2.3k views82 mins ago
Commander
Size: 100Salt sum: 45.8
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Odin00

2.3k views82 mins ago
Commander
Size: 100Salt sum: 45.8

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{"ops":[{"attributes":{"bold":true},"insert":"Brothers of the mine rejoice!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAlright, I will write a real primer, not just song lyrics. \n\nFor a few years now, the two decks I play most often have been a "},{"insert":{"card-link":"Kess, Dissident Mage"}},{"insert":" Poison/Proliferate Bracket 2 deck and a "},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":"/"},{"insert":{"card-link":"Flaming Fist"}},{"insert":" Voltron Bracket 2 deck with a lot of enchantments and equipment. Both are original brews. Not net-decked or copied from anyone else. I am very proud of my "},{"attributes":{"link":"https://archidekt.com/decks/20846381/maleficarum"},"insert":"Kess deck"},{"insert":". It's original and I haven't really seen anything else like it. It works well in bracket two because it is a pretty slow win-con. But for a bit now I have been continuously tweaking "},{"attributes":{"link":"https://archidekt.com/decks/17049746/buildabear_anime_protagonist"},"insert":"Wilson"},{"insert":" and it never felt very focused or well balanced. It had two commanders, was split between equipment and enchantment strategies, was still weak to removal, and often fell into the play pattern of knocking one person out of the game early and then having to rebuild after your commander got removed. It was also a two mana commander in green that didn't really feel like it wanted to ramp. Despite continuously upgrading the deck, Voltron as a strategy is just not all that strong despite the commander damage mechanic. I began debating whether or not I wanted to keep the deck together. \n\nThen previews for The Hobbit started coming out and I saw "},{"insert":{"card-link":"Dwalin, Weaponmaster"}},{"insert":". Hone counters seemed like a very interesting new mechanic and an opportunity to use a bunch of cards from Wilson to build a new and more focused deck. Plus, a 2 mana commander that only has 1 colored pip that is hybrid is seriously easy to cast. (It also didn't hurt that "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" came out in the same set and I could build an entirely different bear deck if I wanted to.) Then when I started brewing Dwalin, it became very fun to build it as a semi-Dwarf-typal deck full of equipment. Dwarves have been around since Alpha, so they have a surprising amount of creature based utility, and they play well into equipment. I immediately liked this deck a lot, despite not often playing Boros. Black is my favorite color in MTG, and most of the decks I like tend to run in the Black/Rakdos/Grixis realm. \n\nI decided to shoot for a mid power Bracket 3 deck. Right down the middle. I picked game changers that were thematic rather than the most powerful for the colors. "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" with the Balin's Tomb printing, "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" because Dwarves love treasure (and I already owned this printing,) and "},{"insert":{"card-link":"The One Ring"}},{"insert":" of course. I brewed the deck and started play testing it. It went through many iterations and I got it pretty darn strong, but I could feel myself falling back into the same feelings I had with Wilson, so I pulled it back a bit and leaned more into the theme. I swapped out some of the more efficient lands like "},{"insert":{"card-link":"City of Brass"}},{"insert":", "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", and "},{"insert":{"card-link":"Spire of Industry"}},{"insert":" for things like "},{"insert":{"card-link":"Dwarven Mine"}},{"insert":", "},{"insert":{"card-link":"Mines of Moria"}},{"insert":", and "},{"insert":{"card-link":"The Lonely Mountain"}},{"insert":" that were more on theme. For a while, the deck only contained a single dragon, which was "},{"insert":{"card-link":"Smaug the Magnificent"}},{"insert":" for thematic purposes, but "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" is in the deck and I already owned copies of "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":", "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":", and "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" so I figured I could bend the theme a little bit and include a couple more dragons. I've also included "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" for theme. \n\nThe deck doesn't go super wide with tokens, but it does contain around 30 creatures, so you generally end up with a decent board state. Your primary strategy is to play creatures, equip them, turn them sideways, and try to win through combat damage. As you do so with your commander out, all your equipment gets bigger and bigger. If they remove your creatures, the equipment stays around. That being said, "},{"insert":{"card-link":"Vandalblast"}},{"insert":", "},{"insert":{"card-link":"Austere Command"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" are about the worst spells you can see cast against you. \n\nYou've got a few other late game win-cons. You can drop "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" once you have a board state and do a pretty good impression of every green player ever. You've got around 30 cards that ramp in some way, most of them by generating treasures, so you can build up a bunch of treasures and other artifacts and then sacrifice five treasures to "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" on the player ahead of you in turn order's end step to sneak out a "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" and win on your upkeep. The fun one is that you can equip "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" to any creature with at least four power (like "},{"insert":{"card-link":"Bruenor Battlehammer"}},{"insert":", "},{"insert":{"card-link":"Dáin of the Ancient Halls"}},{"insert":", or any one of the included dragons) or pump the cleaver up with Hone counters, then if that creature has a free swing with "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" in play, you will generate enough treasures to get infinite combat steps. Same thing if you are swinging with at least five Dwarves and Magda on the field. This also works if you are swinging with "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":" and rolling above a five. Basically any time you can generate at least five treasures on a swing with Aggravated Assault in play, you get another combat step and this can go infinite. Pair this with "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" which guarantees no one can block and you clear the table. You get the picture. This is the only real \"infinite combo\" that I play in any deck. Even without the infinite combat steps, "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" can be a game ending spell. It essentially gives you two turns of unblockable with whatever your board state is, and it forces your opponents to attack each other. \n\nAs for specific printings of cards, I like the book cover printings of "},{"insert":{"card-link":"Thorin, Mountain-king"}},{"insert":" and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" which is why I have included them here, but I haven't just chosen the most expensive printings of things. I prefer the base printing of "},{"insert":{"card-link":"Thorin Oakenshield"}},{"insert":" to the borderless one. I like the showcase frame art for "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" more than the book cover art. Similarly I like the borderless artwork on "},{"insert":{"card-link":"The Lonely Mountain"}},{"insert":" more than the book cover artwork. I even chose the printing of "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" that has a bearded gentleman on it because he looks Dwarf-like to me. I specifically curated the printings shown here because they are the art that I prefer and wanted to have in my collection. Other than (ironically) the Dwarven Warriors, I've got all the Dwarvish language card printings in here. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Mox Amber"}},{"insert":", and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" all present and accounted for. In fact if there is a LotR/Hobbit printing of a card, that was probably the printing I chose. \n\nAs I mentioned above, the deck could be better optimized. If I were making some improvements, I would absolutely run a "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" over an "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" for a game changer slot. There are probably many other improvements you could make, but I really like the deck as it currently plays and I enjoy how thematic it is.\n\nI really enjoyed brewing this deck, and once I was happy with how it was performing in play tests, I took apart Wilson and a went through some of my older collection and sold a bunch of cards online for store credit so that I could buy this deck in full. So for me, the budget for this deck and these printings specifically was not much of a consideration. I just made sure to get enough store credit to afford it. If you wanted to build it for cheaper, you absolutely could. I am no longer creating budget sections in my primers. They are way too difficult to keep up with, especially across multiple decks. Some standard budgetary recommendations that work for any deck: Swap to cheapest printings. Remove the game changers. Simplify the mana base with a bunch of basics and bump the total number of lands up to 38 or 40. Sort by price and then take out any card over $20. Check EDHRec and put in cheaper popular options and have fun. There is easily a version of this deck you could build for under $500. \n\n"},{"attributes":{"link":"https://moxfield.com/decks/srl5jrGLm0uDmCTjACn5sg"},"insert":"Moxfield Link"},{"insert":" if you want it. \n\nAnd now, back to the song.\n\nBrothers of the mine rejoice!\nSwing, swing, swing with me\nRaise your pick and raise your voice!\nSing, sing, sing with me\nDown and down into the deep\nWho knows what we'll find beneath?\nEquipment, Moxes, gold and more\nHidden in the mountain store\n\nBorn underground, suckled from a teat of stone\nRaised in the dark, the safety of our mountain home\nSkin made of iron, steel in our bones\nTo dig and dig makes us free\nCome on brothers sing with me!\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\n\nThe sunlight will not reach this low\nDeep, deep in the mine\nNever seen the blue moon glow\nDwarves won't fly so high\nFill a glass and down some mead!\nStuff your bellies at the feast!\nStumble home and fall asleep\nDreaming in our mountain keep\n\nBorn underground, grown inside a rocky womb\nThe earth is our cradle; the mountain shall become our tomb\nFace us on the battlefield; you will meet your doom\nWe do not fear what lies beneath\nWe can never dig too deep\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\n\nBorn underground, suckled from a teat of stone\nRaised in the dark, the safety of our mountain home\nSkin made of iron, steel in our bones\nTo dig and dig makes us free\nCome on brothers sing with me!\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole...\n"}]}

Commander

Qty: 1 Price: $0.49
Dwalin, Weaponmaster
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Legendary Creature - Warrior Dwarf
Dwalin, Weaponmaster (hob) 154

Commander

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Card Draw and Selection

Qty: 11 Price: $366.09
Black Widow, Agile Avenger
Menace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
Legendary Creature - Human Spy Hero
Black Widow, Agile Avenger (msc) 77
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Warrior Dwarf
Dáin's Company (hob) 212
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Giott, King of the Dwarves
Double strike
Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
Legendary Creature - Dwarf Noble
Giott, King of the Dwarves (fin) 223
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (2xm) 26
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (mul) 6
The Arkenstone
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Legendary Artifact
The Arkenstone // Seek the Heart (hob) 234
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174

Card Draw and Selection

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Copy / Recursion / Tutors

Qty: 6 Price: $133.94
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (cm2) 174
Dwarven Recruiter
When this creature enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
Creature - Dwarf
Dwarven Recruiter (ody) 186
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (dom) 217
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf
Magda, Brazen Outlaw (khm) 312
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31

Copy / Recursion / Tutors

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Damage / Evasion / Pump

Qty: 11 Price: $160.09
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (sld) 1983
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (2x2) 299
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Creature Artifact - Beast Construct
Craterclaw Colossus (fra) 327
Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip
. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Legendary Creature - Warrior Dwarf
Dáin Ironfoot (hob) 91
Dáin of the Ancient Halls
Vigilance, haste
Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent.
Legendary Creature - Dwarf Noble
Dáin of the Ancient Halls (hoc) 104
Gavel of the Righteous
At the beginning of combat on your turn, put a charge counter on this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay
or remove a counter from this Equipment.
Artifact - Equipment
Gavel of the Righteous (ncc) 83
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Legendary Creature - God
Halvar, God of Battle // Sword of the Realms (khm) 299Halvar, God of Battle // Sword of the Realms (khm) 299
Reyav, Master Smith
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Legendary Creature - Artificer Dwarf
Reyav, Master Smith (mul) 57
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Taunt from the Rampart (ltc) 71
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Legendary Creature - Dwarf Noble
Thorin, Mountain-king (hob) 243
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (clb) 203

Damage / Evasion / Pump

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Disruption

Qty: 12 Price: $225.48
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (pip) 225
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (pip) 159
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (rvr) 428
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat
Lion Sash (neo) 26
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 146
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ltc) 175
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (ltc) 353
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Disruption

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Land

Qty: 32 (35 w/ MDFC)Price: $1216.38
Ancient Den
: Add
.
Artifact Land
Ancient Den (c21) 276
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (ltc) 357
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 351
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (slu) 4
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (ltc) 296
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (2xm) 312
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (ltc) 362
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Dwarven Mine
(
: Add
.)
This land enters tapped unless you control three or more other Mountains.
When this land enters untapped, create a 1/1 red Dwarf creature token.
Land - Mountain
Dwarven Mine (eld) 243
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Great Furnace
: Add
.
Artifact Land
Great Furnace (c21) 292
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (kld) 247
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 341
Mines of Moria
Mines of Moria enters tapped unless you control a legendary creature.
: Add
.
,
, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Mines of Moria (ltr) 342
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (ltc) 373
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (sld) 7104
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (2xm) 325
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 297
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (c21) 318
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 373
The Lonely Mountain
(
: Add
.)
This land enters tapped unless you control an Equipment.
,
: Create a 2/2 red Dwarf creature token. This ability costs
less to activate for each Equipment you control. Activate only as a sorcery.
Land - Mountain
The Lonely Mountain (hob) 207
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (hoc) 97
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 58
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 380

Land

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Protection

Qty: 8 Price: $230.28
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 5
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (2x2) 302
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (sld) 1552
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (lrw) 256
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (2xm) 260
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward
.
Legendary Creature - Dwarf Noble
Thorin Oakenshield (hob) 165

Protection

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Ramp

Qty: 19 Price: $1305.41
Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (clb) 368
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (hoc) 95
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Bruenor Battlehammer
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Legendary Creature - Warrior Dwarf
Bruenor Battlehammer (afr) 219
Codsworth, Handy Helper
Commanders you control have ward
.
: Add
. Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Legendary Creature Artifact - Robot
Codsworth, Handy Helper (pip) 14
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 239
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (sld) 1780
Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf
Kíli the Resourceful (hob) 17
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (hoc) 96
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip
Legendary Artifact - Equipment
Orcrist, Goblin-cleaver (hob) 177
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mul) 21
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
Legendary Creature - Dragon
Smaug the Magnificent (hob) 229
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (p22) 5
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2560
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (hoc) 94

Ramp

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Deck Info

Deck stats

34 pips - 29 cards
30 mana - 25 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
38 pips - 30 cards
34 mana - 28 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
14 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Brothers of the mine rejoice!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAlright, I will write a real primer, not just song lyrics. \n\nFor a few years now, the two decks I play most often have been a "},{"insert":{"card-link":"Kess, Dissident Mage"}},{"insert":" Poison/Proliferate Bracket 2 deck and a "},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":"/"},{"insert":{"card-link":"Flaming Fist"}},{"insert":" Voltron Bracket 2 deck with a lot of enchantments and equipment. Both are original brews. Not net-decked or copied from anyone else. I am very proud of my "},{"attributes":{"link":"https://archidekt.com/decks/20846381/maleficarum"},"insert":"Kess deck"},{"insert":". It's original and I haven't really seen anything else like it. It works well in bracket two because it is a pretty slow win-con. But for a bit now I have been continuously tweaking "},{"attributes":{"link":"https://archidekt.com/decks/17049746/buildabear_anime_protagonist"},"insert":"Wilson"},{"insert":" and it never felt very focused or well balanced. It had two commanders, was split between equipment and enchantment strategies, was still weak to removal, and often fell into the play pattern of knocking one person out of the game early and then having to rebuild after your commander got removed. It was also a two mana commander in green that didn't really feel like it wanted to ramp. Despite continuously upgrading the deck, Voltron as a strategy is just not all that strong despite the commander damage mechanic. I began debating whether or not I wanted to keep the deck together. \n\nThen previews for The Hobbit started coming out and I saw "},{"insert":{"card-link":"Dwalin, Weaponmaster"}},{"insert":". Hone counters seemed like a very interesting new mechanic and an opportunity to use a bunch of cards from Wilson to build a new and more focused deck. Plus, a 2 mana commander that only has 1 colored pip that is hybrid is seriously easy to cast. (It also didn't hurt that "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" came out in the same set and I could build an entirely different bear deck if I wanted to.) Then when I started brewing Dwalin, it became very fun to build it as a semi-Dwarf-typal deck full of equipment. Dwarves have been around since Alpha, so they have a surprising amount of creature based utility, and they play well into equipment. I immediately liked this deck a lot, despite not often playing Boros. Black is my favorite color in MTG, and most of the decks I like tend to run in the Black/Rakdos/Grixis realm. \n\nI decided to shoot for a mid power Bracket 3 deck. Right down the middle. I picked game changers that were thematic rather than the most powerful for the colors. "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" with the Balin's Tomb printing, "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" because Dwarves love treasure (and I already owned this printing,) and "},{"insert":{"card-link":"The One Ring"}},{"insert":" of course. I brewed the deck and started play testing it. It went through many iterations and I got it pretty darn strong, but I could feel myself falling back into the same feelings I had with Wilson, so I pulled it back a bit and leaned more into the theme. I swapped out some of the more efficient lands like "},{"insert":{"card-link":"City of Brass"}},{"insert":", "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", and "},{"insert":{"card-link":"Spire of Industry"}},{"insert":" for things like "},{"insert":{"card-link":"Dwarven Mine"}},{"insert":", "},{"insert":{"card-link":"Mines of Moria"}},{"insert":", and "},{"insert":{"card-link":"The Lonely Mountain"}},{"insert":" that were more on theme. For a while, the deck only contained a single dragon, which was "},{"insert":{"card-link":"Smaug the Magnificent"}},{"insert":" for thematic purposes, but "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" is in the deck and I already owned copies of "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":", "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":", and "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" so I figured I could bend the theme a little bit and include a couple more dragons. I've also included "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" for theme. \n\nThe deck doesn't go super wide with tokens, but it does contain around 30 creatures, so you generally end up with a decent board state. Your primary strategy is to play creatures, equip them, turn them sideways, and try to win through combat damage. As you do so with your commander out, all your equipment gets bigger and bigger. If they remove your creatures, the equipment stays around. That being said, "},{"insert":{"card-link":"Vandalblast"}},{"insert":", "},{"insert":{"card-link":"Austere Command"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" are about the worst spells you can see cast against you. \n\nYou've got a few other late game win-cons. You can drop "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" once you have a board state and do a pretty good impression of every green player ever. You've got around 30 cards that ramp in some way, most of them by generating treasures, so you can build up a bunch of treasures and other artifacts and then sacrifice five treasures to "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" on the player ahead of you in turn order's end step to sneak out a "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" and win on your upkeep. The fun one is that you can equip "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" to any creature with at least four power (like "},{"insert":{"card-link":"Bruenor Battlehammer"}},{"insert":", "},{"insert":{"card-link":"Dáin of the Ancient Halls"}},{"insert":", or any one of the included dragons) or pump the cleaver up with Hone counters, then if that creature has a free swing with "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" in play, you will generate enough treasures to get infinite combat steps. Same thing if you are swinging with at least five Dwarves and Magda on the field. This also works if you are swinging with "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":" and rolling above a five. Basically any time you can generate at least five treasures on a swing with Aggravated Assault in play, you get another combat step and this can go infinite. Pair this with "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" which guarantees no one can block and you clear the table. You get the picture. This is the only real \"infinite combo\" that I play in any deck. Even without the infinite combat steps, "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" can be a game ending spell. It essentially gives you two turns of unblockable with whatever your board state is, and it forces your opponents to attack each other. \n\nAs for specific printings of cards, I like the book cover printings of "},{"insert":{"card-link":"Thorin, Mountain-king"}},{"insert":" and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" which is why I have included them here, but I haven't just chosen the most expensive printings of things. I prefer the base printing of "},{"insert":{"card-link":"Thorin Oakenshield"}},{"insert":" to the borderless one. I like the showcase frame art for "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" more than the book cover art. Similarly I like the borderless artwork on "},{"insert":{"card-link":"The Lonely Mountain"}},{"insert":" more than the book cover artwork. I even chose the printing of "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" that has a bearded gentleman on it because he looks Dwarf-like to me. I specifically curated the printings shown here because they are the art that I prefer and wanted to have in my collection. Other than (ironically) the Dwarven Warriors, I've got all the Dwarvish language card printings in here. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Mox Amber"}},{"insert":", and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" all present and accounted for. In fact if there is a LotR/Hobbit printing of a card, that was probably the printing I chose. \n\nAs I mentioned above, the deck could be better optimized. If I were making some improvements, I would absolutely run a "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" over an "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" for a game changer slot. There are probably many other improvements you could make, but I really like the deck as it currently plays and I enjoy how thematic it is.\n\nI really enjoyed brewing this deck, and once I was happy with how it was performing in play tests, I took apart Wilson and a went through some of my older collection and sold a bunch of cards online for store credit so that I could buy this deck in full. So for me, the budget for this deck and these printings specifically was not much of a consideration. I just made sure to get enough store credit to afford it. If you wanted to build it for cheaper, you absolutely could. I am no longer creating budget sections in my primers. They are way too difficult to keep up with, especially across multiple decks. Some standard budgetary recommendations that work for any deck: Swap to cheapest printings. Remove the game changers. Simplify the mana base with a bunch of basics and bump the total number of lands up to 38 or 40. Sort by price and then take out any card over $20. Check EDHRec and put in cheaper popular options and have fun. There is easily a version of this deck you could build for under $500. \n\n"},{"attributes":{"link":"https://moxfield.com/decks/srl5jrGLm0uDmCTjACn5sg"},"insert":"Moxfield Link"},{"insert":" if you want it. \n\nAnd now, back to the song.\n\nBrothers of the mine rejoice!\nSwing, swing, swing with me\nRaise your pick and raise your voice!\nSing, sing, sing with me\nDown and down into the deep\nWho knows what we'll find beneath?\nEquipment, Moxes, gold and more\nHidden in the mountain store\n\nBorn underground, suckled from a teat of stone\nRaised in the dark, the safety of our mountain home\nSkin made of iron, steel in our bones\nTo dig and dig makes us free\nCome on brothers sing with me!\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\n\nThe sunlight will not reach this low\nDeep, deep in the mine\nNever seen the blue moon glow\nDwarves won't fly so high\nFill a glass and down some mead!\nStuff your bellies at the feast!\nStumble home and fall asleep\nDreaming in our mountain keep\n\nBorn underground, grown inside a rocky womb\nThe earth is our cradle; the mountain shall become our tomb\nFace us on the battlefield; you will meet your doom\nWe do not fear what lies beneath\nWe can never dig too deep\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\n\nBorn underground, suckled from a teat of stone\nRaised in the dark, the safety of our mountain home\nSkin made of iron, steel in our bones\nTo dig and dig makes us free\nCome on brothers sing with me!\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole...\n"}]}
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