Jots
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Commander
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{"ops":[{"insert":"Note - Still playing with the deck. Some card's listed below may not have been updated.\n\nThis "},{"insert":{"card-link":"Jandor, Fortuned Traveler"}},{"insert":" deck was originally intended to be a B1 \"road trip\" themed deck but I found a few interactions that ended up with it being an unexpectedly powerful battle cruiser list and decided to role with it! With Jandor turning all Beasts, Camel, Horse, Elephant, Wolf, and technically changelings into mounts, there are quite a few creatures that can do pretty dirty things once multiple combats per round are in the mix. Don't forget that Jandor gives +2/+2 to each creature which makes some not so great mounts pretty good. Note - There's a +1/+1 counters focused version of this deck but this version skips the majority of cards that want to be in the deck.\n\nMain Wincons\n"},{"insert":{"card-link":"Jandor, Fortuned Traveler"}},{"insert":" + "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" + "},{"insert":{"card-link":"Ninja Pizza"}},{"insert":" goes infinite once you have 5 saddled mounts in play or 3 with "},{"insert":{"card-link":"Annie Joins Up"}},{"insert":" /"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" in play. With the quantity of token generators and draw, its surprisingly easy to get to that point. To assemble the combo, you're heavily relying on "},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" as it tutors for non-creature permanents for 3 or less mana. We plan to assemble this by using one of our 2 tutors that lets you grab two creatures with them targeting "},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" and "},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" . Additionally, "},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" and "},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":" can help ramp to get off some of our more expensive ones"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using attack trigger group buff effects and evasion to just beat down opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTurns to infinite - In a goldfish scenario, this goes infinite with attacks approximately:\n\tTurn 6 - 34% of games\n\tTurn 7 - 51% of games\n\tTurn 8 - 63% of games\n\n\nTransportation (aka Mounts)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tempo - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kona, Rescue Beastie"}},{"insert":" - Being able to mount or saddle with this creature makes it very easy to trigger Kona's ability."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadowfax, Lord of Horses"}},{"insert":" - As Jandor gives shadowfax +2/+2 when mounted, you're going to be dropping up to a 5 power creature just about every time you swing while saddled. Pairs extremely well with Crested Sunmare (other horses get indestructible)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" - If this is left unchecked, you can assemble the infinite combo using aggravated assault and ninja Pizza and just close out the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Loot, Exuberant Explorer"}},{"insert":" - Any source of exploration style effects (e.g. play an additional land) is beneficial once you start drawing multiple cards via Jandor in a round. Also, the ability to dig for a creature can help find some of our wincon creatures"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oliphaunt"}},{"insert":" - Mostly used for mountaincycling as it can grab our triome but it makes a great mount later in the game and gives trample to your next best creature"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" - Ramps and removes troublesome cards in a graveyard. Once it has 3 oil counters on it, it makes a solid mount in a pinch or at the very least can saddle a better one!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Changeling Wayfinder"}},{"insert":" - Added primarily to help flush out hitting our 3rd color as the deck can have issues with that on occasion."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Torgal, A Fine Hound"}},{"insert":" - Can buff our humans in the deck with 1/1 counters but is there primarily as a mana-dork. At 2 power, worth saddling with or mounting if the mana isn't needed"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cemetery Prowler"}},{"insert":" - Can remove some problematic cards in graveyards but hopefully it's reducing the cost of future creatures you cast."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gilded Ghoda"}},{"insert":" - A cheap mount that can nab treasure tokens. Natively having Saddle 1 on it means that you can likely start getting treasure on t3 to ensure you cast jandor t4."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bejeweled Warg"}},{"insert":" - Good for getting treasure on t3 but turns into a growing trample threat in later rounds"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Murasa Rootgrazer"}},{"insert":" - allows for easy ramping after combat and can be a surprise extra mana as the basic it puts in play comes in untapped. "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Troop of Ponies"}},{"insert":" - Ensure you play a 4 drop on t4 and have the correct mana. If you have this in hand and ANY 2 mana, you're set."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gloryheath Lynx"}},{"insert":" - Grab a plains everytime it attacks while saddled. Natively being a mount with saddle 2 can really save some iffy hands."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Removal -"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Manglehorn"}},{"insert":" - Takes out an artifact and slows down your opponents artifact strategies."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wicked Wolf"}},{"insert":" - Has a fight ETB and can sack your food to complicate combat. A great budget include!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Tokens -"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Terastodon"}},{"insert":" - While doubling as removal, getting up to 18 power for 8 mana and 3 sacrificed food tokens is a massive board swing."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crested Sunmare"}},{"insert":" - Gives other key horses in the deck indestructible on a 5/5 body. Can make up to 4 5/5 horses every round for just 2 mana and a sac'd food per horse!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Autarch Mammoth"}},{"insert":" - Probably the easiest token generator of the bunch. Making a 3/3 on ETB gives good value off the rip and can take over a board if left unchecked."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" - a 6/6 Trampler that can either make a beast token, gain 3 life, or draw you a card when attacking OR BLOCKING. It having vigilance complicate retaliatory attacks once you can start swinging with it as well."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Evasion/Pump"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blossoming Bogbeast"}},{"insert":" - good for at least +2/2 and trample for all attackers, grows exponentially with multiple combats in a turn and you can also sac food before the trigger for an additional +3/3 for every food you sac."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Provisions Merchant"}},{"insert":" - You will typically have a food to sack for his trample effect and coming in at 4 mana, it's the cheapest version of this effect albeit not the strongest."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Motivated Pony"}},{"insert":" - every time it's saddled with jandor in play, it's a hasty 8/8 trampler thats giving your attackers +3/3. One of the best cards in the deck"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Other mounts"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herald of Ilharg"}},{"insert":" - Rewards you for continuing to build your board state and is a growing trampler. Can also burn be surprise symmetrical burn wincon when you cast a 5 drop creature (of which there a plenty in the deck)"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Questing Beast"}},{"insert":" - Vigilance, Haste, and Deathtouch makes this one nasty mount. Primarily in the deck to make any clap backs precarious."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lagorin, Soul of Alacria"}},{"insert":" - It's a cheap mount that flies and grows every time it attacks while saddled. It's solid for now but I can see this getting replaced in the future"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kazandu Mammoth // Kazandu Valley"}},{"insert":" - It's either a mount for 3 or an early land, both of which can smooth out our early game. In the deck for the versatility"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" - Included as blue mage hate, typically being a 5/4 with trample is solid."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" - Get a free scry 2 after every combat and pairs well with Wylie Duke."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Riders (non-mounts) -"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" - Anthem - Giving haste and making mounts saddle on ETB speeds up your card advantage by practically a whole round. Great to be tutored by Guardian Sunmare as well"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" - Jandor gives all mounts greater power than their baseline so this turns into another source of card advantage. Also, if he sticks, you completely negate instant speed removal or counterspells"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wylie Duke, Atiin Hero"}},{"insert":" - Draw - Pretty much a free card every round but can be more when either mounting Fortune or getting multiple combats."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Miriam, Herd Whisperer"}},{"insert":" - Protection - In the deck to give all mounts hexproof during your turn. The +1/1 counters are a nice bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Skyshroud Elf"}},{"insert":" - Fixes missing W or R mana while also ramping. Wish it was a 2/1 so it could also saddle our mounts but it's still solid"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The Supply Wagon (non-creatures)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy Effects"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Annie Joins Up"}},{"insert":" - Acts as removal and doubles up jandors triggers. Best played with 2 mounts and saddlers in play."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" - Doubles up all attack triggers which Janor counts as having."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" - Can either draw us a ton or be a massive combat trick"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Finisher - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" - Our main wincon, especially when paired with Ninja Pizza as they can go infinite. The untap also allows you to mount additional mounts for subsequent combats that were used to mount a creature in earlier combats."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Great Train Heist"}},{"insert":" - On theme, a combat trick, extra combat, and potentially significant ramp. what's not to like"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Protection - This is heavily invested in as we're going to be very aggressive on our turns and will have to fear the counterattack"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" - Mostly included as a way to give a fresh mount Haste."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dawn's Truce"}},{"insert":" - Protection. Could easily swapped or used in tandem with Heroic Intervention"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" - While it doesn't prevent the counter attack, it at least limits how much each opponent sends your way"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boros Charm"}},{"insert":" - Save our commander or use as a combat trick/finisher"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" - Lets us get our attack triggers even against a scary board state"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moment's Peace"}},{"insert":" - On theme - A fog effect that we can play more than once. Is a non-bo with Frenzied Baloth so just be careful. May be worth cutting one of these two cards."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Staples - "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , "},{"insert":{"card-link":"Farseek"}},{"insert":" , "},{"insert":{"card-link":"Three Visits"}},{"insert":" ."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Exploration"}},{"insert":" - extra land per turn adds up once you start drawing with Jandor"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" - Turns any food tokens laying around into mana"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herd Heirloom"}},{"insert":" - On Theme mana rock that can be card draw later on"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":" - Turns all our food in the mana rocks and can be sacked as a finisher in a pinch"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ninja Pizza"}},{"insert":" - Ramps us and combos with Aggravated Assault. a must include in the deck IMO!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Removal - Could maybe use more as between this and mounts we run, we're only at about 7-8 pieces of it."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" - Staple"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Requisition Raid"}},{"insert":" - On Theme, can take out an artifact AND enchantment, and buffs the side"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Split Up"}},{"insert":" - Pairs well with mounts as you can tap out your whole board with saddle as long as you have at least 2 mounts to remove all untapped creatures or take out all tapped ones before saddling up and swinging in."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rustler Rampage"}},{"insert":" - On theme and a nasty combat trick to protect against a counter attack"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Run Over"}},{"insert":" - On theme and an instant speed creature removal"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Tutor - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" - Great for grabbing Kolodin + Guardian Sunmare to build towards the main combo. If you have enough mana and/or mounts+riders in play, this can turn into an instant win off the rip."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"}]}
Commander
Jandor, Fortuned Traveler
Each Beast, Camel, Horse, Elephant, and Wolf creature you control is a Mount in addition to its other types and has saddle 2. (Tap any number of other creatures you control with total power 2 or more: That Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever a saddled creature you control attacks, it gets +2/+2 until end of turn. Draw a card. Create a Food token.
Whenever a saddled creature you control attacks, it gets +2/+2 until end of turn. Draw a card. Create a Food token.
Legendary Creature - Human Citizen

Commander
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Anthem
Anthem
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Copy
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Copy
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Counters
Lagorin, Soul of Alacria
Flying
Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Legendary Creature - Beast Mount

Counters
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Draw
Draw
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Evasion
Provisions Merchant
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever this creature attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
Whenever this creature attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
Creature - Beast Peasant

Evasion
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Finisher
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Finisher
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Land
Land
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Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Protection
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Pump
Pump
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Ramp
Gilded Ghoda
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount

Gloryheath Lynx
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Cat Mount

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Ramp
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Removal
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Removal
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Tempo
Tempo
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Tokens
Autarch Mammoth
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Elephant Mount

Tokens
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Tutor
Tutor
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Sideboard
Campsite Cuisine
Whenever this enchantment or a legendary creature you control enters, create a Food token.
Whenever you attack, you may sacrifice X Foods. When you do, up to X target attacking creatures each get +3/+3 and gain trample and indestructible until end of turn.
Whenever you attack, you may sacrifice X Foods. When you do, up to X target attacking creatures each get +3/+3 and gain trample and indestructible until end of turn.
Enchantment

Night of the Sweets' Revenge
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Foods you control have ": Add ."
, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Foods you control have ": Add ."
, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Enchantment

Sideboard
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Maybeboard
Rip, Spawn Hunter
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Survivor

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Maybeboard
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MaybeMounts
Anara, Wolvid Familiar
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Beast Wolf

Conclave Evangelist
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature - Cleric Elephant

Thundering Mightmare
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Creature - Spirit Horse

MaybeMounts
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Note - Still playing with the deck. Some card's listed below may not have been updated.\n\nThis "},{"insert":{"card-link":"Jandor, Fortuned Traveler"}},{"insert":" deck was originally intended to be a B1 \"road trip\" themed deck but I found a few interactions that ended up with it being an unexpectedly powerful battle cruiser list and decided to role with it! With Jandor turning all Beasts, Camel, Horse, Elephant, Wolf, and technically changelings into mounts, there are quite a few creatures that can do pretty dirty things once multiple combats per round are in the mix. Don't forget that Jandor gives +2/+2 to each creature which makes some not so great mounts pretty good. Note - There's a +1/+1 counters focused version of this deck but this version skips the majority of cards that want to be in the deck.\n\nMain Wincons\n"},{"insert":{"card-link":"Jandor, Fortuned Traveler"}},{"insert":" + "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" + "},{"insert":{"card-link":"Ninja Pizza"}},{"insert":" goes infinite once you have 5 saddled mounts in play or 3 with "},{"insert":{"card-link":"Annie Joins Up"}},{"insert":" /"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" in play. With the quantity of token generators and draw, its surprisingly easy to get to that point. To assemble the combo, you're heavily relying on "},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" as it tutors for non-creature permanents for 3 or less mana. We plan to assemble this by using one of our 2 tutors that lets you grab two creatures with them targeting "},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" and "},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" . Additionally, "},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" and "},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":" can help ramp to get off some of our more expensive ones"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using attack trigger group buff effects and evasion to just beat down opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTurns to infinite - In a goldfish scenario, this goes infinite with attacks approximately:\n\tTurn 6 - 34% of games\n\tTurn 7 - 51% of games\n\tTurn 8 - 63% of games\n\n\nTransportation (aka Mounts)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tempo - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kona, Rescue Beastie"}},{"insert":" - Being able to mount or saddle with this creature makes it very easy to trigger Kona's ability."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadowfax, Lord of Horses"}},{"insert":" - As Jandor gives shadowfax +2/+2 when mounted, you're going to be dropping up to a 5 power creature just about every time you swing while saddled. Pairs extremely well with Crested Sunmare (other horses get indestructible)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" - If this is left unchecked, you can assemble the infinite combo using aggravated assault and ninja Pizza and just close out the game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Loot, Exuberant Explorer"}},{"insert":" - Any source of exploration style effects (e.g. play an additional land) is beneficial once you start drawing multiple cards via Jandor in a round. Also, the ability to dig for a creature can help find some of our wincon creatures"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oliphaunt"}},{"insert":" - Mostly used for mountaincycling as it can grab our triome but it makes a great mount later in the game and gives trample to your next best creature"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" - Ramps and removes troublesome cards in a graveyard. Once it has 3 oil counters on it, it makes a solid mount in a pinch or at the very least can saddle a better one!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Changeling Wayfinder"}},{"insert":" - Added primarily to help flush out hitting our 3rd color as the deck can have issues with that on occasion."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Torgal, A Fine Hound"}},{"insert":" - Can buff our humans in the deck with 1/1 counters but is there primarily as a mana-dork. At 2 power, worth saddling with or mounting if the mana isn't needed"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cemetery Prowler"}},{"insert":" - Can remove some problematic cards in graveyards but hopefully it's reducing the cost of future creatures you cast."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gilded Ghoda"}},{"insert":" - A cheap mount that can nab treasure tokens. Natively having Saddle 1 on it means that you can likely start getting treasure on t3 to ensure you cast jandor t4."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bejeweled Warg"}},{"insert":" - Good for getting treasure on t3 but turns into a growing trample threat in later rounds"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Murasa Rootgrazer"}},{"insert":" - allows for easy ramping after combat and can be a surprise extra mana as the basic it puts in play comes in untapped. "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Troop of Ponies"}},{"insert":" - Ensure you play a 4 drop on t4 and have the correct mana. If you have this in hand and ANY 2 mana, you're set."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gloryheath Lynx"}},{"insert":" - Grab a plains everytime it attacks while saddled. Natively being a mount with saddle 2 can really save some iffy hands."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Removal -"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Manglehorn"}},{"insert":" - Takes out an artifact and slows down your opponents artifact strategies."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wicked Wolf"}},{"insert":" - Has a fight ETB and can sack your food to complicate combat. A great budget include!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Tokens -"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Terastodon"}},{"insert":" - While doubling as removal, getting up to 18 power for 8 mana and 3 sacrificed food tokens is a massive board swing."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crested Sunmare"}},{"insert":" - Gives other key horses in the deck indestructible on a 5/5 body. Can make up to 4 5/5 horses every round for just 2 mana and a sac'd food per horse!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Autarch Mammoth"}},{"insert":" - Probably the easiest token generator of the bunch. Making a 3/3 on ETB gives good value off the rip and can take over a board if left unchecked."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" - a 6/6 Trampler that can either make a beast token, gain 3 life, or draw you a card when attacking OR BLOCKING. It having vigilance complicate retaliatory attacks once you can start swinging with it as well."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Evasion/Pump"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blossoming Bogbeast"}},{"insert":" - good for at least +2/2 and trample for all attackers, grows exponentially with multiple combats in a turn and you can also sac food before the trigger for an additional +3/3 for every food you sac."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Provisions Merchant"}},{"insert":" - You will typically have a food to sack for his trample effect and coming in at 4 mana, it's the cheapest version of this effect albeit not the strongest."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Motivated Pony"}},{"insert":" - every time it's saddled with jandor in play, it's a hasty 8/8 trampler thats giving your attackers +3/3. One of the best cards in the deck"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Other mounts"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herald of Ilharg"}},{"insert":" - Rewards you for continuing to build your board state and is a growing trampler. Can also burn be surprise symmetrical burn wincon when you cast a 5 drop creature (of which there a plenty in the deck)"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Questing Beast"}},{"insert":" - Vigilance, Haste, and Deathtouch makes this one nasty mount. Primarily in the deck to make any clap backs precarious."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lagorin, Soul of Alacria"}},{"insert":" - It's a cheap mount that flies and grows every time it attacks while saddled. It's solid for now but I can see this getting replaced in the future"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kazandu Mammoth // Kazandu Valley"}},{"insert":" - It's either a mount for 3 or an early land, both of which can smooth out our early game. In the deck for the versatility"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" - Included as blue mage hate, typically being a 5/4 with trample is solid."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" - Get a free scry 2 after every combat and pairs well with Wylie Duke."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Riders (non-mounts) -"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kolodin, Triumph Caster"}},{"insert":" - Anthem - Giving haste and making mounts saddle on ETB speeds up your card advantage by practically a whole round. Great to be tutored by Guardian Sunmare as well"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" - Jandor gives all mounts greater power than their baseline so this turns into another source of card advantage. Also, if he sticks, you completely negate instant speed removal or counterspells"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wylie Duke, Atiin Hero"}},{"insert":" - Draw - Pretty much a free card every round but can be more when either mounting Fortune or getting multiple combats."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Miriam, Herd Whisperer"}},{"insert":" - Protection - In the deck to give all mounts hexproof during your turn. The +1/1 counters are a nice bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Skyshroud Elf"}},{"insert":" - Fixes missing W or R mana while also ramping. Wish it was a 2/1 so it could also saddle our mounts but it's still solid"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The Supply Wagon (non-creatures)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy Effects"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Annie Joins Up"}},{"insert":" - Acts as removal and doubles up jandors triggers. Best played with 2 mounts and saddlers in play."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" - Doubles up all attack triggers which Janor counts as having."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Draw - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" - Can either draw us a ton or be a massive combat trick"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Finisher - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" - Our main wincon, especially when paired with Ninja Pizza as they can go infinite. The untap also allows you to mount additional mounts for subsequent combats that were used to mount a creature in earlier combats."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Great Train Heist"}},{"insert":" - On theme, a combat trick, extra combat, and potentially significant ramp. what's not to like"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Protection - This is heavily invested in as we're going to be very aggressive on our turns and will have to fear the counterattack"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" - Mostly included as a way to give a fresh mount Haste."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dawn's Truce"}},{"insert":" - Protection. Could easily swapped or used in tandem with Heroic Intervention"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" - While it doesn't prevent the counter attack, it at least limits how much each opponent sends your way"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boros Charm"}},{"insert":" - Save our commander or use as a combat trick/finisher"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" - Lets us get our attack triggers even against a scary board state"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moment's Peace"}},{"insert":" - On theme - A fog effect that we can play more than once. Is a non-bo with Frenzied Baloth so just be careful. May be worth cutting one of these two cards."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Staples - "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , "},{"insert":{"card-link":"Farseek"}},{"insert":" , "},{"insert":{"card-link":"Three Visits"}},{"insert":" ."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Exploration"}},{"insert":" - extra land per turn adds up once you start drawing with Jandor"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" - Turns any food tokens laying around into mana"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herd Heirloom"}},{"insert":" - On Theme mana rock that can be card draw later on"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Night of the Sweets' Revenge"}},{"insert":" - Turns all our food in the mana rocks and can be sacked as a finisher in a pinch"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ninja Pizza"}},{"insert":" - Ramps us and combos with Aggravated Assault. a must include in the deck IMO!"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Removal - Could maybe use more as between this and mounts we run, we're only at about 7-8 pieces of it."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" - Staple"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Requisition Raid"}},{"insert":" - On Theme, can take out an artifact AND enchantment, and buffs the side"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Split Up"}},{"insert":" - Pairs well with mounts as you can tap out your whole board with saddle as long as you have at least 2 mounts to remove all untapped creatures or take out all tapped ones before saddling up and swinging in."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rustler Rampage"}},{"insert":" - On theme and a nasty combat trick to protect against a counter attack"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Run Over"}},{"insert":" - On theme and an instant speed creature removal"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Tutor - "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" - Great for grabbing Kolodin + Guardian Sunmare to build towards the main combo. If you have enough mana and/or mounts+riders in play, this can turn into an instant win off the rip."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"}]}

































































































