856 views7 days ago
Commander
Size: 100Salt sum: 33.61
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Jots

856 views7 days ago
Commander
Size: 100Salt sum: 33.61

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{"ops":[{"insert":"Note - Still playing with the deck. Some card's listed below may not have been updated.\n\nThis "},{"insert":{"card-link":"Jandor, Fortuned Traveler"}},{"insert":" deck was originally intended to be a B1 \"road trip\" themed deck but I found a few interactions that ended up with it being an unexpectedly powerful battle cruiser list and decided to role with it! With Jandor turning all Beasts, Camel, Horse, Elephant, Wolf, and technically changelings into mounts, there are quite a few creatures that can do pretty dirty things once multiple combats per round are in the mix. Don't forget that Jandor gives +2/+2 to each creature which makes some not so great mounts pretty good. Note - There's a +1/+1 counters focused version of this deck but this version skips the majority of cards that want to be in the deck.\n\nMain Wincons\n"},{"insert":{"card-link":"Jandor, Fortuned Traveler"}},{"insert":" + "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" + "},{"insert":{"card-link":"Ninja Pizza"}},{"insert":" goes infinite once you have 5 saddled mounts in play or 3 with "},{"insert":{"card-link":"Annie Joins Up"}},{"insert":" /"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" in play. With the quantity of token generators and draw, its surprisingly easy to get to that point. To assemble the combo, you're heavily relying on "},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" as it tutors for non-creature permanents for 3 or less mana. We plan to assemble this by using one of our 2 tutors that lets you grab two creatures with them targeting "},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" and "},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" . Additionally, "},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" and "},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":" can help ramp to get off some of our more expensive ones"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using attack trigger group buff effects and evasion to just beat down opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTurns to infinite - In a goldfish scenario, this goes infinite with attacks approximately:\n\tTurn 6 - 34% of games\n\tTurn 7 - 51% of games\n\tTurn 8 - 63% of games\n\n\nTransportation (aka Mounts)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tempo - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kona, Rescue Beastie"}},{"insert":" - Being able to mount or saddle with this creature makes it very easy to trigger Kona's ability."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadowfax, Lord of Horses"}},{"insert":" - As Jandor gives shadowfax +2/+2 when mounted, you're going to be dropping up to a 5 power creature just about every time you swing while saddled. Pairs extremely well with Crested Sunmare (other horses get indestructible)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" - If this is left unchecked, you can assemble the infinite combo using aggravated assault and ninja Pizza and just close out the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Loot, Exuberant Explorer"}},{"insert":" - Any source of exploration style effects (e.g. play an additional land) is beneficial once you start drawing multiple cards via Jandor in a round. Also, the ability to dig for a creature can help find some of our wincon creatures"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oliphaunt"}},{"insert":" - Mostly used for mountaincycling as it can grab our triome but it makes a great mount later in the game and gives trample to your next best creature"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" - Ramps and removes troublesome cards in a graveyard. Once it has 3 oil counters on it, it makes a solid mount in a pinch or at the very least can saddle a better one!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Changeling Wayfinder"}},{"insert":" - Added primarily to help flush out hitting our 3rd color as the deck can have issues with that on occasion."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Torgal, A Fine Hound"}},{"insert":" - Can buff our humans in the deck with 1/1 counters but is there primarily as a mana-dork. At 2 power, worth saddling with or mounting if the mana isn't needed"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cemetery Prowler"}},{"insert":" - Can remove some problematic cards in graveyards but hopefully it's reducing the cost of future creatures you cast."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gilded Ghoda"}},{"insert":" - A cheap mount that can nab treasure tokens. Natively having Saddle 1 on it means that you can likely start getting treasure on t3 to ensure you cast jandor t4."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bejeweled Warg"}},{"insert":" - Good for getting treasure on t3 but turns into a growing trample threat in later rounds"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Murasa Rootgrazer"}},{"insert":" - allows for easy ramping after combat and can be a surprise extra mana as the basic it puts in play comes in untapped. "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Troop of Ponies"}},{"insert":" - Ensure you play a 4 drop on t4 and have the correct mana. If you have this in hand and ANY 2 mana, you're set."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gloryheath Lynx"}},{"insert":" - Grab a plains everytime it attacks while saddled. Natively being a mount with saddle 2 can really save some iffy hands."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Removal -"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Manglehorn"}},{"insert":" - Takes out an artifact and slows down your opponents artifact strategies."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wicked Wolf"}},{"insert":" - Has a fight ETB and can sack your food to complicate combat. A great budget include!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Tokens -"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Terastodon"}},{"insert":" - While doubling as removal, getting up to 18 power for 8 mana and 3 sacrificed food tokens is a massive board swing."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crested Sunmare"}},{"insert":" - Gives other key horses in the deck indestructible on a 5/5 body. Can make up to 4 5/5 horses every round for just 2 mana and a sac'd food per horse!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Autarch Mammoth"}},{"insert":" - Probably the easiest token generator of the bunch. Making a 3/3 on ETB gives good value off the rip and can take over a board if left unchecked."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" - a 6/6 Trampler that can either make a beast token, gain 3 life, or draw you a card when attacking OR BLOCKING. It having vigilance complicate retaliatory attacks once you can start swinging with it as well."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Evasion/Pump"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blossoming Bogbeast"}},{"insert":" - good for at least +2/2 and trample for all attackers, grows exponentially with multiple combats in a turn and you can also sac food before the trigger for an additional +3/3 for every food you sac."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Provisions Merchant"}},{"insert":" - You will typically have a food to sack for his trample effect and coming in at 4 mana, it's the cheapest version of this effect albeit not the strongest."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Motivated Pony"}},{"insert":" - every time it's saddled with jandor in play, it's a hasty 8/8 trampler thats giving your attackers +3/3. One of the best cards in the deck"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Other mounts"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herald of Ilharg"}},{"insert":" - Rewards you for continuing to build your board state and is a growing trampler. Can also burn be surprise symmetrical burn wincon when you cast a 5 drop creature (of which there a plenty in the deck)"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Questing Beast"}},{"insert":" - Vigilance, Haste, and Deathtouch makes this one nasty mount. Primarily in the deck to make any clap backs precarious."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lagorin, Soul of Alacria"}},{"insert":" - It's a cheap mount that flies and grows every time it attacks while saddled. It's solid for now but I can see this getting replaced in the future"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kazandu Mammoth // Kazandu Valley"}},{"insert":" - It's either a mount for 3 or an early land, both of which can smooth out our early game. In the deck for the versatility"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" - Included as blue mage hate, typically being a 5/4 with trample is solid."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" - Get a free scry 2 after every combat and pairs well with Wylie Duke."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Riders (non-mounts) -"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" - Anthem - Giving haste and making mounts saddle on ETB speeds up your card advantage by practically a whole round. Great to be tutored by Guardian Sunmare as well"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" - Jandor gives all mounts greater power than their baseline so this turns into another source of card advantage. Also, if he sticks, you completely negate instant speed removal or counterspells"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wylie Duke, Atiin Hero"}},{"insert":" - Draw - Pretty much a free card every round but can be more when either mounting Fortune or getting multiple combats."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Miriam, Herd Whisperer"}},{"insert":" - Protection - In the deck to give all mounts hexproof during your turn. The +1/1 counters are a nice bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Skyshroud Elf"}},{"insert":" - Fixes missing W or R mana while also ramping. Wish it was a 2/1 so it could also saddle our mounts but it's still solid"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The Supply Wagon (non-creatures)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy Effects"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Annie Joins Up"}},{"insert":" - Acts as removal and doubles up jandors triggers. Best played with 2 mounts and saddlers in play."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" - Doubles up all attack triggers which Janor counts as having."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" - Can either draw us a ton or be a massive combat trick"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Finisher - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" - Our main wincon, especially when paired with Ninja Pizza as they can go infinite. The untap also allows you to mount additional mounts for subsequent combats that were used to mount a creature in earlier combats."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Great Train Heist"}},{"insert":" - On theme, a combat trick, extra combat, and potentially significant ramp. what's not to like"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Protection - This is heavily invested in as we're going to be very aggressive on our turns and will have to fear the counterattack"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" - Mostly included as a way to give a fresh mount Haste."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dawn's Truce"}},{"insert":" - Protection. Could easily swapped or used in tandem with Heroic Intervention"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" - While it doesn't prevent the counter attack, it at least limits how much each opponent sends your way"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boros Charm"}},{"insert":" - Save our commander or use as a combat trick/finisher"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" - Lets us get our attack triggers even against a scary board state"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moment's Peace"}},{"insert":" - On theme - A fog effect that we can play more than once. Is a non-bo with Frenzied Baloth so just be careful. May be worth cutting one of these two cards."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Staples - "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , "},{"insert":{"card-link":"Farseek"}},{"insert":" , "},{"insert":{"card-link":"Three Visits"}},{"insert":" ."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Exploration"}},{"insert":" - extra land per turn adds up once you start drawing with Jandor"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" - Turns any food tokens laying around into mana"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herd Heirloom"}},{"insert":" - On Theme mana rock that can be card draw later on"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":" - Turns all our food in the mana rocks and can be sacked as a finisher in a pinch"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ninja Pizza"}},{"insert":" - Ramps us and combos with Aggravated Assault. a must include in the deck IMO!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Removal - Could maybe use more as between this and mounts we run, we're only at about 7-8 pieces of it."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" - Staple"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Requisition Raid"}},{"insert":" - On Theme, can take out an artifact AND enchantment, and buffs the side"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Split Up"}},{"insert":" - Pairs well with mounts as you can tap out your whole board with saddle as long as you have at least 2 mounts to remove all untapped creatures or take out all tapped ones before saddling up and swinging in."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rustler Rampage"}},{"insert":" - On theme and a nasty combat trick to protect against a counter attack"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Run Over"}},{"insert":" - On theme and an instant speed creature removal"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Tutor - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" - Great for grabbing Kolodin + Guardian Sunmare to build towards the main combo. If you have enough mana and/or mounts+riders in play, this can turn into an instant win off the rip."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.00
Jandor, Fortuned Traveler
Each Beast, Camel, Horse, Elephant, and Wolf creature you control is a Mount in addition to its other types and has saddle 2. (Tap any number of other creatures you control with total power 2 or more: That Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever a saddled creature you control attacks, it gets +2/+2 until end of turn. Draw a card. Create a Food token.
Legendary Creature - Human Citizen
Jandor, Fortuned Traveler (mbc) 42

Commander

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Anthem

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Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Legendary Creature - Human Pilot
Kolodin, Triumph Caster (dft) 483

Anthem

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Burn

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Herald of Ilharg
Trample
Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
Creature - Beast Boar
Herald of Ilharg (clu) 34

Burn

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Copy

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Annie Joins Up
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Legendary Enchantment
Annie Joins Up (otj) 191
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
Windcrag Siege (tdm) 392

Copy

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Counters

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Lagorin, Soul of Alacria
Flying
Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Legendary Creature - Beast Mount
Lagorin, Soul of Alacria (dft) 211

Counters

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Cuts?

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Troop of Ponies
,
, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature - Horse
Troop of Ponies (hob) 3

Cuts?

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Draw

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Elder Gargaroth
Reach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature - Beast
Elder Gargaroth (drc) 111
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (c19) 168
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 172
Wakandan Tusker
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Elephant
Wakandan Tusker (msc) 748

Draw

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Evasion

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Blossoming Bogbeast
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Creature - Beast
Blossoming Bogbeast (soc) 264
Provisions Merchant
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever this creature attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
Creature - Beast Peasant
Provisions Merchant (woe) 321

Evasion

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Finisher

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Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (wot) 39
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125

Finisher

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Land

Qty: 37 (38 w/ MDFC)Price: $138.93
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 42
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (m3c) 329
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (drc) 60
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (m3c) 341
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 367
Forest
(
: Add
.)
Basic Land - Forest
Forest (j22) 111
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 266
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 291
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (fic) 406
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j22) 108
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Plains
(
: Add
.)
Basic Land - Plains
Plains (j22) 98
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 266
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (fic) 416
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (bbd) 85
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (tdc) 399
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Training Compound
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Training Compound (msh) 275

Land

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Landfall

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Kazandu Mammoth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Elephant
Kazandu Mammoth // Kazandu Valley (znr) 305Kazandu Mammoth // Kazandu Valley (znr) 305

Landfall

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Protection

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Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (cmr) 442
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 295
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 342
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (m3c) 298
Miriam, Herd Whisperer
During your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Legendary Creature - Human Druid
Miriam, Herd Whisperer (otj) 221
Moment's Peace
Prevent all combat damage that would be dealt this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Moment's Peace (ody) 251
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (exo) 17

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Motivated Pony
Trample, haste
Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
Creature - Horse
Motivated Pony (ltc) 42

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Ramp

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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmr) 689
Armored Scrapgorger
This creature gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.
Creature - Beast Phyrexian
Armored Scrapgorger (one) 158
Bejeweled Warg
Trample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wolf
Bejeweled Warg (hob) 117
Bilbo, Fellow Conspirator
If you would create a Food token, instead create a Food token and a Treasure token.
Legendary Creature - Citizen Halfling
Bilbo, Fellow Conspirator (hoc) 4
Cemetery Prowler
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with this creature.
Creature - Wolf
Cemetery Prowler (vow) 191
Changeling Wayfinder
Changeling (This card is every creature type.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Shapeshifter
Changeling Wayfinder (ecl) 1
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (dmc) 133
Gilded Ghoda
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount
Gilded Ghoda (dft) 130
Gloryheath Lynx
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Cat Mount
Gloryheath Lynx (dft) 14
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (brr) 22
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Ninja Pizza
Foods you control have "
, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Enchantment
Ninja Pizza (tmc) 32
Oliphaunt
Trample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Elephant
Oliphaunt (ltr) 139
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmm) 913
Torgal, A Fine Hound
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
: Add one mana of any color.
Legendary Creature - Wolf
Torgal, A Fine Hound (fin) 208

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Removal

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Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (cmm) 287
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (plst) AKH-175
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast
Questing Beast (slc) 17
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Run Over
This spell costs
less to cast if it targets a Mount or Vehicle you control.
Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
Run Over (dft) 179
Rustler Rampage
Spree (Choose one or more additional costs.)
+
— Untap all creatures target player controls.
+
— Target creature gains double strike until end of turn.
Instant
Rustler Rampage (otj) 27
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (dsk) 304
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (brc) 75
Wicked Wolf
When this creature enters, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
Creature - Wolf
Wicked Wolf (eld) 181

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Kona, Rescue Beastie
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Beast Survivor
Kona, Rescue Beastie (dsk) 358
Shadowfax, Lord of Horses
Horses you control have haste. (They can attack and
as soon as they come under your control.)
Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Legendary Creature - Horse
Shadowfax, Lord of Horses (ltr) 227

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Autarch Mammoth
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Elephant Mount
Autarch Mammoth (dft) 153
Crested Sunmare
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Creature - Horse
Crested Sunmare (hou) 6
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (m3c) 249

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Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (mar) 76
Guardian Sunmare
Ward

Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
Creature - Horse Mount
Guardian Sunmare (dft) 533
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (mma) 170

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Campsite Cuisine
Whenever this enchantment or a legendary creature you control enters, create a Food token.
Whenever you attack, you may sacrifice X Foods. When you do, up to X target attacking creatures each get +3/+3 and gain trample and indestructible until end of turn.
Enchantment
Campsite Cuisine (fic) 464
Fortune, Loyal Steed
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Legendary Creature - Beast Mount
Fortune, Loyal Steed (otj) 12
Night of the Sweets' Revenge
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Foods you control have "
: Add
."
, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Enchantment
Night of the Sweets' Revenge (woe) 178
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rna) 201
Skyshroud Elf
: Add
.
: Add
or
.
Creature - Elf Druid
Skyshroud Elf (tmp) 255
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293

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Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (c13) 240
Curious Herd
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
Instant
Curious Herd (c20) 59
Defend the Rider
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Instant
Defend the Rider (dft) 157
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Full Throttle (dft) 127
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Sorcery
Harvest Season (khc) 63
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Enchantment
March of the World Ooze (dft) 169
Rip, Spawn Hunter
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Survivor
Rip, Spawn Hunter (dsk) 362
Road Rage
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.
Instant
Road Rage (dft) 145
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (m20) 193
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (moc) 313
Wylie Duke, Atiin Hero
Vigilance
Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
Legendary Creature - Human Ranger
Wylie Duke, Atiin Hero (otj) 239

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Aggressive Mammoth
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
Creature - Elephant
Aggressive Mammoth (m20) 337
Anara, Wolvid Familiar
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Beast Wolf
Anara, Wolvid Familiar (cmr) 214
Conclave Evangelist
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature - Cleric Elephant
Conclave Evangelist (clu) 27
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Creature - Wolf
Hollowhenge Overlord (voc) 36
Loxodon Gatekeeper
Artifacts, creatures, and lands your opponents control enter tapped.
Creature - Soldier Elephant
Loxodon Gatekeeper (rav) 25
Murasa Rootgrazer
Vigilance
: You may put a basic land card from your hand onto the battlefield.
: Return target basic land you control to its owner's hand.
Creature - Beast
Murasa Rootgrazer (znr) 229
Quartzwood Crasher
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Creature - Beast Dinosaur
Quartzwood Crasher (lcc) 281
Spelltithe Enforcer
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay
.
Creature - Wizard Elephant
Spelltithe Enforcer (gpt) 18
Thunderfoot Baloth
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (dsc) 201
Thundering Mightmare
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Creature - Spirit Horse
Thundering Mightmare (voc) 37
Titanoth Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put a trample counter on target creature you control.
Creature - Beast Dinosaur
Titanoth Rex (iko) 174
Ulvenwald Oddity
Trample, haste
: Transform this creature.
Creature - Beast
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225

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Deck Info

Deck stats

24 pips - 21 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
11 pips - 11 cards
23 mana - 23 cards
50 pips - 38 cards
33 mana - 33 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Note - Still playing with the deck. Some card's listed below may not have been updated.\n\nThis "},{"insert":{"card-link":"Jandor, Fortuned Traveler"}},{"insert":" deck was originally intended to be a B1 \"road trip\" themed deck but I found a few interactions that ended up with it being an unexpectedly powerful battle cruiser list and decided to role with it! With Jandor turning all Beasts, Camel, Horse, Elephant, Wolf, and technically changelings into mounts, there are quite a few creatures that can do pretty dirty things once multiple combats per round are in the mix. Don't forget that Jandor gives +2/+2 to each creature which makes some not so great mounts pretty good. Note - There's a +1/+1 counters focused version of this deck but this version skips the majority of cards that want to be in the deck.\n\nMain Wincons\n"},{"insert":{"card-link":"Jandor, Fortuned Traveler"}},{"insert":" + "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" + "},{"insert":{"card-link":"Ninja Pizza"}},{"insert":" goes infinite once you have 5 saddled mounts in play or 3 with "},{"insert":{"card-link":"Annie Joins Up"}},{"insert":" /"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" in play. With the quantity of token generators and draw, its surprisingly easy to get to that point. To assemble the combo, you're heavily relying on "},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" as it tutors for non-creature permanents for 3 or less mana. We plan to assemble this by using one of our 2 tutors that lets you grab two creatures with them targeting "},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" and "},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" . Additionally, "},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" and "},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":" can help ramp to get off some of our more expensive ones"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using attack trigger group buff effects and evasion to just beat down opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTurns to infinite - In a goldfish scenario, this goes infinite with attacks approximately:\n\tTurn 6 - 34% of games\n\tTurn 7 - 51% of games\n\tTurn 8 - 63% of games\n\n\nTransportation (aka Mounts)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tempo - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kona, Rescue Beastie"}},{"insert":" - Being able to mount or saddle with this creature makes it very easy to trigger Kona's ability."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadowfax, Lord of Horses"}},{"insert":" - As Jandor gives shadowfax +2/+2 when mounted, you're going to be dropping up to a 5 power creature just about every time you swing while saddled. Pairs extremely well with Crested Sunmare (other horses get indestructible)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" - If this is left unchecked, you can assemble the infinite combo using aggravated assault and ninja Pizza and just close out the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Loot, Exuberant Explorer"}},{"insert":" - Any source of exploration style effects (e.g. play an additional land) is beneficial once you start drawing multiple cards via Jandor in a round. Also, the ability to dig for a creature can help find some of our wincon creatures"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oliphaunt"}},{"insert":" - Mostly used for mountaincycling as it can grab our triome but it makes a great mount later in the game and gives trample to your next best creature"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" - Ramps and removes troublesome cards in a graveyard. Once it has 3 oil counters on it, it makes a solid mount in a pinch or at the very least can saddle a better one!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Changeling Wayfinder"}},{"insert":" - Added primarily to help flush out hitting our 3rd color as the deck can have issues with that on occasion."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Torgal, A Fine Hound"}},{"insert":" - Can buff our humans in the deck with 1/1 counters but is there primarily as a mana-dork. At 2 power, worth saddling with or mounting if the mana isn't needed"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cemetery Prowler"}},{"insert":" - Can remove some problematic cards in graveyards but hopefully it's reducing the cost of future creatures you cast."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gilded Ghoda"}},{"insert":" - A cheap mount that can nab treasure tokens. Natively having Saddle 1 on it means that you can likely start getting treasure on t3 to ensure you cast jandor t4."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bejeweled Warg"}},{"insert":" - Good for getting treasure on t3 but turns into a growing trample threat in later rounds"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Murasa Rootgrazer"}},{"insert":" - allows for easy ramping after combat and can be a surprise extra mana as the basic it puts in play comes in untapped. "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Troop of Ponies"}},{"insert":" - Ensure you play a 4 drop on t4 and have the correct mana. If you have this in hand and ANY 2 mana, you're set."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gloryheath Lynx"}},{"insert":" - Grab a plains everytime it attacks while saddled. Natively being a mount with saddle 2 can really save some iffy hands."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Removal -"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Manglehorn"}},{"insert":" - Takes out an artifact and slows down your opponents artifact strategies."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wicked Wolf"}},{"insert":" - Has a fight ETB and can sack your food to complicate combat. A great budget include!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Tokens -"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Terastodon"}},{"insert":" - While doubling as removal, getting up to 18 power for 8 mana and 3 sacrificed food tokens is a massive board swing."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crested Sunmare"}},{"insert":" - Gives other key horses in the deck indestructible on a 5/5 body. Can make up to 4 5/5 horses every round for just 2 mana and a sac'd food per horse!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Autarch Mammoth"}},{"insert":" - Probably the easiest token generator of the bunch. Making a 3/3 on ETB gives good value off the rip and can take over a board if left unchecked."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" - a 6/6 Trampler that can either make a beast token, gain 3 life, or draw you a card when attacking OR BLOCKING. It having vigilance complicate retaliatory attacks once you can start swinging with it as well."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Evasion/Pump"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blossoming Bogbeast"}},{"insert":" - good for at least +2/2 and trample for all attackers, grows exponentially with multiple combats in a turn and you can also sac food before the trigger for an additional +3/3 for every food you sac."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Provisions Merchant"}},{"insert":" - You will typically have a food to sack for his trample effect and coming in at 4 mana, it's the cheapest version of this effect albeit not the strongest."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Motivated Pony"}},{"insert":" - every time it's saddled with jandor in play, it's a hasty 8/8 trampler thats giving your attackers +3/3. One of the best cards in the deck"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Other mounts"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herald of Ilharg"}},{"insert":" - Rewards you for continuing to build your board state and is a growing trampler. Can also burn be surprise symmetrical burn wincon when you cast a 5 drop creature (of which there a plenty in the deck)"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Questing Beast"}},{"insert":" - Vigilance, Haste, and Deathtouch makes this one nasty mount. Primarily in the deck to make any clap backs precarious."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lagorin, Soul of Alacria"}},{"insert":" - It's a cheap mount that flies and grows every time it attacks while saddled. It's solid for now but I can see this getting replaced in the future"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kazandu Mammoth // Kazandu Valley"}},{"insert":" - It's either a mount for 3 or an early land, both of which can smooth out our early game. In the deck for the versatility"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" - Included as blue mage hate, typically being a 5/4 with trample is solid."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" - Get a free scry 2 after every combat and pairs well with Wylie Duke."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Riders (non-mounts) -"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" - Anthem - Giving haste and making mounts saddle on ETB speeds up your card advantage by practically a whole round. Great to be tutored by Guardian Sunmare as well"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" - Jandor gives all mounts greater power than their baseline so this turns into another source of card advantage. Also, if he sticks, you completely negate instant speed removal or counterspells"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wylie Duke, Atiin Hero"}},{"insert":" - Draw - Pretty much a free card every round but can be more when either mounting Fortune or getting multiple combats."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Miriam, Herd Whisperer"}},{"insert":" - Protection - In the deck to give all mounts hexproof during your turn. The +1/1 counters are a nice bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Skyshroud Elf"}},{"insert":" - Fixes missing W or R mana while also ramping. Wish it was a 2/1 so it could also saddle our mounts but it's still solid"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The Supply Wagon (non-creatures)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy Effects"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Annie Joins Up"}},{"insert":" - Acts as removal and doubles up jandors triggers. Best played with 2 mounts and saddlers in play."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" - Doubles up all attack triggers which Janor counts as having."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" - Can either draw us a ton or be a massive combat trick"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Finisher - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" - Our main wincon, especially when paired with Ninja Pizza as they can go infinite. The untap also allows you to mount additional mounts for subsequent combats that were used to mount a creature in earlier combats."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Great Train Heist"}},{"insert":" - On theme, a combat trick, extra combat, and potentially significant ramp. what's not to like"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Protection - This is heavily invested in as we're going to be very aggressive on our turns and will have to fear the counterattack"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" - Mostly included as a way to give a fresh mount Haste."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dawn's Truce"}},{"insert":" - Protection. Could easily swapped or used in tandem with Heroic Intervention"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" - While it doesn't prevent the counter attack, it at least limits how much each opponent sends your way"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boros Charm"}},{"insert":" - Save our commander or use as a combat trick/finisher"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" - Lets us get our attack triggers even against a scary board state"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moment's Peace"}},{"insert":" - On theme - A fog effect that we can play more than once. Is a non-bo with Frenzied Baloth so just be careful. May be worth cutting one of these two cards."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Staples - "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , "},{"insert":{"card-link":"Farseek"}},{"insert":" , "},{"insert":{"card-link":"Three Visits"}},{"insert":" ."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Exploration"}},{"insert":" - extra land per turn adds up once you start drawing with Jandor"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" - Turns any food tokens laying around into mana"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herd Heirloom"}},{"insert":" - On Theme mana rock that can be card draw later on"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":" - Turns all our food in the mana rocks and can be sacked as a finisher in a pinch"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ninja Pizza"}},{"insert":" - Ramps us and combos with Aggravated Assault. a must include in the deck IMO!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Removal - Could maybe use more as between this and mounts we run, we're only at about 7-8 pieces of it."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" - Staple"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Requisition Raid"}},{"insert":" - On Theme, can take out an artifact AND enchantment, and buffs the side"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Split Up"}},{"insert":" - Pairs well with mounts as you can tap out your whole board with saddle as long as you have at least 2 mounts to remove all untapped creatures or take out all tapped ones before saddling up and swinging in."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rustler Rampage"}},{"insert":" - On theme and a nasty combat trick to protect against a counter attack"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Run Over"}},{"insert":" - On theme and an instant speed creature removal"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Tutor - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" - Great for grabbing Kolodin + Guardian Sunmare to build towards the main combo. If you have enough mana and/or mounts+riders in play, this can turn into an instant win off the rip."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"}]}
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