Arklem
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Adeliz, the Cinder Wind — Razorstorm Academy"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Izzet Wizards / Prowess Aggro / Combat Storm / Tempo"},{"insert":"\nCurrent Version"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build:"},{"insert":" Card Vault 1.0\n"},{"attributes":{"bold":true},"insert":"Current Power:"},{"insert":" approximately 52/100\n"},{"attributes":{"bold":true},"insert":"Long-Term Goal:"},{"insert":" maximum-power, non-cEDH Wizard combat-storm\n"},{"attributes":{"bold":true},"insert":"Pilot Difficulty:"},{"insert":" 4/5\n"},{"attributes":{"bold":true},"insert":"Commander Dependence:"},{"insert":" High\n"},{"attributes":{"bold":true},"insert":"Primary Win Condition:"},{"insert":" A wide Wizard attack amplified by a chain of instants and sorceries\n"},{"attributes":{"bold":true},"insert":"Secondary Win Condition:"},{"insert":" A single oversized attacker supported by burn and tempo spells\nDeck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Razorstorm Academy is not a traditional Izzet control deck. It does not want to spend ten turns sitting behind counterspells and slowly accumulating value.\nIt is an aggressive Wizard spellslinger deck that develops several cheap creatures, deploys Adeliz, and turns a sequence of small spells into a team-wide combat boost.\nThe basic plan is simple:\n"},{"attributes":{"bold":true},"insert":"Wizard → another Wizard → Adeliz → spell chain → lethal attack."},{"insert":"\nWhenever you cast an instant or sorcery, Adeliz gives every Wizard you control +1/+1 until end of turn. This means that even a harmless-looking cantrip, protection spell, bounce effect, or removal spell becomes a combat trick for the entire board.\nThe deck does not always need to cast ten spells in one turn. With four Wizards in play, even three or four cheap spells can generate a massive increase in damage.\nMain Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 1–2: Build the Team"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first priority is developing cheap Wizards:\nBenthic Biomancer;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cursecatcher;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mindspring Merfolk;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage of Epityr;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tide Shaper;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elementalist Adept;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Razzle-Dazzler;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Augur of Bolas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They do not need to be individually powerful threats. Their main purpose is to be on the battlefield before Adeliz arrives.\nCantrips should be used early when you need to find lands, fix your colors, or improve a weak hand. When your hand is already functional, it is often better to save some of them for the main attack turn.\nTurn 3: Adeliz or Further Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Adeliz has haste, so she can attack immediately. That does not mean she should always be cast automatically on turn three.\nAgainst open removal, it can be better to:\ndeploy another Wizard;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"keep Dive Down or Glint available;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cast Adeliz one turn later with protection;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"force an opponent to spend removal on a less important creature first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Adeliz is the main damage multiplier. Losing her before combat can completely collapse the turn.\nTurns 4–6: Find the Window and Explode"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the board is established, the deck wants to combine:\na cheap draw spell;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"evasion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal or bounce for blockers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"additional Adeliz triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A typical sequence could look like:\n"},{"attributes":{"bold":true},"insert":"Enter the Enigma → Cerulean Wisps → Lightning Bolt → Dive Down in response to removal → attack."},{"insert":"\nEvery spell increases the power of the entire Wizard team. Enter the Enigma pushes through the most important attacker, Lightning Bolt removes a blocker, and Dive Down protects Adeliz without interrupting the spell chain.\nMain Card Roles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cheap Wizards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One- and two-mana Wizards provide the battlefield presence that makes Adeliz dangerous. Having several small creatures is usually more important than developing one large threat.\nSpell-Chain Fuel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The most important cheap spells include:\nOpt;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thought Scour;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tune the Narrative;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cerulean Wisps;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crash Through;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Warlord’s Fury;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enter the Enigma."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The best of these replace themselves, allowing you to trigger Adeliz without quickly emptying your hand.\nProtection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Dive Down;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glint;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secret Identity;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You See a Guard Approach;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep Safe;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lofty Denial;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Leak;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Negate;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wizard’s Retort."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection is not purely defensive. During your own turn, every protection spell also creates another Adeliz trigger.\nTempo and Clearing the Attack"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fading Hope;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unsummon;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blink of an Eye;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Into the Roil;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Harbinger of the Tides;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Bolt;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Abrade;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wizard’s Lightning."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is not trying to control every permanent on the battlefield. It only needs to remove the pieces preventing a lethal attack or directly threatening its engine.\nThreats That Function Without Adeliz"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razzle-Dazzler;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elementalist Adept;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Umara Mystic;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wee Dragonauts;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Stormkin;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pteramander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow the deck to continue applying pressure when Adeliz has been removed or commander tax has become too expensive.\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Founding the Third Path"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This Saga helps prepare the graveyard, casts a cheap instant or sorcery without paying its mana cost, and later allows another spell to be cast from the graveyard.\nIt is slower than a normal cantrip, but it helps rebuild resources after the first offensive wave.\nFlame Jab"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One damage is not the important part.\nRetrace turns every unnecessary land into another spell from the graveyard. Each discarded land can become:\nanother Adeliz trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another prowess trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one point of damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another step in the spell chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beamsplitter Mage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Beamsplitter Mage works best with spells that target only it. Copying Cerulean Wisps, Dive Down, or a similar trick can create additional value.\nIt should not be overestimated without enough suitable targeting spells.\nTrumpet Blast"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the current budget finisher.\nIt triggers Adeliz and then gives every attacking creature an additional +2/+0. It is expensive and does not grant evasion, but with a wide battlefield it can still end the game immediately.\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A good opening hand should usually contain:\ntwo or three lands;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"access to both colors by turn three;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one cheap Wizard;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another development piece or a cantrip;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cheap protection or interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Island, Mountain, dual land, Benthic Biomancer, Elementalist Adept, Opt, Dive Down.\nThis hand develops the battlefield, provides both colors, and allows Adeliz to enter with protection available.\nExample Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five lands, Mind Stone, Pieces of the Puzzle.\nThis hand has no Wizards, no pressure, and no meaningful plan for the first three turns.\nDo not keep a hand simply because it can cast Adeliz. The commander is always available from the command zone.\nCommon Pilot Mistakes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Casting Adeliz Without a Follow-Up Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Adeliz is not especially threatening by herself. She needs Wizards on the battlefield and spells ready to be cast.\nSpending Every Cantrip Before Adeliz Arrives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes this is necessary to find lands or colors. When the hand is already stable, save some fuel for the attack turn.\nAttacking Without Counting the Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each spell increases the power of every Wizard. Always calculate the total team-wide increase, not only the bonus on one creature.\nTrying to Control Everything"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana Leak and Negate should usually protect your battlefield or your winning turn. They should not be wasted on every moderately useful spell an opponent casts.\nOverextending Into a Board Wipe"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes three Wizards are enough. Adding more creatures without increasing the chance of winning only makes the eventual reset more painful.\nWeaknesses of the Current Version"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card Vault 1.0 still has several important limitations:\nthe hand can run out of fuel after the first explosive turn;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck is heavily dependent on Adeliz;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the manabase contains too many tapped lands;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"several Wizards are mostly cheap bodies with limited abilities;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck lacks premium payoff cards such as Balmor and Harmonic Prodigy;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rebuilding after a board wipe is difficult."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is still a transitional version, but it is the first build that genuinely executes the commander’s intended plan.\nPilot Doctrine"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"We are not trying to win every exchange. We build a small army, preserve our fuel, and wait for one opening in which the table can no longer stop the attack."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Razorstorm Academy should look harmless until a collection of small Wizards suddenly becomes a lethal wave of combat damage.\n"}]}
Copy
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Counters
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Draw
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Tide Shaper
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Creature - Wizard Merfolk

Evasion
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Enchantment - Saga

Mill
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Secret Identity
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant

Protection
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Pump
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Ramp
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Dreadhorde Arcanist
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Zombie

Recursion
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Harbinger of the Tides
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Creature - Wizard Merfolk

Removal
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Adeliz, the Cinder Wind — Razorstorm Academy"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Izzet Wizards / Prowess Aggro / Combat Storm / Tempo"},{"insert":"\nCurrent Version"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build:"},{"insert":" Card Vault 1.0\n"},{"attributes":{"bold":true},"insert":"Current Power:"},{"insert":" approximately 52/100\n"},{"attributes":{"bold":true},"insert":"Long-Term Goal:"},{"insert":" maximum-power, non-cEDH Wizard combat-storm\n"},{"attributes":{"bold":true},"insert":"Pilot Difficulty:"},{"insert":" 4/5\n"},{"attributes":{"bold":true},"insert":"Commander Dependence:"},{"insert":" High\n"},{"attributes":{"bold":true},"insert":"Primary Win Condition:"},{"insert":" A wide Wizard attack amplified by a chain of instants and sorceries\n"},{"attributes":{"bold":true},"insert":"Secondary Win Condition:"},{"insert":" A single oversized attacker supported by burn and tempo spells\nDeck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Razorstorm Academy is not a traditional Izzet control deck. It does not want to spend ten turns sitting behind counterspells and slowly accumulating value.\nIt is an aggressive Wizard spellslinger deck that develops several cheap creatures, deploys Adeliz, and turns a sequence of small spells into a team-wide combat boost.\nThe basic plan is simple:\n"},{"attributes":{"bold":true},"insert":"Wizard → another Wizard → Adeliz → spell chain → lethal attack."},{"insert":"\nWhenever you cast an instant or sorcery, Adeliz gives every Wizard you control +1/+1 until end of turn. This means that even a harmless-looking cantrip, protection spell, bounce effect, or removal spell becomes a combat trick for the entire board.\nThe deck does not always need to cast ten spells in one turn. With four Wizards in play, even three or four cheap spells can generate a massive increase in damage.\nMain Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 1–2: Build the Team"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first priority is developing cheap Wizards:\nBenthic Biomancer;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cursecatcher;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mindspring Merfolk;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage of Epityr;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tide Shaper;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elementalist Adept;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Razzle-Dazzler;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Augur of Bolas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They do not need to be individually powerful threats. Their main purpose is to be on the battlefield before Adeliz arrives.\nCantrips should be used early when you need to find lands, fix your colors, or improve a weak hand. When your hand is already functional, it is often better to save some of them for the main attack turn.\nTurn 3: Adeliz or Further Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Adeliz has haste, so she can attack immediately. That does not mean she should always be cast automatically on turn three.\nAgainst open removal, it can be better to:\ndeploy another Wizard;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"keep Dive Down or Glint available;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cast Adeliz one turn later with protection;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"force an opponent to spend removal on a less important creature first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Adeliz is the main damage multiplier. Losing her before combat can completely collapse the turn.\nTurns 4–6: Find the Window and Explode"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the board is established, the deck wants to combine:\na cheap draw spell;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"evasion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal or bounce for blockers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"additional Adeliz triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A typical sequence could look like:\n"},{"attributes":{"bold":true},"insert":"Enter the Enigma → Cerulean Wisps → Lightning Bolt → Dive Down in response to removal → attack."},{"insert":"\nEvery spell increases the power of the entire Wizard team. Enter the Enigma pushes through the most important attacker, Lightning Bolt removes a blocker, and Dive Down protects Adeliz without interrupting the spell chain.\nMain Card Roles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cheap Wizards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One- and two-mana Wizards provide the battlefield presence that makes Adeliz dangerous. Having several small creatures is usually more important than developing one large threat.\nSpell-Chain Fuel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The most important cheap spells include:\nOpt;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thought Scour;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tune the Narrative;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cerulean Wisps;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crash Through;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Warlord’s Fury;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enter the Enigma."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The best of these replace themselves, allowing you to trigger Adeliz without quickly emptying your hand.\nProtection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Dive Down;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glint;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secret Identity;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You See a Guard Approach;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep Safe;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lofty Denial;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Leak;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Negate;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wizard’s Retort."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection is not purely defensive. During your own turn, every protection spell also creates another Adeliz trigger.\nTempo and Clearing the Attack"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fading Hope;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unsummon;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blink of an Eye;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Into the Roil;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Harbinger of the Tides;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Bolt;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Abrade;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wizard’s Lightning."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is not trying to control every permanent on the battlefield. It only needs to remove the pieces preventing a lethal attack or directly threatening its engine.\nThreats That Function Without Adeliz"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Razzle-Dazzler;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elementalist Adept;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Umara Mystic;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wee Dragonauts;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Stormkin;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pteramander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow the deck to continue applying pressure when Adeliz has been removed or commander tax has become too expensive.\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Founding the Third Path"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This Saga helps prepare the graveyard, casts a cheap instant or sorcery without paying its mana cost, and later allows another spell to be cast from the graveyard.\nIt is slower than a normal cantrip, but it helps rebuild resources after the first offensive wave.\nFlame Jab"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One damage is not the important part.\nRetrace turns every unnecessary land into another spell from the graveyard. Each discarded land can become:\nanother Adeliz trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another prowess trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one point of damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another step in the spell chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beamsplitter Mage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Beamsplitter Mage works best with spells that target only it. Copying Cerulean Wisps, Dive Down, or a similar trick can create additional value.\nIt should not be overestimated without enough suitable targeting spells.\nTrumpet Blast"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the current budget finisher.\nIt triggers Adeliz and then gives every attacking creature an additional +2/+0. It is expensive and does not grant evasion, but with a wide battlefield it can still end the game immediately.\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A good opening hand should usually contain:\ntwo or three lands;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"access to both colors by turn three;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one cheap Wizard;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another development piece or a cantrip;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cheap protection or interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Island, Mountain, dual land, Benthic Biomancer, Elementalist Adept, Opt, Dive Down.\nThis hand develops the battlefield, provides both colors, and allows Adeliz to enter with protection available.\nExample Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five lands, Mind Stone, Pieces of the Puzzle.\nThis hand has no Wizards, no pressure, and no meaningful plan for the first three turns.\nDo not keep a hand simply because it can cast Adeliz. The commander is always available from the command zone.\nCommon Pilot Mistakes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Casting Adeliz Without a Follow-Up Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Adeliz is not especially threatening by herself. She needs Wizards on the battlefield and spells ready to be cast.\nSpending Every Cantrip Before Adeliz Arrives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes this is necessary to find lands or colors. When the hand is already stable, save some fuel for the attack turn.\nAttacking Without Counting the Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each spell increases the power of every Wizard. Always calculate the total team-wide increase, not only the bonus on one creature.\nTrying to Control Everything"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana Leak and Negate should usually protect your battlefield or your winning turn. They should not be wasted on every moderately useful spell an opponent casts.\nOverextending Into a Board Wipe"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes three Wizards are enough. Adding more creatures without increasing the chance of winning only makes the eventual reset more painful.\nWeaknesses of the Current Version"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card Vault 1.0 still has several important limitations:\nthe hand can run out of fuel after the first explosive turn;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck is heavily dependent on Adeliz;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the manabase contains too many tapped lands;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"several Wizards are mostly cheap bodies with limited abilities;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck lacks premium payoff cards such as Balmor and Harmonic Prodigy;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rebuilding after a board wipe is difficult."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is still a transitional version, but it is the first build that genuinely executes the commander’s intended plan.\nPilot Doctrine"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"We are not trying to win every exchange. We build a small army, preserve our fuel, and wait for one opening in which the table can no longer stop the attack."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Razorstorm Academy should look harmless until a collection of small Wizards suddenly becomes a lethal wave of combat damage.\n"}]}





































































