LuckyZelda745
136 views35 days ago
Commander
Size: 100Salt sum: 34.52
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{"ops":[{"insert":"Be prepared for being engulfed by the rat fever!\n\nThis simple deck is a proof of concept for an efficient and fun deck around "},{"insert":{"card-link":"Karumonix, the Rat King"}},{"insert":" . The idea is to make use of our commander and some useful tribal cards such as "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":" in order to flood the battlefield with our little friends. \n\nSome blink-effect (ex: "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" ) and some ninjutsu (ex: "},{"insert":{"card-link":"Throat Slitter"}},{"insert":" ) cards allow us to replay our commander to make the most of its entry capacity.\n\nWe have some solutions to draw more rats in addition to our dear commander. It is here essentially based on sacrifices (ex: "},{"insert":{"card-link":"Nasty End"}},{"insert":" ) in order to bring back our rats later with "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" . Some protection effects can allow us to both protect our key pieces and also providing some blink effects to our commander (ex: "},{"insert":{"card-link":"Necrogen Communion"}},{"insert":" )\n\nWe win by outnumbering our opponents. We do not care if we get blocked: the most important point is to increase the pressure on them with the poison counters.\n\nWe could have another take on the deck with more staples from mono-black midrange decks (i.e. "},{"insert":{"card-link":"Necrodominance"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":" , etc...) where we could put less different bodies and include more "},{"insert":{"card-link":"Rat Colony"}},{"insert":" in addition to banner effects such as "},{"insert":{"card-link":"Bad Moon"}},{"insert":" . The deck can definitely be improved and should serve as a starting point.\n"}]}
Commander
Karumonix, the Rat King
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Rat Phyrexian

Commander
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Artifact
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Artifact
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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More Rats!
Ink-Eyes, Servant of Oni
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Legendary Creature - Rat Ninja

Rotting Rats
When this creature enters, each player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Rat Zombie

Skullsnatcher
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Creature - Rat Ninja

More Rats!
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Protection
Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background

Protection
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Recursion
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Persistent Marshstalker
This creature gets +1/+0 for each other Rat you control.
Threshold — Whenever you attack with one or more Rats, if there are seven or more cards in your graveyard, you may pay . If you do, return this card from your graveyard to the battlefield tapped and attacking.
Threshold — Whenever you attack with one or more Rats, if there are seven or more cards in your graveyard, you may pay . If you do, return this card from your graveyard to the battlefield tapped and attacking.
Creature - Rat Berserker

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
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Removal
Sothera, the Supervoid
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Legendary Enchantment

Removal
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Sac Outlet
Sac Outlet
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Tribal
Ashcoat of the Shadow Swarm
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Legendary Creature - Rat Warlock

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Tribal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Be prepared for being engulfed by the rat fever!\n\nThis simple deck is a proof of concept for an efficient and fun deck around "},{"insert":{"card-link":"Karumonix, the Rat King"}},{"insert":" . The idea is to make use of our commander and some useful tribal cards such as "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":" in order to flood the battlefield with our little friends. \n\nSome blink-effect (ex: "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" ) and some ninjutsu (ex: "},{"insert":{"card-link":"Throat Slitter"}},{"insert":" ) cards allow us to replay our commander to make the most of its entry capacity.\n\nWe have some solutions to draw more rats in addition to our dear commander. It is here essentially based on sacrifices (ex: "},{"insert":{"card-link":"Nasty End"}},{"insert":" ) in order to bring back our rats later with "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" . Some protection effects can allow us to both protect our key pieces and also providing some blink effects to our commander (ex: "},{"insert":{"card-link":"Necrogen Communion"}},{"insert":" )\n\nWe win by outnumbering our opponents. We do not care if we get blocked: the most important point is to increase the pressure on them with the poison counters.\n\nWe could have another take on the deck with more staples from mono-black midrange decks (i.e. "},{"insert":{"card-link":"Necrodominance"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":" , etc...) where we could put less different bodies and include more "},{"insert":{"card-link":"Rat Colony"}},{"insert":" in addition to banner effects such as "},{"insert":{"card-link":"Bad Moon"}},{"insert":" . The deck can definitely be improved and should serve as a starting point.\n"}]}




























































