Blah267
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"SELF-ASSESSED DECK STRENGTH:\t\t\tHIGH 3/LOW 4"},{"insert":"\nUsual win: Turns 7-10\n\nThis is a really fun commander with a lot of strengths under the hood:\n\nLow CMC"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triggered ability rather then activated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't involve casting, really limiting interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't target, limiting interaction even more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't involve graveyard pieces, so things like "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":" don't completely shut it off"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doesn't need recursion to function so things like "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" or "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":" don't completely shut him down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triggering on discard means you can basically cast creatures as though they had flash if timed properly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No tap in the triggered cost means it's usable immediately and repeatably"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAll combined makes for a commander that's hard to interact with outside of outright removal/controlling. Especially nice that it gets around any \"Whenever an opponent casts a spell\" triggers since you'll be doing so little actual casting.\nOnly effective deck counters are running tons of creature removal which still leaves you with the original creature in the graveyard anyways.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Design Philosophy For This Deck:"},{"insert":"\n\nMany Hash decks simply treat him as any other Esper commander and run the usual Esper win cons. As far as creature-focused decks go, there's multiple routes one could take, with many leaning heavily into the recursion aspect, filling their decks with tons of "},{"insert":{"card-link":"Reanimate"}},{"insert":"-style non-creatures. This deck is instead choosing to focus on resilience and limiting interaction. I want this deck able to function even if a Leyline of the Void is in play. Same goes for a Grand Abolisher. For this deck, the element of surprise and interactions out of nowhere take priority over the \"normal\" style of gameplay of primarily doing things only on your turn. This also explains the variety/quantity of \"engine enablers;\" this deck needs to be able to discard in any number of situations and things like connive triggers and other \"on attack/etc\" triggers are too restrictive for what I aim to achieve.\n\n\n\n"},{"attributes":{"bold":true},"insert":"Ideal hands For This Deck Include:"},{"insert":"\n\n\t3 lands, including a blue for Hash's ability\n\t2 enablers, ideally at least one being a looter\n\t2 payoffs, ideally including one that provides card draw ("},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" or "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":"make for excellent choices)\n\nIn an opening hand with no enablers but plenty of mana and payoffs, you'll be forced to use cleanup step discards to get the ball rolling.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Game Plan For This Deck:"},{"insert":"\n\n\tThe smoothest way to victory here is to get a couple token-multipliers on board, coupled with something that protects your board, and finally drop a finisher.\n\nA board state like:\n\n\t"},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" and"},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" provides you with everything you need to run the board. Once you draw into something like "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" or "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" it's very difficult for your opponents to do anything other then "},{"insert":{"card-link":"Farewell"}},{"insert":"/"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"/etc and of course in Gary's case they need a way to counter the ETB triggers to stop it at all. Consequently there's going to be a fair share of removal coming your way while you setup, which is why cheap counters are so necessary to protect your board state. Using "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" to tutor-out a counterspell or board wipe as needed can come in clutch here.\n\nEven absent these, a board state such as:\n\n\t"},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":", "},{"insert":{"card-link":"Gleaming Overseer"}},{"insert":" , "},{"insert":{"card-link":"Cleaver Skaab"}},{"insert":" becomes disgustingly gross in no time flat, pumping out simply massive amounts of tokens with hexproof and menace (even crazier if you're cleaving "},{"insert":{"card-link":"Summon: Knights of Round"}},{"insert":").\n\nOr something like:\n\n\t"},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" with a "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" and "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":". Allowing you to wipe the entire enemy creature board whenever desired, while making Frog huge in the process. A constant threat to your opponents.\n\n\n\nSome fun mind games include:\n\n\tLeaving tons of mana open really makes people leery of playing a "},{"insert":{"card-link":"Windfall"}},{"insert":"or other wheel-type cards because of the potential pain coming from you.\n\tUsing "},{"insert":{"card-link":"Bazaar of Baghdad"}},{"insert":" to get around "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" and other stifle-type effects to fuck up board states when people think they're safe. (Goes great with an "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":"board wipe)\n\n\n\n"},{"attributes":{"bold":true},"insert":"Decisions for individual cards:"},{"insert":"\n\n\tQ: Why not more mana rocks? \n\tA: Mana rocks are being largely ignored here as their utility isn't as great in this deck. Card draw and maintaining a full hand are far more important than having as much mana as possible on board. In fact, having the {2}{U} for Hashaton's ability can be sufficient for many turns even if you're only dropping a single payoff every turn. On this note, there will be times when you have no enablers on board and are forced to use cleanup step discards to get creatures on board. Times like these leave you wanting more cards in hand, not mana on board. Hence, cards like "},{"insert":{"card-link":"Lotus Petal"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":"(arguably the most useful here) and others aren't included.\n\n\tQ: Why "},{"insert":{"card-link":"Angel's Grace"}},{"insert":"?\n\tA: As a fan of \"the lower the cost the better\" I'm forgoing "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" and the poor man's Teferi's, "},{"insert":{"card-link":"Everybody Lives!"}},{"insert":", both of which are excellent cards, but you always seem to need them when you don't have the mana to cast them. Although Grace and Everybody Lives differ in only one generic, that difference is sometimes enormous.\nSecondly, having split second allows for a level of interaction not possible with the other two options.\n\n\tQ: Why no "},{"insert":{"card-link":"Rhystic Study"}},{"insert":"?\n\tA: Obviously Rhystic never hurts any deck it's in, and it was here originally, but the card just doesn't fit well-enough with the rest of the deck to keep; far more lucrative card draw options are available with creatures (i.e. "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" or "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":") and while these creatures can inadvertently be caught-up in boardwipes, they're far less likely to be targeted removal'd then a Rhystic (except maybe that Sphinx...).\n\n\tQ: Why no "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"?\n\tA: Akin to Rhystic Study, it just didn't fit in well-enough, but even moreso here, as mana just isn't needed as much as card draw.\n\n\tQ: Why no "},{"insert":{"card-link":"Mana Drain"}},{"insert":"/"},{"insert":{"card-link":"Flusterstorm"}},{"insert":"/other counter spell?\n\tA: My motto with counters is generally \"if it ain't free, it ain't for me.\" The only exception I allow for is "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" because it's just so damned good. As far as one drops, the only one that comes close to Offer is Fluster, but only working on instants and sorceries just lets too much get through; Offer already can be found lacking in several situations.\n\n\tQ: Why not more tutors?\n\tA: "},{"attributes":{"strike":true},"insert":"Currently not running tutors (other then "},{"attributes":{"strike":true},"insert":{"card-link":"Hoarding Broodlord"}},{"attributes":{"strike":true},"insert":"and technically "},{"attributes":{"strike":true},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"strike":true},"insert":") as this deck just seems more fun when it's \"free-flowing.\""},{"insert":" EDIT: Finally gave-in and added "},{"insert":{"card-link":"Rune-Scarred Demon"}},{"insert":". See Update 4 below.\n\n\tQ: Why no "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":"/"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":"-type lines?\n\tA: I largely fail to see the point in this deck; if the point is to win with a combo line like that then there are far better commanders to choose from.\n\n\tQ: Why X land and not Y?\n\tA: I feel the landbase is the aspect most subject to change with this deck, so there's definite room for improvements/changes. "},{"attributes":{"strike":true},"insert":"At least a couple basics will need to be added at some point just to get something from a "},{"attributes":{"strike":true},"insert":{"card-link":"Path to Exile"}},{"attributes":{"strike":true},"insert":"/etc when it comes up."},{"insert":" EDIT: Done. See Update 3 below.\n\n\tQ: Why no"},{"insert":{"card-link":"Toxrill, the Corrosive"}},{"insert":"/"},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":"/etc?\n\tA: I'm actively avoiding cards like these because you're just an asshole if you play with them.\n\n\n"},{"attributes":{"bold":true},"insert":"Update 1:"},{"insert":"\nReplaced "},{"insert":{"card-link":"The One Ring"}},{"insert":" and "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" with "},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" and "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" for card draw that's more fitting with the deck.\n"},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" removed since it was only there because it's a great mono-black card and didn't really fit otherwise. Contrast this with "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" which gets an insane boost from being turned into a Zombie from Hash.\nLands trimmed a bit, down to 33 (+1 with "},{"insert":{"card-link":"Bazaar of Baghdad"}},{"insert":"). Mana doesn't seem to be an issue for this deck so far.\n"},{"insert":{"card-link":"Herald of Eternal Dawn"}},{"insert":" replaced with "},{"insert":{"card-link":"Sphinx of the Second Sun"}},{"insert":" as we've already got "},{"insert":{"card-link":"Darksteel Angel"}},{"insert":" to prevent out-of-nowhere game losses (i.e. "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":") when no counters are available and the extra upkeep just works so well here.\n"},{"attributes":{"bold":true},"insert":"Update 2:"},{"insert":"\nTrying out "},{"insert":{"card-link":"Tomorrow, Azami's Familiar"}},{"insert":" in place of "},{"insert":{"card-link":"Astral Dragon"}},{"insert":". Astral is a great card, but the filtering potential allowed with Tomorrow is just way too great, especially when it pairs so well with Bazaar, looting, additional upkeeps/etc. It's also always useful, as opposed to Astral which is still situational at worst.\n"},{"attributes":{"bold":true},"insert":"Update 3:"},{"insert":"\nReplacing"},{"attributes":{"bold":true},"insert":" "},{"insert":{"card-link":"Ulamog's Dreadsire"}},{"insert":"with everyone's favorite, "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":". Dreadsire is just too slow to do anything meaningful, especially late-game. We'll see if Y'shtola is still useful without the noncreature casting.\n"},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":" and "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":" replaced with an Island and Swamp, respectively. I knew the change needed to be made eventually so went with the two \"least-useful\" MDFC lands.\n"},{"attributes":{"bold":true},"insert":"Update 4:"},{"insert":"\nFinally caved and added a tutor: swapped "},{"insert":{"card-link":"Reya Dawnbringer"}},{"insert":" with "},{"insert":{"card-link":"Rune-Scarred Demon"}},{"insert":". Hoarding Broodlord is great, but only being able to cast the spell tutored-for means it can't be discarded to Hash, which limits what you will tutor for.\nReasons for choosing Reya: Recursion hasn't been all that useful so far and Reya is the \"least-useful\" one, since she only triggers once per upkeep. Being Legendary also means you can't make copies of her and the black pips on Rune synergize better with Gray Merchant. They're also both flyers so nothing lost there.\n"}]}
Drain
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Drain
(CTRL to add secondary)
Draw
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Human Archer Noble

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock

Draw
(CTRL to add secondary)
Engine Enablers
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian

Engine Enablers
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Engine Payoffs
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga

Engine Payoffs
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Protection
(CTRL to add secondary)
Ramp
Tivit, Seller of Secrets
Flying, ward
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx

Ramp
(CTRL to add secondary)
Recursion
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric

Recursion
(CTRL to add secondary)
Removal
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Legendary Creature - Wraith Noble

Removal
(CTRL to add secondary)
Tokens
Gleaming Overseer
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Zombie tokens you control have hexproof and menace.
Creature - Wizard Zombie

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Tokens
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Culled 1st
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Culled 1st
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Culled 2nd
Culled 2nd
(CTRL to add secondary)
Culled 3rd
Culled 3rd
(CTRL to add secondary)
Maybe Creatures
Netherborn Phalanx
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Horror

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble


Maybe Creatures
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Maybe Instants
Maybe Instants
(CTRL to add secondary)
Maybe Lands
Maybe Lands
(CTRL to add secondary)
Maybe Sorceries
Maybe Sorceries
(CTRL to add secondary)
Potential Enablers
Potential Enablers
(CTRL to add secondary)
Potential Enchantments
Potential Enchantments
(CTRL to add secondary)
Potential Payoffs
Ratadrabik of Urborg
Vigilance, ward
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Legendary Creature - Wizard Zombie

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Shilgengar, Sire of Famine
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Legendary Creature - Elder Demon

Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate

Volrath's Shapeshifter
As long as the top card of your graveyard is a creature card, this creature has the full text of that card and has the text ": Discard a card." (This creature has that card's name, mana cost, color, types, abilities, power, and toughness.)
: Discard a card.
: Discard a card.
Creature - Shapeshifter Phyrexian

Potential Payoffs
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Potential Payoffs_Control
Chancellor of the Annex
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays .
Flying
Whenever an opponent casts a spell, counter it unless that player pays .
Flying
Whenever an opponent casts a spell, counter it unless that player pays .
Creature - Angel Phyrexian

Herald of Leshrac
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Creature - Avatar

Potential Payoffs_Control
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Potential Payoffs_Draw
Potential Payoffs_Draw
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Removals
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Removals
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Tokens & Extras
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem


Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"SELF-ASSESSED DECK STRENGTH:\t\t\tHIGH 3/LOW 4"},{"insert":"\nUsual win: Turns 7-10\n\nThis is a really fun commander with a lot of strengths under the hood:\n\nLow CMC"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triggered ability rather then activated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't involve casting, really limiting interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't target, limiting interaction even more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability doesn't involve graveyard pieces, so things like "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":" don't completely shut it off"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doesn't need recursion to function so things like "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" or "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":" don't completely shut him down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triggering on discard means you can basically cast creatures as though they had flash if timed properly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No tap in the triggered cost means it's usable immediately and repeatably"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAll combined makes for a commander that's hard to interact with outside of outright removal/controlling. Especially nice that it gets around any \"Whenever an opponent casts a spell\" triggers since you'll be doing so little actual casting.\nOnly effective deck counters are running tons of creature removal which still leaves you with the original creature in the graveyard anyways.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Design Philosophy For This Deck:"},{"insert":"\n\nMany Hash decks simply treat him as any other Esper commander and run the usual Esper win cons. As far as creature-focused decks go, there's multiple routes one could take, with many leaning heavily into the recursion aspect, filling their decks with tons of "},{"insert":{"card-link":"Reanimate"}},{"insert":"-style non-creatures. This deck is instead choosing to focus on resilience and limiting interaction. I want this deck able to function even if a Leyline of the Void is in play. Same goes for a Grand Abolisher. For this deck, the element of surprise and interactions out of nowhere take priority over the \"normal\" style of gameplay of primarily doing things only on your turn. This also explains the variety/quantity of \"engine enablers;\" this deck needs to be able to discard in any number of situations and things like connive triggers and other \"on attack/etc\" triggers are too restrictive for what I aim to achieve.\n\n\n\n"},{"attributes":{"bold":true},"insert":"Ideal hands For This Deck Include:"},{"insert":"\n\n\t3 lands, including a blue for Hash's ability\n\t2 enablers, ideally at least one being a looter\n\t2 payoffs, ideally including one that provides card draw ("},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" or "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":"make for excellent choices)\n\nIn an opening hand with no enablers but plenty of mana and payoffs, you'll be forced to use cleanup step discards to get the ball rolling.\n\n\n\n"},{"attributes":{"bold":true},"insert":"General Game Plan For This Deck:"},{"insert":"\n\n\tThe smoothest way to victory here is to get a couple token-multipliers on board, coupled with something that protects your board, and finally drop a finisher.\n\nA board state like:\n\n\t"},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" and"},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" provides you with everything you need to run the board. Once you draw into something like "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" or "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" it's very difficult for your opponents to do anything other then "},{"insert":{"card-link":"Farewell"}},{"insert":"/"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"/etc and of course in Gary's case they need a way to counter the ETB triggers to stop it at all. Consequently there's going to be a fair share of removal coming your way while you setup, which is why cheap counters are so necessary to protect your board state. Using "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" to tutor-out a counterspell or board wipe as needed can come in clutch here.\n\nEven absent these, a board state such as:\n\n\t"},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":", "},{"insert":{"card-link":"Gleaming Overseer"}},{"insert":" , "},{"insert":{"card-link":"Cleaver Skaab"}},{"insert":" becomes disgustingly gross in no time flat, pumping out simply massive amounts of tokens with hexproof and menace (even crazier if you're cleaving "},{"insert":{"card-link":"Summon: Knights of Round"}},{"insert":").\n\nOr something like:\n\n\t"},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" with a "},{"insert":{"card-link":"Psychic Frog"}},{"insert":" and "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":". Allowing you to wipe the entire enemy creature board whenever desired, while making Frog huge in the process. A constant threat to your opponents.\n\n\n\nSome fun mind games include:\n\n\tLeaving tons of mana open really makes people leery of playing a "},{"insert":{"card-link":"Windfall"}},{"insert":"or other wheel-type cards because of the potential pain coming from you.\n\tUsing "},{"insert":{"card-link":"Bazaar of Baghdad"}},{"insert":" to get around "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" and other stifle-type effects to fuck up board states when people think they're safe. (Goes great with an "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":"board wipe)\n\n\n\n"},{"attributes":{"bold":true},"insert":"Decisions for individual cards:"},{"insert":"\n\n\tQ: Why not more mana rocks? \n\tA: Mana rocks are being largely ignored here as their utility isn't as great in this deck. Card draw and maintaining a full hand are far more important than having as much mana as possible on board. In fact, having the {2}{U} for Hashaton's ability can be sufficient for many turns even if you're only dropping a single payoff every turn. On this note, there will be times when you have no enablers on board and are forced to use cleanup step discards to get creatures on board. Times like these leave you wanting more cards in hand, not mana on board. Hence, cards like "},{"insert":{"card-link":"Lotus Petal"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":"(arguably the most useful here) and others aren't included.\n\n\tQ: Why "},{"insert":{"card-link":"Angel's Grace"}},{"insert":"?\n\tA: As a fan of \"the lower the cost the better\" I'm forgoing "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" and the poor man's Teferi's, "},{"insert":{"card-link":"Everybody Lives!"}},{"insert":", both of which are excellent cards, but you always seem to need them when you don't have the mana to cast them. Although Grace and Everybody Lives differ in only one generic, that difference is sometimes enormous.\nSecondly, having split second allows for a level of interaction not possible with the other two options.\n\n\tQ: Why no "},{"insert":{"card-link":"Rhystic Study"}},{"insert":"?\n\tA: Obviously Rhystic never hurts any deck it's in, and it was here originally, but the card just doesn't fit well-enough with the rest of the deck to keep; far more lucrative card draw options are available with creatures (i.e. "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" or "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":") and while these creatures can inadvertently be caught-up in boardwipes, they're far less likely to be targeted removal'd then a Rhystic (except maybe that Sphinx...).\n\n\tQ: Why no "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"?\n\tA: Akin to Rhystic Study, it just didn't fit in well-enough, but even moreso here, as mana just isn't needed as much as card draw.\n\n\tQ: Why no "},{"insert":{"card-link":"Mana Drain"}},{"insert":"/"},{"insert":{"card-link":"Flusterstorm"}},{"insert":"/other counter spell?\n\tA: My motto with counters is generally \"if it ain't free, it ain't for me.\" The only exception I allow for is "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" because it's just so damned good. As far as one drops, the only one that comes close to Offer is Fluster, but only working on instants and sorceries just lets too much get through; Offer already can be found lacking in several situations.\n\n\tQ: Why not more tutors?\n\tA: "},{"attributes":{"strike":true},"insert":"Currently not running tutors (other then "},{"attributes":{"strike":true},"insert":{"card-link":"Hoarding Broodlord"}},{"attributes":{"strike":true},"insert":"and technically "},{"attributes":{"strike":true},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"strike":true},"insert":") as this deck just seems more fun when it's \"free-flowing.\""},{"insert":" EDIT: Finally gave-in and added "},{"insert":{"card-link":"Rune-Scarred Demon"}},{"insert":". See Update 4 below.\n\n\tQ: Why no "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":"/"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":"-type lines?\n\tA: I largely fail to see the point in this deck; if the point is to win with a combo line like that then there are far better commanders to choose from.\n\n\tQ: Why X land and not Y?\n\tA: I feel the landbase is the aspect most subject to change with this deck, so there's definite room for improvements/changes. "},{"attributes":{"strike":true},"insert":"At least a couple basics will need to be added at some point just to get something from a "},{"attributes":{"strike":true},"insert":{"card-link":"Path to Exile"}},{"attributes":{"strike":true},"insert":"/etc when it comes up."},{"insert":" EDIT: Done. See Update 3 below.\n\n\tQ: Why no"},{"insert":{"card-link":"Toxrill, the Corrosive"}},{"insert":"/"},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":"/etc?\n\tA: I'm actively avoiding cards like these because you're just an asshole if you play with them.\n\n\n"},{"attributes":{"bold":true},"insert":"Update 1:"},{"insert":"\nReplaced "},{"insert":{"card-link":"The One Ring"}},{"insert":" and "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" with "},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" and "},{"insert":{"card-link":"Ancient Silver Dragon"}},{"insert":" for card draw that's more fitting with the deck.\n"},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" removed since it was only there because it's a great mono-black card and didn't really fit otherwise. Contrast this with "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" which gets an insane boost from being turned into a Zombie from Hash.\nLands trimmed a bit, down to 33 (+1 with "},{"insert":{"card-link":"Bazaar of Baghdad"}},{"insert":"). Mana doesn't seem to be an issue for this deck so far.\n"},{"insert":{"card-link":"Herald of Eternal Dawn"}},{"insert":" replaced with "},{"insert":{"card-link":"Sphinx of the Second Sun"}},{"insert":" as we've already got "},{"insert":{"card-link":"Darksteel Angel"}},{"insert":" to prevent out-of-nowhere game losses (i.e. "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":") when no counters are available and the extra upkeep just works so well here.\n"},{"attributes":{"bold":true},"insert":"Update 2:"},{"insert":"\nTrying out "},{"insert":{"card-link":"Tomorrow, Azami's Familiar"}},{"insert":" in place of "},{"insert":{"card-link":"Astral Dragon"}},{"insert":". Astral is a great card, but the filtering potential allowed with Tomorrow is just way too great, especially when it pairs so well with Bazaar, looting, additional upkeeps/etc. It's also always useful, as opposed to Astral which is still situational at worst.\n"},{"attributes":{"bold":true},"insert":"Update 3:"},{"insert":"\nReplacing"},{"attributes":{"bold":true},"insert":" "},{"insert":{"card-link":"Ulamog's Dreadsire"}},{"insert":"with everyone's favorite, "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":". Dreadsire is just too slow to do anything meaningful, especially late-game. We'll see if Y'shtola is still useful without the noncreature casting.\n"},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":" and "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":" replaced with an Island and Swamp, respectively. I knew the change needed to be made eventually so went with the two \"least-useful\" MDFC lands.\n"},{"attributes":{"bold":true},"insert":"Update 4:"},{"insert":"\nFinally caved and added a tutor: swapped "},{"insert":{"card-link":"Reya Dawnbringer"}},{"insert":" with "},{"insert":{"card-link":"Rune-Scarred Demon"}},{"insert":". Hoarding Broodlord is great, but only being able to cast the spell tutored-for means it can't be discarded to Hash, which limits what you will tutor for.\nReasons for choosing Reya: Recursion hasn't been all that useful so far and Reya is the \"least-useful\" one, since she only triggers once per upkeep. Being Legendary also means you can't make copies of her and the black pips on Rune synergize better with Gray Merchant. They're also both flyers so nothing lost there.\n"}]}



































































































































































































