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Commander
Size: 100Salt sum: 60.03
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Blah267

196 views12 hrs ago
Commander
Size: 100Salt sum: 60.03

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{"ops":[{"attributes":{"bold":true},"insert":"SELF-ASSESSED DECK STRENGTH:\t\t\tHIGH 3/LOW 4"},{"insert":"\nUsual win: Turns 7-10\n\nThis is a really fun commander with a lot of strengths under the hood:\n\nLow CMC"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triggered ability rather then activated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't involve casting, really limiting interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't target, limiting interaction even more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't involve graveyard pieces, so things like "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":" don't completely shut it off"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doesn't need recursion to function so things like "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" or "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":" don't completely shut him down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triggering on discard means you can basically cast creatures as though they had flash if timed properly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No tap in the triggered cost means it's usable immediately and repeatably"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAll combined makes for a commander that's hard to interact with outside of outright removal/controlling. Especially nice that it gets around any \"Whenever an opponent casts a spell\" triggers since you'll be doing so little actual casting.\nOnly effective deck counters are running tons of creature removal which still leaves you with the original creature in the graveyard anyways.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Design Philosophy For This Deck:"},{"insert":"\n\nMany Hash decks simply treat him as any other Esper commander and run the usual Esper win cons. As far as creature-focused decks go, there's multiple routes one could take, with many leaning heavily into the recursion aspect, filling their decks with tons of "},{"insert":{"card-link":"Reanimate"}},{"insert":"-style non-creatures. This deck is instead choosing to focus on resilience and limiting interaction. I want this deck able to function even if a Leyline of the Void is in play. Same goes for a Grand Abolisher. For this deck, the element of surprise and interactions out of nowhere take priority over the \"normal\" style of gameplay of primarily doing things only on your turn. This also explains the variety/quantity of \"engine enablers;\" this deck needs to be able to discard in any number of situations and things like connive triggers and other \"on attack/etc\" triggers are too restrictive for what I aim to achieve.\n\n\n\n"},{"attributes":{"bold":true},"insert":"Ideal hands For This Deck Include:"},{"insert":"\n\n\t3 lands, including a blue for Hash's ability\n\t2 enablers, ideally at least one being a looter\n\t2 payoffs, ideally including one that provides card draw ("},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" or "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":"make for excellent choices)\n\nIn an opening hand with no enablers but plenty of mana and payoffs, you'll be forced to use cleanup step discards to get the ball rolling.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Game Plan For This Deck:"},{"insert":"\n\n\tThe smoothest way to victory here is to get a couple token-multipliers on board, coupled with something that protects your board, and finally drop a finisher.\n\nA board state like:\n\n\t"},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" and"},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" provides you with everything you need to run the board. Once you draw into something like "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" or "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" it's very difficult for your opponents to do anything other then "},{"insert":{"card-link":"Farewell"}},{"insert":"/"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"/etc and of course in Gary's case they need a way to counter the ETB triggers to stop it at all. Consequently there's going to be a fair share of removal coming your way while you setup, which is why cheap counters are so necessary to protect your board state. Using "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" to tutor-out a counterspell or board wipe as needed can come in clutch here.\n\nEven absent these, a board state such as:\n\n\t"},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":", "},{"insert":{"card-link":"Gleaming Overseer"}},{"insert":" , "},{"insert":{"card-link":"Cleaver Skaab"}},{"insert":" becomes disgustingly gross in no time flat, pumping out simply massive amounts of tokens with hexproof and menace (even crazier if you're cleaving "},{"insert":{"card-link":"Summon: Knights of Round"}},{"insert":").\n\nOr something like:\n\n\t"},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" with a "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" and "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":". Allowing you to wipe the entire enemy creature board whenever desired, while making Frog huge in the process. A constant threat to your opponents.\n\n\n\nSome fun mind games include:\n\n\tLeaving tons of mana open really makes people leery of playing a "},{"insert":{"card-link":"Windfall"}},{"insert":"or other wheel-type cards because of the potential pain coming from you.\n\tUsing "},{"insert":{"card-link":"Bazaar of Baghdad"}},{"insert":" to get around "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" and other stifle-type effects to fuck up board states when people think they're safe. (Goes great with an "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":"board wipe)\n\n\n\n"},{"attributes":{"bold":true},"insert":"Decisions for individual cards:"},{"insert":"\n\n\tQ: Why not more mana rocks? \n\tA: Mana rocks are being largely ignored here as their utility isn't as great in this deck. Card draw and maintaining a full hand are far more important than having as much mana as possible on board. In fact, having the {2}{U} for Hashaton's ability can be sufficient for many turns even if you're only dropping a single payoff every turn. On this note, there will be times when you have no enablers on board and are forced to use cleanup step discards to get creatures on board. Times like these leave you wanting more cards in hand, not mana on board. Hence, cards like "},{"insert":{"card-link":"Lotus Petal"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":"(arguably the most useful here) and others aren't included.\n\n\tQ: Why "},{"insert":{"card-link":"Angel's Grace"}},{"insert":"?\n\tA: As a fan of \"the lower the cost the better\" I'm forgoing "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" and the poor man's Teferi's, "},{"insert":{"card-link":"Everybody Lives!"}},{"insert":", both of which are excellent cards, but you always seem to need them when you don't have the mana to cast them. Although Grace and Everybody Lives differ in only one generic, that difference is sometimes enormous.\nSecondly, having split second allows for a level of interaction not possible with the other two options.\n\n\tQ: Why no "},{"insert":{"card-link":"Rhystic Study"}},{"insert":"?\n\tA: Obviously Rhystic never hurts any deck it's in, and it was here originally, but the card just doesn't fit well-enough with the rest of the deck to keep; far more lucrative card draw options are available with creatures (i.e. "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" or "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":") and while these creatures can inadvertently be caught-up in boardwipes, they're far less likely to be targeted removal'd then a Rhystic (except maybe that Sphinx...).\n\n\tQ: Why no "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"?\n\tA: Akin to Rhystic Study, it just didn't fit in well-enough, but even moreso here, as mana just isn't needed as much as card draw.\n\n\tQ: Why no "},{"insert":{"card-link":"Mana Drain"}},{"insert":"/"},{"insert":{"card-link":"Flusterstorm"}},{"insert":"/other counter spell?\n\tA: My motto with counters is generally \"if it ain't free, it ain't for me.\" The only exception I allow for is "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" because it's just so damned good. As far as one drops, the only one that comes close to Offer is Fluster, but only working on instants and sorceries just lets too much get through; Offer already can be found lacking in several situations.\n\n\tQ: Why not more tutors?\n\tA: "},{"attributes":{"strike":true},"insert":"Currently not running tutors (other then "},{"attributes":{"strike":true},"insert":{"card-link":"Hoarding Broodlord"}},{"attributes":{"strike":true},"insert":"and technically "},{"attributes":{"strike":true},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"strike":true},"insert":") as this deck just seems more fun when it's \"free-flowing.\""},{"insert":" EDIT: Finally gave-in and added "},{"insert":{"card-link":"Rune-Scarred Demon"}},{"insert":". See Update 4 below.\n\n\tQ: Why no "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":"/"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":"-type lines?\n\tA: I largely fail to see the point in this deck; if the point is to win with a combo line like that then there are far better commanders to choose from.\n\n\tQ: Why X land and not Y?\n\tA: I feel the landbase is the aspect most subject to change with this deck, so there's definite room for improvements/changes. "},{"attributes":{"strike":true},"insert":"At least a couple basics will need to be added at some point just to get something from a "},{"attributes":{"strike":true},"insert":{"card-link":"Path to Exile"}},{"attributes":{"strike":true},"insert":"/etc when it comes up."},{"insert":" EDIT: Done. See Update 3 below.\n\n\tQ: Why no"},{"insert":{"card-link":"Toxrill, the Corrosive"}},{"insert":"/"},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":"/etc?\n\tA: I'm actively avoiding cards like these because you're just an asshole if you play with them.\n\n\n"},{"attributes":{"bold":true},"insert":"Update 1:"},{"insert":"\nReplaced "},{"insert":{"card-link":"The One Ring"}},{"insert":" and "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" with "},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" and "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" for card draw that's more fitting with the deck.\n"},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" removed since it was only there because it's a great mono-black card and didn't really fit otherwise. Contrast this with "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" which gets an insane boost from being turned into a Zombie from Hash.\nLands trimmed a bit, down to 33 (+1 with "},{"insert":{"card-link":"Bazaar of Baghdad"}},{"insert":"). Mana doesn't seem to be an issue for this deck so far.\n"},{"insert":{"card-link":"Herald of Eternal Dawn"}},{"insert":" replaced with "},{"insert":{"card-link":"Sphinx of the Second Sun"}},{"insert":" as we've already got "},{"insert":{"card-link":"Darksteel Angel"}},{"insert":" to prevent out-of-nowhere game losses (i.e. "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":") when no counters are available and the extra upkeep just works so well here.\n"},{"attributes":{"bold":true},"insert":"Update 2:"},{"insert":"\nTrying out "},{"insert":{"card-link":"Tomorrow, Azami's Familiar"}},{"insert":" in place of "},{"insert":{"card-link":"Astral Dragon"}},{"insert":". Astral is a great card, but the filtering potential allowed with Tomorrow is just way too great, especially when it pairs so well with Bazaar, looting, additional upkeeps/etc. It's also always useful, as opposed to Astral which is still situational at worst.\n"},{"attributes":{"bold":true},"insert":"Update 3:"},{"insert":"\nReplacing"},{"attributes":{"bold":true},"insert":" "},{"insert":{"card-link":"Ulamog's Dreadsire"}},{"insert":"with everyone's favorite, "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":". Dreadsire is just too slow to do anything meaningful, especially late-game. We'll see if Y'shtola is still useful without the noncreature casting.\n"},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":" and "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":" replaced with an Island and Swamp, respectively. I knew the change needed to be made eventually so went with the two \"least-useful\" MDFC lands.\n"},{"attributes":{"bold":true},"insert":"Update 4:"},{"insert":"\nFinally caved and added a tutor: swapped "},{"insert":{"card-link":"Reya Dawnbringer"}},{"insert":" with "},{"insert":{"card-link":"Rune-Scarred Demon"}},{"insert":". Hoarding Broodlord is great, but only being able to cast the spell tutored-for means it can't be discarded to Hash, which limits what you will tutor for.\nReasons for choosing Reya: Recursion hasn't been all that useful so far and Reya is the \"least-useful\" one, since she only triggers once per upkeep. Being Legendary also means you can't make copies of her and the black pips on Rune synergize better with Gray Merchant. They're also both flyers so nothing lost there.\n"}]}

Commander

Qty: 1 Price: $0.99
Hashaton, Scarab's Fist
Whenever you discard a creature card, you may pay
. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
Legendary Creature - Wizard Zombie
Hashaton, Scarab's Fist (drc) 1

Commander

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Anthem

Qty: 1 Price: $22.99
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (ima) 18

Anthem

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Clones

Qty: 1 Price: $6.49
Cleaver Skaab
,
, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Creature - Horror Zombie
Cleaver Skaab (mic) 11

Clones

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Drain

Qty: 1 Price: $4.99
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120

Drain

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Draw

Qty: 11 Price: $268.99
Ancient Silver Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Creature - Elder Dragon
Ancient Silver Dragon (clb) 366
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Human Archer Noble
Bard, King of Dale (hob) 144
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Legendary Creature - Human Scientist Villain
Doctor Octopus, Master Planner (spm) 128
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (rix) 45
Rona, Herald of Invasion
Whenever you cast a legendary spell, untap Rona.
: Draw a card, then discard a card.
: Transform Rona. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature - Human Wizard
Rona, Herald of Invasion // Rona, Tolarian Obliterator (mom) 295Rona, Herald of Invasion // Rona, Tolarian Obliterator (mom) 295
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (mkc) 118
Tomorrow, Azami's Familiar
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Spirit
Tomorrow, Azami's Familiar (bok) 58
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (gn3) 63
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock
Y'shtola, Night's Blessed (fic) 7

Draw

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Engine Enablers

Qty: 13 Price: $42.06
Bazaar of Baghdad
: Draw two cards, then discard three cards.
Land
Bazaar of Baghdad (vma) 294
Bloodthorn Flail
Equipped creature gets +2/+1.
Equip—Pay
or discard a card.
Artifact - Equipment
Bloodthorn Flail (lci) 93
Cabal Initiate
Discard a card: This creature gains lifelink until end of turn.
Threshold — This creature gets +1/+2 as long as there are seven or more cards in your graveyard.
Creature - Human Warlock
Cabal Initiate (mh2) 78
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (otc) 98
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (blb) 54
Likeness Looter
Flying
: Draw a card, then discard a card.
: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
Creature - Faerie Shapeshifter
Likeness Looter (woe) 208
Psychic Frog
Whenever this creature deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on this creature.
Exile three cards from your graveyard: This creature gains flying until end of turn.
Creature - Frog
Psychic Frog (sch) 49
Putrid Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
Creature - Zombie Imp
Putrid Imp (tor) 77
Rhet-Tomb Mystic
Flying
Each creature card in your hand has cycling
. (
, Discard that card: Draw a card.)
Creature - Wizard Bird Zombie
Rhet-Tomb Mystic (drc) 10
The Underworld Cookbook
, Discard a card: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
, Sacrifice this artifact: Return target creature card from your graveyard to your hand.
Artifact - Book
The Underworld Cookbook (mh2) 240
Thought Courier
: Draw a card, then discard a card.
Creature - Human Wizard
Thought Courier (5dn) 38
Tireless Tribe
Discard a card: This creature gets +0/+4 until end of turn.
Creature - Human Nomad
Tireless Tribe (plst) ODY-56
Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian
Vohar, Vodalian Desecrator (dmu) 226

Engine Enablers

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Engine Payoffs

Qty: 5 Price: $84.45
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89
Medomai the Ageless
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Legendary Creature - Sphinx
Medomai the Ageless (ths) 196
Mister Negative
Vigilance, lifelink
Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lost life this way, draw that many cards.
Legendary Creature - Human Villain
Mister Negative (spm) 135
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 356
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36

Engine Payoffs

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Land

Qty: 30 (33 w/ MDFC)Price: $532.20
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (blc) 291
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (tdc) 341
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (drc) 148
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (drc) 60
Dromar's Cavern
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.
Land - Lair
Dromar's Cavern (dmr) 246
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
Island
(
: Add
.)
Basic Land - Island
Island (dmu) 278
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (zne) 17
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (vma) 313
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dmu) 279
Thran Quarry
At the beginning of the end step, if you control no creatures, sacrifice this land.
: Add one mana of any color.
Land
Thran Quarry (plst) USG-329
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (ltc) 342
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (plst) MH2-259
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 360
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (tpr) 248
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (gtc) 249

Land

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Payoffs_Recursion

Qty: 1 Price: $0.35
Possessed Skaab
When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand.
If this creature would die, exile it instead.
Creature - Zombie
Possessed Skaab (ori) 215

Payoffs_Recursion

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Payoffs_Tutor

Qty: 1 Price: $1.49
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Creature - Demon
Rune-Scarred Demon (fdn) 184

Payoffs_Tutor

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Protection

Qty: 6 Price: $89.25
Absolute Virtue
This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Legendary Creature - Warrior Avatar
Absolute Virtue (fin) 212
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (soa) 2
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (ima) 11
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Creature Artifact - Angel
Darksteel Angel (frc) 13
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Purity
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Purity (lrw) 37

Protection

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Ramp

Qty: 4 Price: $68.96
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (wwk) 121
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Tivit, Seller of Secrets
Flying, ward

Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx
Tivit, Seller of Secrets (ncc) 10

Ramp

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Recursion

Qty: 3 Price: $11.33
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric
Metamorphosis Fanatic (dsc) 21
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 278
Zuko's Conviction
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.
Instant
Zuko's Conviction (tla) 123

Recursion

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Removal

Qty: 15 Price: $220.75
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (drc) 86
Ashen Rider
Flying
When this creature enters or dies, exile target permanent.
Creature - Archon
Ashen Rider (2x2) 173
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (mm3) 35
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 13
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (a25) 68
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Legendary Creature - Wraith Noble
Witch-king of Angmar (ltr) 114

Removal

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Theft

Qty: 1 Price: $6.49
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43

Theft

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Tokens

Qty: 5 Price: $155.31
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (c19) 15
Gleaming Overseer
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Creature - Wizard Zombie
Gleaming Overseer (drc) 116
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Nesting Dovehawk
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Creature - Bird
Nesting Dovehawk (moc) 17
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26

Tokens

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Tutor

Qty: 1 Price: $7.49
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110

Tutor

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Culled 1st

Qty: 10 Price: $351.00
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 260Clearwater Pathway // Murkwater Pathway (znr) 260
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Creature - Angel
Herald of Eternal Dawn (fdn) 17
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Culled 1st

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Culled 2nd

Qty: 2 Price: $26.98
Astral Dragon
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Creature - Dragon
Astral Dragon (clb) 664
Ulamog's Dreadsire
Vigilance
Ward—Sacrifice a permanent with mana value 1 or greater.
: Create a 10/10 colorless Eldrazi creature token.
Creature - Eldrazi
Ulamog's Dreadsire (m3c) 38

Culled 2nd

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Culled 3rd

Qty: 2 Price: $28.98
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111

Culled 3rd

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Culled 4th

Qty: 1 Price: $4.49
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Legendary Creature - Angel
Reya Dawnbringer (uma) 32

Culled 4th

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Maybe Creatures

Qty: 3 Price: $9.67
Netherborn Phalanx
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Horror
Netherborn Phalanx (rav) 99
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble
Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 127Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 127

Maybe Creatures

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Maybe Instants

Qty: 14 Price: $107.84
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (2xm) 76
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (dsc) 113
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (eoc) 64
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (cmr) 80
Obsessive Search
Draw a card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Obsessive Search (dmr) 61
One with Nothing
Discard your hand.
Instant
One with Nothing (sok) 84
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (moc) 229
Read the Runes
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Instant
Read the Runes (jmp) 167
Rites of Refusal
Discard any number of cards. Counter target spell unless its controller pays
for each card discarded this way.
Instant
Rites of Refusal (ody) 99
Sacred Rites
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Instant
Sacred Rites (plst) ODY-44
Scarab Feast
Exile up to three target cards from a single graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Scarab Feast (plst) AKH-106
Slaughter Pact
Destroy target nonblack creature.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Slaughter Pact (tsr) 138
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cmr) 387

Maybe Instants

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Maybe Lands

Qty: 3 Price: $23.27
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (who) 270
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (tdc) 391
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 267

Maybe Lands

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Maybe Sorceries

Qty: 12 Price: $52.98
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (moc) 172
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (mic) 82
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (mh2) 80
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (plst) ODY-129
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 103
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (moc) 190
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (clb) 759
Kaya's Wrath
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Sorcery
Kaya's Wrath (dmc) 155
Merciless Eviction
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
Sorcery
Merciless Eviction (dmc) 160
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (moc) 340
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (mid) 41
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (2xm) 39

Maybe Sorceries

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Potential Enablers

Qty: 2 Price: $0.88
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (afc) 86
Obsessive Stitcher
: Draw a card, then discard a card.
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Creature - Human Wizard
Obsessive Stitcher (afc) 189

Potential Enablers

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Potential Enchantments

Qty: 2 Price: $252.48
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Oversold Cemetery (dmr) 309
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (wot) 67

Potential Enchantments

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Potential Instants

Qty: 1 Price: $9.99
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46

Potential Instants

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Potential Payoffs

Qty: 6 Price: $62.44
Pathrazer of Ulamog
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)
This creature can't be blocked except by three or more creatures.
Creature - Eldrazi
Pathrazer of Ulamog (cmm) 4
Ratadrabik of Urborg
Vigilance, ward

Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Legendary Creature - Wizard Zombie
Ratadrabik of Urborg (dmu) 213
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (sld) 1541
Shilgengar, Sire of Famine
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Legendary Creature - Elder Demon
Shilgengar, Sire of Famine (mh3) 109
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (lcc) 178
Volrath's Shapeshifter
As long as the top card of your graveyard is a creature card, this creature has the full text of that card and has the text "
: Discard a card." (This creature has that card's name, mana cost, color, types, abilities, power, and toughness.)
: Discard a card.
Creature - Shapeshifter Phyrexian
Volrath's Shapeshifter (sth) 48

Potential Payoffs

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Potential Payoffs_Control

Qty: 10 Price: $87.00
Archfiend of Depravity
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Creature - Demon
Archfiend of Depravity (fic) 273
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (cmm) 137
Chancellor of the Annex
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays
.
Flying
Whenever an opponent casts a spell, counter it unless that player pays
.
Creature - Angel Phyrexian
Chancellor of the Annex (nph) 6
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature - Human Wizard
Fatespinner (mrd) 36
Herald of Leshrac
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Creature - Avatar
Herald of Leshrac (csp) 62
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (cmm) 805
Ixidron
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Creature - Illusion
Ixidron (c19) 87
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (dsc) 147
Nullstone Gargoyle
Flying
Whenever the first noncreature spell of a turn is cast, counter that spell.
Creature Artifact - Gargoyle
Nullstone Gargoyle (rav) 266
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

Potential Payoffs_Control

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Potential Payoffs_Draw

Qty: 2 Price: $24.48
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (mkc) 128
Graveborn Muse
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Creature - Spirit Zombie
Graveborn Muse (plst) 10E-145

Potential Payoffs_Draw

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Removals

Qty: 37 Price: $510.11
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (znr) 285Brightclimb Pathway // Grimclimb Pathway (znr) 285
Cabal Therapy
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Cabal Therapy (ema) 83
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (c19) 82
Cryptbreaker
,
, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Creature - Zombie
Cryptbreaker (drc) 41
Curator of Mysteries
Flying
Whenever you cycle or discard another card, scry 1.
Cycling
(
, Discard this card: Draw a card.)
Creature - Sphinx
Curator of Mysteries (pakh) 49★
Eldrazi Ravager
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Sacrifice two Eldrazi: Return this card from your graveyard to your hand.
Cycling
(
, Discard this card: Draw a card.)
Creature - Eldrazi
Eldrazi Ravager (mh3) 5
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Instant
Everybody Lives! (who) 18
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 15
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (soc) 372
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Mind Twist
Target player discards X cards at random.
Sorcery
Mind Twist (mb2) 184
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Nightmare Void
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Nightmare Void (ddj) 73
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (m10) 218
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Demon
Razaketh, the Foulblooded (hou) 73
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 23
Rotting Regisaur
At the beginning of your upkeep, discard a card.
Creature - Dinosaur Zombie
Rotting Regisaur (m20) 111
Ruthless Sniper
Whenever you cycle or discard a card, you may pay
. If you do, put a -1/-1 counter on target creature.
Creature - Human Archer
Ruthless Sniper (akh) 105
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Scorched Ruins
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
Land
Scorched Ruins (wth) 166
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian
Sheoldred, Whispering One (plst) NPH-73
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (mh2) 276
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Thoughtseize
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Sorcery
Thoughtseize (ths) 107
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (sth) 74
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (cmm) 131
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Shapeshifter
Waxen Shapethief (dft) 74

Removals

(CTRL to add secondary)

Tokens & Extras

Qty: 9 Price: $151.65
Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (wfin) 2
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (teoc) 1
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (sld) 2011
Knight
Creature Token - Knight
Knight (tfin) 10
Orc Army
Creature Token - Orc Army
Orc Army (tltr) 18
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem
The Ring // The Ring Tempts You (tltr) H13The Ring // The Ring Tempts You (tltr) H13
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (plny) 1
Zombie
Creature Token - Zombie
Zombie (tmh3) 39
Zombie Army
Creature Token - Zombie Army
Zombie Army (twar) 9

Tokens & Extras

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Deck Info

Deck stats

33 pips - 22 cards
24 mana - 23 cards
37 pips - 30 cards
24 mana - 23 cards
38 pips - 27 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
12 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"SELF-ASSESSED DECK STRENGTH:\t\t\tHIGH 3/LOW 4"},{"insert":"\nUsual win: Turns 7-10\n\nThis is a really fun commander with a lot of strengths under the hood:\n\nLow CMC"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triggered ability rather then activated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't involve casting, really limiting interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't target, limiting interaction even more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't involve graveyard pieces, so things like "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":" don't completely shut it off"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doesn't need recursion to function so things like "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" or "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":" don't completely shut him down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triggering on discard means you can basically cast creatures as though they had flash if timed properly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No tap in the triggered cost means it's usable immediately and repeatably"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAll combined makes for a commander that's hard to interact with outside of outright removal/controlling. Especially nice that it gets around any \"Whenever an opponent casts a spell\" triggers since you'll be doing so little actual casting.\nOnly effective deck counters are running tons of creature removal which still leaves you with the original creature in the graveyard anyways.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Design Philosophy For This Deck:"},{"insert":"\n\nMany Hash decks simply treat him as any other Esper commander and run the usual Esper win cons. As far as creature-focused decks go, there's multiple routes one could take, with many leaning heavily into the recursion aspect, filling their decks with tons of "},{"insert":{"card-link":"Reanimate"}},{"insert":"-style non-creatures. This deck is instead choosing to focus on resilience and limiting interaction. I want this deck able to function even if a Leyline of the Void is in play. Same goes for a Grand Abolisher. For this deck, the element of surprise and interactions out of nowhere take priority over the \"normal\" style of gameplay of primarily doing things only on your turn. This also explains the variety/quantity of \"engine enablers;\" this deck needs to be able to discard in any number of situations and things like connive triggers and other \"on attack/etc\" triggers are too restrictive for what I aim to achieve.\n\n\n\n"},{"attributes":{"bold":true},"insert":"Ideal hands For This Deck Include:"},{"insert":"\n\n\t3 lands, including a blue for Hash's ability\n\t2 enablers, ideally at least one being a looter\n\t2 payoffs, ideally including one that provides card draw ("},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" or "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":"make for excellent choices)\n\nIn an opening hand with no enablers but plenty of mana and payoffs, you'll be forced to use cleanup step discards to get the ball rolling.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Game Plan For This Deck:"},{"insert":"\n\n\tThe smoothest way to victory here is to get a couple token-multipliers on board, coupled with something that protects your board, and finally drop a finisher.\n\nA board state like:\n\n\t"},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" and"},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" provides you with everything you need to run the board. Once you draw into something like "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" or "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" it's very difficult for your opponents to do anything other then "},{"insert":{"card-link":"Farewell"}},{"insert":"/"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"/etc and of course in Gary's case they need a way to counter the ETB triggers to stop it at all. Consequently there's going to be a fair share of removal coming your way while you setup, which is why cheap counters are so necessary to protect your board state. Using "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" to tutor-out a counterspell or board wipe as needed can come in clutch here.\n\nEven absent these, a board state such as:\n\n\t"},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":", "},{"insert":{"card-link":"Gleaming Overseer"}},{"insert":" , "},{"insert":{"card-link":"Cleaver Skaab"}},{"insert":" becomes disgustingly gross in no time flat, pumping out simply massive amounts of tokens with hexproof and menace (even crazier if you're cleaving "},{"insert":{"card-link":"Summon: Knights of Round"}},{"insert":").\n\nOr something like:\n\n\t"},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" with a "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" and "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":". Allowing you to wipe the entire enemy creature board whenever desired, while making Frog huge in the process. A constant threat to your opponents.\n\n\n\nSome fun mind games include:\n\n\tLeaving tons of mana open really makes people leery of playing a "},{"insert":{"card-link":"Windfall"}},{"insert":"or other wheel-type cards because of the potential pain coming from you.\n\tUsing "},{"insert":{"card-link":"Bazaar of Baghdad"}},{"insert":" to get around "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" and other stifle-type effects to fuck up board states when people think they're safe. (Goes great with an "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":"board wipe)\n\n\n\n"},{"attributes":{"bold":true},"insert":"Decisions for individual cards:"},{"insert":"\n\n\tQ: Why not more mana rocks? \n\tA: Mana rocks are being largely ignored here as their utility isn't as great in this deck. Card draw and maintaining a full hand are far more important than having as much mana as possible on board. In fact, having the {2}{U} for Hashaton's ability can be sufficient for many turns even if you're only dropping a single payoff every turn. On this note, there will be times when you have no enablers on board and are forced to use cleanup step discards to get creatures on board. Times like these leave you wanting more cards in hand, not mana on board. Hence, cards like "},{"insert":{"card-link":"Lotus Petal"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":"(arguably the most useful here) and others aren't included.\n\n\tQ: Why "},{"insert":{"card-link":"Angel's Grace"}},{"insert":"?\n\tA: As a fan of \"the lower the cost the better\" I'm forgoing "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" and the poor man's Teferi's, "},{"insert":{"card-link":"Everybody Lives!"}},{"insert":", both of which are excellent cards, but you always seem to need them when you don't have the mana to cast them. Although Grace and Everybody Lives differ in only one generic, that difference is sometimes enormous.\nSecondly, having split second allows for a level of interaction not possible with the other two options.\n\n\tQ: Why no "},{"insert":{"card-link":"Rhystic Study"}},{"insert":"?\n\tA: Obviously Rhystic never hurts any deck it's in, and it was here originally, but the card just doesn't fit well-enough with the rest of the deck to keep; far more lucrative card draw options are available with creatures (i.e. "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" or "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":") and while these creatures can inadvertently be caught-up in boardwipes, they're far less likely to be targeted removal'd then a Rhystic (except maybe that Sphinx...).\n\n\tQ: Why no "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"?\n\tA: Akin to Rhystic Study, it just didn't fit in well-enough, but even moreso here, as mana just isn't needed as much as card draw.\n\n\tQ: Why no "},{"insert":{"card-link":"Mana Drain"}},{"insert":"/"},{"insert":{"card-link":"Flusterstorm"}},{"insert":"/other counter spell?\n\tA: My motto with counters is generally \"if it ain't free, it ain't for me.\" The only exception I allow for is "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" because it's just so damned good. As far as one drops, the only one that comes close to Offer is Fluster, but only working on instants and sorceries just lets too much get through; Offer already can be found lacking in several situations.\n\n\tQ: Why not more tutors?\n\tA: "},{"attributes":{"strike":true},"insert":"Currently not running tutors (other then "},{"attributes":{"strike":true},"insert":{"card-link":"Hoarding Broodlord"}},{"attributes":{"strike":true},"insert":"and technically "},{"attributes":{"strike":true},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"strike":true},"insert":") as this deck just seems more fun when it's \"free-flowing.\""},{"insert":" EDIT: Finally gave-in and added "},{"insert":{"card-link":"Rune-Scarred Demon"}},{"insert":". See Update 4 below.\n\n\tQ: Why no "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":"/"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":"-type lines?\n\tA: I largely fail to see the point in this deck; if the point is to win with a combo line like that then there are far better commanders to choose from.\n\n\tQ: Why X land and not Y?\n\tA: I feel the landbase is the aspect most subject to change with this deck, so there's definite room for improvements/changes. "},{"attributes":{"strike":true},"insert":"At least a couple basics will need to be added at some point just to get something from a "},{"attributes":{"strike":true},"insert":{"card-link":"Path to Exile"}},{"attributes":{"strike":true},"insert":"/etc when it comes up."},{"insert":" EDIT: Done. See Update 3 below.\n\n\tQ: Why no"},{"insert":{"card-link":"Toxrill, the Corrosive"}},{"insert":"/"},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":"/etc?\n\tA: I'm actively avoiding cards like these because you're just an asshole if you play with them.\n\n\n"},{"attributes":{"bold":true},"insert":"Update 1:"},{"insert":"\nReplaced "},{"insert":{"card-link":"The One Ring"}},{"insert":" and "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" with "},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" and "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" for card draw that's more fitting with the deck.\n"},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" removed since it was only there because it's a great mono-black card and didn't really fit otherwise. Contrast this with "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" which gets an insane boost from being turned into a Zombie from Hash.\nLands trimmed a bit, down to 33 (+1 with "},{"insert":{"card-link":"Bazaar of Baghdad"}},{"insert":"). Mana doesn't seem to be an issue for this deck so far.\n"},{"insert":{"card-link":"Herald of Eternal Dawn"}},{"insert":" replaced with "},{"insert":{"card-link":"Sphinx of the Second Sun"}},{"insert":" as we've already got "},{"insert":{"card-link":"Darksteel Angel"}},{"insert":" to prevent out-of-nowhere game losses (i.e. "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":") when no counters are available and the extra upkeep just works so well here.\n"},{"attributes":{"bold":true},"insert":"Update 2:"},{"insert":"\nTrying out "},{"insert":{"card-link":"Tomorrow, Azami's Familiar"}},{"insert":" in place of "},{"insert":{"card-link":"Astral Dragon"}},{"insert":". Astral is a great card, but the filtering potential allowed with Tomorrow is just way too great, especially when it pairs so well with Bazaar, looting, additional upkeeps/etc. It's also always useful, as opposed to Astral which is still situational at worst.\n"},{"attributes":{"bold":true},"insert":"Update 3:"},{"insert":"\nReplacing"},{"attributes":{"bold":true},"insert":" "},{"insert":{"card-link":"Ulamog's Dreadsire"}},{"insert":"with everyone's favorite, "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":". Dreadsire is just too slow to do anything meaningful, especially late-game. We'll see if Y'shtola is still useful without the noncreature casting.\n"},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":" and "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":" replaced with an Island and Swamp, respectively. I knew the change needed to be made eventually so went with the two \"least-useful\" MDFC lands.\n"},{"attributes":{"bold":true},"insert":"Update 4:"},{"insert":"\nFinally caved and added a tutor: swapped "},{"insert":{"card-link":"Reya Dawnbringer"}},{"insert":" with "},{"insert":{"card-link":"Rune-Scarred Demon"}},{"insert":". Hoarding Broodlord is great, but only being able to cast the spell tutored-for means it can't be discarded to Hash, which limits what you will tutor for.\nReasons for choosing Reya: Recursion hasn't been all that useful so far and Reya is the \"least-useful\" one, since she only triggers once per upkeep. Being Legendary also means you can't make copies of her and the black pips on Rune synergize better with Gray Merchant. They're also both flyers so nothing lost there.\n"}]}
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