Avelyne
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Commander
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{"ops":[{"insert":"[[Brago, King Eternal]] is an Azorius blink deck built around getting extra mileage out of enter-the-battlefield effects. Once Brago starts connecting, you can reset your useful permanents every combat: draw more cards, untap mana rocks, make tokens, bounce creatures and reuse removal.\nThere are a few infinite combos in the deck, but they aren't really the main plan. Most games are about building up a board of modest permanents and getting far more use out of them than you reasonably should.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get your mana sorted and start putting useful permanents onto the battlefield.\n[[Wall of Omens]], [[Spirited Companion]], [[Sea Gate Oracle]] and [[Omen of the Sea]] replace themselves while leaving something behind for Brago to blink later.\nMana rocks are particularly good here. They help cast Brago early, then effectively untap whenever he connects.\nIdeally, Brago comes down with a board already waiting for him rather than onto an empty battlefield.\nMid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Brago starts attacking, every successful hit should push you a little further ahead.\nBlink [[Mulldrifter]] and [[Cloudblazer]] for cards, reset [[Loran of the Third Path]] for removal, make more bodies with [[Blade Splicer]] and [[Master of Waves]], or keep opposing boards awkward with [[Reflector Mage]], [[Venser, Shaper Savant]] and [[Lavinia of the Tenth]].\nYou don't need to blink everything. Leave your attackers alone, keep [[Hero of Bretagard]] around to collect counters, and only reset permanents that actually benefit from it.\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After a few Brago hits you should have built up a sizeable advantage in cards, mana and board presence.\n[[Master of Waves]], [[Blade Splicer]] and [[Whirler Rogue]] turn repeated blinks into an army, while [[Hero of Bretagard]] can become enormous just from Brago doing his normal thing.\n[[Tezzeret the Seeker]] is another way to turn that advantage into something useful. He can pull combo pieces or mana straight onto the battlefield, untap artifacts when you don't need a tutor, and his ultimate can eventually turn a pile of harmless mana rocks into attackers.\nSometimes the board is enough to win through combat. Other games end when one of the combo lines comes together.\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has [[Tezzeret the Seeker]], [[Whir of Invention]] and [[Muddle the Mixture]]. All three are flexible enough that it's easy to spend far too long looking for the perfect target, so a few defaults help.\n"},{"attributes":{"bold":true},"insert":"You can assemble the Resonator loop:"},{"insert":" find [[Strionic Resonator]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You already have the loop but need a payoff:"},{"insert":" [[Tezzeret the Seeker]] or [[Whir of Invention]] can find [[Altar of the Brood]] or [[Codex Shredder]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An opponent has removal in the command zone, or you're against a removal-heavy deck:"},{"insert":" [[Swiftfoot Boots]] is often worth finding before committing Brago."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You're short on mana:"},{"insert":" use Tezzeret to find a rock, or simply +1 him to untap two artifacts if you already have enough in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nothing urgently needs fixing:"},{"insert":" don't force it. Hold [[Whir of Invention]] or [[Muddle the Mixture]], or use Tezzeret for mana rather than immediately turning him into a combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Tezzeret the Seeker]] is particularly good with Brago because you can activate him before combat, blink him when Brago connects, then activate the fresh Tezzeret again in your second main phase. His usual targets are fairly straightforward: -1 finds [[Altar of the Brood]] or [[Codex Shredder]], -2 finds [[Strionic Resonator]], [[Swiftfoot Boots]] or a two-mana rock, and -3 can put [[Basalt Monolith]] straight onto the battlefield.\n[[Muddle the Mixture]] can also transmute for [[Strionic Resonator]], [[Swiftfoot Boots]] or one of several two-mana rocks, while remaining a counterspell when that's more useful.\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Getting Brago through"},{"insert":"\n[[Aqueous Form]] and [[Whirler Rogue]] help make sure Brago actually connects. [[Swiftfoot Boots]] protects him and lets a recast Brago attack straight away.\n"},{"attributes":{"bold":true},"insert":"Card advantage"},{"insert":"\n[[Mystic Remora]] is excellent early, and Brago can blink it to clear its age counters and keep the cumulative upkeep manageable.\n[[Mulldrifter]], [[Cloudblazer]], [[Wall of Omens]], [[Sea Gate Oracle]], [[Spirited Companion]], [[Circuit Mender]] and [[Elite Guardmage]] all give you something useful on the way in and become much better when Brago can keep resetting them.\n[[Panharmonicon]] makes most of them considerably more obnoxious.\n"},{"attributes":{"bold":true},"insert":"Mana and artifacts"},{"insert":"\nThe deck has plenty of rocks alongside [[Cloud of Faeries]], [[Kor Cartographer]] and [[Solemn Simulacrum]] to help get Brago online.\nThe rocks stay useful later because Brago can blink them after combat damage and bring them back untapped.\n[[Tezzeret the Seeker]] ties this package together. He can find whatever artifact you're missing, untap two artifacts for extra mana, and Brago can reset his loyalty to let you use him again.\n"},{"attributes":{"bold":true},"insert":"Building a board"},{"insert":"\n[[Blade Splicer]], [[Whirler Rogue]] and [[Master of Waves]] turn all of this blinking into creatures.\n[[Master of Waves]] is especially nice here. Brago can blink it without killing the Elementals it already made, so each successful attack can add another batch of tokens.\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\n[[Reality Acid]] is one of the nastier cards in the deck. Blink it with Brago and its old target gets sacrificed, then Reality Acid comes back ready to enchant something else.\n[[Reflector Mage]], [[Man-o'-War]], [[Venser, Shaper Savant]], [[Loran of the Third Path]] and [[Lavinia of the Tenth]] all become repeatable disruption once Brago is connecting regularly.\n"},{"attributes":{"bold":true},"insert":"Staying alive"},{"insert":"\n[[Propaganda]] and [[Stonehorn Dignitary]] buy time against creature-heavy decks.\n[[Cloudshift]], [[Ephemerate]], [[Momentary Blink]] and the other instant-speed blink spells can save an important creature while getting another ETB out of it. [[Eerie Interlude]] is the emergency button when somebody tries to wipe the board.\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A lot of the cards in this deck look harmless until Brago starts reusing them.\nOne attack can draw cards, untap mana, make creatures and remove something at the same time, and those little advantages pile up quickly.\nMost of the combo pieces are useful outside their combos too, so you aren't often stuck holding completely dead cards while waiting for the rest of a line.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brago is doing a lot of the heavy lifting.\nWithout him, plenty of the cards are still playable, but they're much less impressive. Repeated commander removal can leave you spending a lot of mana just trying to restart the engine.\nBrago also has to deal combat damage to a player. A good flying blocker or a crowded board can cause real problems without one of your evasion pieces.\nThe deck is also better at getting very far ahead than it is at ending the game quickly without a combo. Sometimes you'll have a ridiculous board and still need another couple of combat steps to actually finish things.\nTypical Play Pattern"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play a cheap ETB creature or some ramp, cast Brago, then look for the safest player to attack.\nOnce Brago connects, blink whatever gives you the most back: draw creatures, mana rocks, removal or token makers. Use the refreshed mana to add another piece, then do it again next turn.\nEventually the pile of small advantages either becomes enough to win through combat or one of the combo lines presents itself.\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal opener has "},{"attributes":{"bold":true},"insert":"3 lands, some early ramp and at least one useful permanent for Brago to blink"},{"insert":".\nCheap mana like [[Arcane Signet]], [[Azorius Signet]] or [[Talisman of Progress]] makes a hand much more appealing because getting Brago down early matters.\nA cheap draw permanent such as [[Wall of Omens]] or [[Spirited Companion]] is also a very good start.\nInteraction is useful if the rest of the hand already works, but don't keep a pile of counterspells and blink spells with nothing useful to blink. Likewise, avoid hands full of expensive ETB creatures with no acceleration.\n"},{"attributes":{"bold":true},"insert":"Against removal-heavy decks:"},{"insert":" value protection more highly. [[Swiftfoot Boots]], [[Cloudshift]], [[Ephemerate]] or [[Eerie Interlude]] can be the difference between getting the engine started and repeatedly paying commander tax.\n"},{"attributes":{"bold":true},"insert":"Against creature-heavy decks:"},{"insert":" [[Propaganda]], [[Stonehorn Dignitary]] and cheap interaction become much better keeps. You have time to generate value if the table can't simply run you over first.\n"},{"attributes":{"bold":true},"insert":"Against control or spellslinger decks:"},{"insert":" [[Mystic Remora]] is excellent, and keeping a counterspell alongside a functional hand is much more attractive.\n"},{"attributes":{"bold":true},"insert":"Against fast combo:"},{"insert":" prioritise interaction over cute value pieces. A slower Brago hand that eventually draws six cards doesn't matter if another deck can win before you get there.\n"},{"attributes":{"bold":true},"insert":"Against slower value decks:"},{"insert":" this is where you can afford to keep the classic Brago hand of ramp, an ETB creature and a clear route into the commander. You generally want to be the first deck at the table whose engine actually gets moving.\n"}]}
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Hero of Bretagard
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature.
As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Creature - Human Warrior

Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Blink
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Bounce
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Copy
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Counters
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Counterspells
(Ctrl to add secondary)
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment

Draw
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Land
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Mill
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Recursion
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Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier

Reality Acid
Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Enchantment - Aura

Removal
(Ctrl to add secondary)
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Tokens
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Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tutor
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Genku, Future Shaper
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Wizard Moonfolk

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Malcator, Purity Overseer
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
Legendary Creature - Wizard Elephant Phyrexian

Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"[[Brago, King Eternal]] is an Azorius blink deck built around getting extra mileage out of enter-the-battlefield effects. Once Brago starts connecting, you can reset your useful permanents every combat: draw more cards, untap mana rocks, make tokens, bounce creatures and reuse removal.\nThere are a few infinite combos in the deck, but they aren't really the main plan. Most games are about building up a board of modest permanents and getting far more use out of them than you reasonably should.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get your mana sorted and start putting useful permanents onto the battlefield.\n[[Wall of Omens]], [[Spirited Companion]], [[Sea Gate Oracle]] and [[Omen of the Sea]] replace themselves while leaving something behind for Brago to blink later.\nMana rocks are particularly good here. They help cast Brago early, then effectively untap whenever he connects.\nIdeally, Brago comes down with a board already waiting for him rather than onto an empty battlefield.\nMid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Brago starts attacking, every successful hit should push you a little further ahead.\nBlink [[Mulldrifter]] and [[Cloudblazer]] for cards, reset [[Loran of the Third Path]] for removal, make more bodies with [[Blade Splicer]] and [[Master of Waves]], or keep opposing boards awkward with [[Reflector Mage]], [[Venser, Shaper Savant]] and [[Lavinia of the Tenth]].\nYou don't need to blink everything. Leave your attackers alone, keep [[Hero of Bretagard]] around to collect counters, and only reset permanents that actually benefit from it.\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After a few Brago hits you should have built up a sizeable advantage in cards, mana and board presence.\n[[Master of Waves]], [[Blade Splicer]] and [[Whirler Rogue]] turn repeated blinks into an army, while [[Hero of Bretagard]] can become enormous just from Brago doing his normal thing.\n[[Tezzeret the Seeker]] is another way to turn that advantage into something useful. He can pull combo pieces or mana straight onto the battlefield, untap artifacts when you don't need a tutor, and his ultimate can eventually turn a pile of harmless mana rocks into attackers.\nSometimes the board is enough to win through combat. Other games end when one of the combo lines comes together.\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has [[Tezzeret the Seeker]], [[Whir of Invention]] and [[Muddle the Mixture]]. All three are flexible enough that it's easy to spend far too long looking for the perfect target, so a few defaults help.\n"},{"attributes":{"bold":true},"insert":"You can assemble the Resonator loop:"},{"insert":" find [[Strionic Resonator]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You already have the loop but need a payoff:"},{"insert":" [[Tezzeret the Seeker]] or [[Whir of Invention]] can find [[Altar of the Brood]] or [[Codex Shredder]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An opponent has removal in the command zone, or you're against a removal-heavy deck:"},{"insert":" [[Swiftfoot Boots]] is often worth finding before committing Brago."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You're short on mana:"},{"insert":" use Tezzeret to find a rock, or simply +1 him to untap two artifacts if you already have enough in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nothing urgently needs fixing:"},{"insert":" don't force it. Hold [[Whir of Invention]] or [[Muddle the Mixture]], or use Tezzeret for mana rather than immediately turning him into a combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Tezzeret the Seeker]] is particularly good with Brago because you can activate him before combat, blink him when Brago connects, then activate the fresh Tezzeret again in your second main phase. His usual targets are fairly straightforward: -1 finds [[Altar of the Brood]] or [[Codex Shredder]], -2 finds [[Strionic Resonator]], [[Swiftfoot Boots]] or a two-mana rock, and -3 can put [[Basalt Monolith]] straight onto the battlefield.\n[[Muddle the Mixture]] can also transmute for [[Strionic Resonator]], [[Swiftfoot Boots]] or one of several two-mana rocks, while remaining a counterspell when that's more useful.\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Getting Brago through"},{"insert":"\n[[Aqueous Form]] and [[Whirler Rogue]] help make sure Brago actually connects. [[Swiftfoot Boots]] protects him and lets a recast Brago attack straight away.\n"},{"attributes":{"bold":true},"insert":"Card advantage"},{"insert":"\n[[Mystic Remora]] is excellent early, and Brago can blink it to clear its age counters and keep the cumulative upkeep manageable.\n[[Mulldrifter]], [[Cloudblazer]], [[Wall of Omens]], [[Sea Gate Oracle]], [[Spirited Companion]], [[Circuit Mender]] and [[Elite Guardmage]] all give you something useful on the way in and become much better when Brago can keep resetting them.\n[[Panharmonicon]] makes most of them considerably more obnoxious.\n"},{"attributes":{"bold":true},"insert":"Mana and artifacts"},{"insert":"\nThe deck has plenty of rocks alongside [[Cloud of Faeries]], [[Kor Cartographer]] and [[Solemn Simulacrum]] to help get Brago online.\nThe rocks stay useful later because Brago can blink them after combat damage and bring them back untapped.\n[[Tezzeret the Seeker]] ties this package together. He can find whatever artifact you're missing, untap two artifacts for extra mana, and Brago can reset his loyalty to let you use him again.\n"},{"attributes":{"bold":true},"insert":"Building a board"},{"insert":"\n[[Blade Splicer]], [[Whirler Rogue]] and [[Master of Waves]] turn all of this blinking into creatures.\n[[Master of Waves]] is especially nice here. Brago can blink it without killing the Elementals it already made, so each successful attack can add another batch of tokens.\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\n[[Reality Acid]] is one of the nastier cards in the deck. Blink it with Brago and its old target gets sacrificed, then Reality Acid comes back ready to enchant something else.\n[[Reflector Mage]], [[Man-o'-War]], [[Venser, Shaper Savant]], [[Loran of the Third Path]] and [[Lavinia of the Tenth]] all become repeatable disruption once Brago is connecting regularly.\n"},{"attributes":{"bold":true},"insert":"Staying alive"},{"insert":"\n[[Propaganda]] and [[Stonehorn Dignitary]] buy time against creature-heavy decks.\n[[Cloudshift]], [[Ephemerate]], [[Momentary Blink]] and the other instant-speed blink spells can save an important creature while getting another ETB out of it. [[Eerie Interlude]] is the emergency button when somebody tries to wipe the board.\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A lot of the cards in this deck look harmless until Brago starts reusing them.\nOne attack can draw cards, untap mana, make creatures and remove something at the same time, and those little advantages pile up quickly.\nMost of the combo pieces are useful outside their combos too, so you aren't often stuck holding completely dead cards while waiting for the rest of a line.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brago is doing a lot of the heavy lifting.\nWithout him, plenty of the cards are still playable, but they're much less impressive. Repeated commander removal can leave you spending a lot of mana just trying to restart the engine.\nBrago also has to deal combat damage to a player. A good flying blocker or a crowded board can cause real problems without one of your evasion pieces.\nThe deck is also better at getting very far ahead than it is at ending the game quickly without a combo. Sometimes you'll have a ridiculous board and still need another couple of combat steps to actually finish things.\nTypical Play Pattern"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play a cheap ETB creature or some ramp, cast Brago, then look for the safest player to attack.\nOnce Brago connects, blink whatever gives you the most back: draw creatures, mana rocks, removal or token makers. Use the refreshed mana to add another piece, then do it again next turn.\nEventually the pile of small advantages either becomes enough to win through combat or one of the combo lines presents itself.\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal opener has "},{"attributes":{"bold":true},"insert":"3 lands, some early ramp and at least one useful permanent for Brago to blink"},{"insert":".\nCheap mana like [[Arcane Signet]], [[Azorius Signet]] or [[Talisman of Progress]] makes a hand much more appealing because getting Brago down early matters.\nA cheap draw permanent such as [[Wall of Omens]] or [[Spirited Companion]] is also a very good start.\nInteraction is useful if the rest of the hand already works, but don't keep a pile of counterspells and blink spells with nothing useful to blink. Likewise, avoid hands full of expensive ETB creatures with no acceleration.\n"},{"attributes":{"bold":true},"insert":"Against removal-heavy decks:"},{"insert":" value protection more highly. [[Swiftfoot Boots]], [[Cloudshift]], [[Ephemerate]] or [[Eerie Interlude]] can be the difference between getting the engine started and repeatedly paying commander tax.\n"},{"attributes":{"bold":true},"insert":"Against creature-heavy decks:"},{"insert":" [[Propaganda]], [[Stonehorn Dignitary]] and cheap interaction become much better keeps. You have time to generate value if the table can't simply run you over first.\n"},{"attributes":{"bold":true},"insert":"Against control or spellslinger decks:"},{"insert":" [[Mystic Remora]] is excellent, and keeping a counterspell alongside a functional hand is much more attractive.\n"},{"attributes":{"bold":true},"insert":"Against fast combo:"},{"insert":" prioritise interaction over cute value pieces. A slower Brago hand that eventually draws six cards doesn't matter if another deck can win before you get there.\n"},{"attributes":{"bold":true},"insert":"Against slower value decks:"},{"insert":" this is where you can afford to keep the classic Brago hand of ramp, an ETB creature and a clear route into the commander. You generally want to be the first deck at the table whose engine actually gets moving.\n"}]}










































































