821 views23 days ago
Commander
Size: 105Salt sum: 38.64
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antillchris88@gmail.com

821 views23 days ago
Commander
Size: 105Salt sum: 38.64

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{"ops":[{"insert":"This deck is Hulk-themed to make the most use of the Power-up ability. Aggressively casual, likely bracket 2.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Ramp:"},{"insert":"\n"},{"insert":{"card-link":"Hulk, Gamma Goliath"}},{"insert":" is the commander and reduces the cost of Power-up abilities by 3 colorless mana. If the creature entered that turn, the ability is also reduced by the mana value of the creature, including colored mana. Ideally, most of the Power-up abilities would either be free or cost 1 mana. With "},{"insert":{"card-link":"Advancing the Spirit"}},{"insert":" , the first one each turn is free. Additionally, "},{"insert":{"card-link":"Quinjet Technician"}},{"insert":" add RR that can only be used towards Power-up abilities. Nice to see a red mana dork that actually contributes. \n\nThe rest of the ramp is cost reduction. Since most of the creature are multicolored and include 2-3 generic mana in their cost, I went with "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" and "},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" to keep it efficient. "},{"insert":{"card-link":"Goblin Anarchomancer"}},{"insert":" also helps reduce casting cost, which doesn't impact the cost reduction for Power-up, but makes it realistically affordable to cast. I considered "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" for further cost reductions but felt it was too much mana to cast. \n\n"},{"insert":{"card-link":"Agatha of the Vile Cauldron"}},{"insert":" also reduces the cost of activated abilities, making the Power-up abilities significantly more affordable without the commander. \n\n"},{"insert":{"card-link":"Giant-Man, Gargantuan Genius"}},{"insert":" and "},{"insert":{"card-link":"Doc Samson, Super Psychiatrist"}},{"insert":" both scale well and can add a lot of mana to help close out games. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Copy:"},{"insert":"\nThere aren't a lot of overwhelmingly strong Power-up abilities in Gruul colors for how mana intensive they can be. To circumvent this, you can try to make copies of the creatures with strong Power-up abilities and then trigger them additional times. \n\nSince there aren't many options in Gruul, "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" ,"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" , and "},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" were considered to copy creatures and/or abilities. A token copy of creatures can have their Power-up abilities reduced by the Hulk as long as they copy the mana value . So if any creatures' Power-up abilities are reduced to 0 from the Hulk's cost reduction, so are the token copies. \n\nWith"},{"insert":{"card-link":"Wonder Man, Hollywood Hero"}},{"insert":" , you can use their Power-up abilities twice for free with the Hulk cost reduction. \n\n"},{"insert":{"card-link":"Loki Laufeyson"}},{"insert":" can copy sorceries or instants. If powered up, it can copy almost any instant or sorcery in the deck mana value 4 or less. Any additional boosts, and every instant or sorcery can be copies for 1 mana. This can help ramp early since all the ramp spells are 2 mana or copy fight/bite/pump spells late game. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"SMASH!!!"},{"insert":"\n"},{"insert":{"card-link":"She-Hulk, Wallbreaker"}},{"insert":" also provides trample for heroes as well as excellent counters synergy. \n\nThere are a healthy amount of Hulk-flavored fight and bite spells. "},{"insert":{"card-link":"Bushmaster, Coiled Henchman"}},{"insert":" gives all creature you control with a +1/+1 counter in it deathtouch, making them even more potent. You could consider "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" over Blasphemous Act to have the creatures deal the damage. \n\n"},{"insert":{"card-link":"Hulk, Always Angry"}},{"insert":" is an artifact board wipe. Several spells also include an option to destroy an enchantment or artifact. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Upgrades"},{"insert":":\nTo raise the power level (albeit slightly), include "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" ,"},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" , and "},{"insert":{"card-link":"Sphere Grid"}},{"insert":" . Other powerful upgrades include "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" ,"},{"insert":{"card-link":"Sylvan Library"}},{"insert":" ,"},{"insert":{"card-link":"Sneak Attack"}},{"insert":" , and other powerful cards not suitable for bracket 2. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wincon"},{"insert":":\nBad news, if you're looking for a dedicated path to victory there really isn't one other than just reckless combat damage and trample. Limited protection pieces make the deck very susceptible to board wipes and removal. This is a bracket 2 deck but with the right hand could be low bracket 3. \n\n\n"}]}

Commander

Qty: 1 Price: $0.35
Hulk, Gamma Goliath
Reach, trample
Power-up abilities of other creatures you control cost
less to activate.
Power-up —
: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Berserker Hero Gamma
Hulk, Gamma Goliath (msh) 215

Commander

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Anthem

Qty: 1 Price: $4.49
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (sld) 2595

Anthem

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Burn

Qty: 2 Price: $6.34
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (sld) 2596
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up —
: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero
Human Torch, Johnny Storm (msh) 136

Burn

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Copy

Qty: 2 Price: $0.70
Loki Laufeyson
,
: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up —
: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain God Sorcerer
Loki Laufeyson (msh) 143
Wonder Man, Hollywood Hero
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up —
: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Performer
Wonder Man, Hollywood Hero (msh) 160

Copy

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Counters

Qty: 6 Price: $32.50
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (soc) 267
Hulk, Brutal Brawler
Hulk attacks each combat if able.
Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
Legendary Creature - Berserker Hero Gamma
Hulk, Brutal Brawler (msc) 833
Hulk, Strongest There Is
Trample
Hulk enters with a +1/+1 counter on him.
At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
Legendary Creature - Berserker Hero Gamma
Hulk, Strongest There Is (msc) 724
Red Hulk
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
Legendary Creature - Berserker Villain Gamma
Red Hulk (msh) 329
Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up —
: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Shang-Chi, Martial Mentor (msc) 732

Counters

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Creature

Qty: 2 Price: $3.84
Hercules, Prince of Power
Power-up —
: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Warrior Hero Demigod
Hercules, Prince of Power (msh) 171
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136

Creature

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Draw

Qty: 11 Price: $34.55
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery
Earth's Mightiest Heroes (msh) 165
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (mar) 89
Gamma Grotesque
Vigilance (Attacking doesn't cause this creature to tap.)
Power-up —
: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Horror Villain Gamma
Gamma Grotesque (msc) 562
Goliath, Mass Manipulator
Reach (This creature can block creatures with flying.)
Power-up —
: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Scientist Hero
Goliath, Mass Manipulator (msc) 766
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Jack of Hearts, Volatile Hero
Flying, haste
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up —
: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Alien
Jack of Hearts, Volatile Hero (msc) 693
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (sld) 2597
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Viv Vision, Teen Synthezoid
Flying
Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
Power-up —
: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature Artifact - Hero Robot
Viv Vision, Teen Synthezoid (msh) 256

Draw

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Enchantment

Qty: 1 Price: $2.99
Family's Favor
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
Enchantment
Family's Favor (ncc) 59

Enchantment

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Evasion

Qty: 2 Price: $7.98
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (mar) 82

Evasion

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Land

Qty: 34 (37 w/ MDFC)Price: $57.74
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (one) 249
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 296
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (fic) 398
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (ice) 356
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Los Diablos Missile Base
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Los Diablos Missile Base (msh) 270
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 294
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (msc) 578
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Training Compound
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Training Compound (msh) 384

Land

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Protection

Qty: 5 Price: $35.35
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (nec) 142
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
Wrap in Vigor
Regenerate each creature you control.
Instant
Wrap in Vigor (plst) FUT-141

Protection

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Pump

Qty: 2 Price: $6.98
She-Hulk, Wallbreaker
Trample
Other Heroes you control have trample.
Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
Legendary Creature - Hero Gamma
She-Hulk, Wallbreaker (msc) 60
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (sld) 2599

Pump

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Ramp

Qty: 18 Price: $78.94
Advancing the Spirit
When this enchantment enters, draw a card.
You may pay
rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
Enchantment
Advancing the Spirit (msc) 712
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost
less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock
Agatha of the Vile Cauldron (woe) 199
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature - Hero Doctor Gamma
Doc Samson, Super Psychiatrist (msh) 164
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (tmp) 283
Giant-Man, Gargantuan Genius
Reach
At the beginning of your first main phase, add
for each creature you control with power 4 or greater.
Legendary Creature - Human Scientist Hero
Giant-Man, Gargantuan Genius (msc) 722
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 421
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (fic) 306
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Quinjet Technician
: Add
.
: Add
. Spend this mana only to activate power-up abilities.
Creature - Human Artificer
Quinjet Technician (msc) 703
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga
World War Hulk (msh) 197

Ramp

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Recursion

Qty: 3 Price: $1.93
Call Damage Control
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Sorcery
Call Damage Control (msh) 162
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274

Recursion

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Removal

Qty: 13 Price: $22.71
Abomination, Terrifying Titan
Trample
Power-up —
: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain Gamma
Abomination, Terrifying Titan (msh) 333
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Bushmaster, Coiled Henchman
Deathtouch
Each other creature you control with a +1/+1 counter on it has deathtouch.
Legendary Creature - Human Snake Villain
Bushmaster, Coiled Henchman (msc) 716
Epic Fight
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery
Epic Fight (msh) 166
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mar) 77
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 332
Hulk's Thunderclap
As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or noncreature enchantment.
Sorcery
Hulk's Thunderclap (msc) 725
Iron Fist, Hero for Hire
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up —
: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Mercenary Hero
Iron Fist, Hero for Hire (msc) 692
Serpent Specialist
Deathtouch
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Snake Villain
Serpent Specialist (msh) 186
She-Hulk, Jade Defender
Reach, trample
Power-up —
: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Hero Gamma
She-Hulk, Jade Defender (msh) 188
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248

Removal

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Tokens

Qty: 1 Price: $0.35
Pet Avengers
Reach
Power-up —
: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Dragon Bird Cat Frog Hero Dog
Pet Avengers (msh) 178

Tokens

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Tutor

Qty: 1 Price: $12.99
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (mar) 76

Tutor

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Abomination, Irradiated Brute
Trample
Whenever a Gamma or Villain you control deals combat damage to a player, put that many +1/+1 counters on Abomination.
Legendary Creature - Villain Gamma
Abomination, Irradiated Brute (msc) 511
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (c16) 152
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
Sphere Grid
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Sphere Grid (fic) 70
Super Strength
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Super Strength (msh) 189

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Absorbing Man and Titania
Double all damage that creature sources you control would deal.
Legendary Creature - Human Villain
Absorbing Man and Titania (msc) 510
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Colossal Majesty (clu) 160
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (fic) 292
Death's Presence
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Enchantment
Death's Presence (mic) 137
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Creature - Human Monk
Firebending Student (tla) 139
Furious Strength
Enchant creature
Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Furious Strength (msc) 544
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (plst) M19-186
Hajar, Loyal Bodyguard
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
Legendary Creature - Human Soldier
Hajar, Loyal Bodyguard (bro) 211
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (plst) H09-26
Hulk, Always Angry
Trample
When Hulk enters, destroy all artifacts.
Hulk attacks each combat if able.
Legendary Creature - Berserker Hero Gamma
Hulk, Always Angry (msc) 502
Hulk, Bruce Banner
Trample (This creature can deal excess combat damage to the player he's attacking.)
Legendary Creature - Berserker Hero Gamma
Hulk, Bruce Banner (msc) 850
Hull Breach
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Sorcery
Hull Breach (pls) 111
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260
Invigorating Hot Spring
This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Enchantment
Invigorating Hot Spring (neo) 223
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble
Iroh, Dragon of the West (tle) 119
Mister Hyde, Monster Within
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on Mister Hyde.
• Remove a counter from a creature you control. If you do, draw a card.
Legendary Creature - Human Villain
Mister Hyde, Monster Within (msh) 176
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
She-Hulk, Jennifer Walters
Trample (This creature can deal excess combat damage to the player she's attacking.)
, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
Legendary Creature - Berserker Hero Gamma
She-Hulk, Jennifer Walters (msc) 554
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Instant
Silkguard (soc) 286
The Thing, Ben Grimm
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
Legendary Creature - Human Hero
The Thing, Ben Grimm (msh) 190
Thing Swing
This spell costs
less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Thing Swing (msc) 564
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Training Regimen
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Enchantment
Training Regimen (msh) 192
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (mar) 84
War Machine, Avenging Arsenal
Flying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
War Machine, Avenging Arsenal (msc) 63
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (plst) OGW-147

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Power-up Creatures

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Molly Hayes, Runaway
Power-up —
: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Mutant Hero
Molly Hayes, Runaway (msc) 698
Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up —
: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Mutant Hero
Quicksilver, Brash Blur (msh) 148
Ultron Drone
Power-up —
: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature Artifact - Villain Robot
Ultron Drone (msh) 253
Volcanic Villain
Haste
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Elemental Villain
Volcanic Villain (msh) 159
White Tiger, Ava Ayala
Power-up —
: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Human Hero
White Tiger, Ava Ayala (msh) 196

Power-up Creatures

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
25 pips - 20 cards
27 mana - 23 cards
69 pips - 53 cards
34 mana - 32 cards
0 pips - 0 cards
9 mana - 8 cards
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Description

{"ops":[{"insert":"This deck is Hulk-themed to make the most use of the Power-up ability. Aggressively casual, likely bracket 2.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Ramp:"},{"insert":"\n"},{"insert":{"card-link":"Hulk, Gamma Goliath"}},{"insert":" is the commander and reduces the cost of Power-up abilities by 3 colorless mana. If the creature entered that turn, the ability is also reduced by the mana value of the creature, including colored mana. Ideally, most of the Power-up abilities would either be free or cost 1 mana. With "},{"insert":{"card-link":"Advancing the Spirit"}},{"insert":" , the first one each turn is free. Additionally, "},{"insert":{"card-link":"Quinjet Technician"}},{"insert":" add RR that can only be used towards Power-up abilities. Nice to see a red mana dork that actually contributes. \n\nThe rest of the ramp is cost reduction. Since most of the creature are multicolored and include 2-3 generic mana in their cost, I went with "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" and "},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" to keep it efficient. "},{"insert":{"card-link":"Goblin Anarchomancer"}},{"insert":" also helps reduce casting cost, which doesn't impact the cost reduction for Power-up, but makes it realistically affordable to cast. I considered "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" for further cost reductions but felt it was too much mana to cast. \n\n"},{"insert":{"card-link":"Agatha of the Vile Cauldron"}},{"insert":" also reduces the cost of activated abilities, making the Power-up abilities significantly more affordable without the commander. \n\n"},{"insert":{"card-link":"Giant-Man, Gargantuan Genius"}},{"insert":" and "},{"insert":{"card-link":"Doc Samson, Super Psychiatrist"}},{"insert":" both scale well and can add a lot of mana to help close out games. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Copy:"},{"insert":"\nThere aren't a lot of overwhelmingly strong Power-up abilities in Gruul colors for how mana intensive they can be. To circumvent this, you can try to make copies of the creatures with strong Power-up abilities and then trigger them additional times. \n\nSince there aren't many options in Gruul, "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" ,"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" , and "},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" were considered to copy creatures and/or abilities. A token copy of creatures can have their Power-up abilities reduced by the Hulk as long as they copy the mana value . So if any creatures' Power-up abilities are reduced to 0 from the Hulk's cost reduction, so are the token copies. \n\nWith"},{"insert":{"card-link":"Wonder Man, Hollywood Hero"}},{"insert":" , you can use their Power-up abilities twice for free with the Hulk cost reduction. \n\n"},{"insert":{"card-link":"Loki Laufeyson"}},{"insert":" can copy sorceries or instants. If powered up, it can copy almost any instant or sorcery in the deck mana value 4 or less. Any additional boosts, and every instant or sorcery can be copies for 1 mana. This can help ramp early since all the ramp spells are 2 mana or copy fight/bite/pump spells late game. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"SMASH!!!"},{"insert":"\n"},{"insert":{"card-link":"She-Hulk, Wallbreaker"}},{"insert":" also provides trample for heroes as well as excellent counters synergy. \n\nThere are a healthy amount of Hulk-flavored fight and bite spells. "},{"insert":{"card-link":"Bushmaster, Coiled Henchman"}},{"insert":" gives all creature you control with a +1/+1 counter in it deathtouch, making them even more potent. You could consider "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" over Blasphemous Act to have the creatures deal the damage. \n\n"},{"insert":{"card-link":"Hulk, Always Angry"}},{"insert":" is an artifact board wipe. Several spells also include an option to destroy an enchantment or artifact. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Upgrades"},{"insert":":\nTo raise the power level (albeit slightly), include "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" ,"},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" , and "},{"insert":{"card-link":"Sphere Grid"}},{"insert":" . Other powerful upgrades include "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" ,"},{"insert":{"card-link":"Sylvan Library"}},{"insert":" ,"},{"insert":{"card-link":"Sneak Attack"}},{"insert":" , and other powerful cards not suitable for bracket 2. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wincon"},{"insert":":\nBad news, if you're looking for a dedicated path to victory there really isn't one other than just reckless combat damage and trample. Limited protection pieces make the deck very susceptible to board wipes and removal. This is a bracket 2 deck but with the right hand could be low bracket 3. \n\n\n"}]}
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