Zeraseth
292 views2 days ago
Commander
Size: 100Salt sum: 60.17
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{"ops":[{"insert":"When you don't like Big Brain Time.\n\nConsidering cards:\n 1) Against heavy control / lots of counterspells / targeted removal\n\nGoal: Protect your development and prevent opponents from interacting during your turn.\n\n| Remove | Add |\n| ------------------------ | --------------- |\n| Balduvian Bears | Grand Abolisher |\n| Armored Warhorse | Destiny Spinner |\n| Obscuring Haze | Silence |\n| Growing Rites of Itlimoc | The Great Henge |\n\n Why:\n\nSmall Vanilla creatures become less important when the opponent is removing your creatures one by one.\nGrand Abolisher and Destiny Spinner allow you to develop your board without interruption.\nThe Great Henge provides continuous value after removal spells.\n\n---\n\n2) Against Wrath / mass removal decks\n\nExamples:\n\nFarewell\nDamnation\nBlasphemous Act\nSupreme Verdict\n\nGoal: Avoid losing the entire game to a single card.\n\n| Remove | Add |\n| ----------------- | ------------------------- |\n| Obscuring Haze | Heroic Intervention |\n| Norn's Annex | Wrap in Vigor |\n| Rampaging Baloths | Return of the Wildspeaker |\n| Halo Fountain | Shalai, Voice of Plenty |\n\n Why:\n\nProtection effects become a priority.\nHalo Fountain and Rampaging Baloths are slower in games where the board is constantly being wiped.\nReturn of the Wildspeaker helps you rebuild.\n\n---\n\n3) Against artifact decks\n\nExamples:\n\nTreasure decks\nAffinity decks\nArtifact combo decks\n\nGoal: Destroy their engine.\n\n| Remove | Add |\n| ----------------- | ---------------- |\n| Garruk's Gorehorn | Bane of Progress |\n| Panther Warriors | Austere Command |\n| Savai Sabertooth | Return to Nature |\n\nWhy:\n\nYou sacrifice some secondary Vanilla creatures.\nYour bigger creatures remain more valuable after a board wipe.\n\n---\n\n4) Against enchantment decks\n\nExamples:\n\nSythis\nEnchantress\nAura decks\n\nGoal: Disrupt their engines.\n\n| Remove | Add |\n| ---------------------- | ---------------- |\n| Prizefighter Construct | Bane of Progress |\n| Panther Warriors | Austere Command |\n| Secure the Wastes | Return to Nature |\n\nWarning:\n\nBane of Progress also destroys your own enchantments:\n\nCathars' Crusade\nVirtue of Loyalty\nHardened Scales\nSandwurm Convergence\n\nUse it carefully and choose the right moment.\n\n---\n\n5) Against graveyard / reanimation decks\n\nExamples:\n\nMuldrotha\nChainer\nReanimator\n\n| Remove | Add |\n| ----------------- | ---------------- |\n| Balduvian Bears | Scavenging Ooze |\n| Obscuring Haze | Bojuka Bog |\n| Secure the Wastes | Return to Nature |\n\nWhy:\n\nYou slow down their engine without changing your game plan.\n\n---\n\n6) Against aggro / token decks\n\nExamples:\n\nElves\nGoblins\nCreature swarm decks\n\nGoal: Survive combat.\n\n| Remove | Add |\n| ----------------- | --------------- |\n| Ancient Brontodon | Crawlspace |\n| Vorstclaw | Windborn Muse |\n| Obscuring Haze | Austere Command |\n\nWhy:\n\nYour biggest Vanilla creatures are less important than controlling the pace of the game.\n\n---\n\n7) Against combo decks\n\nGoal: Prevent the winning turn.\n\n| Remove | Add |\n| ---------------- | --------------- |\n| Balduvian Bears | Grand Abolisher |\n| Panther Warriors | Silence |\n| Obscuring Haze | Scavenging Ooze |\n| Savai Sabertooth | Destiny Spinner |\n\n---\n\n8) Against very slow tables / long games\n\nGoal: Maximize value.\n\n| Remove | Add |\n| ---------------- | -------------------------- |\n| Balduvian Bears | The Great Henge |\n| Armored Warhorse | Rishkar's Expertise |\n| Savai Sabertooth | Return of the Wildspeaker |\n| Obscuring Haze | Hamza, Guardian of Arashin |\n\n---\n\n9) To maximize the +1/+1 counter plan\n\nGoal: Become even more explosive.\n\n| Remove | Add |\n| ---------------------- | -------------------------- |\n| Balduvian Bears | Hamza, Guardian of Arashin |\n| Prizefighter Construct | Abzan Falconer |\n| Savai Sabertooth | Ghalta, Primal Hunger |\n| Obscuring Haze | Grunn, the Lonely King |\n\n---\n\nCards that are often the easiest cuts\n\nIf you need to make room quickly, my first cuts would be:\n\nBalduvian Bears\nSavai Sabertooth\nPanther Warriors\nPrizefighter Construct\nArmored Warhorse\nGarruk's Gorehorn\n\nThese are the Vanilla creatures with the lowest impact compared to their mana cost.\n\n---\n\nThis organization allows you to have a flexible sideboard: you can swap 3 to 6 cards between games while keeping Jasmine Boreal of the Seven's Vanilla + +1/+1 counter identity intact.\n\n"}]}
Anthem
Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear

Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Enchantment

Anthem
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Counters
Counters
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Creature
Creature
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Draw
Draw
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Finisher
Finisher
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Land
Land
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Ramp
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Tutor
Tutor
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Sideboard
Sideboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"When you don't like Big Brain Time.\n\nConsidering cards:\n 1) Against heavy control / lots of counterspells / targeted removal\n\nGoal: Protect your development and prevent opponents from interacting during your turn.\n\n| Remove | Add |\n| ------------------------ | --------------- |\n| Balduvian Bears | Grand Abolisher |\n| Armored Warhorse | Destiny Spinner |\n| Obscuring Haze | Silence |\n| Growing Rites of Itlimoc | The Great Henge |\n\n Why:\n\nSmall Vanilla creatures become less important when the opponent is removing your creatures one by one.\nGrand Abolisher and Destiny Spinner allow you to develop your board without interruption.\nThe Great Henge provides continuous value after removal spells.\n\n---\n\n2) Against Wrath / mass removal decks\n\nExamples:\n\nFarewell\nDamnation\nBlasphemous Act\nSupreme Verdict\n\nGoal: Avoid losing the entire game to a single card.\n\n| Remove | Add |\n| ----------------- | ------------------------- |\n| Obscuring Haze | Heroic Intervention |\n| Norn's Annex | Wrap in Vigor |\n| Rampaging Baloths | Return of the Wildspeaker |\n| Halo Fountain | Shalai, Voice of Plenty |\n\n Why:\n\nProtection effects become a priority.\nHalo Fountain and Rampaging Baloths are slower in games where the board is constantly being wiped.\nReturn of the Wildspeaker helps you rebuild.\n\n---\n\n3) Against artifact decks\n\nExamples:\n\nTreasure decks\nAffinity decks\nArtifact combo decks\n\nGoal: Destroy their engine.\n\n| Remove | Add |\n| ----------------- | ---------------- |\n| Garruk's Gorehorn | Bane of Progress |\n| Panther Warriors | Austere Command |\n| Savai Sabertooth | Return to Nature |\n\nWhy:\n\nYou sacrifice some secondary Vanilla creatures.\nYour bigger creatures remain more valuable after a board wipe.\n\n---\n\n4) Against enchantment decks\n\nExamples:\n\nSythis\nEnchantress\nAura decks\n\nGoal: Disrupt their engines.\n\n| Remove | Add |\n| ---------------------- | ---------------- |\n| Prizefighter Construct | Bane of Progress |\n| Panther Warriors | Austere Command |\n| Secure the Wastes | Return to Nature |\n\nWarning:\n\nBane of Progress also destroys your own enchantments:\n\nCathars' Crusade\nVirtue of Loyalty\nHardened Scales\nSandwurm Convergence\n\nUse it carefully and choose the right moment.\n\n---\n\n5) Against graveyard / reanimation decks\n\nExamples:\n\nMuldrotha\nChainer\nReanimator\n\n| Remove | Add |\n| ----------------- | ---------------- |\n| Balduvian Bears | Scavenging Ooze |\n| Obscuring Haze | Bojuka Bog |\n| Secure the Wastes | Return to Nature |\n\nWhy:\n\nYou slow down their engine without changing your game plan.\n\n---\n\n6) Against aggro / token decks\n\nExamples:\n\nElves\nGoblins\nCreature swarm decks\n\nGoal: Survive combat.\n\n| Remove | Add |\n| ----------------- | --------------- |\n| Ancient Brontodon | Crawlspace |\n| Vorstclaw | Windborn Muse |\n| Obscuring Haze | Austere Command |\n\nWhy:\n\nYour biggest Vanilla creatures are less important than controlling the pace of the game.\n\n---\n\n7) Against combo decks\n\nGoal: Prevent the winning turn.\n\n| Remove | Add |\n| ---------------- | --------------- |\n| Balduvian Bears | Grand Abolisher |\n| Panther Warriors | Silence |\n| Obscuring Haze | Scavenging Ooze |\n| Savai Sabertooth | Destiny Spinner |\n\n---\n\n8) Against very slow tables / long games\n\nGoal: Maximize value.\n\n| Remove | Add |\n| ---------------- | -------------------------- |\n| Balduvian Bears | The Great Henge |\n| Armored Warhorse | Rishkar's Expertise |\n| Savai Sabertooth | Return of the Wildspeaker |\n| Obscuring Haze | Hamza, Guardian of Arashin |\n\n---\n\n9) To maximize the +1/+1 counter plan\n\nGoal: Become even more explosive.\n\n| Remove | Add |\n| ---------------------- | -------------------------- |\n| Balduvian Bears | Hamza, Guardian of Arashin |\n| Prizefighter Construct | Abzan Falconer |\n| Savai Sabertooth | Ghalta, Primal Hunger |\n| Obscuring Haze | Grunn, the Lonely King |\n\n---\n\nCards that are often the easiest cuts\n\nIf you need to make room quickly, my first cuts would be:\n\nBalduvian Bears\nSavai Sabertooth\nPanther Warriors\nPrizefighter Construct\nArmored Warhorse\nGarruk's Gorehorn\n\nThese are the Vanilla creatures with the lowest impact compared to their mana cost.\n\n---\n\nThis organization allows you to have a flexible sideboard: you can swap 3 to 6 cards between games while keeping Jasmine Boreal of the Seven's Vanilla + +1/+1 counter identity intact.\n\n"}]}






























































































