AngusGhost
123 views54 days ago
Commander
Size: 100Salt sum: 62.61
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"\"Be true to yourself, unless you'd rather be a "},{"insert":{"card-link":"God-Pharaoh's Statue"}},{"insert":" ...\"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why did I build this mess?"},{"insert":"\n\nThis deck was designed to maximize the potential to win games with my favorite pet card: God-Pharaoh's Statue. I fell in love with that big dumb artifact playing it in WAR limited for its ability to let games go long, allowing me to do more sweet dumb stuff, while also providing some inevitability. But, for some reason, the COWARDS of the Coast made the thing Legendary. The nerve! How can I win games with this hunk of rock if I can only have 1 of them?\n\nEnter one of my other favorite cards: "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" . I don't think I need to explain to people reading this description how fun and powerful Helm can be. Making a token copy of a creature each turn and removing Legendary can get out of hand quickly. I played a lot of a "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" in Brawl when it first came out, and getting to make a ton of Tatyovas that would let you effectively draw your deck was a ton of fun.\n\nWith the goal in mind to find a way to duplicate GPS, lock out games, and win matches while losing friends, I started looking at commanders that would help make that dream come true. And "},{"insert":{"card-link":"Absorbing Man"}},{"insert":" does all that and more! That card is the glue that holds the deck together. In the early game, you can use it to ramp (copying lands or Sol Ring) or disrupt (copying Stax pieces). Plus, a 4/4 dissuades a bit of aggression from the table. Mid game, it can help set up for more explosive combos and finishers. Want more token power this turn? Why not grab an extra Parallel Lives? Lots of lands in hand and need to ramp? Copy an Exploration Broodship or a Tatyova and go to town. Late game, it's the most consistent way to get our combo started by becoming a God-Pharaoh's Statue. Or copy a "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and immediately make a Marit Lage (that hopefully you can copy a few times).\n\nFrom there, I tried to build a deck that could slow opponents down early, build up a combo of some sort, and overwhelm the table with value / salt. I'll discuss some card packages and specific combos below. I also tried to keep this Bracket 3, which meant cutting some true standouts like "},{"insert":{"card-link":"The One Ring"}},{"insert":" and win conditions like "},{"insert":{"card-link":"Biovisionary"}},{"insert":" . It currently is classified as bracket 2, but with the ability to disrupt games early with Stax pieces, this really has to be in a higher bracket.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Taking things slowly..."},{"insert":"\nTo be able to get to a point where I can create a full on statue garden, I need to buy time. There are plenty of ways to do that in Magic, but Stax pieces work really well with Absorbing Man. He can become a "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" or a "},{"insert":{"card-link":"Lodestone Golem"}},{"insert":" for a spin around the table, then turn into something else on your turn so you don't have to get double taxed. Likewise, duplicating "},{"insert":{"card-link":"Mana Breach"}},{"insert":" will really slow things down (and also get you hate). Even better when you can turn into an Exploration Broodship the next turn and catch back up. We're not planning on doing a lot of attacking, so "},{"insert":{"card-link":"Meekstone"}},{"insert":" also helps slow things down - just be careful of playing it, then tapping Absorbing Man for mana as a land. "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" is a fetchable stax pieces to further pump the breaks on aggressive decks. Absent the bridge, Propaganda also makes attacking costly. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Before we Ramp things up!"},{"insert":"\nWhile slowing opponents down is nice, we still need to get to 6+ mana to do our own thing. "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" are our three Absorbing Man copyable mana rocks of choice. Since Absorbing Man stops being whatever it is at the start of your next turn, feel free to be a Basalt Monolith for a turn as you'll get to untap the next turn regardless. "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" and "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" are the mana dorks of choice, one helping to get through countermagic and the other usually tapping for 4 green mana. You can also really ramp if you turn Fanatic into an artifact with "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" then copy it with Absorbing Man.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Twice is nice"},{"insert":"\nClones, copies, and especially token makers are key to winning with this deck, and I might have gone a bit over with them in this build. Given a lot of the targets we want to copy are legendary, we need to find ways around that pesky legend rule (which Absorbing Man already does to an extent). "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" is an easy include, as is "},{"insert":{"card-link":"Vesuvan Duplimancy"}},{"insert":" and"},{"insert":{"card-link":"Spark Double"}},{"insert":", along with the aforementioned Helm of the Host. "},{"insert":{"card-link":"Mirror Box"}},{"insert":" makes the cut to enable some of our copy effects that can hit a certain 6 mana legendary artifact that isn't a creature, such as "},{"insert":{"card-link":"Flash Photography"}},{"insert":" or "},{"insert":{"card-link":"Court of Vantress"}},{"insert":" . "},{"insert":{"card-link":"Iron Man, Bleeding Edge"}},{"insert":" and "},{"insert":{"card-link":"The Sixth Doctor"}},{"insert":" help us create token copies of our key cards.\n\n "},{"insert":{"card-link":"Shuri, Wakandan Inventor"}},{"insert":" both ramps us and lets create non-legendary versions of our artifacts to clone. "},{"insert":{"card-link":"Impossible Man"}},{"insert":" can do a lot of things, like becoming a token maker or temporary disruption piece, but he also serves as an expensive way to trade with big creature threats. "},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" helps us replace our key artifacts and creatures targeted by single target removal, and can dig early to find key cards. And "},{"insert":{"card-link":"Mirrorform"}},{"insert":" ? Just be sure not to cast it on a statue expecting that Mirror Box will keep you around. It's mostly here for some edge value, like copying token makers on end step or the like. But if you have a non-legendary copy of a statue sitting around (thanks to Shuri or Duplimancy, or to a lesser extent Helm or Sakashima), this is a great card to close out the game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The more the merrier"},{"insert":"\nNow that we have a way to make clones, many of which are tokens, it made sense to support with a bit of duplication. "},{"insert":{"card-link":"Adrix and Nev, Twincasters"}},{"insert":" and "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" both have the potential for exponential token growth given the right board state. "},{"insert":{"card-link":"Worldwalker Helm"}},{"insert":" only gets going once you have other tokens, but can help lock out games or combo with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" with infinite mana and cards in the lategame.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"A trip down to value town"},{"insert":"\nIn order to actually get the pieces I need to go off, we have to have some draw support. "},{"insert":{"card-link":"Silent Hallcreeper"}},{"insert":" ,"},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":" and "},{"insert":{"card-link":"Overlord of the Hauntwoods"}},{"insert":" are fantastic to copy with Absorbing Man for value. With Hallcreeper, I believe it's treated as a new copy each time so you can always draw, but even if not, it's an evasive 4/4 that can grow and draw. Both Overlords will likely only be cast for their Impending cost, but then Absorbing Man takes the wheel and gets in there. "},{"insert":{"card-link":"Consult the Star Charts"}},{"insert":" I'm not entirely sold on, but it does help find what we need and improves over the course of the game.\n\nI also run a small tutor package: "},{"insert":{"card-link":"Treasure Mage"}},{"insert":" (for GPS), "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" (for stax pieces, Mirror Box and Mirage Mirror), and a pair of Tezzerets ("},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":" and "},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":" ). Little Tez is mostly there to fetch key 1 mana artifacts, like Sol Ring, Meekstone, or Exploration Broodship, but can also get "},{"insert":{"card-link":"Synthesizer Labship"}},{"insert":" if I just need a way to animate an artifact to go off. Big Tez can find a Helm of the Host or Lodestone Golem immediately or ramp for a bit before grabbing a more expensive combo piece. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Don't touch my stuff!"},{"insert":"\nLastly, a bit of reactive protection to make sure our combo sticks. I chose "},{"insert":{"card-link":"Defend the Rider"}},{"insert":" and "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" specifically because they both also trigger "},{"insert":{"card-link":"Vesuvan Duplimancy"}},{"insert":" . Veil of Summer is further help with countermagic, and Heroic Intervention helps when we go wide that we don't just get wiped.\n\n"},{"insert":{"card-link":"Arcane Denial"}},{"insert":" also helps us stay alive while helping us draw into wincons, while "},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" is half counter and half token maker. "},{"insert":{"card-link":"Beast Within"}},{"insert":" and "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" both help clean up problem permanents, with the later also letting us grab important creatures in a pinch.\n\n"},{"insert":{"card-link":"Chain of Vapor"}},{"insert":" does help protect us if absolutely necessary, but is better used to combo with "},{"insert":{"card-link":"Vesuvan Duplimancy"}},{"insert":" . For example, if Absorbing Man becomes a Vesuvan Duplimancy, you can then target Absorbing Man with Chain of Vapor to make a token copy of it, then copy chain of vapor to make two more copies, then copy again for 4 more.\n\n"}]}
Commander
Absorbing Man
Vigilance
At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
Legendary Creature - Human Villain

Commander
(CTRL to add secondary)
Clones
Clones
(CTRL to add secondary)
Copy
Court of Vantress
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Enchantment

Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

The Sixth Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
Legendary Creature - Doctor Time Lord

Copy
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Draw
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Overlord of the Floodpits
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Draw
(CTRL to add secondary)
Evasion
Synthesizer Labship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
Artifact - Spacecraft

Evasion
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
(CTRL to add secondary)
Ramp
Artificer Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Enchantment - Class

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
(CTRL to add secondary)
Removal
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Removal
(CTRL to add secondary)
Stax
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Stax
(CTRL to add secondary)
Tokens
Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
, : Create a token that's a copy of target artifact token you control.
Artifact

Tokens
(CTRL to add secondary)
Tutor
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
(CTRL to add secondary)
Sideboard
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Donatello, Gadget Master
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Legendary Creature - Mutant Ninja Turtle

Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery

Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

Tezzeret, Betrayer of Flesh
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker - Tezzeret

Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\"Be true to yourself, unless you'd rather be a "},{"insert":{"card-link":"God-Pharaoh's Statue"}},{"insert":" ...\"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why did I build this mess?"},{"insert":"\n\nThis deck was designed to maximize the potential to win games with my favorite pet card: God-Pharaoh's Statue. I fell in love with that big dumb artifact playing it in WAR limited for its ability to let games go long, allowing me to do more sweet dumb stuff, while also providing some inevitability. But, for some reason, the COWARDS of the Coast made the thing Legendary. The nerve! How can I win games with this hunk of rock if I can only have 1 of them?\n\nEnter one of my other favorite cards: "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" . I don't think I need to explain to people reading this description how fun and powerful Helm can be. Making a token copy of a creature each turn and removing Legendary can get out of hand quickly. I played a lot of a "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" in Brawl when it first came out, and getting to make a ton of Tatyovas that would let you effectively draw your deck was a ton of fun.\n\nWith the goal in mind to find a way to duplicate GPS, lock out games, and win matches while losing friends, I started looking at commanders that would help make that dream come true. And "},{"insert":{"card-link":"Absorbing Man"}},{"insert":" does all that and more! That card is the glue that holds the deck together. In the early game, you can use it to ramp (copying lands or Sol Ring) or disrupt (copying Stax pieces). Plus, a 4/4 dissuades a bit of aggression from the table. Mid game, it can help set up for more explosive combos and finishers. Want more token power this turn? Why not grab an extra Parallel Lives? Lots of lands in hand and need to ramp? Copy an Exploration Broodship or a Tatyova and go to town. Late game, it's the most consistent way to get our combo started by becoming a God-Pharaoh's Statue. Or copy a "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and immediately make a Marit Lage (that hopefully you can copy a few times).\n\nFrom there, I tried to build a deck that could slow opponents down early, build up a combo of some sort, and overwhelm the table with value / salt. I'll discuss some card packages and specific combos below. I also tried to keep this Bracket 3, which meant cutting some true standouts like "},{"insert":{"card-link":"The One Ring"}},{"insert":" and win conditions like "},{"insert":{"card-link":"Biovisionary"}},{"insert":" . It currently is classified as bracket 2, but with the ability to disrupt games early with Stax pieces, this really has to be in a higher bracket.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Taking things slowly..."},{"insert":"\nTo be able to get to a point where I can create a full on statue garden, I need to buy time. There are plenty of ways to do that in Magic, but Stax pieces work really well with Absorbing Man. He can become a "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" or a "},{"insert":{"card-link":"Lodestone Golem"}},{"insert":" for a spin around the table, then turn into something else on your turn so you don't have to get double taxed. Likewise, duplicating "},{"insert":{"card-link":"Mana Breach"}},{"insert":" will really slow things down (and also get you hate). Even better when you can turn into an Exploration Broodship the next turn and catch back up. We're not planning on doing a lot of attacking, so "},{"insert":{"card-link":"Meekstone"}},{"insert":" also helps slow things down - just be careful of playing it, then tapping Absorbing Man for mana as a land. "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" is a fetchable stax pieces to further pump the breaks on aggressive decks. Absent the bridge, Propaganda also makes attacking costly. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Before we Ramp things up!"},{"insert":"\nWhile slowing opponents down is nice, we still need to get to 6+ mana to do our own thing. "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" are our three Absorbing Man copyable mana rocks of choice. Since Absorbing Man stops being whatever it is at the start of your next turn, feel free to be a Basalt Monolith for a turn as you'll get to untap the next turn regardless. "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" and "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":" are the mana dorks of choice, one helping to get through countermagic and the other usually tapping for 4 green mana. You can also really ramp if you turn Fanatic into an artifact with "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" then copy it with Absorbing Man.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Twice is nice"},{"insert":"\nClones, copies, and especially token makers are key to winning with this deck, and I might have gone a bit over with them in this build. Given a lot of the targets we want to copy are legendary, we need to find ways around that pesky legend rule (which Absorbing Man already does to an extent). "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" is an easy include, as is "},{"insert":{"card-link":"Vesuvan Duplimancy"}},{"insert":" and"},{"insert":{"card-link":"Spark Double"}},{"insert":", along with the aforementioned Helm of the Host. "},{"insert":{"card-link":"Mirror Box"}},{"insert":" makes the cut to enable some of our copy effects that can hit a certain 6 mana legendary artifact that isn't a creature, such as "},{"insert":{"card-link":"Flash Photography"}},{"insert":" or "},{"insert":{"card-link":"Court of Vantress"}},{"insert":" . "},{"insert":{"card-link":"Iron Man, Bleeding Edge"}},{"insert":" and "},{"insert":{"card-link":"The Sixth Doctor"}},{"insert":" help us create token copies of our key cards.\n\n "},{"insert":{"card-link":"Shuri, Wakandan Inventor"}},{"insert":" both ramps us and lets create non-legendary versions of our artifacts to clone. "},{"insert":{"card-link":"Impossible Man"}},{"insert":" can do a lot of things, like becoming a token maker or temporary disruption piece, but he also serves as an expensive way to trade with big creature threats. "},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" helps us replace our key artifacts and creatures targeted by single target removal, and can dig early to find key cards. And "},{"insert":{"card-link":"Mirrorform"}},{"insert":" ? Just be sure not to cast it on a statue expecting that Mirror Box will keep you around. It's mostly here for some edge value, like copying token makers on end step or the like. But if you have a non-legendary copy of a statue sitting around (thanks to Shuri or Duplimancy, or to a lesser extent Helm or Sakashima), this is a great card to close out the game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The more the merrier"},{"insert":"\nNow that we have a way to make clones, many of which are tokens, it made sense to support with a bit of duplication. "},{"insert":{"card-link":"Adrix and Nev, Twincasters"}},{"insert":" and "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" both have the potential for exponential token growth given the right board state. "},{"insert":{"card-link":"Worldwalker Helm"}},{"insert":" only gets going once you have other tokens, but can help lock out games or combo with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" with infinite mana and cards in the lategame.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"A trip down to value town"},{"insert":"\nIn order to actually get the pieces I need to go off, we have to have some draw support. "},{"insert":{"card-link":"Silent Hallcreeper"}},{"insert":" ,"},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":" and "},{"insert":{"card-link":"Overlord of the Hauntwoods"}},{"insert":" are fantastic to copy with Absorbing Man for value. With Hallcreeper, I believe it's treated as a new copy each time so you can always draw, but even if not, it's an evasive 4/4 that can grow and draw. Both Overlords will likely only be cast for their Impending cost, but then Absorbing Man takes the wheel and gets in there. "},{"insert":{"card-link":"Consult the Star Charts"}},{"insert":" I'm not entirely sold on, but it does help find what we need and improves over the course of the game.\n\nI also run a small tutor package: "},{"insert":{"card-link":"Treasure Mage"}},{"insert":" (for GPS), "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" (for stax pieces, Mirror Box and Mirage Mirror), and a pair of Tezzerets ("},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":" and "},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":" ). Little Tez is mostly there to fetch key 1 mana artifacts, like Sol Ring, Meekstone, or Exploration Broodship, but can also get "},{"insert":{"card-link":"Synthesizer Labship"}},{"insert":" if I just need a way to animate an artifact to go off. Big Tez can find a Helm of the Host or Lodestone Golem immediately or ramp for a bit before grabbing a more expensive combo piece. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Don't touch my stuff!"},{"insert":"\nLastly, a bit of reactive protection to make sure our combo sticks. I chose "},{"insert":{"card-link":"Defend the Rider"}},{"insert":" and "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" specifically because they both also trigger "},{"insert":{"card-link":"Vesuvan Duplimancy"}},{"insert":" . Veil of Summer is further help with countermagic, and Heroic Intervention helps when we go wide that we don't just get wiped.\n\n"},{"insert":{"card-link":"Arcane Denial"}},{"insert":" also helps us stay alive while helping us draw into wincons, while "},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" is half counter and half token maker. "},{"insert":{"card-link":"Beast Within"}},{"insert":" and "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" both help clean up problem permanents, with the later also letting us grab important creatures in a pinch.\n\n"},{"insert":{"card-link":"Chain of Vapor"}},{"insert":" does help protect us if absolutely necessary, but is better used to combo with "},{"insert":{"card-link":"Vesuvan Duplimancy"}},{"insert":" . For example, if Absorbing Man becomes a Vesuvan Duplimancy, you can then target Absorbing Man with Chain of Vapor to make a token copy of it, then copy chain of vapor to make two more copies, then copy again for 4 more.\n\n"}]}

















































































