CompleatedMystic
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Commander
Size: 100Salt sum: 51.66
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{"ops":[{"attributes":{"bold":true},"insert":"Lazav, Dimir Mastermind"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"When stealing identities is easier than using your own"},{"insert":"\n\nThe commander that switches between creatures your opponents control in search of the very best! His ability can be very unreliable, as it is completely dependant on what kind of cards your opponents are running (green players are your friend). Besides using your opponents creatures, the secondary theme of mill acts as a strong win condition.\n\nThe strongest cards in the deck are Guiltfeeder, which drains an opponent for a heavy amount of life whenever it connects, Mindcrank, which casually tears through your each player's deck, and Soul Shatter, which gives you the highest mana value creature on the board. Jace, the Perfected Mind is one of my personal favorites.\n\nWhen commanding Lazav, you will want to build up recurring discard and mill pieces so that once you've cast your commander, you can start benefiting immediately. Allowing your opponents to build up powerful boards with creatures is important; once they've been cast, you can remove them later and take their identity as your own. Lazav relies on being the smaller threat, so that you won't be overwhelmed with creatures you can't destroy, or indestructible pieces that resist the idea of being replaced.\n"}]}
Lazav, Dimir Mastermind
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Legendary Creature - Shapeshifter

Commander
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Discard
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Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Draw
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Land
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Jace, the Perfected Mind
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace

Mill
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Protection
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Ramp
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Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery

Removal
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Stax
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Lazav, Dimir Mastermind"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"When stealing identities is easier than using your own"},{"insert":"\n\nThe commander that switches between creatures your opponents control in search of the very best! His ability can be very unreliable, as it is completely dependant on what kind of cards your opponents are running (green players are your friend). Besides using your opponents creatures, the secondary theme of mill acts as a strong win condition.\n\nThe strongest cards in the deck are Guiltfeeder, which drains an opponent for a heavy amount of life whenever it connects, Mindcrank, which casually tears through your each player's deck, and Soul Shatter, which gives you the highest mana value creature on the board. Jace, the Perfected Mind is one of my personal favorites.\n\nWhen commanding Lazav, you will want to build up recurring discard and mill pieces so that once you've cast your commander, you can start benefiting immediately. Allowing your opponents to build up powerful boards with creatures is important; once they've been cast, you can remove them later and take their identity as your own. Lazav relies on being the smaller threat, so that you won't be overwhelmed with creatures you can't destroy, or indestructible pieces that resist the idea of being replaced.\n"}]}







































































