Doogain
1.3k views26 days ago
Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Dwarves and Dragons — A Thorin, King of Durin's Folk Prime"},{"insert":"r\n\n"},{"attributes":{"italic":true},"insert":"\"Far over the misty mountains cold...\""},{"insert":"\n\nThis is a flavor-first Boros deck built around "},{"attributes":{"italic":true},"insert":"Thorin, King of Durin's Folk"},{"insert":" and the story of The Hobbit. The Company of Thorin Oakenshield marches to the Lonely Mountain, piles up Treasure, arms itself with legendary Equipment — and yes, Smaug is here too.\n\n---\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Themes"},{"insert":"\n\nDwarf tribal + Treasure: Thorin creates a Treasure token whenever any Dwarf enters, and his second ability turns those Treasures into power — every artifact token gives your other Dwarves +1/+0. A board of 5 Dwarves and 6 Treasures suddenly represents lethal damage out of nowhere.\n\nEquipment: Orcrist, the Swords, and cheap value Equipment do double duty here: they buff attackers, generate even more Treasure, and count as artifacts for "},{"attributes":{"italic":true},"insert":"Storied cards"},{"insert":" (Balin, Kíli, Fíli, the Dáins) and for "},{"attributes":{"italic":true},"insert":"Hellkite Tyrant"},{"insert":"'s alternate win condition of controlling 20+ artifacts.\n\nGo wide, then go tall: Token doublers (Anointed Procession) and payoffs like Dáin of the Ancient Halls and Smaug reward you for flooding the board.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Restriction (Read This Before Suggesting Upgrades!)"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Only Dwarves and Dragons are allowed as creatures."},{"insert":" This is a deliberate flavor rule inspired by The Hobbit films. That means no Esper Sentry, no Mother of Runes, no \"staple\" white creatures — if it isn't a Dwarf swinging an axe or a Dragon guarding a hoard, it doesn't make the cut. The deck trades some raw power for identity, and it's better for it. Power level sits around Bracket 3.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why only 34 Lands?"},{"insert":"\n\nThe deck is its own mana engine:\n\n- The average mana value is a lean "},{"attributes":{"bold":true},"insert":"3.09"},{"insert":", with the curve peaking at 2–3 mana.\n- Thorin, Magda, Glóin, Dori, Smaug, Diamond Pick-Axe, and friends generate a steady stream of "},{"attributes":{"bold":true},"insert":"Treasure"},{"insert":", which is ramp that also fuels the tribal buff.\n- Add Sol Ring, Arcane Signet, Boros Signet, and Commander's Sphere, and the deck effectively plays like it has 40+ mana sources — it just gets there through the theme instead of extra lands.\n\nFlooding out is worse for this deck than it looks, because every land drawn late is a card that didn't grow the board.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What a Good Opening Hand Looks Like"},{"insert":"\n\nPriority order:\n\n1. "},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":" (at least one producing white AND one producing red).\n2. "},{"attributes":{"bold":true},"insert":"Early ramp"},{"insert":" — Sol Ring, a Signet, or a cheap Treasure maker.\n3. "},{"attributes":{"bold":true},"insert":"One or two cheap Dwarves"},{"insert":" to start triggering Thorin the turn after he lands (Magda, Fíli the Pathfinder, and Glóin are all-stars here).\n4. "},{"attributes":{"bold":true},"insert":"A card advantage piece"},{"insert":" — Giott, Kíli the Resourceful, Mask of Memory, or Tocasia's Welcome. The deck runs out of gas without one.\n\nMulligan hands with 5+ lands or hands that are all top-end (Smaug, Hellkite Tyrant, big Equipment) with nothing to do before turn 4.\n\n"},{"attributes":{"bold":true},"insert":"Typical game plan"},{"insert":": Ramp turns 1–2, land Thorin or Magda turn 3, spend turns 4–5 deploying Dwarves and stacking Treasures, then swing big with an anthem-buffed board — holding up **Akroma's Will**, Flawless Maneuver, or Unbreakable Formation to blow out the inevitable board wipe.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Things Worth Knowing"},{"insert":"\n\n- "},{"attributes":{"italic":true},"insert":"Magda + 5 Treasures"},{"insert":" tutors any Dragon or artifact straight onto the battlefield. Smaug or Hellkite Tyrant at instant speed ends games.\n- "},{"attributes":{"italic":true},"insert":"Hellkite Tyrant"},{"insert":" is a real win condition here — between Treasures, Equipment, and Construct tokens, 20 artifacts happens faster than opponents expect.\n- "},{"attributes":{"italic":true},"insert":"Akroma's Will"},{"insert":" with Thorin out gives both modes: double strike and protection from everything. It's the single most explosive card in the deck.\n- "},{"attributes":{"italic":true},"insert":"Smaug the Magnificent"},{"insert":" scales with your Treasure count — he often hits for 10+ the turn he attacks, and Torbran adds another +2 to every red damage source.\n- The deck folds hard to repeated board wipes if you overextend — with 9 protection effects, try to keep one up once you're ahead.\n\nThanks for reading — comments and flavor-legal suggestions welcome. \n\nPrimer is a work in progress.\n"}]}
Creature
Balin, Loremaster
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Legendary Creature - Dwarf Bard

Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Legendary Creature - Warrior Dwarf

Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Legendary Creature - Dwarf Noble

Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf

Creature
(CTRL to add secondary)
Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Dwarf
Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Warrior Dwarf

Fíli the Pathfinder
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Legendary Creature - Scout Dwarf

Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Dwarf

Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Dwarf
(CTRL to add secondary)
Equipment
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment

Equipment
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

There and Back Again
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Enchantment - Saga

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Hammers of Moradin
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Creature - Cleric Dwarf

Tokens
(CTRL to add secondary)
Treasure
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Saga

Treasure
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Dwarves and Dragons — A Thorin, King of Durin's Folk Prime"},{"insert":"r\n\n"},{"attributes":{"italic":true},"insert":"\"Far over the misty mountains cold...\""},{"insert":"\n\nThis is a flavor-first Boros deck built around "},{"attributes":{"italic":true},"insert":"Thorin, King of Durin's Folk"},{"insert":" and the story of The Hobbit. The Company of Thorin Oakenshield marches to the Lonely Mountain, piles up Treasure, arms itself with legendary Equipment — and yes, Smaug is here too.\n\n---\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Themes"},{"insert":"\n\nDwarf tribal + Treasure: Thorin creates a Treasure token whenever any Dwarf enters, and his second ability turns those Treasures into power — every artifact token gives your other Dwarves +1/+0. A board of 5 Dwarves and 6 Treasures suddenly represents lethal damage out of nowhere.\n\nEquipment: Orcrist, the Swords, and cheap value Equipment do double duty here: they buff attackers, generate even more Treasure, and count as artifacts for "},{"attributes":{"italic":true},"insert":"Storied cards"},{"insert":" (Balin, Kíli, Fíli, the Dáins) and for "},{"attributes":{"italic":true},"insert":"Hellkite Tyrant"},{"insert":"'s alternate win condition of controlling 20+ artifacts.\n\nGo wide, then go tall: Token doublers (Anointed Procession) and payoffs like Dáin of the Ancient Halls and Smaug reward you for flooding the board.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Restriction (Read This Before Suggesting Upgrades!)"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Only Dwarves and Dragons are allowed as creatures."},{"insert":" This is a deliberate flavor rule inspired by The Hobbit films. That means no Esper Sentry, no Mother of Runes, no \"staple\" white creatures — if it isn't a Dwarf swinging an axe or a Dragon guarding a hoard, it doesn't make the cut. The deck trades some raw power for identity, and it's better for it. Power level sits around Bracket 3.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why only 34 Lands?"},{"insert":"\n\nThe deck is its own mana engine:\n\n- The average mana value is a lean "},{"attributes":{"bold":true},"insert":"3.09"},{"insert":", with the curve peaking at 2–3 mana.\n- Thorin, Magda, Glóin, Dori, Smaug, Diamond Pick-Axe, and friends generate a steady stream of "},{"attributes":{"bold":true},"insert":"Treasure"},{"insert":", which is ramp that also fuels the tribal buff.\n- Add Sol Ring, Arcane Signet, Boros Signet, and Commander's Sphere, and the deck effectively plays like it has 40+ mana sources — it just gets there through the theme instead of extra lands.\n\nFlooding out is worse for this deck than it looks, because every land drawn late is a card that didn't grow the board.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What a Good Opening Hand Looks Like"},{"insert":"\n\nPriority order:\n\n1. "},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":" (at least one producing white AND one producing red).\n2. "},{"attributes":{"bold":true},"insert":"Early ramp"},{"insert":" — Sol Ring, a Signet, or a cheap Treasure maker.\n3. "},{"attributes":{"bold":true},"insert":"One or two cheap Dwarves"},{"insert":" to start triggering Thorin the turn after he lands (Magda, Fíli the Pathfinder, and Glóin are all-stars here).\n4. "},{"attributes":{"bold":true},"insert":"A card advantage piece"},{"insert":" — Giott, Kíli the Resourceful, Mask of Memory, or Tocasia's Welcome. The deck runs out of gas without one.\n\nMulligan hands with 5+ lands or hands that are all top-end (Smaug, Hellkite Tyrant, big Equipment) with nothing to do before turn 4.\n\n"},{"attributes":{"bold":true},"insert":"Typical game plan"},{"insert":": Ramp turns 1–2, land Thorin or Magda turn 3, spend turns 4–5 deploying Dwarves and stacking Treasures, then swing big with an anthem-buffed board — holding up **Akroma's Will**, Flawless Maneuver, or Unbreakable Formation to blow out the inevitable board wipe.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Things Worth Knowing"},{"insert":"\n\n- "},{"attributes":{"italic":true},"insert":"Magda + 5 Treasures"},{"insert":" tutors any Dragon or artifact straight onto the battlefield. Smaug or Hellkite Tyrant at instant speed ends games.\n- "},{"attributes":{"italic":true},"insert":"Hellkite Tyrant"},{"insert":" is a real win condition here — between Treasures, Equipment, and Construct tokens, 20 artifacts happens faster than opponents expect.\n- "},{"attributes":{"italic":true},"insert":"Akroma's Will"},{"insert":" with Thorin out gives both modes: double strike and protection from everything. It's the single most explosive card in the deck.\n- "},{"attributes":{"italic":true},"insert":"Smaug the Magnificent"},{"insert":" scales with your Treasure count — he often hits for 10+ the turn he attacks, and Torbran adds another +2 to every red damage source.\n- The deck folds hard to repeated board wipes if you overextend — with 9 protection effects, try to keep one up once you're ahead.\n\nThanks for reading — comments and flavor-legal suggestions welcome. \n\nPrimer is a work in progress.\n"}]}



























































