Odin00
2.3k views82 mins ago
Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Brothers of the mine rejoice!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAlright, I will write a real primer, not just song lyrics. \n\nFor a few years now, the two decks I play most often have been a "},{"insert":{"card-link":"Kess, Dissident Mage"}},{"insert":" Poison/Proliferate Bracket 2 deck and a "},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":"/"},{"insert":{"card-link":"Flaming Fist"}},{"insert":" Voltron Bracket 2 deck with a lot of enchantments and equipment. Both are original brews. Not net-decked or copied from anyone else. I am very proud of my "},{"attributes":{"link":"https://archidekt.com/decks/20846381/maleficarum"},"insert":"Kess deck"},{"insert":". It's original and I haven't really seen anything else like it. It works well in bracket two because it is a pretty slow win-con. But for a bit now I have been continuously tweaking "},{"attributes":{"link":"https://archidekt.com/decks/17049746/buildabear_anime_protagonist"},"insert":"Wilson"},{"insert":" and it never felt very focused or well balanced. It had two commanders, was split between equipment and enchantment strategies, was still weak to removal, and often fell into the play pattern of knocking one person out of the game early and then having to rebuild after your commander got removed. It was also a two mana commander in green that didn't really feel like it wanted to ramp. Despite continuously upgrading the deck, Voltron as a strategy is just not all that strong despite the commander damage mechanic. I began debating whether or not I wanted to keep the deck together. \n\nThen previews for The Hobbit started coming out and I saw "},{"insert":{"card-link":"Dwalin, Weaponmaster"}},{"insert":". Hone counters seemed like a very interesting new mechanic and an opportunity to use a bunch of cards from Wilson to build a new and more focused deck. Plus, a 2 mana commander that only has 1 colored pip that is hybrid is seriously easy to cast. (It also didn't hurt that "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" came out in the same set and I could build an entirely different bear deck if I wanted to.) Then when I started brewing Dwalin, it became very fun to build it as a semi-Dwarf-typal deck full of equipment. Dwarves have been around since Alpha, so they have a surprising amount of creature based utility, and they play well into equipment. I immediately liked this deck a lot, despite not often playing Boros. Black is my favorite color in MTG, and most of the decks I like tend to run in the Black/Rakdos/Grixis realm. \n\nI decided to shoot for a mid power Bracket 3 deck. Right down the middle. I picked game changers that were thematic rather than the most powerful for the colors. "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" with the Balin's Tomb printing, "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" because Dwarves love treasure (and I already owned this printing,) and "},{"insert":{"card-link":"The One Ring"}},{"insert":" of course. I brewed the deck and started play testing it. It went through many iterations and I got it pretty darn strong, but I could feel myself falling back into the same feelings I had with Wilson, so I pulled it back a bit and leaned more into the theme. I swapped out some of the more efficient lands like "},{"insert":{"card-link":"City of Brass"}},{"insert":", "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", and "},{"insert":{"card-link":"Spire of Industry"}},{"insert":" for things like "},{"insert":{"card-link":"Dwarven Mine"}},{"insert":", "},{"insert":{"card-link":"Mines of Moria"}},{"insert":", and "},{"insert":{"card-link":"The Lonely Mountain"}},{"insert":" that were more on theme. For a while, the deck only contained a single dragon, which was "},{"insert":{"card-link":"Smaug the Magnificent"}},{"insert":" for thematic purposes, but "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" is in the deck and I already owned copies of "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":", "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":", and "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" so I figured I could bend the theme a little bit and include a couple more dragons. I've also included "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" for theme. \n\nThe deck doesn't go super wide with tokens, but it does contain around 30 creatures, so you generally end up with a decent board state. Your primary strategy is to play creatures, equip them, turn them sideways, and try to win through combat damage. As you do so with your commander out, all your equipment gets bigger and bigger. If they remove your creatures, the equipment stays around. That being said, "},{"insert":{"card-link":"Vandalblast"}},{"insert":", "},{"insert":{"card-link":"Austere Command"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" are about the worst spells you can see cast against you. \n\nYou've got a few other late game win-cons. You can drop "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" once you have a board state and do a pretty good impression of every green player ever. You've got around 30 cards that ramp in some way, most of them by generating treasures, so you can build up a bunch of treasures and other artifacts and then sacrifice five treasures to "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" on the player ahead of you in turn order's end step to sneak out a "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" and win on your upkeep. The fun one is that you can equip "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" to any creature with at least four power (like "},{"insert":{"card-link":"Bruenor Battlehammer"}},{"insert":", "},{"insert":{"card-link":"Dáin of the Ancient Halls"}},{"insert":", or any one of the included dragons) or pump the cleaver up with Hone counters, then if that creature has a free swing with "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" in play, you will generate enough treasures to get infinite combat steps. Same thing if you are swinging with at least five Dwarves and Magda on the field. This also works if you are swinging with "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":" and rolling above a five. Basically any time you can generate at least five treasures on a swing with Aggravated Assault in play, you get another combat step and this can go infinite. Pair this with "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" which guarantees no one can block and you clear the table. You get the picture. This is the only real \"infinite combo\" that I play in any deck. Even without the infinite combat steps, "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" can be a game ending spell. It essentially gives you two turns of unblockable with whatever your board state is, and it forces your opponents to attack each other. \n\nAs for specific printings of cards, I like the book cover printings of "},{"insert":{"card-link":"Thorin, Mountain-king"}},{"insert":" and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" which is why I have included them here, but I haven't just chosen the most expensive printings of things. I prefer the base printing of "},{"insert":{"card-link":"Thorin Oakenshield"}},{"insert":" to the borderless one. I like the showcase frame art for "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" more than the book cover art. Similarly I like the borderless artwork on "},{"insert":{"card-link":"The Lonely Mountain"}},{"insert":" more than the book cover artwork. I even chose the printing of "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" that has a bearded gentleman on it because he looks Dwarf-like to me. I specifically curated the printings shown here because they are the art that I prefer and wanted to have in my collection. Other than (ironically) the Dwarven Warriors, I've got all the Dwarvish language card printings in here. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Mox Amber"}},{"insert":", and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" all present and accounted for. In fact if there is a LotR/Hobbit printing of a card, that was probably the printing I chose. \n\nAs I mentioned above, the deck could be better optimized. If I were making some improvements, I would absolutely run a "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" over an "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" for a game changer slot. There are probably many other improvements you could make, but I really like the deck as it currently plays and I enjoy how thematic it is.\n\nI really enjoyed brewing this deck, and once I was happy with how it was performing in play tests, I took apart Wilson and a went through some of my older collection and sold a bunch of cards online for store credit so that I could buy this deck in full. So for me, the budget for this deck and these printings specifically was not much of a consideration. I just made sure to get enough store credit to afford it. If you wanted to build it for cheaper, you absolutely could. I am no longer creating budget sections in my primers. They are way too difficult to keep up with, especially across multiple decks. Some standard budgetary recommendations that work for any deck: Swap to cheapest printings. Remove the game changers. Simplify the mana base with a bunch of basics and bump the total number of lands up to 38 or 40. Sort by price and then take out any card over $20. Check EDHRec and put in cheaper popular options and have fun. There is easily a version of this deck you could build for under $500. \n\n"},{"attributes":{"link":"https://moxfield.com/decks/srl5jrGLm0uDmCTjACn5sg"},"insert":"Moxfield Link"},{"insert":" if you want it. \n\nAnd now, back to the song.\n\nBrothers of the mine rejoice!\nSwing, swing, swing with me\nRaise your pick and raise your voice!\nSing, sing, sing with me\nDown and down into the deep\nWho knows what we'll find beneath?\nEquipment, Moxes, gold and more\nHidden in the mountain store\n\nBorn underground, suckled from a teat of stone\nRaised in the dark, the safety of our mountain home\nSkin made of iron, steel in our bones\nTo dig and dig makes us free\nCome on brothers sing with me!\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\n\nThe sunlight will not reach this low\nDeep, deep in the mine\nNever seen the blue moon glow\nDwarves won't fly so high\nFill a glass and down some mead!\nStuff your bellies at the feast!\nStumble home and fall asleep\nDreaming in our mountain keep\n\nBorn underground, grown inside a rocky womb\nThe earth is our cradle; the mountain shall become our tomb\nFace us on the battlefield; you will meet your doom\nWe do not fear what lies beneath\nWe can never dig too deep\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\n\nBorn underground, suckled from a teat of stone\nRaised in the dark, the safety of our mountain home\nSkin made of iron, steel in our bones\nTo dig and dig makes us free\nCome on brothers sing with me!\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole...\n"}]}
Card Draw and Selection
Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Warrior Dwarf

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Card Draw and Selection
(CTRL to add secondary)
Copy / Recursion / Tutors
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Copy / Recursion / Tutors
(CTRL to add secondary)
Damage / Evasion / Pump
Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Legendary Creature - Warrior Dwarf

Gavel of the Righteous
At the beginning of combat on your turn, put a charge counter on this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay or remove a counter from this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay or remove a counter from this Equipment.
Artifact - Equipment

Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Legendary Creature - Dwarf Noble

Damage / Evasion / Pump
(CTRL to add secondary)
Disruption
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Disruption
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
(CTRL to add secondary)
Ramp
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Brothers of the mine rejoice!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAlright, I will write a real primer, not just song lyrics. \n\nFor a few years now, the two decks I play most often have been a "},{"insert":{"card-link":"Kess, Dissident Mage"}},{"insert":" Poison/Proliferate Bracket 2 deck and a "},{"insert":{"card-link":"Wilson, Refined Grizzly"}},{"insert":"/"},{"insert":{"card-link":"Flaming Fist"}},{"insert":" Voltron Bracket 2 deck with a lot of enchantments and equipment. Both are original brews. Not net-decked or copied from anyone else. I am very proud of my "},{"attributes":{"link":"https://archidekt.com/decks/20846381/maleficarum"},"insert":"Kess deck"},{"insert":". It's original and I haven't really seen anything else like it. It works well in bracket two because it is a pretty slow win-con. But for a bit now I have been continuously tweaking "},{"attributes":{"link":"https://archidekt.com/decks/17049746/buildabear_anime_protagonist"},"insert":"Wilson"},{"insert":" and it never felt very focused or well balanced. It had two commanders, was split between equipment and enchantment strategies, was still weak to removal, and often fell into the play pattern of knocking one person out of the game early and then having to rebuild after your commander got removed. It was also a two mana commander in green that didn't really feel like it wanted to ramp. Despite continuously upgrading the deck, Voltron as a strategy is just not all that strong despite the commander damage mechanic. I began debating whether or not I wanted to keep the deck together. \n\nThen previews for The Hobbit started coming out and I saw "},{"insert":{"card-link":"Dwalin, Weaponmaster"}},{"insert":". Hone counters seemed like a very interesting new mechanic and an opportunity to use a bunch of cards from Wilson to build a new and more focused deck. Plus, a 2 mana commander that only has 1 colored pip that is hybrid is seriously easy to cast. (It also didn't hurt that "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" came out in the same set and I could build an entirely different bear deck if I wanted to.) Then when I started brewing Dwalin, it became very fun to build it as a semi-Dwarf-typal deck full of equipment. Dwarves have been around since Alpha, so they have a surprising amount of creature based utility, and they play well into equipment. I immediately liked this deck a lot, despite not often playing Boros. Black is my favorite color in MTG, and most of the decks I like tend to run in the Black/Rakdos/Grixis realm. \n\nI decided to shoot for a mid power Bracket 3 deck. Right down the middle. I picked game changers that were thematic rather than the most powerful for the colors. "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" with the Balin's Tomb printing, "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" because Dwarves love treasure (and I already owned this printing,) and "},{"insert":{"card-link":"The One Ring"}},{"insert":" of course. I brewed the deck and started play testing it. It went through many iterations and I got it pretty darn strong, but I could feel myself falling back into the same feelings I had with Wilson, so I pulled it back a bit and leaned more into the theme. I swapped out some of the more efficient lands like "},{"insert":{"card-link":"City of Brass"}},{"insert":", "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", and "},{"insert":{"card-link":"Spire of Industry"}},{"insert":" for things like "},{"insert":{"card-link":"Dwarven Mine"}},{"insert":", "},{"insert":{"card-link":"Mines of Moria"}},{"insert":", and "},{"insert":{"card-link":"The Lonely Mountain"}},{"insert":" that were more on theme. For a while, the deck only contained a single dragon, which was "},{"insert":{"card-link":"Smaug the Magnificent"}},{"insert":" for thematic purposes, but "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" is in the deck and I already owned copies of "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":", "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":", and "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" so I figured I could bend the theme a little bit and include a couple more dragons. I've also included "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" for theme. \n\nThe deck doesn't go super wide with tokens, but it does contain around 30 creatures, so you generally end up with a decent board state. Your primary strategy is to play creatures, equip them, turn them sideways, and try to win through combat damage. As you do so with your commander out, all your equipment gets bigger and bigger. If they remove your creatures, the equipment stays around. That being said, "},{"insert":{"card-link":"Vandalblast"}},{"insert":", "},{"insert":{"card-link":"Austere Command"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" are about the worst spells you can see cast against you. \n\nYou've got a few other late game win-cons. You can drop "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" once you have a board state and do a pretty good impression of every green player ever. You've got around 30 cards that ramp in some way, most of them by generating treasures, so you can build up a bunch of treasures and other artifacts and then sacrifice five treasures to "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" on the player ahead of you in turn order's end step to sneak out a "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":" and win on your upkeep. The fun one is that you can equip "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" to any creature with at least four power (like "},{"insert":{"card-link":"Bruenor Battlehammer"}},{"insert":", "},{"insert":{"card-link":"Dáin of the Ancient Halls"}},{"insert":", or any one of the included dragons) or pump the cleaver up with Hone counters, then if that creature has a free swing with "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" in play, you will generate enough treasures to get infinite combat steps. Same thing if you are swinging with at least five Dwarves and Magda on the field. This also works if you are swinging with "},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":" and rolling above a five. Basically any time you can generate at least five treasures on a swing with Aggravated Assault in play, you get another combat step and this can go infinite. Pair this with "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" which guarantees no one can block and you clear the table. You get the picture. This is the only real \"infinite combo\" that I play in any deck. Even without the infinite combat steps, "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" can be a game ending spell. It essentially gives you two turns of unblockable with whatever your board state is, and it forces your opponents to attack each other. \n\nAs for specific printings of cards, I like the book cover printings of "},{"insert":{"card-link":"Thorin, Mountain-king"}},{"insert":" and "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" which is why I have included them here, but I haven't just chosen the most expensive printings of things. I prefer the base printing of "},{"insert":{"card-link":"Thorin Oakenshield"}},{"insert":" to the borderless one. I like the showcase frame art for "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" more than the book cover art. Similarly I like the borderless artwork on "},{"insert":{"card-link":"The Lonely Mountain"}},{"insert":" more than the book cover artwork. I even chose the printing of "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" that has a bearded gentleman on it because he looks Dwarf-like to me. I specifically curated the printings shown here because they are the art that I prefer and wanted to have in my collection. Other than (ironically) the Dwarven Warriors, I've got all the Dwarvish language card printings in here. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Mox Amber"}},{"insert":", and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" all present and accounted for. In fact if there is a LotR/Hobbit printing of a card, that was probably the printing I chose. \n\nAs I mentioned above, the deck could be better optimized. If I were making some improvements, I would absolutely run a "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" over an "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" for a game changer slot. There are probably many other improvements you could make, but I really like the deck as it currently plays and I enjoy how thematic it is.\n\nI really enjoyed brewing this deck, and once I was happy with how it was performing in play tests, I took apart Wilson and a went through some of my older collection and sold a bunch of cards online for store credit so that I could buy this deck in full. So for me, the budget for this deck and these printings specifically was not much of a consideration. I just made sure to get enough store credit to afford it. If you wanted to build it for cheaper, you absolutely could. I am no longer creating budget sections in my primers. They are way too difficult to keep up with, especially across multiple decks. Some standard budgetary recommendations that work for any deck: Swap to cheapest printings. Remove the game changers. Simplify the mana base with a bunch of basics and bump the total number of lands up to 38 or 40. Sort by price and then take out any card over $20. Check EDHRec and put in cheaper popular options and have fun. There is easily a version of this deck you could build for under $500. \n\n"},{"attributes":{"link":"https://moxfield.com/decks/srl5jrGLm0uDmCTjACn5sg"},"insert":"Moxfield Link"},{"insert":" if you want it. \n\nAnd now, back to the song.\n\nBrothers of the mine rejoice!\nSwing, swing, swing with me\nRaise your pick and raise your voice!\nSing, sing, sing with me\nDown and down into the deep\nWho knows what we'll find beneath?\nEquipment, Moxes, gold and more\nHidden in the mountain store\n\nBorn underground, suckled from a teat of stone\nRaised in the dark, the safety of our mountain home\nSkin made of iron, steel in our bones\nTo dig and dig makes us free\nCome on brothers sing with me!\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\n\nThe sunlight will not reach this low\nDeep, deep in the mine\nNever seen the blue moon glow\nDwarves won't fly so high\nFill a glass and down some mead!\nStuff your bellies at the feast!\nStumble home and fall asleep\nDreaming in our mountain keep\n\nBorn underground, grown inside a rocky womb\nThe earth is our cradle; the mountain shall become our tomb\nFace us on the battlefield; you will meet your doom\nWe do not fear what lies beneath\nWe can never dig too deep\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\n\nBorn underground, suckled from a teat of stone\nRaised in the dark, the safety of our mountain home\nSkin made of iron, steel in our bones\nTo dig and dig makes us free\nCome on brothers sing with me!\n\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, diggy, diggy hole\nI am a dwarf and I'm digging a hole\nDiggy, diggy hole, digging a hole...\n"}]}





















































































