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Commander
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SINAYA

877 views26 days ago
Commander
Size: 100Salt sum: 48.18

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{"ops":[{"insert":"🌩️ Storm, Windrider: The Skies of Wakanda\n\n\"I am a woman, a queen, a goddess, and the air you breathe. Welcome to my domain—where the ground belongs to trespassers, but the skies obey only me.\"\n\n🏛️ The Heavens Above Birnin Zana\nHigh above the lush golden canopies, sacred mountains, and vibranium-rich sanctuaries lies the elevated realm of Storm, Windrider. Here, divine ancestral tradition, royal diplomacy, and untamed elemental mastery merge seamlessly.\n\nProtected by energy barriers, guarded by majestic celestial beasts (Appa, Momo), and recorded by royal battle scribes (Combat Calligrapher), this sanctuary remains completely untouched by earthbound invaders.\n\nTo your allies, it is a haven of peace and high-altitude majesty. To your enemies, it is a politically manipulated, suffocating storm system where every step drains their energy, every spell chokes in the thin atmosphere, and rival armies are cleverly maneuvered into destroying each other.\n\n🛡️ Core Strategic Pillars\n📜 1. Royal Decrees & Inkling Diplomacy\nWith the addition of Combat Calligrapher, Wakanda doesn't just lock down the sky—it rewrites the rules of engagement across the entire table.\n\nInkling Propaganda: The Royal Scribe offers lucrative incentives to rival warlords. Whenever opponents attack each other, they are rewarded with flying Inkling tokens that are contractually forbidden from attacking you.\n\nDouble-Layered Aerial Protection: Because Storm’s passive ability prevents all flying creatures from attacking you, giving opponents flying tokens only benefits you—they can use their Inklings against each other, but those same Inklings remain helpless against your board.\n\n🌫️ 2. The Atmospheric Defense Shield (Stax Grid)\nHigh-density atmospheric friction and energy barriers neutralize earthbound threats before they cross your perimeter.\n\nThe Cloaking Barrier (Magus of the Moat, Island Sanctuary): A dense sea of electrified clouds locks the ground realm, leaving your airborne forces free to soar overhead.\nSonic Disruptors (Rule of Law, Deafening Silence, Archon of Emeria): Atmospheric dampening limits players to a single action per turn, choking out rapid-fire combo decks.\n\nThe Royal Decree (Ghostly Prison, Blind Obedience, Linvala): Trespassers pay heavy energy costs to advance, while their activated abilities are completely neutralized.\n\n🌪️ 3. Mistress of the Elements (Storm’s Weather Tech)\nStorm bends wind currents and atmospheric pressure to control combat outcomes.\n\nUpdraft Manipulation (Sylvan Paradise): Storm channels a powerful gale to lift entire enemy units into the air. Because airborne creatures can neither attack you nor block your forces, lifting enemy ground units renders them harmless.\n\nVibranium Shielding (Xantid Swarm, Heroic Intervention, Shalai): Protective wind barriers and ancestral hexproof shields keep your commanders and key assets safe.\n\n🪽 4. The Ancestral Vanguard & Sacred Beasts\nYou command the ancestral spirits of the realm and the royal fleet.\n\nSpirit Companions (Appa, Steadfast Guardian, Momo, Friendly Flier): Sacred beasts that reduce mana costs and blink key assets to safety.\n\nThe Heavenly Host (Serra Paragon, Archangel of Tithes, Esper Sentinel): A majestic vanguard that polices enemy spellcasting while keeping your hand stocked with ancestral wisdom (Toski, Firemane Commando).\n\n⚔️ Battle Plan: Wakanda Forever\nPhase 1: Raising the Shield (Early Game)\nEstablish your resource grid early using ancient relics and land channels (Sol Ring, Carpet of Flowers, Land Tax, Birds of Paradise). Reconnaissance scouts like Esper Sentinel and Xantid Swarm monitor the perimeter to ensure smooth deployment.\n\nPhase 2: Political Tempest & Lockout (Mid Game)\nActivate the atmospheric shield. Magus of the Moat seals the ground, while Rule of Law throttles enemy tempo. Simultaneously, Combat Calligrapher turns opponents against each other with political Inkling tokens. If a threat approaches, Storm uses swift wind magic (Sylvan Paradise) to hurl enemy forces into the sky, neutralizing their attacks.\n\nPhase 3: The Wrath of the Goddess (Late Game)\nWith the opposition trapped below and weakened by infighting, Storm gathers the full power of the elements. Guided by Serra the Benevolent, unleash a high-altitude assault via Moonshaker Cavalry or a toxic tempest (Triumph of the Hordes). Your airborne army strikes as one to close out the game in a single, decisive turn.\n"}]}

Commander

Qty: 1 Price: $0.49
Storm, Windrider
Flying
Creatures with flying can't attack you or block creatures you control.
Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
Legendary Creature - Mutant Hero
Storm, Windrider (msh) 230

Commander

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Anthem

Qty: 1 Price: $49.99
Angel of Jubilation
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Creature - Angel
Angel of Jubilation (avr) 2

Anthem

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Draw

Qty: 8 Price: $141.52
Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Enchantment
Cream of the Crop (ecc) 102
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 328
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (soc) 145
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
Mirri's Guile
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Enchantment
Mirri's Guile (tmp) 236
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (soa) 57
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (spg) 60

Draw

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Finisher

Qty: 2 Price: $36.98
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (soa) 59

Finisher

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Instant

Qty: 2 Price: $29.98
Heaven's Gate
One or more target creatures become white until end of turn.
Instant
Heaven's Gate (leg) 19
Sylvan Paradise
One or more target creatures become green until end of turn.
Instant
Sylvan Paradise (leg) 208

Instant

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Land

Qty: 36 Price: $830.36
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 501
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 248
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (msc) 245
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (fut) 177
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Plains
(
: Add
.)
Basic Land - Plains
Plains (znr) 267
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (msc) 259
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (msc) 270
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sos) 265
Wooded Bastion
: Add
.
,
: Add
,
, or
.
Land
Wooded Bastion (plst) 2XM-332

Land

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Lifegain

Qty: 2 Price: $65.98
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (m11) 28

Lifegain

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Protection

Qty: 11 Price: $131.49
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison
Appa, Steadfast Guardian (tla) 10
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (ori) 4
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 692
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (voc) 87
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 375
Hope of Ghirapur
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
Legendary Creature Artifact - Thopter
Hope of Ghirapur (plst) AER-154
Magus of the Moat
Creatures without flying can't attack.
Creature - Human Wizard
Magus of the Moat (plst) FUT-12
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (plst) DOM-35
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (cmd) 38
Xantid Swarm
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
Creature - Insect
Xantid Swarm (ema) 193

Protection

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Ramp

Qty: 14 Price: $115.97
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmr) 297
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (usg) 240
Flower
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Sorcery
Flower // Flourish (grn) 226
Gilded Goose
Flying
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Create a Food token.
, Sacrifice a Food: Add one mana of any color.
Creature - Bird
Gilded Goose (soc) 269
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (wot) 9
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs
less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Legendary Creature - Ally Bat Lemur
Momo, Friendly Flier (tla) 29
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (akh) 233
Selesnya Signet
,
: Add
.
Artifact
Selesnya Signet (rav) 270
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 393
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (mrd) 257
Tithe
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Instant
Tithe (vis) 23

Ramp

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Recursion

Qty: 2 Price: $5.78
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (soc) 133
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (dmu) 32

Recursion

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Removal

Qty: 9 Price: $19.71
Angelic Ascension
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Instant
Angelic Ascension (m21) 3
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (woc) 62
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (c20) 25
March of Souls
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Sorcery
March of Souls (pls) 10
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
Creature - Cleric Spirit
Remorseful Cleric (soc) 164
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Stax

Qty: 9 Price: $49.91
Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (znr) 4
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (plg21) 1
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (wot) 1
Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Creature - Dragon
Clarion Conqueror (tdm) 5
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Kinjalli's Sunwing
Flying
Creatures your opponents control enter tapped.
Creature - Dinosaur
Kinjalli's Sunwing (lcc) 130
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (roe) 33
Reidane, God of the Worthy
Flying, vigilance
Snow lands your opponents control enter tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost
more to cast.
Legendary Creature - God
Reidane, God of the Worthy // Valkmira, Protector's Shield (khm) 21Reidane, God of the Worthy // Valkmira, Protector's Shield (khm) 21
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35

Stax

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Tokens

Qty: 2 Price: $3.28
Combat Calligrapher
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Creature - Cleric Bird
Combat Calligrapher (soc) 141
Serra the Benevolent
+2: Creatures you control with flying get +1/+1 until end of turn.
−3: Create a 4/4 white Angel creature token with flying and vigilance.
−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Legendary Planeswalker - Serra
Serra the Benevolent (mb2) 17

Tokens

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Tutor

Qty: 1 Price: $15.99
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197

Tutor

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Maybeboard

Qty: 45 Price: $164.09
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Angel of Finality
Flying
When this creature enters, exile target player's graveyard.
Creature - Angel
Angel of Finality (fdn) 136
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (c15) 60
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (isd) 170
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (khc) 54
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (fic) 235
Cosmic Rebirth
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.
Instant
Cosmic Rebirth (mat) 28
Dawnbreak Reclaimer
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Creature - Angel
Dawnbreak Reclaimer (cm2) 24
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Doorkeeper Thrull
Flash
Flying
Artifacts and creatures entering don't cause abilities to trigger.
Creature - Thrull
Doorkeeper Thrull (mkm) 13
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (soc) 143
Elite Spellbinder
Flying
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs
more to cast.
Creature - Human Cleric
Elite Spellbinder (pstx) 17s
Eternal Dragon
Flying
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Dragon Spirit
Eternal Dragon (afc) 66
Evolution Charm
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Evolution Charm (tsr) 202
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (mh1) 11
Hushbringer
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
Creature - Faerie
Hushbringer (plst) ELD-18
Hushwing Gryff
Flash
Flying
Creatures entering don't cause abilities to trigger.
Creature - Hippogriff
Hushwing Gryff (c16) 68
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (blc) 141
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchantment
Island Sanctuary (5ed) 39
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (afc) 68
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mkc) 231
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (blc) 317
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Oblation
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Instant
Oblation (c16) 71
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant
Perch Protection (blc) 11
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Restoration Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Creature - Angel
Restoration Angel (moc) 201
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (scd) 206
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (uma) 31
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Safewright Quest
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Sorcery
Safewright Quest (shm) 240
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (scd) 33
Strict Proctor
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays
.
Creature - Cleric Spirit
Strict Proctor (stx) 33
Sublime Archangel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Creature - Angel
Sublime Archangel (uma) 38
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Timeless Dragon
Flying
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature - Dragon
Timeless Dragon (drc) 67
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (woc) 135
Vryn Wingmare
Flying
Noncreature spells cost
more to cast.
Creature - Pegasus
Vryn Wingmare (plst) M21-43
White Orchid Phantom
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Spirit
White Orchid Phantom (soc) 184
Wilt-Leaf Liege
(
can be paid with either
or
.)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature - Knight Elf
Wilt-Leaf Liege (fdn) 668

Maybeboard

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Deck Info

Deck stats

59 pips - 42 cards
36 mana - 34 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
23 pips - 20 cards
27 mana - 25 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"🌩️ Storm, Windrider: The Skies of Wakanda\n\n\"I am a woman, a queen, a goddess, and the air you breathe. Welcome to my domain—where the ground belongs to trespassers, but the skies obey only me.\"\n\n🏛️ The Heavens Above Birnin Zana\nHigh above the lush golden canopies, sacred mountains, and vibranium-rich sanctuaries lies the elevated realm of Storm, Windrider. Here, divine ancestral tradition, royal diplomacy, and untamed elemental mastery merge seamlessly.\n\nProtected by energy barriers, guarded by majestic celestial beasts (Appa, Momo), and recorded by royal battle scribes (Combat Calligrapher), this sanctuary remains completely untouched by earthbound invaders.\n\nTo your allies, it is a haven of peace and high-altitude majesty. To your enemies, it is a politically manipulated, suffocating storm system where every step drains their energy, every spell chokes in the thin atmosphere, and rival armies are cleverly maneuvered into destroying each other.\n\n🛡️ Core Strategic Pillars\n📜 1. Royal Decrees & Inkling Diplomacy\nWith the addition of Combat Calligrapher, Wakanda doesn't just lock down the sky—it rewrites the rules of engagement across the entire table.\n\nInkling Propaganda: The Royal Scribe offers lucrative incentives to rival warlords. Whenever opponents attack each other, they are rewarded with flying Inkling tokens that are contractually forbidden from attacking you.\n\nDouble-Layered Aerial Protection: Because Storm’s passive ability prevents all flying creatures from attacking you, giving opponents flying tokens only benefits you—they can use their Inklings against each other, but those same Inklings remain helpless against your board.\n\n🌫️ 2. The Atmospheric Defense Shield (Stax Grid)\nHigh-density atmospheric friction and energy barriers neutralize earthbound threats before they cross your perimeter.\n\nThe Cloaking Barrier (Magus of the Moat, Island Sanctuary): A dense sea of electrified clouds locks the ground realm, leaving your airborne forces free to soar overhead.\nSonic Disruptors (Rule of Law, Deafening Silence, Archon of Emeria): Atmospheric dampening limits players to a single action per turn, choking out rapid-fire combo decks.\n\nThe Royal Decree (Ghostly Prison, Blind Obedience, Linvala): Trespassers pay heavy energy costs to advance, while their activated abilities are completely neutralized.\n\n🌪️ 3. Mistress of the Elements (Storm’s Weather Tech)\nStorm bends wind currents and atmospheric pressure to control combat outcomes.\n\nUpdraft Manipulation (Sylvan Paradise): Storm channels a powerful gale to lift entire enemy units into the air. Because airborne creatures can neither attack you nor block your forces, lifting enemy ground units renders them harmless.\n\nVibranium Shielding (Xantid Swarm, Heroic Intervention, Shalai): Protective wind barriers and ancestral hexproof shields keep your commanders and key assets safe.\n\n🪽 4. The Ancestral Vanguard & Sacred Beasts\nYou command the ancestral spirits of the realm and the royal fleet.\n\nSpirit Companions (Appa, Steadfast Guardian, Momo, Friendly Flier): Sacred beasts that reduce mana costs and blink key assets to safety.\n\nThe Heavenly Host (Serra Paragon, Archangel of Tithes, Esper Sentinel): A majestic vanguard that polices enemy spellcasting while keeping your hand stocked with ancestral wisdom (Toski, Firemane Commando).\n\n⚔️ Battle Plan: Wakanda Forever\nPhase 1: Raising the Shield (Early Game)\nEstablish your resource grid early using ancient relics and land channels (Sol Ring, Carpet of Flowers, Land Tax, Birds of Paradise). Reconnaissance scouts like Esper Sentinel and Xantid Swarm monitor the perimeter to ensure smooth deployment.\n\nPhase 2: Political Tempest & Lockout (Mid Game)\nActivate the atmospheric shield. Magus of the Moat seals the ground, while Rule of Law throttles enemy tempo. Simultaneously, Combat Calligrapher turns opponents against each other with political Inkling tokens. If a threat approaches, Storm uses swift wind magic (Sylvan Paradise) to hurl enemy forces into the sky, neutralizing their attacks.\n\nPhase 3: The Wrath of the Goddess (Late Game)\nWith the opposition trapped below and weakened by infighting, Storm gathers the full power of the elements. Guided by Serra the Benevolent, unleash a high-altitude assault via Moonshaker Cavalry or a toxic tempest (Triumph of the Hordes). Your airborne army strikes as one to close out the game in a single, decisive turn.\n"}]}
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