Aeseiri
299 views3 months ago
Commander
Size: 100Salt sum: 46.58
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"🎭 Ghen, Arcanum Weaver"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Curator's Collection"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Mardu Enchantment Toolbox Primer"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Every enchantment tells a story. Ghen simply decides when that story ends... and who gets to live with the consequences.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"📖 Table of Contents"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding Ghen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Architecture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Enchantment Toolbox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Donation Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Political Play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning the Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recovering From Board Wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Common Mistakes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing Thoughts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"📖 Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most "},{"attributes":{"bold":true},"insert":"Ghen, Arcanum Weaver"},{"insert":" decks fall into one of two camps.\nThey either try to become an Enchantress deck in colors that aren't particularly suited for traditional enchantress strategies, or they focus almost entirely on donating terrible permanents to unsuspecting opponents.\nThis deck does neither.\nInstead, this deck treats every enchantment as a "},{"attributes":{"bold":true},"insert":"tool"},{"insert":".\nSome are removal.\nSome are resource engines.\nSome are win conditions.\nSome are political leverage.\nSome are weapons.\nThe beauty of Ghen is that every enchantment is temporary.\nYou never ask:\n"},{"attributes":{"bold":true},"insert":"\"Should I cast this enchantment?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You ask:\n"},{"attributes":{"bold":true},"insert":"\"Is this the enchantment I need right now?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Because if it isn't...\n...you simply sacrifice it and replace it with something better.\nThe graveyard isn't where your enchantments go to die.\nIt is your toolbox.\nEvery game presents a different puzzle, and Ghen ensures you always have access to the right answer.\n"},{"attributes":{"bold":true},"insert":"🧠 Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck wins by becoming impossible to out-resource.\nUnlike many Commander decks, we don't attempt to overwhelm opponents with explosive turns or deterministic combos.\nInstead, we slowly reduce our opponents' options while continually increasing our own.\nEvery activation of Ghen represents another opportunity to exchange an enchantment that has already done its job for one that is better suited to the current board state.\nEventually the game reaches a tipping point.\nOpponents are drawing one card each turn.\nWe're effectively drawing from:\nOur library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That inevitability is what wins games.\nThis is not a combo deck.\nIt is not a prison deck.\nIt is not an enchantress deck.\nIt is an "},{"attributes":{"bold":true},"insert":"Enchantment Toolbox"},{"insert":" deck.\n"},{"attributes":{"bold":true},"insert":"⚙️ Understanding Ghen"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1RWB"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Tap"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Sacrifice an enchantment"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Return another enchantment card from your graveyard to the battlefield."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Notice what Ghen "},{"attributes":{"bold":true},"insert":"doesn't"},{"insert":" say.\nHe doesn't exile anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't care about mana value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't restrict enchantment types."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't require sorcery speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't limit activations over the course of a game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every activation is unrestricted recursion.\nThat means enchantments should never be viewed as permanent investments.\nThey're ammunition.\n"},{"attributes":{"bold":true},"insert":"Think Like Ghen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before activating Ghen each turn, ask yourself:\nHas this enchantment already done its job?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is there a stronger enchantment waiting in my graveyard?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Would another player rather own this enchantment?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Am I preparing for Replenish?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Am I setting up Starfield of Nyx?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does sacrificing this actually make my board stronger?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you begin thinking this way, every activation becomes obvious.\n"},{"attributes":{"bold":true},"insert":"🏗️ Deck Architecture"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around six interconnected packages.\n"},{"attributes":{"bold":true},"insert":"🎁 Donation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Punish opponents by giving them enchantments they cannot reasonably exploit.\nExamples:\nDemonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggressive Mining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midnight Oil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🔒 Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prevent opponents from executing their game plans.\nExamples:\nDoom Foretold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Noon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"💎 Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Generate incremental advantage every turn.\nExamples:\nFable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artist's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirited Companion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ondu Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"♻️ Recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The real engine of the deck.\nExamples:\nGhen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"👑 Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the game has to end.\nExamples:\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Bahamut"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Knights of Round"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🤝 Politics"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Perhaps the most important package.\nYou decide:\nWho suffers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Who survives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which threat deserves an answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which player should be left alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game is different.\n"},{"attributes":{"bold":true},"insert":"✋ Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ideal opening hands contain:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A graveyard enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A value enchantment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent openers include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bitter Reunion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands containing only expensive enchantments.\nThis deck becomes mana efficient once Ghen is online.\nYour first turns should focus on setup.\n"},{"attributes":{"bold":true},"insert":"🌱 Early Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns 1–4\nYour priorities are simple.\n"},{"attributes":{"bold":true},"insert":"Develop Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if available.\n"},{"attributes":{"bold":true},"insert":"Fill the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are not losing resources.\nYou're stocking your toolbox.\nCards like:\nFaithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bitter Reunion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ripples of Undeath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"are effectively tutors.\n"},{"attributes":{"bold":true},"insert":"Don't Rush Ghen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest mistake new pilots make.\nGhen should enter the battlefield only when:\nyou already have quality enchantments in the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or\nyou immediately gain value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Never expose him without purpose.\n"},{"attributes":{"bold":true},"insert":"⚖️ Mid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes unfair.\nYou should be activating Ghen nearly every turn.\nExample activations:\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nHopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nOut of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nTreacherous Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nSeal of Cleansing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nDemonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every activation upgrades your battlefield.\nThe goal isn't to build a board.\nThe goal is to build the "},{"attributes":{"bold":true},"insert":"correct"},{"insert":" board.\n"},{"attributes":{"bold":true},"insert":"👑 Late Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually your recursion engines begin overlapping.\nHall of Heliod's Generosity\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghen\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish\nmeans your opponents eventually run out of interaction.\nYour enchantments simply keep coming back.\nThe longer the game goes...\n...the stronger you become.\n"},{"attributes":{"bold":true},"insert":"🧰 The Enchantment Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Think about enchantments by "},{"attributes":{"bold":true},"insert":"role"},{"insert":", not by card name.\n"},{"attributes":{"bold":true},"insert":"📚 Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Treacherous Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Experimental Frenzy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midnight Oil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"⚔️ Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Seal of Cleansing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oblivion Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nowhere to Run"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🚫 Lock Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Noon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"👼 Token Production"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Knights of Round"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"💀 Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Bahamut"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🎁 Donation Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some enchantments are simply too dangerous to keep.\nThat's okay.\nSomeone else can have them.\n"},{"attributes":{"bold":true},"insert":"Aggressive Mining"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Excellent after you've developed enough mana.\nOnce donated, many opponents struggle to function.\n"},{"attributes":{"bold":true},"insert":"Demonic Pact"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The signature Ghen play.\nAlways use the beneficial modes first.\nThen donate it.\nPatience is rewarded.\n"},{"attributes":{"bold":true},"insert":"Demonic Lore"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Draw cards.\nSacrifice it.\nBring it back.\nOr donate it.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"Midnight Oil"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Appears symmetrical.\nIt isn't.\nMany Commander decks simply cannot function under its restrictions.\n"},{"attributes":{"bold":true},"insert":"Overwhelming Splendor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your political nuclear option.\nDon't always target the strongest player.\nSometimes disabling the second strongest player creates the best outcome.\n"},{"attributes":{"bold":true},"insert":"🔒 Control Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Unlike traditional Stax, this deck controls through adaptation.\nHumility might dominate one table.\nAt another table it's merely acceptable.\nThat's fine.\nSacrifice it later.\nNeed removal?\nReturn Out of Time.\nNeed protection?\nReturn Sphere of Safety.\nNeed attrition?\nReturn Doom Foretold.\nAlways choose the enchantment appropriate for the current board.\n"},{"attributes":{"bold":true},"insert":"💎 Value Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Never underestimate the small enchantments.\nHopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirited Companion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artist's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtues"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These incremental advantages eventually overwhelm the table.\nWinning isn't always dramatic.\nSometimes your opponents simply realize they cannot keep up.\n"},{"attributes":{"bold":true},"insert":"♻️ Recursion Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your graveyard is an extension of your hand.\nYour primary recursion engines are:\nGhen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't think about rebuilding after removal.\nThink about improving after removal.\n"},{"attributes":{"bold":true},"insert":"🎯 Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Serra's Sanctum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nSphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nReplenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually finds:\nStarfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think of Entomb as:\n\"Put the perfect enchantment into Ghen's hand.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"🤝 Political Play"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck rewards diplomacy.\nNot every threat must die.\nSometimes removing one opponent's combo earns another player's protection.\nSometimes threatening to donate Demonic Pact is stronger than actually donating it.\nSometimes Overwhelming Splendor should remain in the graveyard until the perfect moment.\nYou are rarely the fastest deck.\nBecome the player everyone wants alive.\nThen outlast everyone.\n"},{"attributes":{"bold":true},"insert":"🏆 Winning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck wins in several ways.\n"},{"attributes":{"bold":true},"insert":"Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually opponents simply cannot keep pace.\n"},{"attributes":{"bold":true},"insert":"Angels"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated enchantment recursion alongside Sigil of the Empty Throne quickly produces an overwhelming aerial army.\n"},{"attributes":{"bold":true},"insert":"Animated Enchantments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Starfield of Nyx transforms your value engine into a lethal battlefield.\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Control naturally creates treasure.\nSometimes Revel simply wins.\n"},{"attributes":{"bold":true},"insert":"Soft Locks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Examples include:\nHumility + Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or\nOverwhelming Splendor + Doom Foretold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents slowly stop progressing while your board continually improves.\n"},{"attributes":{"bold":true},"insert":"💥 Recovering From Board Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Board wipes hurt.\nThey rarely defeat you.\nAfter a wipe:\nReplenish rebuilds everything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity guarantees your best enchantment returns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx creates inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence rebuilds creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games are won immediately after a board wipe because your recovery is significantly stronger than everyone else's.\n"},{"attributes":{"bold":true},"insert":"⚠️ Common Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Casting Ghen Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wait until he generates immediate value.\n"},{"attributes":{"bold":true},"insert":"Holding Enchantments Forever"},{"attributes":{"header":2},"insert":"\n"},{"insert":"They are resources.\nUse them.\n"},{"attributes":{"bold":true},"insert":"Treating the Graveyard Like a Loss"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's your second hand.\n"},{"attributes":{"bold":true},"insert":"Casting Replenish Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Patience often wins games.\n"},{"attributes":{"bold":true},"insert":"Donating Too Aggressively"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Political leverage is frequently stronger than immediate punishment.\n"},{"attributes":{"bold":true},"insert":"Forgetting Serra's Sanctum"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Always count your mana.\nSanctum routinely enables explosive turns.\n"},{"attributes":{"bold":true},"insert":"Locking Yourself"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humility affects everyone.\nIncluding you.\nSequence carefully.\n"},{"attributes":{"bold":true},"insert":"🎬 Closing Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ghen is unlike almost any Commander.\nHe doesn't demand infinite combos.\nHe doesn't require overwhelming board presence.\nHe asks one question every single turn:\n"},{"attributes":{"bold":true},"insert":"\"What enchantment would be best right now?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Mastering this deck means mastering resource conversion.\nA spent enchantment becomes a fresh answer.\nA drawback becomes an opportunity.\nA sacrifice becomes an upgrade.\nEventually you'll stop seeing your graveyard as a place where cards are lost and begin seeing it for what Ghen truly makes it:\n"},{"attributes":{"bold":true},"insert":"An ever-expanding collection of answers waiting for the perfect moment."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"📝 Pilot's Motto"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"\"Nothing in this deck is permanent—not the enchantments, not the battlefield, and certainly not my opponents' plans.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}
Artifact
Artifact
(CTRL to add secondary)
Creature
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature Enchantment - Demon

Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare

Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen

Overlord of the Balemurk
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror

Overlord of the Mistmoors
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror

Psemilla, Meletian Poet
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Legendary Creature - Human Bard

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga

Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai

Victor, Valgavoth's Seneschal
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Legendary Creature - Human Warlock

Creature
(CTRL to add secondary)
Enchantment
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Blood Spatter Analysis
When this enchantment enters, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Enchantment

Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
Enchantment

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Midnight Oil
This enchantment enters with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment.
Your maximum hand size is equal to the number of hour counters on this enchantment.
Whenever you discard a card, you lose 1 life.
At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment.
Your maximum hand size is equal to the number of hour counters on this enchantment.
Whenever you discard a card, you lose 1 life.
Enchantment

Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
Enchantment

Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment

Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment

Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment

The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Night of the Doctor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
Enchantment - Saga

The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"🎭 Ghen, Arcanum Weaver"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Curator's Collection"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Mardu Enchantment Toolbox Primer"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Every enchantment tells a story. Ghen simply decides when that story ends... and who gets to live with the consequences.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"📖 Table of Contents"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding Ghen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Architecture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Enchantment Toolbox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Donation Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Political Play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning the Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recovering From Board Wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Common Mistakes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing Thoughts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"📖 Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most "},{"attributes":{"bold":true},"insert":"Ghen, Arcanum Weaver"},{"insert":" decks fall into one of two camps.\nThey either try to become an Enchantress deck in colors that aren't particularly suited for traditional enchantress strategies, or they focus almost entirely on donating terrible permanents to unsuspecting opponents.\nThis deck does neither.\nInstead, this deck treats every enchantment as a "},{"attributes":{"bold":true},"insert":"tool"},{"insert":".\nSome are removal.\nSome are resource engines.\nSome are win conditions.\nSome are political leverage.\nSome are weapons.\nThe beauty of Ghen is that every enchantment is temporary.\nYou never ask:\n"},{"attributes":{"bold":true},"insert":"\"Should I cast this enchantment?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You ask:\n"},{"attributes":{"bold":true},"insert":"\"Is this the enchantment I need right now?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Because if it isn't...\n...you simply sacrifice it and replace it with something better.\nThe graveyard isn't where your enchantments go to die.\nIt is your toolbox.\nEvery game presents a different puzzle, and Ghen ensures you always have access to the right answer.\n"},{"attributes":{"bold":true},"insert":"🧠 Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck wins by becoming impossible to out-resource.\nUnlike many Commander decks, we don't attempt to overwhelm opponents with explosive turns or deterministic combos.\nInstead, we slowly reduce our opponents' options while continually increasing our own.\nEvery activation of Ghen represents another opportunity to exchange an enchantment that has already done its job for one that is better suited to the current board state.\nEventually the game reaches a tipping point.\nOpponents are drawing one card each turn.\nWe're effectively drawing from:\nOur library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That inevitability is what wins games.\nThis is not a combo deck.\nIt is not a prison deck.\nIt is not an enchantress deck.\nIt is an "},{"attributes":{"bold":true},"insert":"Enchantment Toolbox"},{"insert":" deck.\n"},{"attributes":{"bold":true},"insert":"⚙️ Understanding Ghen"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1RWB"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Tap"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Sacrifice an enchantment"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Return another enchantment card from your graveyard to the battlefield."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Notice what Ghen "},{"attributes":{"bold":true},"insert":"doesn't"},{"insert":" say.\nHe doesn't exile anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't care about mana value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't restrict enchantment types."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't require sorcery speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't limit activations over the course of a game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every activation is unrestricted recursion.\nThat means enchantments should never be viewed as permanent investments.\nThey're ammunition.\n"},{"attributes":{"bold":true},"insert":"Think Like Ghen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before activating Ghen each turn, ask yourself:\nHas this enchantment already done its job?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is there a stronger enchantment waiting in my graveyard?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Would another player rather own this enchantment?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Am I preparing for Replenish?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Am I setting up Starfield of Nyx?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does sacrificing this actually make my board stronger?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you begin thinking this way, every activation becomes obvious.\n"},{"attributes":{"bold":true},"insert":"🏗️ Deck Architecture"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around six interconnected packages.\n"},{"attributes":{"bold":true},"insert":"🎁 Donation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Punish opponents by giving them enchantments they cannot reasonably exploit.\nExamples:\nDemonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggressive Mining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midnight Oil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🔒 Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prevent opponents from executing their game plans.\nExamples:\nDoom Foretold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Noon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"💎 Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Generate incremental advantage every turn.\nExamples:\nFable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artist's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirited Companion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ondu Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"♻️ Recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The real engine of the deck.\nExamples:\nGhen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"👑 Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the game has to end.\nExamples:\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Bahamut"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Knights of Round"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🤝 Politics"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Perhaps the most important package.\nYou decide:\nWho suffers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Who survives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which threat deserves an answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which player should be left alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game is different.\n"},{"attributes":{"bold":true},"insert":"✋ Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ideal opening hands contain:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A graveyard enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A value enchantment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent openers include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bitter Reunion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands containing only expensive enchantments.\nThis deck becomes mana efficient once Ghen is online.\nYour first turns should focus on setup.\n"},{"attributes":{"bold":true},"insert":"🌱 Early Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns 1–4\nYour priorities are simple.\n"},{"attributes":{"bold":true},"insert":"Develop Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if available.\n"},{"attributes":{"bold":true},"insert":"Fill the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are not losing resources.\nYou're stocking your toolbox.\nCards like:\nFaithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bitter Reunion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ripples of Undeath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"are effectively tutors.\n"},{"attributes":{"bold":true},"insert":"Don't Rush Ghen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest mistake new pilots make.\nGhen should enter the battlefield only when:\nyou already have quality enchantments in the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or\nyou immediately gain value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Never expose him without purpose.\n"},{"attributes":{"bold":true},"insert":"⚖️ Mid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes unfair.\nYou should be activating Ghen nearly every turn.\nExample activations:\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nHopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nOut of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nTreacherous Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nSeal of Cleansing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nDemonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every activation upgrades your battlefield.\nThe goal isn't to build a board.\nThe goal is to build the "},{"attributes":{"bold":true},"insert":"correct"},{"insert":" board.\n"},{"attributes":{"bold":true},"insert":"👑 Late Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually your recursion engines begin overlapping.\nHall of Heliod's Generosity\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghen\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish\nmeans your opponents eventually run out of interaction.\nYour enchantments simply keep coming back.\nThe longer the game goes...\n...the stronger you become.\n"},{"attributes":{"bold":true},"insert":"🧰 The Enchantment Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Think about enchantments by "},{"attributes":{"bold":true},"insert":"role"},{"insert":", not by card name.\n"},{"attributes":{"bold":true},"insert":"📚 Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Treacherous Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Experimental Frenzy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midnight Oil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"⚔️ Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Seal of Cleansing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oblivion Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nowhere to Run"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🚫 Lock Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Noon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"👼 Token Production"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Knights of Round"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"💀 Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Bahamut"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🎁 Donation Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some enchantments are simply too dangerous to keep.\nThat's okay.\nSomeone else can have them.\n"},{"attributes":{"bold":true},"insert":"Aggressive Mining"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Excellent after you've developed enough mana.\nOnce donated, many opponents struggle to function.\n"},{"attributes":{"bold":true},"insert":"Demonic Pact"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The signature Ghen play.\nAlways use the beneficial modes first.\nThen donate it.\nPatience is rewarded.\n"},{"attributes":{"bold":true},"insert":"Demonic Lore"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Draw cards.\nSacrifice it.\nBring it back.\nOr donate it.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"Midnight Oil"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Appears symmetrical.\nIt isn't.\nMany Commander decks simply cannot function under its restrictions.\n"},{"attributes":{"bold":true},"insert":"Overwhelming Splendor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your political nuclear option.\nDon't always target the strongest player.\nSometimes disabling the second strongest player creates the best outcome.\n"},{"attributes":{"bold":true},"insert":"🔒 Control Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Unlike traditional Stax, this deck controls through adaptation.\nHumility might dominate one table.\nAt another table it's merely acceptable.\nThat's fine.\nSacrifice it later.\nNeed removal?\nReturn Out of Time.\nNeed protection?\nReturn Sphere of Safety.\nNeed attrition?\nReturn Doom Foretold.\nAlways choose the enchantment appropriate for the current board.\n"},{"attributes":{"bold":true},"insert":"💎 Value Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Never underestimate the small enchantments.\nHopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirited Companion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artist's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtues"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These incremental advantages eventually overwhelm the table.\nWinning isn't always dramatic.\nSometimes your opponents simply realize they cannot keep up.\n"},{"attributes":{"bold":true},"insert":"♻️ Recursion Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your graveyard is an extension of your hand.\nYour primary recursion engines are:\nGhen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't think about rebuilding after removal.\nThink about improving after removal.\n"},{"attributes":{"bold":true},"insert":"🎯 Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Serra's Sanctum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nSphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nReplenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually finds:\nStarfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think of Entomb as:\n\"Put the perfect enchantment into Ghen's hand.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"🤝 Political Play"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck rewards diplomacy.\nNot every threat must die.\nSometimes removing one opponent's combo earns another player's protection.\nSometimes threatening to donate Demonic Pact is stronger than actually donating it.\nSometimes Overwhelming Splendor should remain in the graveyard until the perfect moment.\nYou are rarely the fastest deck.\nBecome the player everyone wants alive.\nThen outlast everyone.\n"},{"attributes":{"bold":true},"insert":"🏆 Winning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck wins in several ways.\n"},{"attributes":{"bold":true},"insert":"Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually opponents simply cannot keep pace.\n"},{"attributes":{"bold":true},"insert":"Angels"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated enchantment recursion alongside Sigil of the Empty Throne quickly produces an overwhelming aerial army.\n"},{"attributes":{"bold":true},"insert":"Animated Enchantments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Starfield of Nyx transforms your value engine into a lethal battlefield.\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Control naturally creates treasure.\nSometimes Revel simply wins.\n"},{"attributes":{"bold":true},"insert":"Soft Locks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Examples include:\nHumility + Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or\nOverwhelming Splendor + Doom Foretold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents slowly stop progressing while your board continually improves.\n"},{"attributes":{"bold":true},"insert":"💥 Recovering From Board Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Board wipes hurt.\nThey rarely defeat you.\nAfter a wipe:\nReplenish rebuilds everything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity guarantees your best enchantment returns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx creates inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence rebuilds creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games are won immediately after a board wipe because your recovery is significantly stronger than everyone else's.\n"},{"attributes":{"bold":true},"insert":"⚠️ Common Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Casting Ghen Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wait until he generates immediate value.\n"},{"attributes":{"bold":true},"insert":"Holding Enchantments Forever"},{"attributes":{"header":2},"insert":"\n"},{"insert":"They are resources.\nUse them.\n"},{"attributes":{"bold":true},"insert":"Treating the Graveyard Like a Loss"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's your second hand.\n"},{"attributes":{"bold":true},"insert":"Casting Replenish Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Patience often wins games.\n"},{"attributes":{"bold":true},"insert":"Donating Too Aggressively"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Political leverage is frequently stronger than immediate punishment.\n"},{"attributes":{"bold":true},"insert":"Forgetting Serra's Sanctum"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Always count your mana.\nSanctum routinely enables explosive turns.\n"},{"attributes":{"bold":true},"insert":"Locking Yourself"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humility affects everyone.\nIncluding you.\nSequence carefully.\n"},{"attributes":{"bold":true},"insert":"🎬 Closing Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ghen is unlike almost any Commander.\nHe doesn't demand infinite combos.\nHe doesn't require overwhelming board presence.\nHe asks one question every single turn:\n"},{"attributes":{"bold":true},"insert":"\"What enchantment would be best right now?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Mastering this deck means mastering resource conversion.\nA spent enchantment becomes a fresh answer.\nA drawback becomes an opportunity.\nA sacrifice becomes an upgrade.\nEventually you'll stop seeing your graveyard as a place where cards are lost and begin seeing it for what Ghen truly makes it:\n"},{"attributes":{"bold":true},"insert":"An ever-expanding collection of answers waiting for the perfect moment."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"📝 Pilot's Motto"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"\"Nothing in this deck is permanent—not the enchantments, not the battlefield, and certainly not my opponents' plans.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}


































































