Ezra_Exiled
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Commander
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{"ops":[{"insert":"This is my Meren deck. I love black cards in Magic and this deck is home to most of my strongest cards in the color. Meren and a good few of the legendary creatures are just passive payoffs and not really all that central to the win-con for this deck. You really are just wanting to use some of the *many* tutors in the deck to assemble a Stax lockout which kills everything on the board every single turn and brings them all to your field.\n\nPrep the board - You want to ramp a bit, and get a sacrifice engine on the board to protect your key pieces and give alternate win-cons through sacrifice loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice outlets"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Viscera Seer"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thallid Soothsayer"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stronghold Assassin"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hell's Caretaker"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dockside Chef"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blood Bairn"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vampiric Rites"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Key sacrifice targets"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Merciless Executioner"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Payoffs - These are cards that aren't central to the main plan, but can easily help close the game faster should you run into them while assembling your combos."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Deathreap Ritual"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grave Pact"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sangromancer"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Tutor for the combo. (There's a ton of tutors in the deck and ways of pulling these three pieces back to the board from the graveyard should they get removed. Make sure to set up a good sacrifice engine before getting them out. The last thing you want is your opponent to lock you out of the game by Path to Exile-ing your combo piece before it gets any value)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archfiend of Depravity"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Build on the advantage. With this combo on the board your opponents can't have more than a single creature on the board at any given time, and any time they cast an additional one it just comes to your side of the table. The next step is to deal with the last creature on each person's board or swing through it. Any number of these next cards will easily wrap up the game at this stage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mazirek, Kraul Death Priest"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" (Your commander herself is probably getting really big at this point, Commander damage is just icing)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tarmogoyf"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Willow Geist"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n\t\tThe deck is quite brutal. I almost never play it because of the salt factor. It's really consistent with all the tutors and tends to wall out the other 3 players from even playing. Most casual commander decks are creature heavy, so making a deck which targets this specific play-style tends to take over games without much effort. For the decks that aren't creature focused (Which I've found are not the most common at the tables I've played at) your sacrifice loops allow you to dodge removal pretty effectively. Any spell that kills your combo pieces or counters them isn't that big of a deal, a lot of the time you can pull them from the graveyard back to the field that very turn. Exile spells like what are common in White and Colorless decks are the only scary threat to this deck's goals. Make sure to get your sacrifice engine out fast, You need to be able to dodge Exile type board wipes and targeted removal on your combo pieces.\n"}]}
Commander
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Commander
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Discard
Discard
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Draw
Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
Lifegain
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Mill
Mill
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Recursion
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Removal
Consuming Vapors
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sarulf, Realm Eater
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
Legendary Creature - Wolf

Removal
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Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is my Meren deck. I love black cards in Magic and this deck is home to most of my strongest cards in the color. Meren and a good few of the legendary creatures are just passive payoffs and not really all that central to the win-con for this deck. You really are just wanting to use some of the *many* tutors in the deck to assemble a Stax lockout which kills everything on the board every single turn and brings them all to your field.\n\nPrep the board - You want to ramp a bit, and get a sacrifice engine on the board to protect your key pieces and give alternate win-cons through sacrifice loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice outlets"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Viscera Seer"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thallid Soothsayer"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stronghold Assassin"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hell's Caretaker"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dockside Chef"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blood Bairn"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vampiric Rites"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Key sacrifice targets"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Merciless Executioner"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Payoffs - These are cards that aren't central to the main plan, but can easily help close the game faster should you run into them while assembling your combos."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Deathreap Ritual"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grave Pact"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sangromancer"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Tutor for the combo. (There's a ton of tutors in the deck and ways of pulling these three pieces back to the board from the graveyard should they get removed. Make sure to set up a good sacrifice engine before getting them out. The last thing you want is your opponent to lock you out of the game by Path to Exile-ing your combo piece before it gets any value)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archfiend of Depravity"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Build on the advantage. With this combo on the board your opponents can't have more than a single creature on the board at any given time, and any time they cast an additional one it just comes to your side of the table. The next step is to deal with the last creature on each person's board or swing through it. Any number of these next cards will easily wrap up the game at this stage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mazirek, Kraul Death Priest"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" (Your commander herself is probably getting really big at this point, Commander damage is just icing)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tarmogoyf"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Willow Geist"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n\t\tThe deck is quite brutal. I almost never play it because of the salt factor. It's really consistent with all the tutors and tends to wall out the other 3 players from even playing. Most casual commander decks are creature heavy, so making a deck which targets this specific play-style tends to take over games without much effort. For the decks that aren't creature focused (Which I've found are not the most common at the tables I've played at) your sacrifice loops allow you to dodge removal pretty effectively. Any spell that kills your combo pieces or counters them isn't that big of a deal, a lot of the time you can pull them from the graveyard back to the field that very turn. Exile spells like what are common in White and Colorless decks are the only scary threat to this deck's goals. Make sure to get your sacrifice engine out fast, You need to be able to dodge Exile type board wipes and targeted removal on your combo pieces.\n"}]}








































































