s0bbl3
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Commander
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{"ops":[{"insert":"Deck Primer – Vehicle Value & Go Wide"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is a "},{"attributes":{"bold":true},"insert":"mono-white Vehicle strategy"},{"insert":" that wins by generating a wide board of artifact creatures, efficiently crewing powerful Vehicles, and overwhelming opponents through anthem effects and resilient combat. Rather than relying on a single massive threat, the deck snowballs incremental value until its battlefield becomes difficult to answer.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your first priority is to develop mana and establish an artifact presence.\nLook for hands with:\n2–4 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Vehicle or token producer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal early plays include:\nArcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archaeomancer's Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Artificer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foundry Inspector"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digsite Engineer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to begin reducing Vehicle costs while creating expendable artifact creatures that can crew later.\nMid Game (Turns 4–7)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck begins to snowball.\nDeploy efficient Vehicles while building a board of creatures and artifact tokens through cards like:\nDigsite Engineer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Canoptek Spyder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chief of the Foundry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bronze Guardian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instead of crewing with your best creatures, use disposable artifact tokens whenever possible. This lets your utility creatures continue generating value while your Vehicles attack.\nYour anthem effects quickly turn a board of small creatures into a legitimate combat threat.\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"By the late game you should control:\nSeveral Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple artifact creatures/tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost reduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At this stage you simply overwhelm opponents through combat.\nThe deck excels at rebuilding after removal thanks to recursion such as:\nBrilliant Restoration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection spells like:\nFlawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn's Truce"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow you to keep your board intact through sweepers, forcing opponents to answer your threats multiple times.\nPrimary Strategy: Vehicle Value"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every Vehicle represents repeatable value.\nRather than treating Vehicles as standalone attackers, think of them as your payoff for building an artifact board.\nYour creatures:\nProduce mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buff artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect your board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crew Vehicles when needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Vehicles become increasingly efficient as your board grows.\nSecondary Strategy: Go Wide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Many cards naturally produce multiple bodies over the course of the game.\nThose creatures serve several purposes:\nCrew Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Benefit from anthem effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect your life total"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increase artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become legitimate attackers themselves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eventually opponents are forced to answer both:\nan army of creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"multiple difficult-to-remove Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This creates a \"pick your poison\" situation where removing one half of your board often leaves the other half capable of winning.\nKey Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Artifact Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Artifact creatures aren't just attackers.\nThey:\ncrew Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increase artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"receive anthem bonuses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protect important creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost Reduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Foundry Inspector and similar effects allow explosive turns where multiple Vehicles and support pieces enter the battlefield together.\nAnthem Effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chief of the Foundry and similar cards make every token, Construct, and animated Vehicle significantly more threatening.\nA board that looked harmless one turn can suddenly represent lethal damage.\nProtection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't cast protection spells early unless necessary.\nCards like Flawless Maneuver and Dawn's Truce are often best saved for:\nboard wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"targeted removal on key Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your decisive combat step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Brilliant Restoration can completely rebuild your battlefield after a sweeper, often putting you ahead of opponents who have already spent their interaction.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck wins through overwhelming combat damage rather than infinite combos.\nTypical winning board states include:\nMultiple Vehicles attacking each combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A wide board of artifact creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anthem effects increasing power across the team"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection ensuring your board survives interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once established, every draw either:\ncreates more creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improves your Vehicles,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protects your board, or"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rebuilds after removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Over several turns, this steady accumulation of value allows the deck to out-resource opponents and close games with an overwhelming, go-wide assault.\n"}]}
Lita, Mechanical Engineer
Vigilance
At the beginning of your end step, untap each other artifact creature you control.
, : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
At the beginning of your end step, untap each other artifact creature you control.
, : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
Legendary Creature Artifact - Artificer

Commander
(Ctrl to add secondary)
Anthem
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N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle

Artifact
(Ctrl to add secondary)
Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Draw
(Ctrl to add secondary)
Finisher
(Ctrl to add secondary)
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Land
(Ctrl to add secondary)
Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Ramp
(Ctrl to add secondary)
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem

Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Tokens
(Ctrl to add secondary)
Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Tutor
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Untap
(Ctrl to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"Deck Primer – Vehicle Value & Go Wide"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is a "},{"attributes":{"bold":true},"insert":"mono-white Vehicle strategy"},{"insert":" that wins by generating a wide board of artifact creatures, efficiently crewing powerful Vehicles, and overwhelming opponents through anthem effects and resilient combat. Rather than relying on a single massive threat, the deck snowballs incremental value until its battlefield becomes difficult to answer.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your first priority is to develop mana and establish an artifact presence.\nLook for hands with:\n2–4 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Vehicle or token producer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal early plays include:\nArcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archaeomancer's Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Automated Artificer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foundry Inspector"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digsite Engineer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to begin reducing Vehicle costs while creating expendable artifact creatures that can crew later.\nMid Game (Turns 4–7)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck begins to snowball.\nDeploy efficient Vehicles while building a board of creatures and artifact tokens through cards like:\nDigsite Engineer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Canoptek Spyder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chief of the Foundry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bronze Guardian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instead of crewing with your best creatures, use disposable artifact tokens whenever possible. This lets your utility creatures continue generating value while your Vehicles attack.\nYour anthem effects quickly turn a board of small creatures into a legitimate combat threat.\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"By the late game you should control:\nSeveral Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple artifact creatures/tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost reduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At this stage you simply overwhelm opponents through combat.\nThe deck excels at rebuilding after removal thanks to recursion such as:\nBrilliant Restoration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection spells like:\nFlawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn's Truce"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow you to keep your board intact through sweepers, forcing opponents to answer your threats multiple times.\nPrimary Strategy: Vehicle Value"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every Vehicle represents repeatable value.\nRather than treating Vehicles as standalone attackers, think of them as your payoff for building an artifact board.\nYour creatures:\nProduce mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buff artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect your board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crew Vehicles when needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Vehicles become increasingly efficient as your board grows.\nSecondary Strategy: Go Wide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Many cards naturally produce multiple bodies over the course of the game.\nThose creatures serve several purposes:\nCrew Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Benefit from anthem effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect your life total"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increase artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become legitimate attackers themselves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eventually opponents are forced to answer both:\nan army of creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"multiple difficult-to-remove Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This creates a \"pick your poison\" situation where removing one half of your board often leaves the other half capable of winning.\nKey Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Artifact Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Artifact creatures aren't just attackers.\nThey:\ncrew Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increase artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"receive anthem bonuses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protect important creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost Reduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Foundry Inspector and similar effects allow explosive turns where multiple Vehicles and support pieces enter the battlefield together.\nAnthem Effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chief of the Foundry and similar cards make every token, Construct, and animated Vehicle significantly more threatening.\nA board that looked harmless one turn can suddenly represent lethal damage.\nProtection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't cast protection spells early unless necessary.\nCards like Flawless Maneuver and Dawn's Truce are often best saved for:\nboard wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"targeted removal on key Vehicles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your decisive combat step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Brilliant Restoration can completely rebuild your battlefield after a sweeper, often putting you ahead of opponents who have already spent their interaction.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck wins through overwhelming combat damage rather than infinite combos.\nTypical winning board states include:\nMultiple Vehicles attacking each combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A wide board of artifact creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anthem effects increasing power across the team"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection ensuring your board survives interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once established, every draw either:\ncreates more creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improves your Vehicles,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protects your board, or"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rebuilds after removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Over several turns, this steady accumulation of value allows the deck to out-resource opponents and close games with an overwhelming, go-wide assault.\n"}]}






















































