Us3ful
9.2k views21 days ago
Commander
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{"ops":[{"insert":"This is a fun one!\n\nThis four color deck pairs Vial Smasher the Fierce with Thrasios, Triton Hero to execute a \"big mana\" strategy that generates and stores huge amounts of red mana through the firebending mechanic. The core plan is to accelerate with mana dorks and land-tutor spells, deploy firebending creatures that produce red mana when they attack, and then use effects like Kruphix, God of Horizons and Horizon Stone to keep that mana between phases. The stored mana is eventually dumped into X-spells such as Crackle with Power, Torment of Hailfire, or Banefire to eliminate all opponents at once. Thrasios provides a repeatable mana sink that draws cards and puts lands into play, while Vial Smasher adds incidental damage each turn. A secondary win condition is drawing the entire library with Thrasios and winning through Jace, Wielder of Mysteries.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Setup:"},{"insert":" Play a turn-1 mana dork (Birds of Paradise, Delighted Halfling, Ignoble Hierarch), then follow with land-tutor spells (Farseek, Nature's Lore, Three Visits, Skyshroud Claim) to accelerate mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy the Commanders:"},{"insert":" Cast Thrasios, Triton Hero as early as turn 3 (or turn 2 with sufficient ramp). Use his activation to dig for lands and fuel more mana. Vial Smasher the Fierce can come down later for random damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build a Firebending Engine:"},{"insert":" Play firebending creatures such as Ashling, Flame Dancer, Iroh, Dragon of the West, Firebending Student, or Zuko, Firebending Master. Equip them with Battlemage's Bracers or Illusionist's Bracers to copy their mana-generating abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Store Mana and Untap:"},{"insert":" Use Kruphix, God of Horizons, Horizon Stone, or Omnath, Locus of Mana to prevent mana loss. Untap creatures with Seeker of Skybreak, Instill Energy, Thousand-Year Elixir, or Quest for Renewal to reuse firebending triggers multiple times per turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win with a Massive X-Spell:"},{"insert":" When you have accumulated 15-20+ mana, cast Crackle with Power (X=8 deals 40 damage to each of three targets), Torment of Hailfire (X=20 forces massive life loss/sacrifice/discard), or Banefire (uncounterable, X=21 to finish a player). Alternatively, repeatedly activate Thrasios to draw your deck and win with Jace, Wielder of Mysteries."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips: For Piloting"},{"insert":"\nUse Training Grounds and Biomancer's Familiar together to reduce Thrasios's activation cost to {1}, making him a very efficient card-draw engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wilderness Reclamation and Awakening untap your lands each turn, effectively doubling your mana generation for the next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Firebending mana is only available during combat, so always plan your combat phase to maximize the mana you can bank."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ashling, Flame Dancer's second magecraft trigger deals 2 damage to each opponent and each creature they control - a soft board wipe that also generates {R}{R}{R}{R}."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Iroh, Grand Lotus gives flashback to all your instants and sorceries during your turn, allowing you to recast key spells like Cultivate or Crackle with Power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Last Agni Kai is a combat trick that can remove a blocker and generate red mana if you deal excess damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Vial Smasher the Fierce
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Berserker

Commander
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Burn
Burn
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Copy
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Copy
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Creature
Creature
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Draw
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Draw
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Finisher
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

Finisher
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Land
Land
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Protection
Protection
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Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
Legendary Creature - Human Noble

Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble

Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Legendary Creature - Human Ally Noble

Ramp
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Recursion
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
Legendary Creature - Human Ally Noble

Recursion
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Removal
Removal
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a fun one!\n\nThis four color deck pairs Vial Smasher the Fierce with Thrasios, Triton Hero to execute a \"big mana\" strategy that generates and stores huge amounts of red mana through the firebending mechanic. The core plan is to accelerate with mana dorks and land-tutor spells, deploy firebending creatures that produce red mana when they attack, and then use effects like Kruphix, God of Horizons and Horizon Stone to keep that mana between phases. The stored mana is eventually dumped into X-spells such as Crackle with Power, Torment of Hailfire, or Banefire to eliminate all opponents at once. Thrasios provides a repeatable mana sink that draws cards and puts lands into play, while Vial Smasher adds incidental damage each turn. A secondary win condition is drawing the entire library with Thrasios and winning through Jace, Wielder of Mysteries.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Setup:"},{"insert":" Play a turn-1 mana dork (Birds of Paradise, Delighted Halfling, Ignoble Hierarch), then follow with land-tutor spells (Farseek, Nature's Lore, Three Visits, Skyshroud Claim) to accelerate mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy the Commanders:"},{"insert":" Cast Thrasios, Triton Hero as early as turn 3 (or turn 2 with sufficient ramp). Use his activation to dig for lands and fuel more mana. Vial Smasher the Fierce can come down later for random damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build a Firebending Engine:"},{"insert":" Play firebending creatures such as Ashling, Flame Dancer, Iroh, Dragon of the West, Firebending Student, or Zuko, Firebending Master. Equip them with Battlemage's Bracers or Illusionist's Bracers to copy their mana-generating abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Store Mana and Untap:"},{"insert":" Use Kruphix, God of Horizons, Horizon Stone, or Omnath, Locus of Mana to prevent mana loss. Untap creatures with Seeker of Skybreak, Instill Energy, Thousand-Year Elixir, or Quest for Renewal to reuse firebending triggers multiple times per turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win with a Massive X-Spell:"},{"insert":" When you have accumulated 15-20+ mana, cast Crackle with Power (X=8 deals 40 damage to each of three targets), Torment of Hailfire (X=20 forces massive life loss/sacrifice/discard), or Banefire (uncounterable, X=21 to finish a player). Alternatively, repeatedly activate Thrasios to draw your deck and win with Jace, Wielder of Mysteries."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips: For Piloting"},{"insert":"\nUse Training Grounds and Biomancer's Familiar together to reduce Thrasios's activation cost to {1}, making him a very efficient card-draw engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wilderness Reclamation and Awakening untap your lands each turn, effectively doubling your mana generation for the next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Firebending mana is only available during combat, so always plan your combat phase to maximize the mana you can bank."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ashling, Flame Dancer's second magecraft trigger deals 2 damage to each opponent and each creature they control - a soft board wipe that also generates {R}{R}{R}{R}."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Iroh, Grand Lotus gives flashback to all your instants and sorceries during your turn, allowing you to recast key spells like Cultivate or Crackle with Power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Last Agni Kai is a combat trick that can remove a blocker and generate red mana if you deal excess damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}













































































