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Commander
Size: 100Salt sum: 25.98
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AresMTGEnthusiast

496 views7 days ago
Commander
Size: 100Salt sum: 25.98

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{"ops":[{"insert":"To pilot the "},{"attributes":{"bold":true},"insert":"Savage Instinct"},{"insert":" deck successfully, your primary objective during the early game is to rapidly develop your mana base and establish an aggressive board presence. You should focus your opening hand on efficient, low-cost mana acceleration to jump ahead of the standard resources curve. Once your resource pipeline is secure, immediately cast your commander, "},{"attributes":{"bold":true},"insert":"Targ Nar, Demon-Fang Gnoll"},{"insert":", and follow up with cheap, agile attackers to chip away at your opponents' life totals. This early acceleration ensures you build the critical baseline necessary to fuel the deck’s high-velocity strategy before your opponents can assemble their defenses. \nAs you transition into the mid-game, your focus shifts entirely toward executing combat steps that maximize the "},{"attributes":{"bold":true},"insert":"Pack Tactics"},{"insert":" mechanic. You need to carefully declare attacks so that the combined power of your attacking squad equals "},{"attributes":{"bold":true},"insert":"six or greater"},{"insert":", which automatically triggers your commander to pump your entire frontline and activates secondary draw engines like "},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":". Attack confidently even if your creatures seem small; opponents will frequently miscalculate their blocks assuming they are safe, unaware that you are holding instant-speed combat tricks capable of completely flipping the combat math in your favor. \nIn the late game, you aim to secure victory by exploiting openings to deliver massive, trample-fueled damage. You can activate "},{"attributes":{"bold":true},"insert":"Targ Nar"},{"insert":" to double his power, or use cards like "},{"attributes":{"bold":true},"insert":"Unleash Fury"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Temur Battle Rage"},{"insert":" to turn a moderate attack into a lethal one. Furthermore, "},{"attributes":{"bold":true},"insert":"Zada, Hedron Grinder"},{"insert":" can be used to copy targeted pump spells across your board, creating an overwhelming force, while holding up interaction to protect your key creatures.\n\n"}]}

Commander

Qty: 1 Price: $0.35
Targ Nar, Demon-Fang Gnoll
Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
: Double Targ Nar's power and toughness until end of turn.
Legendary Creature - Gnoll
Targ Nar, Demon-Fang Gnoll (afr) 234

Commander

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Burn

Qty: 1 Price: $0.35
Searing Spear
Searing Spear deals 3 damage to any target.
Instant
Searing Spear (plst) M13-147

Burn

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Copy

Qty: 1 Price: $0.35
Zada, Hedron Grinder
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Legendary Creature - Goblin Ally
Zada, Hedron Grinder (cmm) 268

Copy

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Counters

Qty: 2 Price: $0.70
Myr Scrapling
Sacrifice this creature: Put a +1/+1 counter on target creature.
Creature Artifact - Myr
Myr Scrapling (mh2) 230
Timberland Guide
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Scout
Timberland Guide (avr) 197

Counters

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Creature

Qty: 9 Price: $3.15
Crossroads Watcher
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature - Kithkin Ranger
Crossroads Watcher (ecl) 173
Disciple of the Old Ways
: This creature gains first strike until end of turn.
Creature - Human Warrior
Disciple of the Old Ways (gtc) 118
Hanweir Lancer
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have first strike.
Creature - Human Knight
Hanweir Lancer (plst) MM3-97
Speed, Young Avenger
Haste
Whenever you cast a noncreature spell, you may pay
. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Legendary Creature - Mutant Hero
Speed, Young Avenger (msh) 152
Splatter Thug
First strike
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Human Warrior
Splatter Thug (gk2) 58
Strider, Ranger of the North
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Legendary Creature - Human Ranger
Strider, Ranger of the North (ltr) 232
Surly Farrier
: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
Creature - Kithkin Citizen
Surly Farrier (ecl) 196
Two-Headed Cerberus
Double strike (This creature deals both first-strike and regular combat damage.)
Creature - Dog
Two-Headed Cerberus (ths) 146
Vinebred Brawler
This creature must be blocked if able.
Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.
Creature - Elf Berserker
Vinebred Brawler (ecl) 201

Creature

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Draw

Qty: 5 Price: $42.77
Fruit of the First Tree
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Enchantment - Aura
Fruit of the First Tree (frf) 132
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 158
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (ema) 187
Werewolf Pack Leader
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Creature - Human Werewolf
Werewolf Pack Leader (afr) 211
Yuyan Archers
Reach
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Human Archer
Yuyan Archers (tla) 161

Draw

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Enchantment

Qty: 1 Price: $0.35
Gilt-Leaf's Embrace
Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0.
Enchantment - Aura
Gilt-Leaf's Embrace (ecl) 177

Enchantment

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Evasion

Qty: 5 Price: $2.23
Deserter's Disciple
: Another target creature you control with power 2 or less can't be blocked this turn.
Creature - Human Ally Rebel
Deserter's Disciple (tla) 131
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmm) 389
Hero's Heirloom
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Artifact - Equipment
Hero's Heirloom (dmu) 231
Messenger's Speed
Enchant creature
Enchanted creature has trample and haste.
Enchantment - Aura
Messenger's Speed (ths) 129
Saddle of the Cavalier
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.
Equip
Artifact - Equipment
Saddle of the Cavalier (clb) 251

Evasion

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Instant

Qty: 7 Price: $2.49
Feed the Flames
Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Feed the Flames (ecl) 137
Giantfall
Choose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact.
Instant
Giantfall (ecl) 141
Reckless Ransacking
Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Reckless Ransacking (ecl) 152
Sear
Sear deals 4 damage to target creature or planeswalker.
Instant
Sear (ecl) 154
Snare the Skies
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Instant
Snare the Skies (avr) 193
Thoughtweft Charge
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
Instant
Thoughtweft Charge (ecl) 198
Tweeze
Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.
Instant
Tweeze (ecl) 162

Instant

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Land

Qty: 36 Price: $13.98
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (stx) 262
Cryptic Spires
As you create your deck, circle two of the colors below.
This land enters tapped.
: Add one mana of either of the circled colors.
Land
Cryptic Spires (2x2) 332
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 94
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 91

Land

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Protection

Qty: 2 Price: $6.98
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (one) 190

Protection

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Pump

Qty: 16 Price: $6.78
Barge In
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Instant
Barge In (eld) 112
Bestow Greatness
Target creature gets +4/+4 and gains trample until end of turn.
Instant
Bestow Greatness (dft) 155
Blitzball Shot
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Blitzball Shot (fin) 176
Colossal Might
Target creature gets +4/+2 and gains trample until end of turn.
Instant
Colossal Might (cmd) 190
Crash the Ramparts
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Crash the Ramparts (xln) 182
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Cunning Maneuver (tla) 130
Felonious Rage
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Instant
Felonious Rage (mkm) 125
Furious Bellow
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Furious Bellow (dmu) 126
Goblin Motivator
: Target creature gains haste until end of turn. (It can attack and
this turn.)
Creature - Goblin Warrior
Goblin Motivator (gn3) 80
Lightning Talons
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Lightning Talons (plst) BBD-180
Nahiri's Stoneblades
Up to two target creatures each get +2/+0 until end of turn.
Instant
Nahiri's Stoneblades (war) 139
Pillar Launch
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Instant
Pillar Launch (tla) 189
Skinbrand Goblin
Bloodrush —
, Discard this card: Target attacking creature gets +2/+1 until end of turn.
Creature - Goblin Warrior
Skinbrand Goblin (2xm) 144
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Titanic Growth
Target creature gets +4/+4 until end of turn.
Instant
Titanic Growth (one) 187
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (j25) 608

Pump

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Ramp

Qty: 5 Price: $9.65
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (otc) 194
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (gn3) 101
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 184

Ramp

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Removal

Qty: 7 Price: $2.45
Bumi Bash
Choose one —
• Bumi Bash deals damage equal to the number of lands you control to target creature.
• Destroy target land creature or nonbasic land.
Sorcery
Bumi Bash (tla) 125
Fury Charm
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Instant
Fury Charm (plst) IMA-130
Ground Assault
Ground Assault deals damage to target creature equal to the number of lands you control.
Sorcery
Ground Assault (2x2) 223
Rocky Rebuke
Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
Rocky Rebuke (tla) 193
Savage Swipe
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Savage Swipe (mh1) 178
Scorching Dragonfire
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Instant
Scorching Dragonfire (dsk) 156
Vow of Wildness
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Wildness (gn3) 111

Removal

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Tokens

Qty: 2 Price: $0.94
Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin
Battle Cry Goblin (plst) AFR-132
Prickly Pair
When this creature enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Plant Mercenary
Prickly Pair (otj) 137

Tokens

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Want to get

Qty: 19 Price: $55.59
Blight Mamba
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Regenerate this creature.
Creature - Snake Phyrexian
Blight Mamba (onc) 105
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Glistener Elf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature - Warrior Elf Phyrexian
Glistener Elf (nph) 111
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Hajar, Loyal Bodyguard
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
Legendary Creature - Human Soldier
Hajar, Loyal Bodyguard (bro) 211
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 79
Ichorclaw Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Creature Artifact - Myr Phyrexian
Ichorclaw Myr (onc) 133
Kediss, Emberclaw Familiar
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elemental Lizard
Kediss, Emberclaw Familiar (cmr) 188
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (j25) 572
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Necropede
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature dies, you may put a -1/-1 counter on target creature.
Creature Artifact - Insect Phyrexian
Necropede (som) 185
Plague Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Add
.
Creature Artifact - Myr Phyrexian
Plague Myr (onc) 139
Razor Swine
First strike
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature - Boar Phyrexian
Razor Swine (nph) 92
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Scale Up
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Scale Up (h1r) 23
Squee, Dubious Monarch
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying
and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature - Goblin Noble
Squee, Dubious Monarch (dmu) 146
Syr Faren, the Hengehammer
Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Legendary Creature - Human Knight
Syr Faren, the Hengehammer (eld) 177
Wrap in Vigor
Regenerate each creature you control.
Instant
Wrap in Vigor (plst) FUT-141
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (tdc) 95

Want to get

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
35 pips - 34 cards
21 mana - 21 cards
32 pips - 31 cards
18 mana - 18 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"To pilot the "},{"attributes":{"bold":true},"insert":"Savage Instinct"},{"insert":" deck successfully, your primary objective during the early game is to rapidly develop your mana base and establish an aggressive board presence. You should focus your opening hand on efficient, low-cost mana acceleration to jump ahead of the standard resources curve. Once your resource pipeline is secure, immediately cast your commander, "},{"attributes":{"bold":true},"insert":"Targ Nar, Demon-Fang Gnoll"},{"insert":", and follow up with cheap, agile attackers to chip away at your opponents' life totals. This early acceleration ensures you build the critical baseline necessary to fuel the deck’s high-velocity strategy before your opponents can assemble their defenses. \nAs you transition into the mid-game, your focus shifts entirely toward executing combat steps that maximize the "},{"attributes":{"bold":true},"insert":"Pack Tactics"},{"insert":" mechanic. You need to carefully declare attacks so that the combined power of your attacking squad equals "},{"attributes":{"bold":true},"insert":"six or greater"},{"insert":", which automatically triggers your commander to pump your entire frontline and activates secondary draw engines like "},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":". Attack confidently even if your creatures seem small; opponents will frequently miscalculate their blocks assuming they are safe, unaware that you are holding instant-speed combat tricks capable of completely flipping the combat math in your favor. \nIn the late game, you aim to secure victory by exploiting openings to deliver massive, trample-fueled damage. You can activate "},{"attributes":{"bold":true},"insert":"Targ Nar"},{"insert":" to double his power, or use cards like "},{"attributes":{"bold":true},"insert":"Unleash Fury"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Temur Battle Rage"},{"insert":" to turn a moderate attack into a lethal one. Furthermore, "},{"attributes":{"bold":true},"insert":"Zada, Hedron Grinder"},{"insert":" can be used to copy targeted pump spells across your board, creating an overwhelming force, while holding up interaction to protect your key creatures.\n\n"}]}
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