341 views35 days ago
Commander
Size: 100Salt sum: 41.79
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Veshengo

341 views35 days ago
Commander
Size: 100Salt sum: 41.79

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{"ops":[{"insert":"Sidar Jabari of Zhalfir — Tis but a Scratch"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nStory/Flavour"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEvery kingdom has its champions.\nSome are remembered for the battles they won. Others for the kings they served. Yet among the countless orders of knights, none inspire more unease than the Riders of Zhalfir, for theirs is a legend that refuses to die.\nTheir commander was Sidar Jabari.\nA knight without equal, whose name became synonymous with honour, discipline, and unwavering resolve. Under his banner, every rider knew the same oath: no companion would ever be left behind.\nNot even in death.\nWhen the charge begins, lances shatter, shields splinter, and steel gives way beneath the weight of the assault. Knights fall one after another beneath a storm of blades, each sacrifice buying precious ground for those still riding.\nYet the silence never comes.\nA fallen banner rises once more. Hooves thunder across the battlefield again. A battered helm appears upon the horizon where moments before its bearer had lain lifeless. Veterans return beside fresh recruits, and every charge is stronger than the last.\nThe enemy soon learns a dreadful truth.\nThe grave is no prison for those who have sworn themselves to Zhalfir.\nEvery knight who falls leaves behind more than a memory. Their courage endures. Their example strengthens those who still ride. Their brothers carry the charge forward until, at the perfect moment, the fallen answer the call once more.\nMany have claimed victory over Sidar Jabari's order.\nNone have managed to keep it.\nFor the greatest weapon carried by the knights of Zhalfir was never their steel...\nIt was the certainty that, no matter how many times they were struck down, they would always ride again.\n\nDeck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is built around Sidar Jabari of Zhalfir leading an Esper Knight army that combines aggressive combat, tribal synergy, equipment, and graveyard recursion. Rather than being a simple \"play Knights and attack\" deck, the goal is to create a resilient battlefield where every attack generates value and every fallen Knight can return for another charge.\n\nThe deck focuses on three main identities:\n"},{"attributes":{"bold":true},"insert":"Knight Tribal Aggression"},{"insert":" — building a powerful board of Knights that scale through tribal payoffs and anthem effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment Warfare"},{"insert":" — enhancing key Knights with powerful weapons while maintaining protection and flexibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion and Resilience"},{"insert":" — using the graveyard as a resource to rebuild after removal and keep pressure on opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSidar is the centre of the strategy. His ability rewards attacking by allowing Knights to return from the graveyard and enter the battlefield, meaning combat is not only about dealing damage but also rebuilding your board and generating additional value.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe early game is about establishing mana, developing your Knight count, and preparing for Sidar.\nEarly Knights such as Knight of the Ebon Legion, Knight of the White Orchid, Worthy Knight, and other efficient creatures help create pressure while ensuring Sidar has targets later. Equipment pieces like Sword of the Animist help accelerate the deck while also supporting the combat-focused strategy.\nCards like Authority of the Consuls provide early interaction and protection by slowing opposing creature strategies while giving you incremental life gain.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce Sidar enters the battlefield, the deck transitions into a value-based combat strategy.\nAttacking becomes much more rewarding because fallen Knights are no longer permanently lost. Haakon, Stromgald Scourge, Knights' Charge, Animate Dead, Reanimate, Victimize, and Living Death provide additional recursion engines, allowing the deck to recover from board wipes and grind through longer games.\nThe deck also uses multiple ways to turn a wide Knight board into a lethal threat:\n\nCathars' Crusade creates overwhelming counters as creatures enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coat of Arms massively increases combat power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Circle of Loyalty provides a powerful tribal payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinsbaile Cavalier and Vodalian Wave-Knight improve combat potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moonshaker Cavalry can turn a developed board into an immediate finishing attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEquipment Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe equipment suite allows the deck to adapt depending on the game state.\nStoneforge Mystic and Stoneforge Masterwork provide access to powerful equipment plays, while Hammer of Nazahn, Kaldra Compleat, Mithril Coat, and Swiftfoot Boots help protect important threats.\nEquipment is not included simply to make one creature large; it supports the wider Knight strategy by making every attack more dangerous and forcing opponents to answer multiple threats.\n\nLifegain and Attrition Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAlthough the deck is primarily a Knight deck, it contains a secondary lifegain and drain strategy.\nBloodthirsty Conqueror, Vona, Butcher of Magan, Enduring Tenacity, Authority of the Consuls, and Vault of the Archangel allow the deck to convert combat success into additional life advantage and pressure.\nThis package helps the deck survive against aggressive opponents while making large combat swings even more impactful.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe late game is where the deck becomes extremely difficult to exhaust.\nLarge threats such as Silverwing Squadron, Hero of Bladehold, Elenda and Azor, and Moonshaker Cavalry provide explosive board presence. Living Death can completely reverse a losing position by returning a large number of Knights while removing opposing creatures.\nThe deck is designed to win through overwhelming combat rather than a single combo. The strength comes from repeated value, constant rebuilding, and forcing opponents to answer a growing army.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Extremely resilient against board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong tribal synergy without relying on a single card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple ways to generate card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful combat finishes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible interaction suite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Can be vulnerable to repeated exile-based removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires careful management of resources before committing fully to the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relies on combat, meaning pillow-fort strategies and heavy control decks can slow the game down."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper mana can occasionally be demanding."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck represents the Knights of MTG: disciplined warriors who return from defeat stronger than before. Every Knight lost is another opportunity for Sidar to call them back to battle.\nThe goal is not simply to create the biggest army. The goal is to create an army that refuses to stay defeated.\n"}]}

Commander

Qty: 1 Price: $0.99
Sidar Jabari of Zhalfir
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Legendary Creature - Human Knight
Sidar Jabari of Zhalfir (moc) 5

Commander

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Anthem

Qty: 3 Price: $28.97
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (dds) 58
Kinsbaile Cavalier
Knight creatures you control have double strike.
Creature - Knight Kithkin
Kinsbaile Cavalier (ddg) 17
The Circle of Loyalty
Affinity for Knights (This spell costs
less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
,
: Create a 2/2 white Knight creature token with vigilance.
Legendary Artifact
The Circle of Loyalty (dmc) 98

Anthem

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Counters

Qty: 3 Price: $19.47
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (mb2) 6
Knight of the Ebon Legion
: This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Creature - Knight Vampire
Knight of the Ebon Legion (m20) 105
Vodalian Wave-Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
Creature - Knight Merfolk
Vodalian Wave-Knight (moc) 43

Counters

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Drain

Qty: 3 Price: $66.97
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 58
Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
Creature - Knight Zombie
Corpse Knight (moc) 321
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95

Drain

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Draw

Qty: 6 Price: $8.95
Acclaimed Contender
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Knight
Acclaimed Contender (peld) 1p
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (soc) 138
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (pths) 42★
Elenda and Azor
Flying, ward

Whenever Elenda and Azor attacks, you may pay
. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Legendary Creature - Knight Vampire Sphinx
Elenda and Azor (moc) 6
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Legendary Creature - Merfolk Noble
Kiora, the Rising Tide (fdn) 309
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (cmm) 51

Draw

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Enchantment

Qty: 2 Price: $26.48
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (pspm) 34s
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (afc) 8

Enchantment

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Evasion

Qty: 2 Price: $8.48
Herald of Hoofbeats
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
Creature - Human Knight
Herald of Hoofbeats (moc) 22
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (c21) 248

Evasion

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Finisher

Qty: 1 Price: $13.99
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 21

Finisher

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Infect

Qty: 1 Price: $6.49
Phyrexian Crusader
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature - Knight Zombie Phyrexian
Phyrexian Crusader (mbs) 50

Infect

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Land

Qty: 33 (35 w/ MDFC)Price: $71.33
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (40k) 264
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mkc) 254
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forum of Amity
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Forum of Amity (sos) 256
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 280
Island
(
: Add
.)
Basic Land - Island
Island (ddm) 39
Island
(
: Add
.)
Basic Land - Island
Island (dtk) 255
Island
(
: Add
.)
Basic Land - Island
Island (cmm) 790
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (40k) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 254a
Plains
(
: Add
.)
Basic Land - Plains
Plains (vow) 268
Plains
(
: Add
.)
Basic Land - Plains
Plains (j22) 100
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (mom) 282
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (m3c) 364
Prahv, Spires of Order
: Add
.
,
: Prevent all damage a source of your choice would deal this turn.
Land
Prahv, Spires of Order (dis) 177
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (tdc) 384
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (fdn) 267
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 260
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (kld) 258
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (akh) 252
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (prwk) A02
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (c19) 295
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh3) 314
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (tdc) 406
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410

Land

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Lifegain

Qty: 1 Price: $6.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137

Lifegain

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Protection

Qty: 7 Price: $76.43
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 62
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (moc) 192
Leonin Shikari
You may activate equip abilities any time you could cast an instant.
Creature - Soldier Cat
Leonin Shikari (c17) 66
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 379
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (pw22) 4

Protection

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Pump

Qty: 3 Price: $24.97
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (cmm) 958
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Stoneforge Masterwork
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip
Artifact - Equipment
Stoneforge Masterwork (ogw) 166

Pump

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Ramp

Qty: 6 Price: $25.94
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Dark Ritual
Add
.
Instant
Dark Ritual (tmp) 118
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (m3c) 296
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Sol Ring
: Add
.
Artifact
Sol Ring (40k) 249
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (cmm) 413

Ramp

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Recursion

Qty: 7 Price: $78.73
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (ema) 78
Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental
Cavalier of Night (pm20) 94p
Haakon, Stromgald Scourge
You may cast this card from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
Legendary Creature - Knight Zombie
Haakon, Stromgald Scourge (moc) 252
Knights' Charge
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
, Sacrifice this enchantment: Return all Knight creature cards from your graveyard to the battlefield.
Enchantment
Knights' Charge (moc) 333
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tmp) 142
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (tmp) 151
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (usg) 166

Recursion

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Removal

Qty: 11 Price: $55.55
Aryel, Knight of Windgrace
Vigilance
,
: Create a 2/2 white Knight creature token with vigilance.
,
, Tap X untapped Knights you control: Destroy target creature with power X or less.
Legendary Creature - Human Knight
Aryel, Knight of Windgrace (cmm) 336
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (clb) 300
Cavalier of Dawn
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature - Knight Elemental
Cavalier of Dawn (pm20) 10p
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (fdn) 156
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (woc) 113
Murderous Rider
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Creature - Knight Zombie
Murderous Rider // Swift End (moc) 258
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (2xm) 25
Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue
Shay Cormac (acr) 65
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
Vona, Butcher of Magan
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Legendary Creature - Knight Vampire
Vona, Butcher of Magan (lcc) 293

Removal

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Tokens

Qty: 6 Price: $14.84
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble
Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16
Exsanguinator Cavalry
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Knight Vampire
Exsanguinator Cavalry (moc) 26
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (pmbs) 8★
Silverwing Squadron
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Creature - Human Knight
Silverwing Squadron (moc) 207
Worthy Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Creature - Human Knight
Worthy Knight (moc) 217

Tokens

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Tutor

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Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (ody) 118
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (sld) 1253
Thalia's Lancers
First strike
When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Creature - Human Knight
Thalia's Lancers (emn) 47

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Maybeboard

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Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Blacklance Paragon
Flash
When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
Creature - Human Knight
Blacklance Paragon (peld) 79p
Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental
Cavalier of Gales (j25) 296
Counterspell
Counter target spell.
Instant
Counterspell (mh2) 267
Dauntless Bodyguard
As this creature enters, choose another creature you control.
Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Creature - Human Knight
Dauntless Bodyguard (dom) 14
Elenda, Saint of Dusk
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Legendary Creature - Knight Vampire
Elenda, Saint of Dusk (fdn) 119
Ethersworn Adjudicator
Flying
,
: Destroy target creature or enchantment.
: Untap this creature.
Creature Artifact - Knight Vedalken
Ethersworn Adjudicator (brc) 83
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 51
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (msc) 134
Glen Elendra Liege
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Creature - Knight Faerie
Glen Elendra Liege (woc) 138
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200
Josu Vess, Lich Knight
Kicker
(You may pay an additional
as you cast this spell.)
Menace
When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Legendary Creature - Knight Zombie
Josu Vess, Lich Knight (dom) 95
Kain, Traitorous Dragoon
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Creature - Human Knight
Kain, Traitorous Dragoon (fin) 105
Locthwain Lancer
Menace
Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
Creature - Human Knight
Locthwain Lancer (moc) 27
Marshal of Zhalfir
Other Knights you control get +1/+1.
,
: Tap another target creature.
Creature - Human Knight
Marshal of Zhalfir (mom) 246
Mirran Crusader
Double strike, protection from black and from green
Creature - Human Knight
Mirran Crusader (pmbs) 14★
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 421
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Stillmoon Cavalier
Protection from white and from black
: This creature gains flying until end of turn.
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Knight Zombie
Stillmoon Cavalier (eve) 95
Student of Warfare
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
Creature - Human Knight
Student of Warfare (plst) ROE-47
Surge of Salvation
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Surge of Salvation (mom) 41
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (2xm) 300
Thistledown Liege
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Creature - Knight Kithkin
Thistledown Liege (2x2) 285
Valiant Knight
Other Knights you control get +1/+1.
: Knights you control gain double strike until end of turn.
Creature - Human Knight
Valiant Knight (moc) 214
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (ths) 110

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Tokens & Extras

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Knight
Vigilance
Creature Token - Knight
Knight (twoe) 3
Knight
Creature Token - Knight
Knight (tfin) 10
Phyrexian Germ
Creature Token - Germ Phyrexian
Phyrexian Germ (tsoc) 9
Scion of the Deep
Legendary Creature Token - Octopus
Scion of the Deep (tfdn) 13

Tokens & Extras

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WTB Maybeboard

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Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 9
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

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Deck Info

Deck stats

45 pips - 32 cards
21 mana - 21 cards
13 pips - 10 cards
15 mana - 15 cards
33 pips - 22 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Sidar Jabari of Zhalfir — Tis but a Scratch"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nStory/Flavour"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEvery kingdom has its champions.\nSome are remembered for the battles they won. Others for the kings they served. Yet among the countless orders of knights, none inspire more unease than the Riders of Zhalfir, for theirs is a legend that refuses to die.\nTheir commander was Sidar Jabari.\nA knight without equal, whose name became synonymous with honour, discipline, and unwavering resolve. Under his banner, every rider knew the same oath: no companion would ever be left behind.\nNot even in death.\nWhen the charge begins, lances shatter, shields splinter, and steel gives way beneath the weight of the assault. Knights fall one after another beneath a storm of blades, each sacrifice buying precious ground for those still riding.\nYet the silence never comes.\nA fallen banner rises once more. Hooves thunder across the battlefield again. A battered helm appears upon the horizon where moments before its bearer had lain lifeless. Veterans return beside fresh recruits, and every charge is stronger than the last.\nThe enemy soon learns a dreadful truth.\nThe grave is no prison for those who have sworn themselves to Zhalfir.\nEvery knight who falls leaves behind more than a memory. Their courage endures. Their example strengthens those who still ride. Their brothers carry the charge forward until, at the perfect moment, the fallen answer the call once more.\nMany have claimed victory over Sidar Jabari's order.\nNone have managed to keep it.\nFor the greatest weapon carried by the knights of Zhalfir was never their steel...\nIt was the certainty that, no matter how many times they were struck down, they would always ride again.\n\nDeck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is built around Sidar Jabari of Zhalfir leading an Esper Knight army that combines aggressive combat, tribal synergy, equipment, and graveyard recursion. Rather than being a simple \"play Knights and attack\" deck, the goal is to create a resilient battlefield where every attack generates value and every fallen Knight can return for another charge.\n\nThe deck focuses on three main identities:\n"},{"attributes":{"bold":true},"insert":"Knight Tribal Aggression"},{"insert":" — building a powerful board of Knights that scale through tribal payoffs and anthem effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment Warfare"},{"insert":" — enhancing key Knights with powerful weapons while maintaining protection and flexibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion and Resilience"},{"insert":" — using the graveyard as a resource to rebuild after removal and keep pressure on opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSidar is the centre of the strategy. His ability rewards attacking by allowing Knights to return from the graveyard and enter the battlefield, meaning combat is not only about dealing damage but also rebuilding your board and generating additional value.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe early game is about establishing mana, developing your Knight count, and preparing for Sidar.\nEarly Knights such as Knight of the Ebon Legion, Knight of the White Orchid, Worthy Knight, and other efficient creatures help create pressure while ensuring Sidar has targets later. Equipment pieces like Sword of the Animist help accelerate the deck while also supporting the combat-focused strategy.\nCards like Authority of the Consuls provide early interaction and protection by slowing opposing creature strategies while giving you incremental life gain.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce Sidar enters the battlefield, the deck transitions into a value-based combat strategy.\nAttacking becomes much more rewarding because fallen Knights are no longer permanently lost. Haakon, Stromgald Scourge, Knights' Charge, Animate Dead, Reanimate, Victimize, and Living Death provide additional recursion engines, allowing the deck to recover from board wipes and grind through longer games.\nThe deck also uses multiple ways to turn a wide Knight board into a lethal threat:\n\nCathars' Crusade creates overwhelming counters as creatures enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coat of Arms massively increases combat power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Circle of Loyalty provides a powerful tribal payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinsbaile Cavalier and Vodalian Wave-Knight improve combat potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moonshaker Cavalry can turn a developed board into an immediate finishing attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEquipment Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe equipment suite allows the deck to adapt depending on the game state.\nStoneforge Mystic and Stoneforge Masterwork provide access to powerful equipment plays, while Hammer of Nazahn, Kaldra Compleat, Mithril Coat, and Swiftfoot Boots help protect important threats.\nEquipment is not included simply to make one creature large; it supports the wider Knight strategy by making every attack more dangerous and forcing opponents to answer multiple threats.\n\nLifegain and Attrition Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAlthough the deck is primarily a Knight deck, it contains a secondary lifegain and drain strategy.\nBloodthirsty Conqueror, Vona, Butcher of Magan, Enduring Tenacity, Authority of the Consuls, and Vault of the Archangel allow the deck to convert combat success into additional life advantage and pressure.\nThis package helps the deck survive against aggressive opponents while making large combat swings even more impactful.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe late game is where the deck becomes extremely difficult to exhaust.\nLarge threats such as Silverwing Squadron, Hero of Bladehold, Elenda and Azor, and Moonshaker Cavalry provide explosive board presence. Living Death can completely reverse a losing position by returning a large number of Knights while removing opposing creatures.\nThe deck is designed to win through overwhelming combat rather than a single combo. The strength comes from repeated value, constant rebuilding, and forcing opponents to answer a growing army.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Extremely resilient against board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong tribal synergy without relying on a single card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple ways to generate card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful combat finishes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible interaction suite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Can be vulnerable to repeated exile-based removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires careful management of resources before committing fully to the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relies on combat, meaning pillow-fort strategies and heavy control decks can slow the game down."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper mana can occasionally be demanding."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck represents the Knights of MTG: disciplined warriors who return from defeat stronger than before. Every Knight lost is another opportunity for Sidar to call them back to battle.\nThe goal is not simply to create the biggest army. The goal is to create an army that refuses to stay defeated.\n"}]}
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