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Commander
Size: 100Salt sum: 46.58
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Aeseiri

299 views3 months ago
Commander
Size: 100Salt sum: 46.58

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{"ops":[{"attributes":{"bold":true},"insert":"🎭 Ghen, Arcanum Weaver"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Curator's Collection"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Mardu Enchantment Toolbox Primer"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Every enchantment tells a story. Ghen simply decides when that story ends... and who gets to live with the consequences.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"📖 Table of Contents"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding Ghen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Architecture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Enchantment Toolbox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Donation Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Political Play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning the Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recovering From Board Wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Common Mistakes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing Thoughts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"📖 Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most "},{"attributes":{"bold":true},"insert":"Ghen, Arcanum Weaver"},{"insert":" decks fall into one of two camps.\nThey either try to become an Enchantress deck in colors that aren't particularly suited for traditional enchantress strategies, or they focus almost entirely on donating terrible permanents to unsuspecting opponents.\nThis deck does neither.\nInstead, this deck treats every enchantment as a "},{"attributes":{"bold":true},"insert":"tool"},{"insert":".\nSome are removal.\nSome are resource engines.\nSome are win conditions.\nSome are political leverage.\nSome are weapons.\nThe beauty of Ghen is that every enchantment is temporary.\nYou never ask:\n"},{"attributes":{"bold":true},"insert":"\"Should I cast this enchantment?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You ask:\n"},{"attributes":{"bold":true},"insert":"\"Is this the enchantment I need right now?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Because if it isn't...\n...you simply sacrifice it and replace it with something better.\nThe graveyard isn't where your enchantments go to die.\nIt is your toolbox.\nEvery game presents a different puzzle, and Ghen ensures you always have access to the right answer.\n"},{"attributes":{"bold":true},"insert":"🧠 Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck wins by becoming impossible to out-resource.\nUnlike many Commander decks, we don't attempt to overwhelm opponents with explosive turns or deterministic combos.\nInstead, we slowly reduce our opponents' options while continually increasing our own.\nEvery activation of Ghen represents another opportunity to exchange an enchantment that has already done its job for one that is better suited to the current board state.\nEventually the game reaches a tipping point.\nOpponents are drawing one card each turn.\nWe're effectively drawing from:\nOur library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That inevitability is what wins games.\nThis is not a combo deck.\nIt is not a prison deck.\nIt is not an enchantress deck.\nIt is an "},{"attributes":{"bold":true},"insert":"Enchantment Toolbox"},{"insert":" deck.\n"},{"attributes":{"bold":true},"insert":"⚙️ Understanding Ghen"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1RWB"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Tap"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Sacrifice an enchantment"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Return another enchantment card from your graveyard to the battlefield."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Notice what Ghen "},{"attributes":{"bold":true},"insert":"doesn't"},{"insert":" say.\nHe doesn't exile anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't care about mana value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't restrict enchantment types."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't require sorcery speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't limit activations over the course of a game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every activation is unrestricted recursion.\nThat means enchantments should never be viewed as permanent investments.\nThey're ammunition.\n"},{"attributes":{"bold":true},"insert":"Think Like Ghen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before activating Ghen each turn, ask yourself:\nHas this enchantment already done its job?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is there a stronger enchantment waiting in my graveyard?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Would another player rather own this enchantment?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Am I preparing for Replenish?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Am I setting up Starfield of Nyx?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does sacrificing this actually make my board stronger?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you begin thinking this way, every activation becomes obvious.\n"},{"attributes":{"bold":true},"insert":"🏗️ Deck Architecture"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around six interconnected packages.\n"},{"attributes":{"bold":true},"insert":"🎁 Donation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Punish opponents by giving them enchantments they cannot reasonably exploit.\nExamples:\nDemonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggressive Mining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midnight Oil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🔒 Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prevent opponents from executing their game plans.\nExamples:\nDoom Foretold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Noon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"💎 Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Generate incremental advantage every turn.\nExamples:\nFable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artist's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirited Companion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ondu Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"♻️ Recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The real engine of the deck.\nExamples:\nGhen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"👑 Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the game has to end.\nExamples:\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Bahamut"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Knights of Round"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🤝 Politics"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Perhaps the most important package.\nYou decide:\nWho suffers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Who survives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which threat deserves an answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which player should be left alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game is different.\n"},{"attributes":{"bold":true},"insert":"✋ Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ideal opening hands contain:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A graveyard enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A value enchantment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent openers include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bitter Reunion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands containing only expensive enchantments.\nThis deck becomes mana efficient once Ghen is online.\nYour first turns should focus on setup.\n"},{"attributes":{"bold":true},"insert":"🌱 Early Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns 1–4\nYour priorities are simple.\n"},{"attributes":{"bold":true},"insert":"Develop Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if available.\n"},{"attributes":{"bold":true},"insert":"Fill the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are not losing resources.\nYou're stocking your toolbox.\nCards like:\nFaithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bitter Reunion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ripples of Undeath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"are effectively tutors.\n"},{"attributes":{"bold":true},"insert":"Don't Rush Ghen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest mistake new pilots make.\nGhen should enter the battlefield only when:\nyou already have quality enchantments in the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or\nyou immediately gain value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Never expose him without purpose.\n"},{"attributes":{"bold":true},"insert":"⚖️ Mid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes unfair.\nYou should be activating Ghen nearly every turn.\nExample activations:\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nHopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nOut of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nTreacherous Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nSeal of Cleansing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nDemonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every activation upgrades your battlefield.\nThe goal isn't to build a board.\nThe goal is to build the "},{"attributes":{"bold":true},"insert":"correct"},{"insert":" board.\n"},{"attributes":{"bold":true},"insert":"👑 Late Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually your recursion engines begin overlapping.\nHall of Heliod's Generosity\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghen\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish\nmeans your opponents eventually run out of interaction.\nYour enchantments simply keep coming back.\nThe longer the game goes...\n...the stronger you become.\n"},{"attributes":{"bold":true},"insert":"🧰 The Enchantment Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Think about enchantments by "},{"attributes":{"bold":true},"insert":"role"},{"insert":", not by card name.\n"},{"attributes":{"bold":true},"insert":"📚 Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Treacherous Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Experimental Frenzy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midnight Oil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"⚔️ Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Seal of Cleansing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oblivion Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nowhere to Run"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🚫 Lock Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Noon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"👼 Token Production"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Knights of Round"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"💀 Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Bahamut"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🎁 Donation Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some enchantments are simply too dangerous to keep.\nThat's okay.\nSomeone else can have them.\n"},{"attributes":{"bold":true},"insert":"Aggressive Mining"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Excellent after you've developed enough mana.\nOnce donated, many opponents struggle to function.\n"},{"attributes":{"bold":true},"insert":"Demonic Pact"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The signature Ghen play.\nAlways use the beneficial modes first.\nThen donate it.\nPatience is rewarded.\n"},{"attributes":{"bold":true},"insert":"Demonic Lore"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Draw cards.\nSacrifice it.\nBring it back.\nOr donate it.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"Midnight Oil"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Appears symmetrical.\nIt isn't.\nMany Commander decks simply cannot function under its restrictions.\n"},{"attributes":{"bold":true},"insert":"Overwhelming Splendor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your political nuclear option.\nDon't always target the strongest player.\nSometimes disabling the second strongest player creates the best outcome.\n"},{"attributes":{"bold":true},"insert":"🔒 Control Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Unlike traditional Stax, this deck controls through adaptation.\nHumility might dominate one table.\nAt another table it's merely acceptable.\nThat's fine.\nSacrifice it later.\nNeed removal?\nReturn Out of Time.\nNeed protection?\nReturn Sphere of Safety.\nNeed attrition?\nReturn Doom Foretold.\nAlways choose the enchantment appropriate for the current board.\n"},{"attributes":{"bold":true},"insert":"💎 Value Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Never underestimate the small enchantments.\nHopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirited Companion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artist's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtues"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These incremental advantages eventually overwhelm the table.\nWinning isn't always dramatic.\nSometimes your opponents simply realize they cannot keep up.\n"},{"attributes":{"bold":true},"insert":"♻️ Recursion Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your graveyard is an extension of your hand.\nYour primary recursion engines are:\nGhen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't think about rebuilding after removal.\nThink about improving after removal.\n"},{"attributes":{"bold":true},"insert":"🎯 Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Serra's Sanctum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nSphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nReplenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually finds:\nStarfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think of Entomb as:\n\"Put the perfect enchantment into Ghen's hand.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"🤝 Political Play"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck rewards diplomacy.\nNot every threat must die.\nSometimes removing one opponent's combo earns another player's protection.\nSometimes threatening to donate Demonic Pact is stronger than actually donating it.\nSometimes Overwhelming Splendor should remain in the graveyard until the perfect moment.\nYou are rarely the fastest deck.\nBecome the player everyone wants alive.\nThen outlast everyone.\n"},{"attributes":{"bold":true},"insert":"🏆 Winning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck wins in several ways.\n"},{"attributes":{"bold":true},"insert":"Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually opponents simply cannot keep pace.\n"},{"attributes":{"bold":true},"insert":"Angels"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated enchantment recursion alongside Sigil of the Empty Throne quickly produces an overwhelming aerial army.\n"},{"attributes":{"bold":true},"insert":"Animated Enchantments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Starfield of Nyx transforms your value engine into a lethal battlefield.\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Control naturally creates treasure.\nSometimes Revel simply wins.\n"},{"attributes":{"bold":true},"insert":"Soft Locks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Examples include:\nHumility + Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or\nOverwhelming Splendor + Doom Foretold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents slowly stop progressing while your board continually improves.\n"},{"attributes":{"bold":true},"insert":"💥 Recovering From Board Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Board wipes hurt.\nThey rarely defeat you.\nAfter a wipe:\nReplenish rebuilds everything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity guarantees your best enchantment returns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx creates inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence rebuilds creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games are won immediately after a board wipe because your recovery is significantly stronger than everyone else's.\n"},{"attributes":{"bold":true},"insert":"⚠️ Common Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Casting Ghen Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wait until he generates immediate value.\n"},{"attributes":{"bold":true},"insert":"Holding Enchantments Forever"},{"attributes":{"header":2},"insert":"\n"},{"insert":"They are resources.\nUse them.\n"},{"attributes":{"bold":true},"insert":"Treating the Graveyard Like a Loss"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's your second hand.\n"},{"attributes":{"bold":true},"insert":"Casting Replenish Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Patience often wins games.\n"},{"attributes":{"bold":true},"insert":"Donating Too Aggressively"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Political leverage is frequently stronger than immediate punishment.\n"},{"attributes":{"bold":true},"insert":"Forgetting Serra's Sanctum"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Always count your mana.\nSanctum routinely enables explosive turns.\n"},{"attributes":{"bold":true},"insert":"Locking Yourself"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humility affects everyone.\nIncluding you.\nSequence carefully.\n"},{"attributes":{"bold":true},"insert":"🎬 Closing Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ghen is unlike almost any Commander.\nHe doesn't demand infinite combos.\nHe doesn't require overwhelming board presence.\nHe asks one question every single turn:\n"},{"attributes":{"bold":true},"insert":"\"What enchantment would be best right now?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Mastering this deck means mastering resource conversion.\nA spent enchantment becomes a fresh answer.\nA drawback becomes an opportunity.\nA sacrifice becomes an upgrade.\nEventually you'll stop seeing your graveyard as a place where cards are lost and begin seeing it for what Ghen truly makes it:\n"},{"attributes":{"bold":true},"insert":"An ever-expanding collection of answers waiting for the perfect moment."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"📝 Pilot's Motto"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"\"Nothing in this deck is permanent—not the enchantments, not the battlefield, and certainly not my opponents' plans.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.49
Ghen, Arcanum Weaver
,
, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
Legendary Creature - Human Wizard
Ghen, Arcanum Weaver (cmr) 275

Commander

(CTRL to add secondary)

Artifact

Qty: 3 Price: $10.27
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dsc) 92
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305

Artifact

(CTRL to add secondary)

Creature

Qty: 16 Price: $130.80
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (plst) THB-1
Blim, Comedic Genius
Flying
Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Legendary Creature - Imp
Blim, Comedic Genius (cmr) 272
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature Enchantment - Demon
Demon of Fate's Design (dsc) 137
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen
Iroh, Tea Master (tla) 228
Ondu Spiritdancer
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Creature - Cleric Kor
Ondu Spiritdancer (dsc) 101
Overlord of the Balemurk
Impending 5—
(If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror
Overlord of the Balemurk (dsk) 113
Overlord of the Mistmoors
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror
Overlord of the Mistmoors (dsk) 23
Psemilla, Meletian Poet
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Legendary Creature - Human Bard
Psemilla, Meletian Poet (j25) 31
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (j25) 256
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36
Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga
Summon: Primal Odin (fin) 121
Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai
Summon: Yojimbo (fic) 28
Victor, Valgavoth's Seneschal
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Legendary Creature - Human Warlock
Victor, Valgavoth's Seneschal (dsk) 238

Creature

(CTRL to add secondary)

Enchantment

Qty: 38 Price: $343.02
Aggressive Mining
You can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn.
Enchantment
Aggressive Mining (m15) 127
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (pblb) 124p
Bitter Reunion
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Enchantment
Bitter Reunion (plst) BRO-127
Blood Spatter Analysis
When this enchantment enters, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Enchantment
Blood Spatter Analysis (mkm) 189
Brilliant Wings
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay
. If you do, attach this Aura to that creature.
Enchantment - Aura
Brilliant Wings (fic) 454
Demonic Lore
When this enchantment enters, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
Demonic Lore (cmr) 118
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Demonic Pact (fdn) 602
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
Enchantment
Doom Foretold (eld) 187
Experimental Frenzy
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
: Destroy this enchantment.
Enchantment
Experimental Frenzy (grn) 99
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (msc) 134
High Noon
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.
Enchantment
High Noon (otj) 15
Hopeful Vigil
When this enchantment enters, create a 2/2 white Knight creature token with vigilance.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeful Vigil (woe) 17
Hopeless Nightmare
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeless Nightmare (woe) 95
Humility
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment
Humility (tmp) 24
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (war) 94
Midnight Oil
This enchantment enters with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment.
Your maximum hand size is equal to the number of hour counters on this enchantment.
Whenever you discard a card, you lose 1 life.
Enchantment
Midnight Oil (kld) 92
Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
Enchantment
Momentum Breaker (dft) 97
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Nowhere to Run (dsk) 111
Oblivion Ring
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Oblivion Ring (m13) 22
Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment
Out of Time (who) 209
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchantment - Aura Curse
Overwhelming Splendor (hou) 19
Pledge of Loyalty
Enchant creature
Enchanted creature has protection from each color among permanents you control. This effect doesn't remove this Aura.
Enchantment - Aura
Pledge of Loyalty (plst) INV-24
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (plst) XLN-117
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (mkc) 80
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment
Shadow of the Goblin (spm) 262
Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchantment
Sigil of the Empty Throne (dsc) 103
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (dsc) 104
Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment
Starfield of Nyx (cmm) 840
The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Roku // Avatar Roku (tla) 145The Legend of Roku // Avatar Roku (tla) 145
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Yangchen // Avatar Yangchen (tla) 27The Legend of Yangchen // Avatar Yangchen (tla) 27
The Night of the Doctor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
Enchantment - Saga
The Night of the Doctor (who) 24
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Rise of Sozin // Fire Lord Sozin (tla) 117The Rise of Sozin // Fire Lord Sozin (tla) 117
Treacherous Blessing
When this enchantment enters, draw three cards.
Whenever you cast a spell, you lose 1 life.
When this enchantment becomes the target of a spell or ability, sacrifice it.
Enchantment
Treacherous Blessing (pthb) 117p
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (woe) 281

Enchantment

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Instant

Qty: 3 Price: $128.97
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (tle) 310
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Instant

(CTRL to add secondary)

Land

Qty: 35 Price: $944.81
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (drc) 155
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (tdm) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Serra's Sanctum
: Add
for each enchantment you control.
Legendary Land
Serra's Sanctum (usg) 325
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Shattered Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Shattered Landscape (mh3) 226
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Sorcery

Qty: 4 Price: $189.56
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (lcc) 225
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Mythos of Snapdax
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If
was spent to cast this spell, you choose the permanents for each player instead.
Sorcery
Mythos of Snapdax (iko) 24
Replenish
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Replenish (uds) 15

Sorcery

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Deck Info

Deck stats

44 pips - 32 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 8 cards
33 pips - 24 cards
18 mana - 18 cards
14 pips - 13 cards
25 mana - 19 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"🎭 Ghen, Arcanum Weaver"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Curator's Collection"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Mardu Enchantment Toolbox Primer"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Every enchantment tells a story. Ghen simply decides when that story ends... and who gets to live with the consequences.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"📖 Table of Contents"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding Ghen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Architecture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Enchantment Toolbox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Donation Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion Package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor Guide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Political Play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning the Game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recovering From Board Wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Common Mistakes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing Thoughts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"📖 Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most "},{"attributes":{"bold":true},"insert":"Ghen, Arcanum Weaver"},{"insert":" decks fall into one of two camps.\nThey either try to become an Enchantress deck in colors that aren't particularly suited for traditional enchantress strategies, or they focus almost entirely on donating terrible permanents to unsuspecting opponents.\nThis deck does neither.\nInstead, this deck treats every enchantment as a "},{"attributes":{"bold":true},"insert":"tool"},{"insert":".\nSome are removal.\nSome are resource engines.\nSome are win conditions.\nSome are political leverage.\nSome are weapons.\nThe beauty of Ghen is that every enchantment is temporary.\nYou never ask:\n"},{"attributes":{"bold":true},"insert":"\"Should I cast this enchantment?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You ask:\n"},{"attributes":{"bold":true},"insert":"\"Is this the enchantment I need right now?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Because if it isn't...\n...you simply sacrifice it and replace it with something better.\nThe graveyard isn't where your enchantments go to die.\nIt is your toolbox.\nEvery game presents a different puzzle, and Ghen ensures you always have access to the right answer.\n"},{"attributes":{"bold":true},"insert":"🧠 Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck wins by becoming impossible to out-resource.\nUnlike many Commander decks, we don't attempt to overwhelm opponents with explosive turns or deterministic combos.\nInstead, we slowly reduce our opponents' options while continually increasing our own.\nEvery activation of Ghen represents another opportunity to exchange an enchantment that has already done its job for one that is better suited to the current board state.\nEventually the game reaches a tipping point.\nOpponents are drawing one card each turn.\nWe're effectively drawing from:\nOur library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That inevitability is what wins games.\nThis is not a combo deck.\nIt is not a prison deck.\nIt is not an enchantress deck.\nIt is an "},{"attributes":{"bold":true},"insert":"Enchantment Toolbox"},{"insert":" deck.\n"},{"attributes":{"bold":true},"insert":"⚙️ Understanding Ghen"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1RWB"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Tap"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Sacrifice an enchantment"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Return another enchantment card from your graveyard to the battlefield."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Notice what Ghen "},{"attributes":{"bold":true},"insert":"doesn't"},{"insert":" say.\nHe doesn't exile anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't care about mana value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't restrict enchantment types."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't require sorcery speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He doesn't limit activations over the course of a game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every activation is unrestricted recursion.\nThat means enchantments should never be viewed as permanent investments.\nThey're ammunition.\n"},{"attributes":{"bold":true},"insert":"Think Like Ghen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before activating Ghen each turn, ask yourself:\nHas this enchantment already done its job?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is there a stronger enchantment waiting in my graveyard?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Would another player rather own this enchantment?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Am I preparing for Replenish?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Am I setting up Starfield of Nyx?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does sacrificing this actually make my board stronger?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you begin thinking this way, every activation becomes obvious.\n"},{"attributes":{"bold":true},"insert":"🏗️ Deck Architecture"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around six interconnected packages.\n"},{"attributes":{"bold":true},"insert":"🎁 Donation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Punish opponents by giving them enchantments they cannot reasonably exploit.\nExamples:\nDemonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggressive Mining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midnight Oil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🔒 Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prevent opponents from executing their game plans.\nExamples:\nDoom Foretold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Noon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"💎 Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Generate incremental advantage every turn.\nExamples:\nFable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artist's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirited Companion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ondu Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"♻️ Recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The real engine of the deck.\nExamples:\nGhen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"👑 Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the game has to end.\nExamples:\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Bahamut"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Knights of Round"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🤝 Politics"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Perhaps the most important package.\nYou decide:\nWho suffers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Who survives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which threat deserves an answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which player should be left alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game is different.\n"},{"attributes":{"bold":true},"insert":"✋ Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ideal opening hands contain:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A graveyard enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A value enchantment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent openers include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bitter Reunion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands containing only expensive enchantments.\nThis deck becomes mana efficient once Ghen is online.\nYour first turns should focus on setup.\n"},{"attributes":{"bold":true},"insert":"🌱 Early Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns 1–4\nYour priorities are simple.\n"},{"attributes":{"bold":true},"insert":"Develop Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if available.\n"},{"attributes":{"bold":true},"insert":"Fill the Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are not losing resources.\nYou're stocking your toolbox.\nCards like:\nFaithless Looting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bitter Reunion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ripples of Undeath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"are effectively tutors.\n"},{"attributes":{"bold":true},"insert":"Don't Rush Ghen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest mistake new pilots make.\nGhen should enter the battlefield only when:\nyou already have quality enchantments in the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or\nyou immediately gain value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Never expose him without purpose.\n"},{"attributes":{"bold":true},"insert":"⚖️ Mid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes unfair.\nYou should be activating Ghen nearly every turn.\nExample activations:\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nHopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nOut of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nTreacherous Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice"},{"insert":"\nSeal of Cleansing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return"},{"insert":"\nDemonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every activation upgrades your battlefield.\nThe goal isn't to build a board.\nThe goal is to build the "},{"attributes":{"bold":true},"insert":"correct"},{"insert":" board.\n"},{"attributes":{"bold":true},"insert":"👑 Late Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually your recursion engines begin overlapping.\nHall of Heliod's Generosity\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghen\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx\n"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish\nmeans your opponents eventually run out of interaction.\nYour enchantments simply keep coming back.\nThe longer the game goes...\n...the stronger you become.\n"},{"attributes":{"bold":true},"insert":"🧰 The Enchantment Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Think about enchantments by "},{"attributes":{"bold":true},"insert":"role"},{"insert":", not by card name.\n"},{"attributes":{"bold":true},"insert":"📚 Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Treacherous Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Experimental Frenzy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midnight Oil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"⚔️ Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Seal of Cleansing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oblivion Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nowhere to Run"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🚫 Lock Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Noon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"👼 Token Production"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Knights of Round"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"💀 Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summon: Bahamut"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"🎁 Donation Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some enchantments are simply too dangerous to keep.\nThat's okay.\nSomeone else can have them.\n"},{"attributes":{"bold":true},"insert":"Aggressive Mining"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Excellent after you've developed enough mana.\nOnce donated, many opponents struggle to function.\n"},{"attributes":{"bold":true},"insert":"Demonic Pact"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The signature Ghen play.\nAlways use the beneficial modes first.\nThen donate it.\nPatience is rewarded.\n"},{"attributes":{"bold":true},"insert":"Demonic Lore"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Draw cards.\nSacrifice it.\nBring it back.\nOr donate it.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"Midnight Oil"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Appears symmetrical.\nIt isn't.\nMany Commander decks simply cannot function under its restrictions.\n"},{"attributes":{"bold":true},"insert":"Overwhelming Splendor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your political nuclear option.\nDon't always target the strongest player.\nSometimes disabling the second strongest player creates the best outcome.\n"},{"attributes":{"bold":true},"insert":"🔒 Control Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Unlike traditional Stax, this deck controls through adaptation.\nHumility might dominate one table.\nAt another table it's merely acceptable.\nThat's fine.\nSacrifice it later.\nNeed removal?\nReturn Out of Time.\nNeed protection?\nReturn Sphere of Safety.\nNeed attrition?\nReturn Doom Foretold.\nAlways choose the enchantment appropriate for the current board.\n"},{"attributes":{"bold":true},"insert":"💎 Value Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Never underestimate the small enchantments.\nHopeful Vigil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirited Companion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artist's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fable of the Mirror-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtues"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These incremental advantages eventually overwhelm the table.\nWinning isn't always dramatic.\nSometimes your opponents simply realize they cannot keep up.\n"},{"attributes":{"bold":true},"insert":"♻️ Recursion Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your graveyard is an extension of your hand.\nYour primary recursion engines are:\nGhen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't think about rebuilding after removal.\nThink about improving after removal.\n"},{"attributes":{"bold":true},"insert":"🎯 Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Serra's Sanctum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nSphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Humility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize:\nReplenish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually finds:\nStarfield of Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replenish setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think of Entomb as:\n\"Put the perfect enchantment into Ghen's hand.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"🤝 Political Play"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck rewards diplomacy.\nNot every threat must die.\nSometimes removing one opponent's combo earns another player's protection.\nSometimes threatening to donate Demonic Pact is stronger than actually donating it.\nSometimes Overwhelming Splendor should remain in the graveyard until the perfect moment.\nYou are rarely the fastest deck.\nBecome the player everyone wants alive.\nThen outlast everyone.\n"},{"attributes":{"bold":true},"insert":"🏆 Winning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck wins in several ways.\n"},{"attributes":{"bold":true},"insert":"Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually opponents simply cannot keep pace.\n"},{"attributes":{"bold":true},"insert":"Angels"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated enchantment recursion alongside Sigil of the Empty Throne quickly produces an overwhelming aerial army.\n"},{"attributes":{"bold":true},"insert":"Animated Enchantments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Starfield of Nyx transforms your value engine into a lethal battlefield.\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Control naturally creates treasure.\nSometimes Revel simply wins.\n"},{"attributes":{"bold":true},"insert":"Soft Locks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Examples include:\nHumility + Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or\nOverwhelming Splendor + Doom Foretold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents slowly stop progressing while your board continually improves.\n"},{"attributes":{"bold":true},"insert":"💥 Recovering From Board Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Board wipes hurt.\nThey rarely defeat you.\nAfter a wipe:\nReplenish rebuilds everything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of Heliod's Generosity guarantees your best enchantment returns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starfield of Nyx creates inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Persistence rebuilds creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games are won immediately after a board wipe because your recovery is significantly stronger than everyone else's.\n"},{"attributes":{"bold":true},"insert":"⚠️ Common Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Casting Ghen Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wait until he generates immediate value.\n"},{"attributes":{"bold":true},"insert":"Holding Enchantments Forever"},{"attributes":{"header":2},"insert":"\n"},{"insert":"They are resources.\nUse them.\n"},{"attributes":{"bold":true},"insert":"Treating the Graveyard Like a Loss"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's your second hand.\n"},{"attributes":{"bold":true},"insert":"Casting Replenish Too Early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Patience often wins games.\n"},{"attributes":{"bold":true},"insert":"Donating Too Aggressively"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Political leverage is frequently stronger than immediate punishment.\n"},{"attributes":{"bold":true},"insert":"Forgetting Serra's Sanctum"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Always count your mana.\nSanctum routinely enables explosive turns.\n"},{"attributes":{"bold":true},"insert":"Locking Yourself"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Humility affects everyone.\nIncluding you.\nSequence carefully.\n"},{"attributes":{"bold":true},"insert":"🎬 Closing Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ghen is unlike almost any Commander.\nHe doesn't demand infinite combos.\nHe doesn't require overwhelming board presence.\nHe asks one question every single turn:\n"},{"attributes":{"bold":true},"insert":"\"What enchantment would be best right now?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Mastering this deck means mastering resource conversion.\nA spent enchantment becomes a fresh answer.\nA drawback becomes an opportunity.\nA sacrifice becomes an upgrade.\nEventually you'll stop seeing your graveyard as a place where cards are lost and begin seeing it for what Ghen truly makes it:\n"},{"attributes":{"bold":true},"insert":"An ever-expanding collection of answers waiting for the perfect moment."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"📝 Pilot's Motto"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"\"Nothing in this deck is permanent—not the enchantments, not the battlefield, and certainly not my opponents' plans.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}
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