1k views31 hrs ago
Commander
Size: 100Salt sum: 69.78
Chain_reaction_deals_X_damage
1k views31 hrs ago
Commander
Size: 100Salt sum: 69.78
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"underline":true},"insert":"Introduction"},{"insert":"\nZirda's Greatest Hits brings you all the best artifact slop you know and love in one simple and speedy package. \n\nThe goal of this deck is to generate infinite colorless mana, play walking ballista or crackle with power or similar cards, and protect/rebuild our board with counterspells, recursion, and silence effects. \n\nThis deck is fast, not the fastest, but real close. \n\n"},{"attributes":{"underline":true},"insert":"You SHOULD play this deck if"},{"insert":"\nYou want a fast and simple gameplay experience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want different ways to win that use the same setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want to feel like you're playing blue, without playing blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"You SHOULDN'T play this deck if"},{"insert":"\nYou want a unique gameplay experience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"you enjoy in-depth, well thought out combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You play blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"General Gameplan"},{"insert":"\nOur number one priority is to put pedal to metal, the longer the game goes on the more chances our opponents will have to shut us down; this deck is capable of rebuilding, but we should plan to rebuild and win in the same turn.\n\nOur opening hand should always include one untapped land, 1-2 fast mana-sources (Moxes, simian spririt guide, etc.), and either some way to prevent others from playing (vexing bauble, high noon, grand abolisher) or at least one piece of our combo (Grim monolith, basalt monolith, crackle with power, fireball, etc.). You will always need Zirda on the board, as she enables basalt monolith and grim monolith to generate the infinite mana we need.\n\nKeep in mind that this decks' biggest weakness is that it's fast and hungry; while we have ways to protect our board and rebuild if needed, any repeated interference will shut our gameplan down harder than a skullclamped squirrel. We are running this deck on borrowed time, ritual mana, and veeeery little board state to speak of.\n\n"},{"attributes":{"underline":true},"insert":"THE TURN ONE WIN"},{"insert":"\nThis requires our opening hand to have 5 cards with an optional 6th & 7th for protection/mana assurance. An example of this hand would include: ancient tomb, grim monolith, walking ballista, pyretic ritual, and a simian sprit guide. Play them in this order:\nPlay Ancient Tomb, tap for two colorless, take 2 dmg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast grim monolith and tap it, exile simian spirit guide from your hand, we now have 3 colorless and 1 red mana floating"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the red and 1 colorless to cast pyretic ritual adding 3 red mana to our pool, we now have 2 colorless and 3 red floating"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Zirda using the three red mana, use Zirdas cost-reduction to untap the grim monolith using the last 2 floating colorless mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can now generate infinite colorless mana using this interaction, do so and cast walking ballista where X is any funny number higher than 360"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We (should) win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n*This play is also possible with a basalt monolith, we just need either a mishra's workshop as our land for turn, or some fast mana in the 6th card slot.\n*While Moxes are fantastic for this play, I prefer simian spirit guide as it offers less room for enemy interaction.\n\n"},{"attributes":{"underline":true},"insert":"Notable Cards"},{"insert":"\nStaff of Domination - If we have infinite colorless mana but no wincon, it allows us to search through our library for one"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kozilek's Command - Same as Staff of Domination"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Liberator, Urza's Battlethopter - We can cast colorless & artifact spells as thought they had flash, meaning a monolith + walking ballista win before our main phase"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wandering Archaic - Allows us some level of protection/action if the game goes long"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana Tithe - Counterspell, CeDH has such tight mana requirements that sometimes paying 1 mana is enough to counter a winning play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Final Fortune - Our last resort, if the game is ending and you aren't in first, you're last; take an extra turn, and remember that it's not over until it's truly over"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Commander
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Counters
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Counters
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Protection
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Protection
(CTRL to add secondary)
Ramp
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

The Mana Rig
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
, : Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Legendary Artifact

Ramp
(CTRL to add secondary)
Recursion
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
(CTRL to add secondary)
Removal
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Removal
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Theft
Theft
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
(CTRL to add secondary)
Untap
Untap
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true},"insert":"Introduction"},{"insert":"\nZirda's Greatest Hits brings you all the best artifact slop you know and love in one simple and speedy package. \n\nThe goal of this deck is to generate infinite colorless mana, play walking ballista or crackle with power or similar cards, and protect/rebuild our board with counterspells, recursion, and silence effects. \n\nThis deck is fast, not the fastest, but real close. \n\n"},{"attributes":{"underline":true},"insert":"You SHOULD play this deck if"},{"insert":"\nYou want a fast and simple gameplay experience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want different ways to win that use the same setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want to feel like you're playing blue, without playing blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"You SHOULDN'T play this deck if"},{"insert":"\nYou want a unique gameplay experience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"you enjoy in-depth, well thought out combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You play blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"General Gameplan"},{"insert":"\nOur number one priority is to put pedal to metal, the longer the game goes on the more chances our opponents will have to shut us down; this deck is capable of rebuilding, but we should plan to rebuild and win in the same turn.\n\nOur opening hand should always include one untapped land, 1-2 fast mana-sources (Moxes, simian spririt guide, etc.), and either some way to prevent others from playing (vexing bauble, high noon, grand abolisher) or at least one piece of our combo (Grim monolith, basalt monolith, crackle with power, fireball, etc.). You will always need Zirda on the board, as she enables basalt monolith and grim monolith to generate the infinite mana we need.\n\nKeep in mind that this decks' biggest weakness is that it's fast and hungry; while we have ways to protect our board and rebuild if needed, any repeated interference will shut our gameplan down harder than a skullclamped squirrel. We are running this deck on borrowed time, ritual mana, and veeeery little board state to speak of.\n\n"},{"attributes":{"underline":true},"insert":"THE TURN ONE WIN"},{"insert":"\nThis requires our opening hand to have 5 cards with an optional 6th & 7th for protection/mana assurance. An example of this hand would include: ancient tomb, grim monolith, walking ballista, pyretic ritual, and a simian sprit guide. Play them in this order:\nPlay Ancient Tomb, tap for two colorless, take 2 dmg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast grim monolith and tap it, exile simian spirit guide from your hand, we now have 3 colorless and 1 red mana floating"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the red and 1 colorless to cast pyretic ritual adding 3 red mana to our pool, we now have 2 colorless and 3 red floating"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Zirda using the three red mana, use Zirdas cost-reduction to untap the grim monolith using the last 2 floating colorless mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can now generate infinite colorless mana using this interaction, do so and cast walking ballista where X is any funny number higher than 360"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We (should) win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n*This play is also possible with a basalt monolith, we just need either a mishra's workshop as our land for turn, or some fast mana in the 6th card slot.\n*While Moxes are fantastic for this play, I prefer simian spirit guide as it offers less room for enemy interaction.\n\n"},{"attributes":{"underline":true},"insert":"Notable Cards"},{"insert":"\nStaff of Domination - If we have infinite colorless mana but no wincon, it allows us to search through our library for one"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kozilek's Command - Same as Staff of Domination"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Liberator, Urza's Battlethopter - We can cast colorless & artifact spells as thought they had flash, meaning a monolith + walking ballista win before our main phase"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wandering Archaic - Allows us some level of protection/action if the game goes long"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana Tithe - Counterspell, CeDH has such tight mana requirements that sometimes paying 1 mana is enough to counter a winning play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Final Fortune - Our last resort, if the game is ending and you aren't in first, you're last; take an extra turn, and remember that it's not over until it's truly over"},{"attributes":{"list":"ordered"},"insert":"\n"}]}






















































































