Turbowalker
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Commander
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{"ops":[{"insert":"This is a more streamlined version of my \"Memories of Mirrodin\" deck. The focus is clearly on myr this time, with "},{"attributes":{"bold":true},"insert":"Urtet, Remnant of Memnarch"},{"insert":" still as its commander. There have been minor changes compared to the other version. "},{"attributes":{"bold":true},"insert":"Lux Artillery"},{"insert":" has been removed and without it there is less need for modular creatures, which have also been removed in favor of more myr. Some of these might appear weak at first, but are actually quite good in this deck. "},{"attributes":{"bold":true},"insert":"Knighted Myr "},{"insert":"for example seems to be quite expensive at 2W. Then you realize that this little 2/2 will get double strike probably every turn. "},{"attributes":{"bold":true},"insert":"Frogmyr Enforcer "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Myr Enforcer"},{"insert":" are 4/4 creatures that will most likely cost you 0 mana. "},{"attributes":{"bold":true},"insert":"Myr Superion"},{"insert":" meanwhile can be easily paid for with your many myr mana generators and be in play as early as turn 3 where it can be quite oppressive. Another less obvious threat is "},{"attributes":{"bold":true},"insert":"Ichorclaw Myr"},{"insert":". Let it survive for some time and it will grow to kill everything with a single punch. "},{"attributes":{"bold":true},"insert":"Fervor "},{"insert":"gives your newly created or played myr enough speed to tap or attack the same turn they enter. With "},{"attributes":{"bold":true},"insert":"Vedalken Orrery"},{"insert":" you can then make full use of your cards even during an opponent's turn thanks to the high possibility of your mana-myr untapping via "},{"attributes":{"bold":true},"insert":"Unwinding Clock "},{"insert":"and similar cards. Your strategy differs somewhat from the original deck, too. You still want go wide with myr and put counters on everything or move them around as you see fit with "},{"attributes":{"bold":true},"insert":"Resourceful Defense "},{"insert":"or "},{"attributes":{"bold":true},"insert":"Power Conduit"},{"insert":", but this deck rewards being aggressive a lot more by trying to play creatures as cheap and quickly as possible to enable synergy with "},{"attributes":{"bold":true},"insert":"Urtet's "},{"insert":"effects. A lot of your myr will probably die, but you have access to at least some recursion via "},{"attributes":{"bold":true},"insert":"Myr Reservoir"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phyrexian Reclamation"},{"insert":" and some other good cards. As is the case with the other deck, you still don't have a lot of removal. The cards you "},{"attributes":{"italic":true},"insert":"do"},{"insert":" have hit quite hard though. "},{"attributes":{"bold":true},"insert":"Stoic Rebuttal "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" will always cost you the same. "},{"attributes":{"bold":true},"insert":"Maelstrom Pulse"},{"insert":" is great against decks that want to copy and create a lot of tokens and "},{"attributes":{"bold":true},"insert":"Organic Extinction"},{"insert":" will be a one-sided boardwipe in your favor. "},{"attributes":{"bold":true},"insert":"Beast Within "},{"insert":"finally is spot removal and you still have "},{"attributes":{"bold":true},"insert":"All Will Be One"},{"insert":" of course, which itself will become a game ending threat. On the protection side you've gained the help of "},{"attributes":{"bold":true},"insert":"Losheel, Clockwork Scholar"},{"insert":". Thanks to him you will be able to attack without worry "},{"attributes":{"italic":true},"insert":"and"},{"insert":" he draws you a card once per turn on most of your turns. "},{"attributes":{"bold":true},"insert":"Leonin Abunas"},{"insert":" has been swapped for "},{"attributes":{"bold":true},"insert":"Padeem, Consul of Innovation"},{"insert":". He might be far less flavorful, but has the same effect and gives you more card draw. Your alternate wincons are still the same; load "},{"attributes":{"bold":true},"insert":"Darksteel Reactor"},{"insert":" to its limit or"},{"attributes":{"bold":true},"insert":" "},{"insert":"invite Phyrexia to compleat everything with "},{"attributes":{"bold":true},"insert":"Mirrodin Besieged"},{"insert":" or nuke the table with "},{"attributes":{"bold":true},"insert":"All Will Be One"},{"insert":". \n"}]}
Commander
Urtet, Remnant of Memnarch
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.
At the beginning of combat on your turn, untap each Myr you control.
, : Put three +1/+1 counters on each Myr you control. Activate only during your turn.
At the beginning of combat on your turn, untap each Myr you control.
, : Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Legendary Creature Artifact - Myr

Commander
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Counters
Counters
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Draw
Draw
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Land
Land
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature Artifact - Artificer Phyrexian

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Tokens
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Tutor
Tutor
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a more streamlined version of my \"Memories of Mirrodin\" deck. The focus is clearly on myr this time, with "},{"attributes":{"bold":true},"insert":"Urtet, Remnant of Memnarch"},{"insert":" still as its commander. There have been minor changes compared to the other version. "},{"attributes":{"bold":true},"insert":"Lux Artillery"},{"insert":" has been removed and without it there is less need for modular creatures, which have also been removed in favor of more myr. Some of these might appear weak at first, but are actually quite good in this deck. "},{"attributes":{"bold":true},"insert":"Knighted Myr "},{"insert":"for example seems to be quite expensive at 2W. Then you realize that this little 2/2 will get double strike probably every turn. "},{"attributes":{"bold":true},"insert":"Frogmyr Enforcer "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Myr Enforcer"},{"insert":" are 4/4 creatures that will most likely cost you 0 mana. "},{"attributes":{"bold":true},"insert":"Myr Superion"},{"insert":" meanwhile can be easily paid for with your many myr mana generators and be in play as early as turn 3 where it can be quite oppressive. Another less obvious threat is "},{"attributes":{"bold":true},"insert":"Ichorclaw Myr"},{"insert":". Let it survive for some time and it will grow to kill everything with a single punch. "},{"attributes":{"bold":true},"insert":"Fervor "},{"insert":"gives your newly created or played myr enough speed to tap or attack the same turn they enter. With "},{"attributes":{"bold":true},"insert":"Vedalken Orrery"},{"insert":" you can then make full use of your cards even during an opponent's turn thanks to the high possibility of your mana-myr untapping via "},{"attributes":{"bold":true},"insert":"Unwinding Clock "},{"insert":"and similar cards. Your strategy differs somewhat from the original deck, too. You still want go wide with myr and put counters on everything or move them around as you see fit with "},{"attributes":{"bold":true},"insert":"Resourceful Defense "},{"insert":"or "},{"attributes":{"bold":true},"insert":"Power Conduit"},{"insert":", but this deck rewards being aggressive a lot more by trying to play creatures as cheap and quickly as possible to enable synergy with "},{"attributes":{"bold":true},"insert":"Urtet's "},{"insert":"effects. A lot of your myr will probably die, but you have access to at least some recursion via "},{"attributes":{"bold":true},"insert":"Myr Reservoir"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phyrexian Reclamation"},{"insert":" and some other good cards. As is the case with the other deck, you still don't have a lot of removal. The cards you "},{"attributes":{"italic":true},"insert":"do"},{"insert":" have hit quite hard though. "},{"attributes":{"bold":true},"insert":"Stoic Rebuttal "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" will always cost you the same. "},{"attributes":{"bold":true},"insert":"Maelstrom Pulse"},{"insert":" is great against decks that want to copy and create a lot of tokens and "},{"attributes":{"bold":true},"insert":"Organic Extinction"},{"insert":" will be a one-sided boardwipe in your favor. "},{"attributes":{"bold":true},"insert":"Beast Within "},{"insert":"finally is spot removal and you still have "},{"attributes":{"bold":true},"insert":"All Will Be One"},{"insert":" of course, which itself will become a game ending threat. On the protection side you've gained the help of "},{"attributes":{"bold":true},"insert":"Losheel, Clockwork Scholar"},{"insert":". Thanks to him you will be able to attack without worry "},{"attributes":{"italic":true},"insert":"and"},{"insert":" he draws you a card once per turn on most of your turns. "},{"attributes":{"bold":true},"insert":"Leonin Abunas"},{"insert":" has been swapped for "},{"attributes":{"bold":true},"insert":"Padeem, Consul of Innovation"},{"insert":". He might be far less flavorful, but has the same effect and gives you more card draw. Your alternate wincons are still the same; load "},{"attributes":{"bold":true},"insert":"Darksteel Reactor"},{"insert":" to its limit or"},{"attributes":{"bold":true},"insert":" "},{"insert":"invite Phyrexia to compleat everything with "},{"attributes":{"bold":true},"insert":"Mirrodin Besieged"},{"insert":" or nuke the table with "},{"attributes":{"bold":true},"insert":"All Will Be One"},{"insert":". \n"}]}


















































































