884 views26 days ago
Commander
Size: 100Salt sum: 60.35
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Zorvexis

884 views26 days ago
Commander
Size: 100Salt sum: 60.35

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{"ops":[{"insert":"Shroofus Sproutsire — Beginner Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"What This Deck Wants to Do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is very straightforward once you understand the core loop:\n"},{"attributes":{"bold":true},"insert":"Cast Shroofus early → make Shroofus bigger → deal combat damage → create Saprolings → attack with those Saprolings → overwhelm the table."},{"insert":"\nShroofus himself is a Saproling, so when he deals combat damage to a player, he also creates Saprolings.\nThat means every pump spell does more than just deal extra damage.\nIf Shroofus goes from 1 power to 5 power and connects, you do not just deal 5 damage.\nYou also create "},{"attributes":{"bold":true},"insert":"5 Saprolings"},{"insert":".\nThose Saprolings then attack on the next turn and can create even more Saprolings.\nThat snowball is the entire deck.\nYour Basic Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turn 1: Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your ideal first turn is usually:\n"},{"attributes":{"bold":true},"insert":"Land → mana creature or other acceleration"},{"insert":"\nExamples:\nLlanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fast mana like Chrome Mox or Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to have enough mana to cast Shroofus on Turn 2.\nTurn 2: Cast Shroofus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most good hands want:\n"},{"attributes":{"bold":true},"insert":"Turn 2 Shroofus"},{"insert":"\nOnce Shroofus is on the battlefield, the deck becomes much more dangerous.\nDo not worry about immediately building a giant board.\nThe first goal is simply:\n"},{"attributes":{"bold":true},"insert":"make Shroofus connect once."},{"insert":"\nTurn 3: Attack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is usually the most important turn.\nAttack with Shroofus and use your cheap pump or protection spells to make sure the hit matters.\nCards like:\nGroundswell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Might of Old Krosa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invigorate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mutagenic Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blossoming Defense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can turn Shroofus from a harmless 1/1 into a serious threat very cheaply.\nA strong first hit creates the Saprolings you need for the rest of the game.\nTurn 4 and Beyond: Use the Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once you have Saprolings, stop thinking of the deck as a Voltron deck.\nNow you are a token aggro deck.\nCards like:\nRuxa, Patient Professor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beastmaster Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Echoing Courage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Alpha Status"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triumph of the Hordes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Craterhoof Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"help turn your growing board into lethal damage.\nThe more Saprolings deal damage, the more Saprolings Shroofus creates.\nThe Most Important Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not waste your pump spells too early."},{"attributes":{"header":2},"insert":"\n"},{"insert":"You usually want to:\n"},{"attributes":{"bold":true},"insert":"attack first"},{"insert":"\nand then wait to see what your opponent does.\nIf they do not block or interact, you can pump Shroofus before damage.\nIf they try to remove him, many of your pump spells also protect him.\nFor example:\n"},{"attributes":{"bold":true},"insert":"Blossoming Defense"},{"insert":" gives both pump and hexproof.\nThat means you can protect Shroofus while still making the attack stronger.\nTry to make your opponents act first.\nWild Defiance"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Wild Defiance is one of your strongest setup cards.\nWhenever one of your creatures becomes the target of an instant or sorcery, it gets an extra "},{"attributes":{"bold":true},"insert":"+3/+3"},{"insert":".\nSo your cheap pump spells become much stronger.\nFor example:\n"},{"attributes":{"bold":true},"insert":"Groundswell with landfall"},{"insert":"\nnormally gives +4/+4.\nWith Wild Defiance, Shroofus effectively gets:\n"},{"attributes":{"bold":true},"insert":"+7/+7"},{"insert":"\nbecause Wild Defiance adds another +3/+3.\nIf you cast two pump spells, Wild Defiance triggers twice.\nThat is why the deck can suddenly produce extremely large Shroofus attacks from very little mana.\nSeason of Growth"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Season of Growth works especially well with your pump spells.\nWhenever you target one of your creatures with a spell, you draw a card.\nSo if Season of Growth is on the battlefield, your normal pump spells can replace themselves.\nWith both:\n"},{"attributes":{"bold":true},"insert":"Season of Growth + Wild Defiance"},{"insert":"\na pump spell can:\ndraw you a card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"give an extra +3/+3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"still do whatever the original spell says"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is one of your best value engines.\nBear Umbra"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bear Umbra does three useful things:\nmakes Shroofus bigger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"helps protect him"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untaps all your lands when Shroofus attacks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The important part is the untap.\nYou can spend your mana before combat, attack with Shroofus, untap your lands, and then use that mana again for pump or protection.\nIt is especially strong with "},{"attributes":{"bold":true},"insert":"Gaea's Cradle"},{"insert":".\nInstill Energy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Instill Energy gives Shroofus pseudo-haste.\nIts strongest use is when you can make enough mana to:\n"},{"attributes":{"bold":true},"insert":"cast Shroofus and Instill Energy on the same turn"},{"insert":"\nThat means Shroofus can attack immediately.\nSometimes this allows a "},{"attributes":{"bold":true},"insert":"Turn 2 Shroofus attack"},{"insert":", which moves the whole deck one turn faster.\nIt is also very useful after Shroofus gets removed.\nInstead of:\n"},{"attributes":{"bold":true},"insert":"recast Shroofus → wait a turn"},{"insert":"\nyou can:\n"},{"attributes":{"bold":true},"insert":"recast Shroofus → Instill Energy → attack immediately"},{"insert":"\nYour Main Finishers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You do not need to memorize every possible line.\nMost games end through one of these.\nBeastmaster Ascension"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once you can attack with enough creatures, your whole army gets a massive power boost.\nVery simple and very deadly.\nRuxa, Patient Professor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ruxa makes your normal Saproling tokens bigger and makes blocking them much less useful.\nThis is one of the easiest ways to keep your Saproling damage flowing.\nAlpha Status"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once you already have several Saprolings, put Alpha Status on Shroofus.\nShroofus can suddenly become enormous.\nBecause he has trample, that huge power can create another giant wave of Saprolings.\nTriumph of the Hordes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you have a decent board, Triumph can simply end the game.\nDo not wait for a perfect board.\nSometimes four or five Saprolings are already enough.\nCraterhoof Behemoth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If your battlefield is wide, Craterhoof is your classic finisher.\nYour tutors can find it when you are ready to end the game.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You do not need a perfect seven-card hand.\nYou mainly want three things:\n"},{"attributes":{"bold":true},"insert":"Mana"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Shroofus"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Something useful after Shroofus"},{"insert":"\nA good hand usually looks something like:\n2 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1 cheap ramp card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shroofus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pump or protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2 flexible cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The most important question is:\n"},{"attributes":{"bold":true},"insert":"Can this hand realistically cast Shroofus on Turn 2?"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"If yes, the hand is usually worth serious consideration.\nIf your hand is full of powerful four- and five-mana cards but cannot cast Shroofus early, it is often better to mulligan.\nWhat Should I Tutor For?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not automatically tutor for the strongest card in the deck.\nTutor for what you currently need.\nNeed protection?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"Guardian Augmenter"},{"insert":"\nNeed help getting damage through?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"Ruxa"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":"\nNeed cards?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"Toski"},{"insert":"\nHave a big army and want to win?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":"\nThe best tutor target is usually the card that solves your current problem.\nWho Should I Attack First?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Usually attack the player who is "},{"attributes":{"bold":true},"insert":"easiest to connect with"},{"insert":".\nYou are not always trying to kill the biggest threat first.\nYour first attack is often about creating Saprolings.\nIf one opponent has no blockers and another has three blockers, attacking the open player can give you the army you need to deal with everyone else later.\nThink of the first opponent as your way to "},{"attributes":{"bold":true},"insert":"start the engine"},{"insert":".\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keeping hands that are too slow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck wants to move quickly.\nA hand full of strong cards is still bad if Shroofus does not come down early.\nUsing pump before you need to"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack first.\nMake your opponent show you whether they have interaction.\nSacrificing Saprolings too freely"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your Saprolings are your damage engine.\nKeeping bodies is usually better than trading them away for small amounts of value.\nWaiting too long to attack"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is not trying to build the perfect board.\nPressure matters.\nIf you can safely make Shroofus connect, do it.\nThe Simple Version"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If you ever feel unsure what to do, return to this:\n"},{"attributes":{"bold":true},"insert":"1. Cast Shroofus early."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Attack the easiest opponent."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Pump Shroofus after blockers whenever possible."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Protect him if necessary."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"5. Create Saprolings."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"6. Make the Saprolings bigger or harder to block."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"7. Keep attacking."},{"insert":"\nThat is the deck.\nIt looks complicated because there are many powerful individual cards, but almost all of them exist to support the same simple plan:\n"},{"attributes":{"bold":true},"insert":"Get one good Shroofus hit, then let the mushrooms multiply."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $9.49
Shroofus Sproutsire
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Legendary Creature - Saproling
Shroofus Sproutsire (j25) 54

Commander

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Anthem

Qty: 3 Price: $46.27
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (sld) 1609
Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear
Ruxa, Patient Professor (c21) 393
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 357

Anthem

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Artifact

Qty: 1 Price: $17.99
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
: Add
.
Legendary Artifact
Necklace of Girion (hoc) 12

Artifact

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Draw

Qty: 5 Price: $65.75
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (c20) 178
Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Once Upon a Time (plst) ELD-169
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (wot) 61
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 441
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (spg) 60

Draw

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Evasion

Qty: 1 Price: $4.99
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293

Evasion

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Finisher

Qty: 2 Price: $54.98
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 346
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (soa) 59

Finisher

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Land

Qty: 34 (35 w/ MDFC)Price: $4121.66
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 1
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 410f
City of Traitors
When you play another land, sacrifice this land.
: Add
.
Land
City of Traitors (exo) 143
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (mir) 325
Forest
(
: Add
.)
Basic Land - Forest
Forest (unh) 140
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 16
Okina, Temple to the Grandfathers
: Add
.
,
: Target legendary creature gets +1/+1 until end of turn.
Legendary Land
Okina, Temple to the Grandfathers (chk) 280
Pendelhaven
: Add
.
: Target 1/1 creature gets +1/+2 until end of turn.
Legendary Land
Pendelhaven (a25) 244
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 338
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 480

Land

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Protection

Qty: 12 Price: $249.88
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 365
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Guardian Augmenter
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
Creature - Wizard Troll
Guardian Augmenter (c21) 389
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Legolas's Quick Reflexes (ltc) 493
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 1493
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (pcbb) 5
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (sld) 2109
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 60
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (mm2) 168

Protection

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Pump

Qty: 8 Price: $12.10
Alpha Status
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Enchantment - Aura
Alpha Status (scg) 110
Echoing Courage
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Instant
Echoing Courage (plst) CNS-161
Get a Leg Up
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Instant
Get a Leg Up (mkm) 161
Groundswell
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Instant
Groundswell (j25) 667
Invigorate
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Instant
Invigorate (a25) 173
Might of Old Krosa
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Instant
Might of Old Krosa (mm3) 130
Mutagenic Growth
(
can be paid with either
or 2 life.)
Target creature gets +2/+2 until end of turn.
Instant
Mutagenic Growth (nph) 116
Wild Defiance
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Enchantment
Wild Defiance (avr) 203

Pump

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Ramp

Qty: 20 Price: $4018.31
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (sld) 1317
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (sld) 1723
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (sld) 1675
Boreal Druid
: Add
.
Snow Creature - Elf Druid
Boreal Druid (csp) 105
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (fca) 44
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (spg) 102
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (soa) 51
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 363
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (sld) 423
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (pf26) 2
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (slc) 12
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (sld) 7031
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (mps) 17
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (brr) 98
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1512
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (sld) 2693
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

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Recursion

Qty: 1 Price: $17.99
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (spg) 73

Recursion

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Removal

Qty: 5 Price: $82.75
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (spg) 53
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mh1) 164
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (wwk) 108

Removal

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Tutor

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Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (sld) 1595
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (sld) 2680
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54
Summoner's Pact
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Summoner's Pact (a25) 189
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 442

Tutor

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Untap

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Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (cei) 203

Untap

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Maybeboard

Qty: 10 Price: $238.60
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (sld) 1806
Druids' Repository
Whenever a creature you control attacks, put a charge counter on this enchantment.
Remove a charge counter from this enchantment: Add one mana of any color.
Enchantment
Druids' Repository (avr) 176
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect
Mightform Harmonizer (eoe) 297
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Enchantment
Nature's Will (sld) 1282
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 400
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (tle) 44
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Maybeboard

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Tokens & Extras

Qty: 1 Price: $49.99
Saproling
Creature Token - Saproling
Saproling (mpr) 2

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
73 pips - 58 cards
42 mana - 42 cards
0 pips - 0 cards
18 mana - 11 cards
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Deck extras (0)

Description

{"ops":[{"insert":"Shroofus Sproutsire — Beginner Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"What This Deck Wants to Do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is very straightforward once you understand the core loop:\n"},{"attributes":{"bold":true},"insert":"Cast Shroofus early → make Shroofus bigger → deal combat damage → create Saprolings → attack with those Saprolings → overwhelm the table."},{"insert":"\nShroofus himself is a Saproling, so when he deals combat damage to a player, he also creates Saprolings.\nThat means every pump spell does more than just deal extra damage.\nIf Shroofus goes from 1 power to 5 power and connects, you do not just deal 5 damage.\nYou also create "},{"attributes":{"bold":true},"insert":"5 Saprolings"},{"insert":".\nThose Saprolings then attack on the next turn and can create even more Saprolings.\nThat snowball is the entire deck.\nYour Basic Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turn 1: Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your ideal first turn is usually:\n"},{"attributes":{"bold":true},"insert":"Land → mana creature or other acceleration"},{"insert":"\nExamples:\nLlanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fast mana like Chrome Mox or Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to have enough mana to cast Shroofus on Turn 2.\nTurn 2: Cast Shroofus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most good hands want:\n"},{"attributes":{"bold":true},"insert":"Turn 2 Shroofus"},{"insert":"\nOnce Shroofus is on the battlefield, the deck becomes much more dangerous.\nDo not worry about immediately building a giant board.\nThe first goal is simply:\n"},{"attributes":{"bold":true},"insert":"make Shroofus connect once."},{"insert":"\nTurn 3: Attack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is usually the most important turn.\nAttack with Shroofus and use your cheap pump or protection spells to make sure the hit matters.\nCards like:\nGroundswell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Might of Old Krosa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invigorate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mutagenic Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blossoming Defense"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can turn Shroofus from a harmless 1/1 into a serious threat very cheaply.\nA strong first hit creates the Saprolings you need for the rest of the game.\nTurn 4 and Beyond: Use the Army"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once you have Saprolings, stop thinking of the deck as a Voltron deck.\nNow you are a token aggro deck.\nCards like:\nRuxa, Patient Professor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beastmaster Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Echoing Courage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Alpha Status"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triumph of the Hordes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Craterhoof Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"help turn your growing board into lethal damage.\nThe more Saprolings deal damage, the more Saprolings Shroofus creates.\nThe Most Important Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not waste your pump spells too early."},{"attributes":{"header":2},"insert":"\n"},{"insert":"You usually want to:\n"},{"attributes":{"bold":true},"insert":"attack first"},{"insert":"\nand then wait to see what your opponent does.\nIf they do not block or interact, you can pump Shroofus before damage.\nIf they try to remove him, many of your pump spells also protect him.\nFor example:\n"},{"attributes":{"bold":true},"insert":"Blossoming Defense"},{"insert":" gives both pump and hexproof.\nThat means you can protect Shroofus while still making the attack stronger.\nTry to make your opponents act first.\nWild Defiance"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Wild Defiance is one of your strongest setup cards.\nWhenever one of your creatures becomes the target of an instant or sorcery, it gets an extra "},{"attributes":{"bold":true},"insert":"+3/+3"},{"insert":".\nSo your cheap pump spells become much stronger.\nFor example:\n"},{"attributes":{"bold":true},"insert":"Groundswell with landfall"},{"insert":"\nnormally gives +4/+4.\nWith Wild Defiance, Shroofus effectively gets:\n"},{"attributes":{"bold":true},"insert":"+7/+7"},{"insert":"\nbecause Wild Defiance adds another +3/+3.\nIf you cast two pump spells, Wild Defiance triggers twice.\nThat is why the deck can suddenly produce extremely large Shroofus attacks from very little mana.\nSeason of Growth"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Season of Growth works especially well with your pump spells.\nWhenever you target one of your creatures with a spell, you draw a card.\nSo if Season of Growth is on the battlefield, your normal pump spells can replace themselves.\nWith both:\n"},{"attributes":{"bold":true},"insert":"Season of Growth + Wild Defiance"},{"insert":"\na pump spell can:\ndraw you a card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"give an extra +3/+3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"still do whatever the original spell says"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is one of your best value engines.\nBear Umbra"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bear Umbra does three useful things:\nmakes Shroofus bigger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"helps protect him"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untaps all your lands when Shroofus attacks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The important part is the untap.\nYou can spend your mana before combat, attack with Shroofus, untap your lands, and then use that mana again for pump or protection.\nIt is especially strong with "},{"attributes":{"bold":true},"insert":"Gaea's Cradle"},{"insert":".\nInstill Energy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Instill Energy gives Shroofus pseudo-haste.\nIts strongest use is when you can make enough mana to:\n"},{"attributes":{"bold":true},"insert":"cast Shroofus and Instill Energy on the same turn"},{"insert":"\nThat means Shroofus can attack immediately.\nSometimes this allows a "},{"attributes":{"bold":true},"insert":"Turn 2 Shroofus attack"},{"insert":", which moves the whole deck one turn faster.\nIt is also very useful after Shroofus gets removed.\nInstead of:\n"},{"attributes":{"bold":true},"insert":"recast Shroofus → wait a turn"},{"insert":"\nyou can:\n"},{"attributes":{"bold":true},"insert":"recast Shroofus → Instill Energy → attack immediately"},{"insert":"\nYour Main Finishers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You do not need to memorize every possible line.\nMost games end through one of these.\nBeastmaster Ascension"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once you can attack with enough creatures, your whole army gets a massive power boost.\nVery simple and very deadly.\nRuxa, Patient Professor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ruxa makes your normal Saproling tokens bigger and makes blocking them much less useful.\nThis is one of the easiest ways to keep your Saproling damage flowing.\nAlpha Status"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once you already have several Saprolings, put Alpha Status on Shroofus.\nShroofus can suddenly become enormous.\nBecause he has trample, that huge power can create another giant wave of Saprolings.\nTriumph of the Hordes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you have a decent board, Triumph can simply end the game.\nDo not wait for a perfect board.\nSometimes four or five Saprolings are already enough.\nCraterhoof Behemoth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If your battlefield is wide, Craterhoof is your classic finisher.\nYour tutors can find it when you are ready to end the game.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You do not need a perfect seven-card hand.\nYou mainly want three things:\n"},{"attributes":{"bold":true},"insert":"Mana"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Shroofus"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Something useful after Shroofus"},{"insert":"\nA good hand usually looks something like:\n2 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1 cheap ramp card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shroofus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pump or protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2 flexible cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The most important question is:\n"},{"attributes":{"bold":true},"insert":"Can this hand realistically cast Shroofus on Turn 2?"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"If yes, the hand is usually worth serious consideration.\nIf your hand is full of powerful four- and five-mana cards but cannot cast Shroofus early, it is often better to mulligan.\nWhat Should I Tutor For?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not automatically tutor for the strongest card in the deck.\nTutor for what you currently need.\nNeed protection?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"Guardian Augmenter"},{"insert":"\nNeed help getting damage through?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"Ruxa"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":"\nNeed cards?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"Toski"},{"insert":"\nHave a big army and want to win?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":"\nThe best tutor target is usually the card that solves your current problem.\nWho Should I Attack First?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Usually attack the player who is "},{"attributes":{"bold":true},"insert":"easiest to connect with"},{"insert":".\nYou are not always trying to kill the biggest threat first.\nYour first attack is often about creating Saprolings.\nIf one opponent has no blockers and another has three blockers, attacking the open player can give you the army you need to deal with everyone else later.\nThink of the first opponent as your way to "},{"attributes":{"bold":true},"insert":"start the engine"},{"insert":".\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keeping hands that are too slow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck wants to move quickly.\nA hand full of strong cards is still bad if Shroofus does not come down early.\nUsing pump before you need to"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack first.\nMake your opponent show you whether they have interaction.\nSacrificing Saprolings too freely"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your Saprolings are your damage engine.\nKeeping bodies is usually better than trading them away for small amounts of value.\nWaiting too long to attack"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is not trying to build the perfect board.\nPressure matters.\nIf you can safely make Shroofus connect, do it.\nThe Simple Version"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If you ever feel unsure what to do, return to this:\n"},{"attributes":{"bold":true},"insert":"1. Cast Shroofus early."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Attack the easiest opponent."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Pump Shroofus after blockers whenever possible."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Protect him if necessary."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"5. Create Saprolings."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"6. Make the Saprolings bigger or harder to block."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"7. Keep attacking."},{"insert":"\nThat is the deck.\nIt looks complicated because there are many powerful individual cards, but almost all of them exist to support the same simple plan:\n"},{"attributes":{"bold":true},"insert":"Get one good Shroofus hit, then let the mushrooms multiply."},{"insert":"\n"}]}
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