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Commander
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Balanced_Play_49

211 views2 months ago
Commander
Size: 100Salt sum: 38.16

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{"ops":[{"insert":"Primer: Fynn, the Fangbearer — Casual Poison with a Smile"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to the Jungle: The Philosophy of \"Friendly\" Poison"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Let’s address the elephant in the room: "},{"attributes":{"bold":true},"insert":"Poison counters carry a reputation."},{"insert":" In casual Commander, sitting down with an infect or poison deck often triggers immediate alarms. Because the lethal threshold is only 10 counters—regardless of starting life totals—traditional poison decks often rely on explosive, all-in strategies that eliminate a player out of nowhere on turn three or four using pump spells like "},{"attributes":{"italic":true},"insert":"Invigorate"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Scale Up"},{"insert":". While effective, this often leads to salt, early player elimination, and archenemy status.\n"},{"attributes":{"bold":true},"insert":"This deck takes a completely different path."},{"insert":"\nWe are not trying to sprint to the finish line or blindside opponents with unfair math. Instead, this build is a "},{"attributes":{"bold":true},"insert":"fair, combat-focused, interactive green deck"},{"insert":" that uses Fynn, the Fangbearer as a steady, incremental win condition. By pairing unassuming 1/1 deathtouch creatures with surgical removal, quirky evasion mechanics, and political bargains, this deck acts as the table's tactical police force. You will earn your poison counters two at a time through fun, predictable, and interactive gameplay.\nWhy Play This Deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You Will Love This Deck If You:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enjoy Underdog Mechanics:"},{"insert":" You want to turn bulk commons and 1/1 deathtouchers like "},{"attributes":{"italic":true},"insert":"Moss Viper"},{"insert":" into legitimate end-game threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Value Table Politics:"},{"insert":" You like making deals, removing table-threatening commanders, and acting as the balancing force in a four-player game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prefer Incremental Value over Combos:"},{"insert":" You enjoy winning through well-managed combat phases and tactical evasion rather than infinite loops or sudden one-shots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Want to Break the \"Infect Stigma\":"},{"insert":" You want to prove to your playgroup that poison can be played casually, fairly, and with a smile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You Might Want to Look Elsewhere If You:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Want Fast, Competitive Kills:"},{"insert":" This deck deliberately avoids high-power pump spells and fast mana to keep the power level friendly and casual."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dislike Being Tapped Out:"},{"insert":" You have to swing with your creatures to trigger Fynn, meaning you will often need to rely on political goodwill to protect your life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Core Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[Turn 1-2: Deploy Deathtouchers] "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Turn 3-4: Cast Fynn & Establish Value/Ramp] "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Mid-Game: Control the Board & Make Political Deals] "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Late-Game: Deploy Evasion & Close Out with Swarms]"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"1. Early Game: Establish the Swarm"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your primary goal in the first two turns is to get cheap deathtouch creatures onto the battlefield. Cards like "},{"attributes":{"bold":true},"insert":"Ankle Biter"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gnarlwood Dryad"},{"insert":", "},{"attributes":{"bold":true},"insert":"Poison Dart Frog"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thornweald Archer"},{"insert":" act as both early offensive threats and exceptional defensive deterrents. Nobody wants to trade their aggressive turn-two commander for a 1/1 snake.\nDeploy "},{"attributes":{"bold":true},"insert":"Fynn, the Fangbearer"},{"insert":" only after you have a board presence ready to swing. When you do start connecting for poison, "},{"attributes":{"bold":true},"insert":"spread the love."},{"insert":" Hitting one player for 6 poison early will cause them to panic and target you; hitting three players for 2 poison each keeps the threat assessment balanced.\n2. Mid Game: The Table's Police Force"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the board gets gummed up with larger creatures, your small deathtouchers will struggle to attack profitably. This is where you transition into a control player. By using deathtouch in combination with fight/bite effects and pingers, you can systematically dismantle the biggest threats on the table while protecting your own engines.\n3. Late Game: Tactical Evasion & Swarm Finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When opponents stabilize and put up massive wall-like blockers, traditional combat won't cut it. You will pivot to specialized evasion tools, giving your deathtouchers unblockable access, or dropping massive green token swarms to overwhelm the remaining life totals.\nComprehensive Package & Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Venomous Swarm (Enablers & Ramp)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We run a dense package of low-curve deathtouch creatures to ensure Fynn triggers consistently. However, we prioritize creatures that offer utility over vanilla stats.\n"},{"attributes":{"bold":true},"insert":"Bloodroot Apothecary:"},{"insert":" A powerhouse included for "},{"attributes":{"bold":true},"insert":"High Synergy"},{"insert":". Not only does it have deathtouch to trigger Fynn, but it punishes treasure-heavy and artifact-sacrificing decks by handing out poison counters passively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Poison Dart Frog & Nightshade Dryad:"},{"insert":" These dual-purpose creatures provide deathtouch for Fynn while also ramping us into our mid-game control spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Venerated Rotpriest:"},{"insert":" Another "},{"attributes":{"bold":true},"insert":"High Synergy"},{"insert":" staple. While it doesn't have deathtouch itself, it serves as incredible protection. Whenever an opponent targets any of our small creatures with targeted removal, they take a poison counter for their trouble."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sakura-Tribe Elder & Caravan Vigil:"},{"insert":" Essential green ramp to ensure we hit our land drops without sacrificing tempo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Tactical Sniper Rifles (Removal Engine)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The defining feature of this deck is how it leverages deathtouch for spot removal. In Magic, any amount of damage dealt by a source with deathtouch is lethal. We exploit this rule to keep the board clean.\n"},{"attributes":{"bold":true},"insert":"Viridian Longbow & Hunter's Blowgun:"},{"insert":" Equipping a Longbow to a 1/1 deathtoucher turns it into a reusable sniper rifle. Tapping to deal 1 damage directly destroys any problem creature on the board without risking your creatures in combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infectious Bite, Smell Fear, & Hunter's Bow:"},{"insert":" These \"bite\" and fight spells allow our tiny creatures to punch way above their weight class. "},{"attributes":{"italic":true},"insert":"Smell Fear"},{"insert":" doubles as a proliferation tool, adding an extra tick of poison to the entire table while clearing a blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullwinder:"},{"insert":" A brilliant political tool. It has deathtouch for Fynn, returns a crucial card from our graveyard to our hand, and lets us gift a graveyard card to an opponent—perfect for buying a temporary alliance!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Evasion Engine (Getting Through)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When the ground is blocked, we need creative ways to slip poison past defenses without resorting to oppressive trample-enablers.\n"},{"attributes":{"bold":true},"insert":"Key to the City & Skeleton Key:"},{"insert":" Artifacts that allow our low-power creatures to slip right past massive defenders. "},{"attributes":{"italic":true},"insert":"Key to the City"},{"insert":" also provides card looting to keep our hand fresh."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Access Tunnel & Escape Tunnel:"},{"insert":" Utility lands that grant unblockable to our creatures with power 2 or less, ensuring steady poison triggers in the late game without using spell slots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Secret Spice (Tanglewalker + Liquimetal Coating):"},{"insert":" This is one of the deck's most unique, deep-cut synergies! "},{"attributes":{"bold":true},"insert":"Tanglewalker"},{"insert":" makes all of our creatures unblockable as long as the defending player controls an artifact land. By activating "},{"attributes":{"bold":true},"insert":"Liquimetal Coating"},{"insert":" (or "},{"attributes":{"bold":true},"insert":"Myr Landshaper"},{"insert":") during our main phase to turn an opponent's basic Forest into an artifact, our entire swarm suddenly bypasses their blockers entirely!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card Advantage, Resilience & Pet Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A low-curve deck can easily run out of gas if the board is wiped. We use green's best draw engines to keep the pressure steady.\n"},{"attributes":{"bold":true},"insert":"Lifecrafter's Bestiary & Sylvan Anthem:"},{"insert":" Provide scry selection and card draw whenever we cast our cheap creature spells, turning a late-game "},{"attributes":{"italic":true},"insert":"Moss Viper"},{"insert":" into a cantrip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spinner of Souls:"},{"insert":" Ensures that if our board of deathtouchers is wiped, our hand is immediately refilled with replacement creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mimic Vat (Pet Card):"},{"insert":" An absolute blast in casual multiplayer. Whenever any creature dies—whether it's our deathtoucher or an opponent's massive commander—we can imprint it on the Vat and generate hasty tokens every turn for offense or utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elixir of Immortality & Gaea's Blessing:"},{"insert":" Because our creatures are cheap and often trade in combat, these cards ensure our graveyard is recycled back into our library, protecting us from mill and giving us a second wave of snakes and spiders."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pattern of Rebirth:"},{"insert":" A "},{"attributes":{"bold":true},"insert":"High Synergy"},{"insert":" tutor. Slap this on a 1/1 deathtoucher that an opponent is forced to block, and when it dies, you can cheat out your massive finishers directly onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing the Game (The Finishers)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When it is time to end the game, we drop the niceties and deploy heavy green threats.\n"},{"attributes":{"bold":true},"insert":"Hornet Queen:"},{"insert":" The ultimate top-end for Fynn. It creates four 1/1 flying insects with deathtouch. With Fynn on the field, that represents 8 immediate poison counters in the air, usually enough to close out two weakened opponents at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bellowing Tanglewurm:"},{"insert":" Grants our entire green team Intimidate, making them unblockable against non-green, non-artifact decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Predatory Focus:"},{"insert":" Lets our creatures assign their combat damage as though they weren't blocked, pushing that final, critical Fynn trigger through even the thickest defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How to Pilot at the Table: The Politics of Poison"},{"attributes":{"header":2},"insert":"\n"},{"insert":"To succeed with this deck, your communication at the table is just as important as your gameplay. Here is your guide to surviving multiplayer politics:\n"},{"attributes":{"bold":true},"insert":"Announce Your Intentions Early:"},{"insert":" Before the game starts, tell your table: "},{"attributes":{"italic":true},"insert":"\"This is Fynn, but it’s a fair combat version. No fast pump spells, no infinite poison combos. I have to swing at you with 1/1s to get counters.\""},{"insert":" This immediately lowers table defenses."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Be the Table's Problem-Solver:"},{"insert":" When Player C drops a terrifying threat, don't just shoot it down immediately. Use it as currency: "},{"attributes":{"italic":true},"insert":"\"Player B, if I use my infectious bite to kill that commander, will you let my Moss Viper swing at you for 2 poison without blocking?\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Don't Crown a King:"},{"insert":" Avoid stacking 8 poison counters on one person while everyone else has 0, unless you can eliminate them that exact turn. A player at 8 poison has nothing to lose and will throw everything they have at you. Keep the table even at 4–6 poison until you are ready to execute a coordinated endgame sweep."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.69
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior
Fynn, the Fangbearer (fdn) 637

Commander

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Draw

Qty: 7 Price: $7.39
Elven Farsight
Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.
Sorcery
Elven Farsight (ltr) 161
Enshrined Memories
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Sorcery
Enshrined Memories (bok) 124
Feral Encounter
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Sorcery
Feral Encounter (woe) 169
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mkc) 231
Selective Adaptation
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Sorcery
Selective Adaptation (c20) 65
Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Spirit Spider
Spinner of Souls (fdn) 112
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176

Draw

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Evasion

Qty: 2 Price: $1.28
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263

Evasion

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Finisher

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Bellowing Tanglewurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
Creature - Wurm
Bellowing Tanglewurm (plst) SOM-111
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (dsc) 184
Liquimetal Coating
: Target permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Coating (cm2) 197
Myr Landshaper
: Target land becomes an artifact in addition to its other types until end of turn.
Creature Artifact - Myr
Myr Landshaper (dst) 131
Predatory Focus
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Sorcery
Predatory Focus (gpt) 92
Tanglewalker
Each creature you control can't be blocked as long as defending player controls an artifact land.
Creature - Dryad
Tanglewalker (dst) 86
Tromell, Seymour's Butler
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
,
: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Advisor
Tromell, Seymour's Butler (fic) 73

Finisher

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Land

Qty: 36 Price: $35.00
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (clb) 881
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Forest
(
: Add
.)
Basic Land - Forest
Forest (dsk) 286
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228

Land

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Mill Protection

Qty: 2 Price: $1.38
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243
Gaea's Blessing
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Sorcery
Gaea's Blessing (plst) DOM-161

Mill Protection

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Protection

Qty: 3 Price: $6.33
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Venerated Rotpriest
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
Creature - Druid Phyrexian
Venerated Rotpriest (one) 192
Verdant Rebirth
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
Instant
Verdant Rebirth (xln) 212

Protection

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Ramp

Qty: 17 Price: $27.33
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel
Bloodroot Apothecary (blc) 27
Caravan Vigil
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Sorcery
Caravan Vigil (isd) 173
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (plst) 2XM-255
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114
In Search of Greatness
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Enchantment
In Search of Greatness (khm) 177
Nightshade Dryad
Deathtouch
: Add
.
: Add one mana of any color.
Creature - Dryad
Nightshade Dryad (mh3) 163
Nissa's Expedition
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Nissa's Expedition (scd) 199
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155
Perilous Forays
, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
Enchantment
Perilous Forays (rav) 176
Poison Dart Frog
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
Creature - Frog
Poison Dart Frog (m3c) 238
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Ranging Raptors
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Dinosaur
Ranging Raptors (lcc) 249
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (plst) AKH-236
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124
Vastlands Scavenger
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Bear
Vastlands Scavenger // Bind to Life (sos) 166

Ramp

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Removal

Qty: 20 Price: $13.86
Ankle Biter
Deathtouch
Creature - Snake
Ankle Biter (otj) 153
Arc Spitter
Equipped creature has "
: This creature deals 1 damage to target creature that's blocking it."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Arc Spitter (snc) 233
Cathartic Parting
The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
Sorcery
Cathartic Parting (dsk) 171
Fang of Shigeki
Deathtouch
Creature Enchantment - Snake Ninja
Fang of Shigeki (neo) 183
Gnarlwood Dryad
Deathtouch
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Horror Dryad
Gnarlwood Dryad (dsc) 180
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 73
Horrific Assault
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Horrific Assault (mh3) 157
Hunter's Blowgun
Equipped creature gets +1/+1.
Equipped creature has deathtouch during your turn. Otherwise, it has reach.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hunter's Blowgun (lci) 255
Hunter's Bow
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward
.
Equip
Artifact - Equipment
Hunter's Bow (acr) 41
Ichorspit Basilisk
Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Creature - Basilisk Phyrexian
Ichorspit Basilisk (one) 170
Infectious Bite
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Instant
Infectious Bite (one) 172
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Moss Viper
Deathtouch
Creature - Snake
Moss Viper (thb) 179
Natural State
Destroy target artifact or enchantment with mana value 3 or less.
Instant
Natural State (ogw) 136
One with Nature
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment - Aura
One with Nature (plst) SCG-125
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (m3c) 247
Smell Fear
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
Sorcery
Smell Fear (mh2) 173
Thornweald Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Elf Archer
Thornweald Archer (fdn) 559
Venom Connoisseur
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
Creature - Human Druid
Venom Connoisseur (fdn) 648
Viridian Longbow
Equipped creature has "
: This creature deals 1 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Viridian Longbow (afc) 221

Removal

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Stax

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Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
,
: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Artifact
Mimic Vat (ncc) 372

Stax

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Tutor

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Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery
Ecological Appreciation (stx) 128
Magus of the Order
,
, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature - Human Wizard
Magus of the Order (cmr) 242
Mwonvuli Beast Tracker
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Creature - Human Scout
Mwonvuli Beast Tracker (m13) 177
Pattern of Rebirth
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Enchantment - Aura
Pattern of Rebirth (uma) 176

Tutor

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Alternatives

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Benefactor's Draught
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Instant
Benefactor's Draught (c16) 21
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Renegade Map
This artifact enters tapped.
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Renegade Map (plst) AER-173

Alternatives

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Considered But Not Included

Qty: 22 Price: $66.94
Axebane Ferox
Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
Creature - Beast
Axebane Ferox (mkm) 153
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian
Bloated Contaminator (one) 159
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Dragon Sniper
Reach, vigilance, deathtouch
Creature - Human Archer
Dragon Sniper (tdm) 139
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Rhonas (war) 163
Helm of Kaldra
Equipped creature has first strike, trample, and haste.
: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip
Legendary Artifact - Equipment
Helm of Kaldra (plst) 5DN-131
Indomitable Might
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Enchantment - Aura
Indomitable Might (woc) 127
Jewel-Eyed Cobra
Deathtouch
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Snake
Jewel-Eyed Cobra (mh2) 168
Nature's Spiral
Return target permanent card from your graveyard to your hand.
Sorcery
Nature's Spiral (dom) 175
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Enchantment
Nature's Will (chk) 230
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Primal Command
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Primal Command (mm3) 132
Primal Druid
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Human Druid
Primal Druid (emn) 167
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast
Questing Beast (plst) ELD-171
Revive
Return target green card from your graveyard to your hand.
Sorcery
Revive (plst) MM3-133
Ruthless Instincts
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
Instant
Ruthless Instincts (frf) 136
Serpent-Blade Assailant
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Deathtouch
Creature - Warrior Elf
Serpent-Blade Assailant (mom) 205
Siege Behemoth
Hexproof
As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Creature - Beast
Siege Behemoth (cma) 144
Thirsting Roots
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Thirsting Roots (one) 185
Unnatural Restoration
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Unnatural Restoration (one) 191
Veteran Explorer
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Soldier Scout
Veteran Explorer (2xm) 186
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Creature - Elf Assassin
Virulent Emissary (ecl) 202

Considered But Not Included

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Tokens & Extras

Qty: 5 Price: $2.19
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tdsk) 1
Insect
Flying, deathtouch
Creature Token - Insect
Insect (tltc) 12

Tokens & Extras

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Deck Info

Deck stats

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0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
64 pips - 51 cards
35 mana - 35 cards
0 pips - 0 cards
5 mana - 5 cards
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Description

{"ops":[{"insert":"Primer: Fynn, the Fangbearer — Casual Poison with a Smile"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to the Jungle: The Philosophy of \"Friendly\" Poison"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Let’s address the elephant in the room: "},{"attributes":{"bold":true},"insert":"Poison counters carry a reputation."},{"insert":" In casual Commander, sitting down with an infect or poison deck often triggers immediate alarms. Because the lethal threshold is only 10 counters—regardless of starting life totals—traditional poison decks often rely on explosive, all-in strategies that eliminate a player out of nowhere on turn three or four using pump spells like "},{"attributes":{"italic":true},"insert":"Invigorate"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Scale Up"},{"insert":". While effective, this often leads to salt, early player elimination, and archenemy status.\n"},{"attributes":{"bold":true},"insert":"This deck takes a completely different path."},{"insert":"\nWe are not trying to sprint to the finish line or blindside opponents with unfair math. Instead, this build is a "},{"attributes":{"bold":true},"insert":"fair, combat-focused, interactive green deck"},{"insert":" that uses Fynn, the Fangbearer as a steady, incremental win condition. By pairing unassuming 1/1 deathtouch creatures with surgical removal, quirky evasion mechanics, and political bargains, this deck acts as the table's tactical police force. You will earn your poison counters two at a time through fun, predictable, and interactive gameplay.\nWhy Play This Deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You Will Love This Deck If You:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enjoy Underdog Mechanics:"},{"insert":" You want to turn bulk commons and 1/1 deathtouchers like "},{"attributes":{"italic":true},"insert":"Moss Viper"},{"insert":" into legitimate end-game threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Value Table Politics:"},{"insert":" You like making deals, removing table-threatening commanders, and acting as the balancing force in a four-player game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prefer Incremental Value over Combos:"},{"insert":" You enjoy winning through well-managed combat phases and tactical evasion rather than infinite loops or sudden one-shots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Want to Break the \"Infect Stigma\":"},{"insert":" You want to prove to your playgroup that poison can be played casually, fairly, and with a smile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You Might Want to Look Elsewhere If You:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Want Fast, Competitive Kills:"},{"insert":" This deck deliberately avoids high-power pump spells and fast mana to keep the power level friendly and casual."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dislike Being Tapped Out:"},{"insert":" You have to swing with your creatures to trigger Fynn, meaning you will often need to rely on political goodwill to protect your life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Core Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[Turn 1-2: Deploy Deathtouchers] "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Turn 3-4: Cast Fynn & Establish Value/Ramp] "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Mid-Game: Control the Board & Make Political Deals] "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Late-Game: Deploy Evasion & Close Out with Swarms]"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"1. Early Game: Establish the Swarm"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your primary goal in the first two turns is to get cheap deathtouch creatures onto the battlefield. Cards like "},{"attributes":{"bold":true},"insert":"Ankle Biter"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gnarlwood Dryad"},{"insert":", "},{"attributes":{"bold":true},"insert":"Poison Dart Frog"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thornweald Archer"},{"insert":" act as both early offensive threats and exceptional defensive deterrents. Nobody wants to trade their aggressive turn-two commander for a 1/1 snake.\nDeploy "},{"attributes":{"bold":true},"insert":"Fynn, the Fangbearer"},{"insert":" only after you have a board presence ready to swing. When you do start connecting for poison, "},{"attributes":{"bold":true},"insert":"spread the love."},{"insert":" Hitting one player for 6 poison early will cause them to panic and target you; hitting three players for 2 poison each keeps the threat assessment balanced.\n2. Mid Game: The Table's Police Force"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the board gets gummed up with larger creatures, your small deathtouchers will struggle to attack profitably. This is where you transition into a control player. By using deathtouch in combination with fight/bite effects and pingers, you can systematically dismantle the biggest threats on the table while protecting your own engines.\n3. Late Game: Tactical Evasion & Swarm Finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When opponents stabilize and put up massive wall-like blockers, traditional combat won't cut it. You will pivot to specialized evasion tools, giving your deathtouchers unblockable access, or dropping massive green token swarms to overwhelm the remaining life totals.\nComprehensive Package & Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Venomous Swarm (Enablers & Ramp)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We run a dense package of low-curve deathtouch creatures to ensure Fynn triggers consistently. However, we prioritize creatures that offer utility over vanilla stats.\n"},{"attributes":{"bold":true},"insert":"Bloodroot Apothecary:"},{"insert":" A powerhouse included for "},{"attributes":{"bold":true},"insert":"High Synergy"},{"insert":". Not only does it have deathtouch to trigger Fynn, but it punishes treasure-heavy and artifact-sacrificing decks by handing out poison counters passively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Poison Dart Frog & Nightshade Dryad:"},{"insert":" These dual-purpose creatures provide deathtouch for Fynn while also ramping us into our mid-game control spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Venerated Rotpriest:"},{"insert":" Another "},{"attributes":{"bold":true},"insert":"High Synergy"},{"insert":" staple. While it doesn't have deathtouch itself, it serves as incredible protection. Whenever an opponent targets any of our small creatures with targeted removal, they take a poison counter for their trouble."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sakura-Tribe Elder & Caravan Vigil:"},{"insert":" Essential green ramp to ensure we hit our land drops without sacrificing tempo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Tactical Sniper Rifles (Removal Engine)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The defining feature of this deck is how it leverages deathtouch for spot removal. In Magic, any amount of damage dealt by a source with deathtouch is lethal. We exploit this rule to keep the board clean.\n"},{"attributes":{"bold":true},"insert":"Viridian Longbow & Hunter's Blowgun:"},{"insert":" Equipping a Longbow to a 1/1 deathtoucher turns it into a reusable sniper rifle. Tapping to deal 1 damage directly destroys any problem creature on the board without risking your creatures in combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infectious Bite, Smell Fear, & Hunter's Bow:"},{"insert":" These \"bite\" and fight spells allow our tiny creatures to punch way above their weight class. "},{"attributes":{"italic":true},"insert":"Smell Fear"},{"insert":" doubles as a proliferation tool, adding an extra tick of poison to the entire table while clearing a blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullwinder:"},{"insert":" A brilliant political tool. It has deathtouch for Fynn, returns a crucial card from our graveyard to our hand, and lets us gift a graveyard card to an opponent—perfect for buying a temporary alliance!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Evasion Engine (Getting Through)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When the ground is blocked, we need creative ways to slip poison past defenses without resorting to oppressive trample-enablers.\n"},{"attributes":{"bold":true},"insert":"Key to the City & Skeleton Key:"},{"insert":" Artifacts that allow our low-power creatures to slip right past massive defenders. "},{"attributes":{"italic":true},"insert":"Key to the City"},{"insert":" also provides card looting to keep our hand fresh."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Access Tunnel & Escape Tunnel:"},{"insert":" Utility lands that grant unblockable to our creatures with power 2 or less, ensuring steady poison triggers in the late game without using spell slots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Secret Spice (Tanglewalker + Liquimetal Coating):"},{"insert":" This is one of the deck's most unique, deep-cut synergies! "},{"attributes":{"bold":true},"insert":"Tanglewalker"},{"insert":" makes all of our creatures unblockable as long as the defending player controls an artifact land. By activating "},{"attributes":{"bold":true},"insert":"Liquimetal Coating"},{"insert":" (or "},{"attributes":{"bold":true},"insert":"Myr Landshaper"},{"insert":") during our main phase to turn an opponent's basic Forest into an artifact, our entire swarm suddenly bypasses their blockers entirely!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card Advantage, Resilience & Pet Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A low-curve deck can easily run out of gas if the board is wiped. We use green's best draw engines to keep the pressure steady.\n"},{"attributes":{"bold":true},"insert":"Lifecrafter's Bestiary & Sylvan Anthem:"},{"insert":" Provide scry selection and card draw whenever we cast our cheap creature spells, turning a late-game "},{"attributes":{"italic":true},"insert":"Moss Viper"},{"insert":" into a cantrip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spinner of Souls:"},{"insert":" Ensures that if our board of deathtouchers is wiped, our hand is immediately refilled with replacement creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mimic Vat (Pet Card):"},{"insert":" An absolute blast in casual multiplayer. Whenever any creature dies—whether it's our deathtoucher or an opponent's massive commander—we can imprint it on the Vat and generate hasty tokens every turn for offense or utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elixir of Immortality & Gaea's Blessing:"},{"insert":" Because our creatures are cheap and often trade in combat, these cards ensure our graveyard is recycled back into our library, protecting us from mill and giving us a second wave of snakes and spiders."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pattern of Rebirth:"},{"insert":" A "},{"attributes":{"bold":true},"insert":"High Synergy"},{"insert":" tutor. Slap this on a 1/1 deathtoucher that an opponent is forced to block, and when it dies, you can cheat out your massive finishers directly onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing the Game (The Finishers)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When it is time to end the game, we drop the niceties and deploy heavy green threats.\n"},{"attributes":{"bold":true},"insert":"Hornet Queen:"},{"insert":" The ultimate top-end for Fynn. It creates four 1/1 flying insects with deathtouch. With Fynn on the field, that represents 8 immediate poison counters in the air, usually enough to close out two weakened opponents at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bellowing Tanglewurm:"},{"insert":" Grants our entire green team Intimidate, making them unblockable against non-green, non-artifact decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Predatory Focus:"},{"insert":" Lets our creatures assign their combat damage as though they weren't blocked, pushing that final, critical Fynn trigger through even the thickest defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How to Pilot at the Table: The Politics of Poison"},{"attributes":{"header":2},"insert":"\n"},{"insert":"To succeed with this deck, your communication at the table is just as important as your gameplay. Here is your guide to surviving multiplayer politics:\n"},{"attributes":{"bold":true},"insert":"Announce Your Intentions Early:"},{"insert":" Before the game starts, tell your table: "},{"attributes":{"italic":true},"insert":"\"This is Fynn, but it’s a fair combat version. No fast pump spells, no infinite poison combos. I have to swing at you with 1/1s to get counters.\""},{"insert":" This immediately lowers table defenses."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Be the Table's Problem-Solver:"},{"insert":" When Player C drops a terrifying threat, don't just shoot it down immediately. Use it as currency: "},{"attributes":{"italic":true},"insert":"\"Player B, if I use my infectious bite to kill that commander, will you let my Moss Viper swing at you for 2 poison without blocking?\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Don't Crown a King:"},{"insert":" Avoid stacking 8 poison counters on one person while everyone else has 0, unless you can eliminate them that exact turn. A player at 8 poison has nothing to lose and will throw everything they have at you. Keep the table even at 4–6 poison until you are ready to execute a coordinated endgame sweep."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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