476 views9 hrs ago
Commander
Size: 100Salt sum: 47.97
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chroot

476 views9 hrs ago
Commander
Size: 100Salt sum: 47.97

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{"ops":[{"attributes":{"bold":true},"insert":"Deck Overview:"},{"insert":"\n\nThe purpose of this deck is to assemble a jank aura-generating engine around [[ivy, gleeful spellthief]], [[augmenter pugilist]] and [[simic guildmage]]\n\nI have always loved Momir Vig but wanted to build him in a way that didn’t feel like a normal Simic wincon. When I think of Simic, I typically think of +1/+1 counters, broken combos, or just weenies and Craterhoof win.\n\nSome of my inspiration for the deck came from my love of enchantment removal in Magic. I think [[imprisoned in the moon]], [[kenrith’s transformation]], [[amphibian downpour]], and [[song of the dryads]] are some of the best removal in the game.\n\nWhen thinking about him and the different cards I like to include in the deck, I looked at [[simic guildmage]] and his ability to move counters and enchantments. I think this is such a unique and cool ability; I knew I wanted to build around it. \n\nI then stumbled upon [[ivy, gleeful spellthief]] and realized I might have the bones to make this kind of deck work.\n\n"},{"attributes":{"bold":true},"insert":"The plan: "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1) Play evasive creatures like [[blighted agent]], [[cold-eyed selkie]], [[invisible stalker]] or [[timber paladin]], ramp, and get out Momir"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"2) Cast a creature and, with Momir's ability, get a [[plaxcaster frogling]]/[[tam, mindful first-year]]"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"3) Cast one of the creatures above; get Ivy"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"* At this point, we typically have 5 or so creatures, but you want to typically have a wide board"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"4) we tutor up a [[simic guildmage]] and an [[augmenter pugilist]]"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5) Cast another creature, and with Momir’s trigger we like to get some bestow or mutate cards like [[boon satyr]] or [[nxyborn hydra]], or [[gemrazer]] or [[migratory greathorn]]"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"6) We turn our entire board into Ivy with the back side of [[augmenter pugilist]] [[echoing equation]] and start smashing down some bestow and mutate cards. Watch the jank farm engine begin"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ivy’s ability reads:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"7) With our entire board as Ivy, if we begin to cast spells like [[Nyxborn Hydra]] or mutate cards like [[Migratory Greathorn]] it will copy that bestow enchantment/mutate for each creature on our board that is now temporarily Ivy. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"7) Have fun with moving enchantments around with [[Simic Guildmage]]."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"8) At the end of the turn, all your creatures return to what they originally were. But keep the mutate and enchantments on them"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The deck is pretty resilient because we can easily grab [[nantuko tracer]], [[riftsweeper]], or [[loaming shaman]] and regrab the pieces we need."},{"insert":"\n \n"},{"attributes":{"bold":true},"insert":"Board wipes? If someone decides to board wipe, we still keep all the bestow creatures as they “fall off” the creature they were enchanting"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"9) repeat using things like [[temur sabertooth]] or [[clement, the worrywort]]to bounce creatures back to your hand and repeat"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bestow & Mutate:"},{"insert":"\nMomir’s ability reads as follows:\n"},{"attributes":{"bold":true},"insert":"Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top."},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Whenever you cast a blue creature spell, reveal the top card of your library."},{"insert":" "},{"attributes":{"bold":true},"insert":"If it's a creature card, put that card into your hand."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bestow and mutate are mechanics that are found on creatures. "},{"insert":"\n\nThis means they are tutorable using Momir’s ability and can give us consistent access to enchantments and single-target spells. Bestow creatures have the bestow keyword ability that allows the creature to be alternatively cast as an enchantment aura and typically gives some form of benefit:\n[[Nyxborn hydra]] and [[boon satyr]] are probably the best examples of this. When a creature with bestow becomes unattached from a creature, it becomes a creature again.\nMutate is a keyword ability that allows a creature to be alternatively cast and more or less “mutates” the cards together into a single creature.\nBoth of these mechanics can be grabbed with Momir and will trigger Ivy\n\nSpecific Card notes:\n\n[[shardless agent]] is a free [[ivy, gleeful spellthief]].\nYou cast Shardless Agent and end up with 3 triggers:\n\n1) Cascade\n\n2) Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.\n\n 3) Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\n\nYou can restack the triggers to this:\n\n1) Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.\n\n2) Cascade\n\n3) Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\n\nThis lets us grab Ivy, cast her with Cascade, then we will get the following, and you can continue your chain however you want:\n\n1) Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.\n\n 2) Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\n\n3) Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\n\nNote: if you have out any future sight card like [[Oracle of mul daya]], you could move the extra blue ability to the top after Ivy has resolved and grab an extra creature.\n\n\n[[Imoti, Celebrant of Bounty]] can get us any important two-mana artifact from deck to hand\n\nWe can cast Imoti and stack a [[Tribute Mage]] to the top and cascade into it with the same trick we do with [[Shardless Agent]]\n\n[[Wizard’s staff]]\nMomir is an Elf Wizard, and the staff allows you to grab 2 creatures from your deck to your hand for each BG creature you cast\nThe staff can also double Ivy Triggers\n\n[[Slippery Bogle]]\nIf Momir is out, this is at least a [[demonic tutor]] for a creature, on a creature, with built-in protection, for half the mana; if we have a [[wizard’s staff]], it is two demonic tutors\n\n[[Kennrith's transformation]] and [[trickster elk]]\nAre enchantment based remove. We can grab the elk as it is a creature and we can bestow it on our opponents creature. \n\nIf that opponent plays a new problem we can move the elk from one creature to another using [[simic guildmage]]\n\nMore to come \n"}]}

Commander

Qty: 1 Price: $1.49
Momir Vig, Simic Visionary
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Legendary Creature - Wizard Elf
Momir Vig, Simic Visionary (v16) 9

Commander

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Aura

Qty: 4 Price: $2.46
Boon Satyr
Flash
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +4/+2.
Creature Enchantment - Satyr
Boon Satyr (ths) 152
Nyxborn Hydra
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra
Nyxborn Hydra (mh3) 164
Simic Guildmage
(
can be paid with either
or
.)
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.
Creature - Wizard Elf
Simic Guildmage (rvr) 223
Trickster's Elk
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Creature Enchantment - Elk
Trickster's Elk (mh3) 175

Aura

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Aura target

Qty: 4 Price: $5.16
Blighted Agent
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This creature can't be blocked.
Creature - Human Rogue Phyrexian
Blighted Agent (plst) NPH-29
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature - Merfolk Rogue
Cold-Eyed Selkie (otc) 218
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (plst) ISD-60
Timber Paladin
As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3.
As long as this creature is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
As long as this creature is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
Creature Artifact - Knight
Timber Paladin (woc) 20

Aura target

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Clones

Qty: 2 Price: $1.98
Altered Ego
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Creature - Shapeshifter
Altered Ego (soi) 241
Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake
Naga Fleshcrafter (tdm) 333

Clones

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Copy

Qty: 1 Price: $0.99
Augmenter Pugilist
Trample
As long as you control eight or more lands, this creature gets +5/+5.
Creature - Druid Troll
Augmenter Pugilist // Echoing Equation (stx) 147Augmenter Pugilist // Echoing Equation (stx) 147

Copy

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Draw

Qty: 7 Price: $13.09
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 303
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (cma) 105
Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake
Imoti, Celebrant of Bounty (mul) 173
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229
Sea-Dasher Octopus
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature - Octopus
Sea-Dasher Octopus (iko) 66
Shardless Agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Human Rogue
Shardless Agent (mh2) 292

Draw

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Engine

Qty: 1 Price: $0.79
Ivy, Gleeful Spellthief
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Legendary Creature - Rogue Faerie
Ivy, Gleeful Spellthief (dmu) 201

Engine

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Hack

Qty: 3 Price: $16.97
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (p30a) 26
Vizier of the Menagerie
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
Creature - Cleric Snake
Vizier of the Menagerie (fdn) 649
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 59

Hack

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Land

Qty: 36 Price: $27.90
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (bro) 369
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ncc) 395
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 302
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 257
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298

Land

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Landfall

Qty: 1 Price: $0.99
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98

Landfall

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Lifegain

Qty: 1 Price: $11.99
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (plc) 145

Lifegain

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Protection

Qty: 9 Price: $35.51
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Plaxcaster Frogling
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Mutant Frog
Plaxcaster Frogling (mm2) 184
Slippery Bogle
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Beast
Slippery Bogle (spg) 144
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (pcy) 126
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 380
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 60

Protection

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Ramp

Qty: 15 Price: $77.75
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pf25) 10
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Clement, the Worrywort
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "
: Add
or
. Spend this mana only to cast a creature spell."
Legendary Creature - Druid Frog
Clement, the Worrywort (blb) 209
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (mm3) 157
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (hoc) 26
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (soc) 266
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (lcc) 273
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Migratory Greathorn
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Beast
Migratory Greathorn (iko) 297
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (mh2) 171
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 410
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (inr) 215
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263

Ramp

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Recursion

Qty: 2 Price: $1.14
Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Loaming Shaman
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Creature - Shaman Centaur
Loaming Shaman (m20) 180

Recursion

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Removal

Qty: 6 Price: $10.04
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 451
Cyclone Summoner
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature - Wizard Giant
Cyclone Summoner (khm) 52
Gemrazer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast
Gemrazer (iko) 155
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 358
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Mystic Snake
Flash
When this creature enters, counter target spell.
Creature - Snake
Mystic Snake (a25) 208

Removal

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Tools

Qty: 7 Price: $12.13
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286
Frilled Mystic
Flash
When this creature enters, you may counter target spell.
Creature - Wizard Elf Lizard
Frilled Mystic (rvr) 183
Malanthrope
Flying
Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
Creature - Tyranid
Malanthrope (40k) 132
Nantuko Tracer
When this creature enters, you may put target card from a graveyard on the bottom of its owner's library.
Creature - Druid Insect
Nantuko Tracer (jud) 125
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 340
Riftsweeper
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature - Elf Shaman
Riftsweeper (plst) MMA-159
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (h1r) 10

Tools

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Sideboard

Qty: 2 Price: $2.64
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Eutropia the Twice-Favored
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Legendary Creature - Human Wizard
Eutropia the Twice-Favored (plst) THB-216

Sideboard

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Maybeboard

Qty: 19 Price: $167.67
Adrix and Nev, Twincasters
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk
Adrix and Nev, Twincasters (mkc) 198
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment - Aura
Ancestral Mask (ema) 157
Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (cmr) 56
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (thb) 168
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Ixidron
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Creature - Illusion
Ixidron (c19) 87
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Nexus Wardens
Reach
Constellation — Whenever an enchantment you control enters, you gain 2 life.
Creature - Archer Satyr
Nexus Wardens (thb) 184
Pattern of Rebirth
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Enchantment - Aura
Pattern of Rebirth (uma) 176
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (c15) 103
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
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or
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Land
Rejuvenating Springs (msc) 260
Sawtusk Demolisher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Creature - Beast
Sawtusk Demolisher (c20) 64
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Vesuvan Duplimancy
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Enchantment
Vesuvan Duplimancy (dmu) 73
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
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or
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Land
Vineglimmer Snarl (soc) 420
Willowrush Verge
: Add
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: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
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: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
36 pips - 28 cards
32 mana - 28 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
63 pips - 51 cards
28 mana - 24 cards
0 pips - 0 cards
7 mana - 6 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Deck Overview:"},{"insert":"\n\nThe purpose of this deck is to assemble a jank aura-generating engine around [[ivy, gleeful spellthief]], [[augmenter pugilist]] and [[simic guildmage]]\n\nI have always loved Momir Vig but wanted to build him in a way that didn’t feel like a normal Simic wincon. When I think of Simic, I typically think of +1/+1 counters, broken combos, or just weenies and Craterhoof win.\n\nSome of my inspiration for the deck came from my love of enchantment removal in Magic. I think [[imprisoned in the moon]], [[kenrith’s transformation]], [[amphibian downpour]], and [[song of the dryads]] are some of the best removal in the game.\n\nWhen thinking about him and the different cards I like to include in the deck, I looked at [[simic guildmage]] and his ability to move counters and enchantments. I think this is such a unique and cool ability; I knew I wanted to build around it. \n\nI then stumbled upon [[ivy, gleeful spellthief]] and realized I might have the bones to make this kind of deck work.\n\n"},{"attributes":{"bold":true},"insert":"The plan: "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1) Play evasive creatures like [[blighted agent]], [[cold-eyed selkie]], [[invisible stalker]] or [[timber paladin]], ramp, and get out Momir"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"2) Cast a creature and, with Momir's ability, get a [[plaxcaster frogling]]/[[tam, mindful first-year]]"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"3) Cast one of the creatures above; get Ivy"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"* At this point, we typically have 5 or so creatures, but you want to typically have a wide board"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"4) we tutor up a [[simic guildmage]] and an [[augmenter pugilist]]"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5) Cast another creature, and with Momir’s trigger we like to get some bestow or mutate cards like [[boon satyr]] or [[nxyborn hydra]], or [[gemrazer]] or [[migratory greathorn]]"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"6) We turn our entire board into Ivy with the back side of [[augmenter pugilist]] [[echoing equation]] and start smashing down some bestow and mutate cards. Watch the jank farm engine begin"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ivy’s ability reads:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"7) With our entire board as Ivy, if we begin to cast spells like [[Nyxborn Hydra]] or mutate cards like [[Migratory Greathorn]] it will copy that bestow enchantment/mutate for each creature on our board that is now temporarily Ivy. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"7) Have fun with moving enchantments around with [[Simic Guildmage]]."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"8) At the end of the turn, all your creatures return to what they originally were. But keep the mutate and enchantments on them"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The deck is pretty resilient because we can easily grab [[nantuko tracer]], [[riftsweeper]], or [[loaming shaman]] and regrab the pieces we need."},{"insert":"\n \n"},{"attributes":{"bold":true},"insert":"Board wipes? If someone decides to board wipe, we still keep all the bestow creatures as they “fall off” the creature they were enchanting"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"9) repeat using things like [[temur sabertooth]] or [[clement, the worrywort]]to bounce creatures back to your hand and repeat"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bestow & Mutate:"},{"insert":"\nMomir’s ability reads as follows:\n"},{"attributes":{"bold":true},"insert":"Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top."},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Whenever you cast a blue creature spell, reveal the top card of your library."},{"insert":" "},{"attributes":{"bold":true},"insert":"If it's a creature card, put that card into your hand."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bestow and mutate are mechanics that are found on creatures. "},{"insert":"\n\nThis means they are tutorable using Momir’s ability and can give us consistent access to enchantments and single-target spells. Bestow creatures have the bestow keyword ability that allows the creature to be alternatively cast as an enchantment aura and typically gives some form of benefit:\n[[Nyxborn hydra]] and [[boon satyr]] are probably the best examples of this. When a creature with bestow becomes unattached from a creature, it becomes a creature again.\nMutate is a keyword ability that allows a creature to be alternatively cast and more or less “mutates” the cards together into a single creature.\nBoth of these mechanics can be grabbed with Momir and will trigger Ivy\n\nSpecific Card notes:\n\n[[shardless agent]] is a free [[ivy, gleeful spellthief]].\nYou cast Shardless Agent and end up with 3 triggers:\n\n1) Cascade\n\n2) Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.\n\n 3) Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\n\nYou can restack the triggers to this:\n\n1) Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.\n\n2) Cascade\n\n3) Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\n\nThis lets us grab Ivy, cast her with Cascade, then we will get the following, and you can continue your chain however you want:\n\n1) Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.\n\n 2) Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\n\n3) Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\n\nNote: if you have out any future sight card like [[Oracle of mul daya]], you could move the extra blue ability to the top after Ivy has resolved and grab an extra creature.\n\n\n[[Imoti, Celebrant of Bounty]] can get us any important two-mana artifact from deck to hand\n\nWe can cast Imoti and stack a [[Tribute Mage]] to the top and cascade into it with the same trick we do with [[Shardless Agent]]\n\n[[Wizard’s staff]]\nMomir is an Elf Wizard, and the staff allows you to grab 2 creatures from your deck to your hand for each BG creature you cast\nThe staff can also double Ivy Triggers\n\n[[Slippery Bogle]]\nIf Momir is out, this is at least a [[demonic tutor]] for a creature, on a creature, with built-in protection, for half the mana; if we have a [[wizard’s staff]], it is two demonic tutors\n\n[[Kennrith's transformation]] and [[trickster elk]]\nAre enchantment based remove. We can grab the elk as it is a creature and we can bestow it on our opponents creature. \n\nIf that opponent plays a new problem we can move the elk from one creature to another using [[simic guildmage]]\n\nMore to come \n"}]}
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