from Brago doing his normal thing.\n[[Tezzeret the Seeker]] is another way to turn that advantage into something useful. He can pull combo pieces or mana straight onto the battlefield, untap artifacts when you don't need a tutor, and his ultimate can eventually turn a pile of harmless mana rocks into attackers.\nSometimes the board is enough to win through combat. Other games end when one of the combo lines comes together.\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has [[Tezzeret the Seeker]], [[Whir of Invention]] and [[Muddle the Mixture]]. All three are flexible enough that it's easy to spend far too long looking for the perfect target, so a few defaults help.\n"},{"attributes":{"bold":true},"insert":"You can assemble the Resonator loop:"},{"insert":" find [[Strionic Resonator]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You already have the loop but need a payoff:"},{"insert":" [[Tezzeret the Seeker]] or [[Whir of Invention]] can find [[Altar of the Brood]] or [[Codex Shredder]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An opponent has removal in the command zone, or you're against a removal-heavy deck:"},{"insert":" [[Swiftfoot Boots]] is often worth finding before committing Brago."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You're short on mana:"},{"insert":" use Tezzeret to find a rock, or simply +1 him to untap two artifacts if you already have enough in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nothing urgently needs fixing:"},{"insert":" don't force it. Hold [[Whir of Invention]] or [[Muddle the Mixture]], or use Tezzeret for mana rather than immediately turning him into a combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Tezzeret the Seeker]] is particularly good with Brago because you can activate him before combat, blink him when Brago connects, then activate the fresh Tezzeret again in your second main phase. His usual targets are fairly straightforward: -1 finds [[Altar of the Brood]] or [[Codex Shredder]], -2 finds [[Strionic Resonator]], [[Swiftfoot Boots]] or a two-mana rock, and -3 can put [[Basalt Monolith]] straight onto the battlefield.\n[[Muddle the Mixture]] can also transmute for [[Strionic Resonator]], [[Swiftfoot Boots]] or one of several two-mana rocks, while remaining a counterspell when that's more useful.\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Getting Brago through"},{"insert":"\n[[Aqueous Form]] and [[Whirler Rogue]] help make sure Brago actually connects. [[Swiftfoot Boots]] protects him and lets a recast Brago attack straight away.\n"},{"attributes":{"bold":true},"insert":"Card advantage"},{"insert":"\n[[Mystic Remora]] is excellent early, and Brago can blink it to clear its age counters and keep the cumulative upkeep manageable.\n[[Mulldrifter]], [[Cloudblazer]], [[Wall of Omens]], [[Sea Gate Oracle]], [[Spirited Companion]], [[Circuit Mender]] and [[Elite Guardmage]] all give you something useful on the way in and become much better when Brago can keep resetting them.\n[[Panharmonicon]] makes most of them considerably more obnoxious.\n"},{"attributes":{"bold":true},"insert":"Mana and artifacts"},{"insert":"\nThe deck has plenty of rocks alongside [[Cloud of Faeries]], [[Kor Cartographer]] and [[Solemn Simulacrum]] to help get Brago online.\nThe rocks stay useful later because Brago can blink them after combat damage and bring them back untapped.\n[[Tezzeret the Seeker]] ties this package together. He can find whatever artifact you're missing, untap two artifacts for extra mana, and Brago can reset his loyalty to let you use him again.\n"},{"attributes":{"bold":true},"insert":"Building a board"},{"insert":"\n[[Blade Splicer]], [[Whirler Rogue]] and [[Master of Waves]] turn all of this blinking into creatures.\n[[Master of Waves]] is especially nice here. Brago can blink it without killing the Elementals it already made, so each successful attack can add another batch of tokens.\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\n[[Reality Acid]] is one of the nastier cards in the deck. Blink it with Brago and its old target gets sacrificed, then Reality Acid comes back ready to enchant something else.\n[[Reflector Mage]], [[Man-o'-War]], [[Venser, Shaper Savant]], [[Loran of the Third Path]] and [[Lavinia of the Tenth]] all become repeatable disruption once Brago is connecting regularly.\n"},{"attributes":{"bold":true},"insert":"Staying alive"},{"insert":"\n[[Propaganda]] and [[Stonehorn Dignitary]] buy time against creature-heavy decks.\n[[Cloudshift]], [[Ephemerate]], [[Momentary Blink]] and the other instant-speed blink spells can save an important creature while getting another ETB out of it. [[Eerie Interlude]] is the emergency button when somebody tries to wipe the board.\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A lot of the cards in this deck look harmless until Brago starts reusing them.\nOne attack can draw cards, untap mana, make creatures and remove something at the same time, and those little advantages pile up quickly.\nMost of the combo pieces are useful outside their combos too, so you aren't often stuck holding completely dead cards while waiting for the rest of a line.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brago is doing a lot of the heavy lifting.\nWithout him, plenty of the cards are still playable, but they're much less impressive. Repeated commander removal can leave you spending a lot of mana just trying to restart the engine.\nBrago also has to deal combat damage to a player. A good flying blocker or a crowded board can cause real problems without one of your evasion pieces.\nThe deck is also better at getting very far ahead than it is at ending the game quickly without a combo. Sometimes you'll have a ridiculous board and still need another couple of combat steps to actually finish things.\nTypical Play Pattern"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play a cheap ETB creature or some ramp, cast Brago, then look for the safest player to attack.\nOnce Brago connects, blink whatever gives you the most back: draw creatures, mana rocks, removal or token makers. Use the refreshed mana to add another piece, then do it again next turn.\nEventually the pile of small advantages either becomes enough to win through combat or one of the combo lines presents itself.\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal opener has "},{"attributes":{"bold":true},"insert":"3 lands, some early ramp and at least one useful permanent for Brago to blink"},{"insert":".\nCheap mana like [[Arcane Signet]], [[Azorius Signet]] or [[Talisman of Progress]] makes a hand much more appealing because getting Brago down early matters.\nA cheap draw permanent such as [[Wall of Omens]] or [[Spirited Companion]] is also a very good start.\nInteraction is useful if the rest of the hand already works, but don't keep a pile of counterspells and blink spells with nothing useful to blink. Likewise, avoid hands full of expensive ETB creatures with no acceleration.\n"},{"attributes":{"bold":true},"insert":"Against removal-heavy decks:"},{"insert":" value protection more highly. [[Swiftfoot Boots]], [[Cloudshift]], [[Ephemerate]] or [[Eerie Interlude]] can be the difference between getting the engine started and repeatedly paying commander tax.\n"},{"attributes":{"bold":true},"insert":"Against creature-heavy decks:"},{"insert":" [[Propaganda]], [[Stonehorn Dignitary]] and cheap interaction become much better keeps. You have time to generate value if the table can't simply run you over first.\n"},{"attributes":{"bold":true},"insert":"Against control or spellslinger decks:"},{"insert":" [[Mystic Remora]] is excellent, and keeping a counterspell alongside a functional hand is much more attractive.\n"},{"attributes":{"bold":true},"insert":"Against fast combo:"},{"insert":" prioritise interaction over cute value pieces. A slower Brago hand that eventually draws six cards doesn't matter if another deck can win before you get there.\n"},{"attributes":{"bold":true},"insert":"Against slower value decks:"},{"insert":" this is where you can afford to keep the classic Brago hand of ramp, an ETB creature and a clear route into the commander. You generally want to be the first deck at the table whose engine actually gets moving.\n"}]}
Brago, King Eternal
Flying
Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Legendary Creature - Spirit Noble
Brago, King Eternal (cns) 41

Commander

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Man-o'-War
When this creature enters, return target creature to its owner's hand.
Creature - Jellyfish
Man-o'-War (vis) 37
Reflector Mage
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Creature - Human Wizard
Reflector Mage (ogw) 157
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (fut) 46

Bounce

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Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (kld) 226
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (m14) 224

Copy

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Soulherder
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Creature - Spirit
Soulherder (mh1) 214

Counters

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (plst) SNC-51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (all) 22a
Counterspell
Counter target spell.
Instant
Counterspell (mmq) 69
Negate
Counter target noncreature spell.
Instant
Negate (mor) 43

Counterspells

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Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (dmu) 42
Circuit Mender
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Creature Artifact - Insect
Circuit Mender (neo) 242
Cloudblazer
Flying
When this creature enters, you gain 2 life and draw two cards.
Creature - Human Scout
Cloudblazer (kld) 176
Elite Guardmage
Flying
When this creature enters, you gain 3 life and draw a card.
Creature - Human Wizard
Elite Guardmage (war) 195
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (snc) 18
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (lrw) 76
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (thb) 58
Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Human Wizard
Sea Gate Oracle (roe) 85
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (neo) 38
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (roe) 53

Draw

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Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (ths) 39

Evasion

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (ice) 351
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmd) 269
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 260
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (m10) 226
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (dis) 174
Island
(
: Add
.)
Basic Land - Island
Island (mmq) 338
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (shm) 277
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (fut) 178
Plains
(
: Add
.)
Basic Land - Plains
Plains (mmq) 333
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (soi) 278
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (bfz) 241
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84

Land

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Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Altar of the Brood (ktk) 216
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (rtr) 228

Mill

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Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (ddq) 8
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (tmp) 80
Stonehorn Dignitary
When this creature enters, target opponent skips their next combat phase.
Creature - Soldier Rhino
Stonehorn Dignitary (m12) 37
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (m12) 219

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (dis) 159
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (cei) 232
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (ulg) 29
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (zen) 18
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (wth) 153
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (usg) 88
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (mrd) 245
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (c15) 55

Ramp

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Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m13) 41
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (m11) 35

Recursion

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Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier
Lavinia of the Tenth (dgm) 80
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (bro) 12
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (con) 15
Reality Acid
Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Enchantment - Aura
Reality Acid (plc) 45
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cst) 54
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Blade Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
Creature - Human Artificer Phyrexian
Blade Splicer (nph) 4
Geist-Honored Monk
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When this creature enters, create two 1/1 white Spirit creature tokens with flying.
Creature - Human Monk
Geist-Honored Monk (isd) 17
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (ths) 53
Whirler Rogue
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature - Human Artificer Rogue
Whirler Rogue (ori) 83

Tokens

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Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret
Tezzeret the Seeker (mm2) 62
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (aer) 49

Tutor

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Angel of Invention
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creature - Angel
Angel of Invention (kld) 4
Cryogen Relic
When this artifact enters or leaves the battlefield, draw a card.
, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
Cryogen Relic (eoe) 52
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (c16) 1
Flickerwisp
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Elemental
Flickerwisp (eve) 6
Genku, Future Shaper
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Wizard Moonfolk
Genku, Future Shaper (mh3) 186
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (ulg) 11
Malcator, Purity Overseer
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
Legendary Creature - Wizard Elephant Phyrexian
Malcator, Purity Overseer (one) 208
Nevermaker
Flying
When this creature leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Nevermaker (mor) 44
Omen of the Sun
Flash
When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
, Sacrifice this enchantment: Scry 2.
Enchantment
Omen of the Sun (thb) 30
Rise and Shine
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Rise and Shine (mh2) 58
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (shm) 150
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (rtr) 201

Maybeboard

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Deck Info

Deck stats

30 pips - 27 cards
30 mana - 28 cards
40 pips - 31 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"[[Brago, King Eternal]] is an Azorius blink deck built around getting extra mileage out of enter-the-battlefield effects. Once Brago starts connecting, you can reset your useful permanents every combat: draw more cards, untap mana rocks, make tokens, bounce creatures and reuse removal.\nThere are a few infinite combos in the deck, but they aren't really the main plan. Most games are about building up a board of modest permanents and getting far more use out of them than you reasonably should.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get your mana sorted and start putting useful permanents onto the battlefield.\n[[Wall of Omens]], [[Spirited Companion]], [[Sea Gate Oracle]] and [[Omen of the Sea]] replace themselves while leaving something behind for Brago to blink later.\nMana rocks are particularly good here. They help cast Brago early, then effectively untap whenever he connects.\nIdeally, Brago comes down with a board already waiting for him rather than onto an empty battlefield.\nMid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Brago starts attacking, every successful hit should push you a little further ahead.\nBlink [[Mulldrifter]] and [[Cloudblazer]] for cards, reset [[Loran of the Third Path]] for removal, make more bodies with [[Blade Splicer]] and [[Master of Waves]], or keep opposing boards awkward with [[Reflector Mage]], [[Venser, Shaper Savant]] and [[Lavinia of the Tenth]].\nYou don't need to blink everything. Leave your attackers alone, keep [[Hero of Bretagard]] around to collect counters, and only reset permanents that actually benefit from it.\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After a few Brago hits you should have built up a sizeable advantage in cards, mana and board presence.\n[[Master of Waves]], [[Blade Splicer]] and [[Whirler Rogue]] turn repeated blinks into an army, while [[Hero of Bretagard]] can become enormous just from Brago doing his normal thing.\n[[Tezzeret the Seeker]] is another way to turn that advantage into something useful. He can pull combo pieces or mana straight onto the battlefield, untap artifacts when you don't need a tutor, and his ultimate can eventually turn a pile of harmless mana rocks into attackers.\nSometimes the board is enough to win through combat. Other games end when one of the combo lines comes together.\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has [[Tezzeret the Seeker]], [[Whir of Invention]] and [[Muddle the Mixture]]. All three are flexible enough that it's easy to spend far too long looking for the perfect target, so a few defaults help.\n"},{"attributes":{"bold":true},"insert":"You can assemble the Resonator loop:"},{"insert":" find [[Strionic Resonator]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You already have the loop but need a payoff:"},{"insert":" [[Tezzeret the Seeker]] or [[Whir of Invention]] can find [[Altar of the Brood]] or [[Codex Shredder]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An opponent has removal in the command zone, or you're against a removal-heavy deck:"},{"insert":" [[Swiftfoot Boots]] is often worth finding before committing Brago."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You're short on mana:"},{"insert":" use Tezzeret to find a rock, or simply +1 him to untap two artifacts if you already have enough in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nothing urgently needs fixing:"},{"insert":" don't force it. Hold [[Whir of Invention]] or [[Muddle the Mixture]], or use Tezzeret for mana rather than immediately turning him into a combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Tezzeret the Seeker]] is particularly good with Brago because you can activate him before combat, blink him when Brago connects, then activate the fresh Tezzeret again in your second main phase. His usual targets are fairly straightforward: -1 finds [[Altar of the Brood]] or [[Codex Shredder]], -2 finds [[Strionic Resonator]], [[Swiftfoot Boots]] or a two-mana rock, and -3 can put [[Basalt Monolith]] straight onto the battlefield.\n[[Muddle the Mixture]] can also transmute for [[Strionic Resonator]], [[Swiftfoot Boots]] or one of several two-mana rocks, while remaining a counterspell when that's more useful.\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Getting Brago through"},{"insert":"\n[[Aqueous Form]] and [[Whirler Rogue]] help make sure Brago actually connects. [[Swiftfoot Boots]] protects him and lets a recast Brago attack straight away.\n"},{"attributes":{"bold":true},"insert":"Card advantage"},{"insert":"\n[[Mystic Remora]] is excellent early, and Brago can blink it to clear its age counters and keep the cumulative upkeep manageable.\n[[Mulldrifter]], [[Cloudblazer]], [[Wall of Omens]], [[Sea Gate Oracle]], [[Spirited Companion]], [[Circuit Mender]] and [[Elite Guardmage]] all give you something useful on the way in and become much better when Brago can keep resetting them.\n[[Panharmonicon]] makes most of them considerably more obnoxious.\n"},{"attributes":{"bold":true},"insert":"Mana and artifacts"},{"insert":"\nThe deck has plenty of rocks alongside [[Cloud of Faeries]], [[Kor Cartographer]] and [[Solemn Simulacrum]] to help get Brago online.\nThe rocks stay useful later because Brago can blink them after combat damage and bring them back untapped.\n[[Tezzeret the Seeker]] ties this package together. He can find whatever artifact you're missing, untap two artifacts for extra mana, and Brago can reset his loyalty to let you use him again.\n"},{"attributes":{"bold":true},"insert":"Building a board"},{"insert":"\n[[Blade Splicer]], [[Whirler Rogue]] and [[Master of Waves]] turn all of this blinking into creatures.\n[[Master of Waves]] is especially nice here. Brago can blink it without killing the Elementals it already made, so each successful attack can add another batch of tokens.\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\n[[Reality Acid]] is one of the nastier cards in the deck. Blink it with Brago and its old target gets sacrificed, then Reality Acid comes back ready to enchant something else.\n[[Reflector Mage]], [[Man-o'-War]], [[Venser, Shaper Savant]], [[Loran of the Third Path]] and [[Lavinia of the Tenth]] all become repeatable disruption once Brago is connecting regularly.\n"},{"attributes":{"bold":true},"insert":"Staying alive"},{"insert":"\n[[Propaganda]] and [[Stonehorn Dignitary]] buy time against creature-heavy decks.\n[[Cloudshift]], [[Ephemerate]], [[Momentary Blink]] and the other instant-speed blink spells can save an important creature while getting another ETB out of it. [[Eerie Interlude]] is the emergency button when somebody tries to wipe the board.\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A lot of the cards in this deck look harmless until Brago starts reusing them.\nOne attack can draw cards, untap mana, make creatures and remove something at the same time, and those little advantages pile up quickly.\nMost of the combo pieces are useful outside their combos too, so you aren't often stuck holding completely dead cards while waiting for the rest of a line.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brago is doing a lot of the heavy lifting.\nWithout him, plenty of the cards are still playable, but they're much less impressive. Repeated commander removal can leave you spending a lot of mana just trying to restart the engine.\nBrago also has to deal combat damage to a player. A good flying blocker or a crowded board can cause real problems without one of your evasion pieces.\nThe deck is also better at getting very far ahead than it is at ending the game quickly without a combo. Sometimes you'll have a ridiculous board and still need another couple of combat steps to actually finish things.\nTypical Play Pattern"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play a cheap ETB creature or some ramp, cast Brago, then look for the safest player to attack.\nOnce Brago connects, blink whatever gives you the most back: draw creatures, mana rocks, removal or token makers. Use the refreshed mana to add another piece, then do it again next turn.\nEventually the pile of small advantages either becomes enough to win through combat or one of the combo lines presents itself.\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal opener has "},{"attributes":{"bold":true},"insert":"3 lands, some early ramp and at least one useful permanent for Brago to blink"},{"insert":".\nCheap mana like [[Arcane Signet]], [[Azorius Signet]] or [[Talisman of Progress]] makes a hand much more appealing because getting Brago down early matters.\nA cheap draw permanent such as [[Wall of Omens]] or [[Spirited Companion]] is also a very good start.\nInteraction is useful if the rest of the hand already works, but don't keep a pile of counterspells and blink spells with nothing useful to blink. Likewise, avoid hands full of expensive ETB creatures with no acceleration.\n"},{"attributes":{"bold":true},"insert":"Against removal-heavy decks:"},{"insert":" value protection more highly. [[Swiftfoot Boots]], [[Cloudshift]], [[Ephemerate]] or [[Eerie Interlude]] can be the difference between getting the engine started and repeatedly paying commander tax.\n"},{"attributes":{"bold":true},"insert":"Against creature-heavy decks:"},{"insert":" [[Propaganda]], [[Stonehorn Dignitary]] and cheap interaction become much better keeps. You have time to generate value if the table can't simply run you over first.\n"},{"attributes":{"bold":true},"insert":"Against control or spellslinger decks:"},{"insert":" [[Mystic Remora]] is excellent, and keeping a counterspell alongside a functional hand is much more attractive.\n"},{"attributes":{"bold":true},"insert":"Against fast combo:"},{"insert":" prioritise interaction over cute value pieces. A slower Brago hand that eventually draws six cards doesn't matter if another deck can win before you get there.\n"},{"attributes":{"bold":true},"insert":"Against slower value decks:"},{"insert":" this is where you can afford to keep the classic Brago hand of ramp, an ETB creature and a clear route into the commander. You generally want to be the first deck at the table whose engine actually gets moving.\n"}]}
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