SirVanspain
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Commander
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{"ops":[{"insert":"Toska Rzhavivy Semnadtsat Vahltrohn"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Winter Soldier, Icy Assassin — Orzhov Equipment Voltron"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"“A weapon doesn't make the soldier. The soldier makes the weapon.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toska Rzhavivy Semnadtsat Vahltrohn"},{"insert":" is an Orzhov Equipment Voltron deck built around "},{"attributes":{"bold":true},"insert":"Winter Soldier, Icy Assassin"},{"insert":" and the idea that Bucky is at his most dangerous when he is fully armed and nearly impossible to keep down.\nThe primary game plan is straightforward: get Winter Soldier onto the battlefield, equip him with as many weapons as possible, protect him from removal, and turn him sideways. Winter Soldier naturally has "},{"attributes":{"bold":true},"insert":"vigilance and menace"},{"insert":", while gaining "},{"attributes":{"bold":true},"insert":"+2/+0 for every Equipment attached to him"},{"insert":". This means even Equipment that provides little or no additional power can become a serious threat simply by increasing the number of weapons attached to him.\nThe deck contains "},{"attributes":{"bold":true},"insert":"15 Equipment"},{"insert":", ranging from defensive pieces like "},{"attributes":{"bold":true},"insert":"Captain America's Shield"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Shield of Kaldra"},{"insert":", to offensive and evasive options such as "},{"attributes":{"bold":true},"insert":"Sword of Kaldra, Hulkbuster Armor, Aeronaut's Wings,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vibranium Strike Gauntlets"},{"insert":". Several Equipment also provide card advantage, protection, or additional ways to make combat favorable.\nA major strength of the deck is its resilience. Winter Soldier can return from the graveyard with a finality counter and attach an Equipment to himself when he does. The deck supplements this with additional recursion, including "},{"attributes":{"bold":true},"insert":"Decoy Ploy, Moment of Reckoning, Open the Vaults, Too Evil to Stay Dead,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"White Widow, Free Agent"},{"insert":". Losing Winter Soldier or an important weapon is therefore often only a temporary setback.\nThe deck also has a secondary plan when Winter Soldier isn't available. "},{"attributes":{"bold":true},"insert":"Captain America, Liberator, Whiplash, Vengeful Engineer,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Winter Soldier, Reborn Avenger"},{"insert":" can serve as alternate threats, allowing the Equipment package to continue generating value rather than sitting uselessly on the battlefield.\nMany of the supporting Heroes reward attacking alone, making Winter Soldier's natural menace and vigilance particularly valuable. Cards such as "},{"attributes":{"bold":true},"insert":"Black Widow, Double Agent, Peggy Carter, Secret Agent, Agent 13, Sharon Carter,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"S.H.I.E.L.D. Spy Kit"},{"insert":" reinforce the deck's preference for a single heavily equipped attacker rather than going wide.\nThe ultimate objective is to assemble enough Equipment and combat advantages to make Winter Soldier lethal through "},{"attributes":{"bold":true},"insert":"commander damage"},{"insert":", while maintaining enough protection and recursion to survive the table's attempts to stop him.\n"},{"attributes":{"bold":true},"insert":"Suit up. Choose your target. Complete the mission."},{"insert":"\n"}]}
Commander
Winter Soldier, Icy Assassin
Vigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Assassin Villain

Commander
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Artifact
Artifact
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Back-Up Voltron
Black Widow, Super Spy
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Legendary Creature - Human Spy Hero

Captain America, Liberator
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier Hero

Winter Soldier, Reborn Avenger
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
Legendary Creature - Human Soldier Hero

Back-Up Voltron
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Creature
Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Hero

Creature
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EBT Triggers
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

EBT Triggers
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Enchantment
Origin of the Avengers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
Enchantment - Saga

Enchantment
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Equipment
Helm of Kaldra
Equipped creature has first strike, trample, and haste.
: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip
: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip
Legendary Artifact - Equipment

S.H.I.E.L.D. Spy Kit
Equipped creature gets +1/+1.
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Stolen Stark Tech
Flash
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Equipment
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Instant
Ephemeral Shields
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant

Helicarrier Strike
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
Instant

Instant
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Villainous Hideout
: Add .
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land

Land
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Recursion
Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Sorcery

Recursion
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Voltron Booster
Spider-Man, Peter Parker
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spider Hero

Voltron Booster
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Toska Rzhavivy Semnadtsat Vahltrohn"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Winter Soldier, Icy Assassin — Orzhov Equipment Voltron"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"“A weapon doesn't make the soldier. The soldier makes the weapon.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toska Rzhavivy Semnadtsat Vahltrohn"},{"insert":" is an Orzhov Equipment Voltron deck built around "},{"attributes":{"bold":true},"insert":"Winter Soldier, Icy Assassin"},{"insert":" and the idea that Bucky is at his most dangerous when he is fully armed and nearly impossible to keep down.\nThe primary game plan is straightforward: get Winter Soldier onto the battlefield, equip him with as many weapons as possible, protect him from removal, and turn him sideways. Winter Soldier naturally has "},{"attributes":{"bold":true},"insert":"vigilance and menace"},{"insert":", while gaining "},{"attributes":{"bold":true},"insert":"+2/+0 for every Equipment attached to him"},{"insert":". This means even Equipment that provides little or no additional power can become a serious threat simply by increasing the number of weapons attached to him.\nThe deck contains "},{"attributes":{"bold":true},"insert":"15 Equipment"},{"insert":", ranging from defensive pieces like "},{"attributes":{"bold":true},"insert":"Captain America's Shield"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Shield of Kaldra"},{"insert":", to offensive and evasive options such as "},{"attributes":{"bold":true},"insert":"Sword of Kaldra, Hulkbuster Armor, Aeronaut's Wings,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vibranium Strike Gauntlets"},{"insert":". Several Equipment also provide card advantage, protection, or additional ways to make combat favorable.\nA major strength of the deck is its resilience. Winter Soldier can return from the graveyard with a finality counter and attach an Equipment to himself when he does. The deck supplements this with additional recursion, including "},{"attributes":{"bold":true},"insert":"Decoy Ploy, Moment of Reckoning, Open the Vaults, Too Evil to Stay Dead,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"White Widow, Free Agent"},{"insert":". Losing Winter Soldier or an important weapon is therefore often only a temporary setback.\nThe deck also has a secondary plan when Winter Soldier isn't available. "},{"attributes":{"bold":true},"insert":"Captain America, Liberator, Whiplash, Vengeful Engineer,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Winter Soldier, Reborn Avenger"},{"insert":" can serve as alternate threats, allowing the Equipment package to continue generating value rather than sitting uselessly on the battlefield.\nMany of the supporting Heroes reward attacking alone, making Winter Soldier's natural menace and vigilance particularly valuable. Cards such as "},{"attributes":{"bold":true},"insert":"Black Widow, Double Agent, Peggy Carter, Secret Agent, Agent 13, Sharon Carter,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"S.H.I.E.L.D. Spy Kit"},{"insert":" reinforce the deck's preference for a single heavily equipped attacker rather than going wide.\nThe ultimate objective is to assemble enough Equipment and combat advantages to make Winter Soldier lethal through "},{"attributes":{"bold":true},"insert":"commander damage"},{"insert":", while maintaining enough protection and recursion to survive the table's attempts to stop him.\n"},{"attributes":{"bold":true},"insert":"Suit up. Choose your target. Complete the mission."},{"insert":"\n"}]}
































































