Veshengo
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Commander
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{"ops":[{"insert":"Legolas, Master Archer – Budget Green Spellslinger"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nDeck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck began with two simple goals: "},{"attributes":{"bold":true},"insert":"build a Commander deck for under £20 GBP"},{"insert":" and "},{"attributes":{"bold":true},"insert":"create a mono-green spellslinger deck"},{"insert":".\nGreen is rarely thought of as a spellslinger colour, with the archetype usually belonging to blue and red decks casting chains of instants and sorceries. Instead, this deck takes that philosophy and adapts it to green by using a constant stream of combat tricks, protection spells and fight effects to repeatedly trigger "},{"attributes":{"bold":true},"insert":"Legolas, Master Archer"},{"insert":". Every targeted spell becomes another arrow fired, another creature removed, or another +1/+1 counter added, creating a playstyle that feels very different from the traditional mono-green strategy.\nThe £20 GBP budget challenge is based on the "},{"attributes":{"bold":true},"insert":"cheapest available non-foil printing"},{"insert":" of every card at the time the deck was built, "},{"attributes":{"bold":true},"insert":"excluding basic lands"},{"insert":". The value of my own collection is intentionally ignored, as some of my copies may be older printings, alternate artwork, or worth considerably more than their cheapest available versions. Likewise, foils, showcase cards and premium treatments are not counted. The aim was to build a deck that anyone could realistically recreate without requiring expensive staples or a large collection.\nRather than asking how much power £20 GBP can buy, this deck asks how much synergy can be built for that price.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe early turns focus on developing mana through elves and enchantment-based ramp while preparing to safely deploy Legolas. Cards such as "},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Priest of Titania"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Elvish Archdruid"},{"insert":" accelerate the deck, allowing Legolas to arrive with protection available.\nOnce Legolas is established, the deck begins to function like a green control deck. Fight and bite spells remove opposing creatures while simultaneously advancing your own board. Protection spells become far more than defensive tricks—they preserve your commander, win creature fights and generate additional value through Legolas' abilities.\nAs the game progresses, +1/+1 counters continue to accumulate, turning Legolas into both a removal engine and a legitimate commander damage threat. Equipment, Auras and pump spells help him survive combat while making every attack increasingly dangerous.\nUnlike many Voltron decks that rely on a handful of expensive equipment pieces, this list instead wins through efficient sequencing, repeated spell casting and incremental advantages built over multiple turns.\n\nStrategy Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fight & Bite Effects"},{"insert":"\nThe backbone of the deck. Cards such as "},{"attributes":{"italic":true},"insert":"Prey Upon"},{"insert":", "},{"attributes":{"italic":true},"insert":"Rabid Bite"},{"insert":", "},{"attributes":{"italic":true},"insert":"Bite Down"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ambuscade"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Clear Shot"},{"insert":" allow Legolas to control opposing creatures while steadily increasing his own power.\n\n"},{"attributes":{"bold":true},"insert":"Combat Tricks & Protection"},{"insert":"\nPump spells and protection effects such as "},{"attributes":{"italic":true},"insert":"Might of Old Krosa"},{"insert":", "},{"attributes":{"italic":true},"insert":"Snakeskin Veil"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ranger's Guile"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Aggressive Urge"},{"insert":" are never just combat tricks—they also protect your commander, improve favourable fights and keep your game plan moving.\n\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counter Synergy"},{"insert":"\nCards including "},{"attributes":{"italic":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"italic":true},"insert":"Solidarity of Heroes"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Wildwood Scourge"},{"insert":" maximise every successful interaction, ensuring that Legolas becomes more threatening as the game continues.\n"},{"attributes":{"bold":true},"insert":"Elf Ramp"},{"insert":"\nWhile not an Elf tribal deck, a small package of mana elves provides consistent acceleration into the mid-game, allowing the deck to cast multiple spells in a turn and maintain pressure.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck demonstrates how far synergy can take a limited budget. It offers an unusually interactive mono-green playstyle, rewards thoughtful sequencing, and constantly asks players to make meaningful combat decisions. Every spell has multiple possible uses, making games feel dynamic and rewarding.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe strategy is heavily commander-dependent, and repeated removal can significantly slow the deck down. Without access to expensive draw engines and premium green staples, resources must be managed carefully. The deck also lacks fast combo finishes, preferring to win through board control, incremental growth and commander damage.\n"},{"attributes":{"header":2},"insert":"\n"}]}
Commander
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Shape of the Wiitigo
Enchant creature
When this Aura enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
When this Aura enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Enchantment - Aura

Counters
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Elvish Archivist
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature - Elf Artificer

Draw
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Evasion
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Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
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Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Ramp
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Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class

Longstalk Brawl
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Sorcery

Meltstrider's Resolve
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Enchantment - Aura

Removal
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Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

WTB Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Legolas, Master Archer – Budget Green Spellslinger"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nDeck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck began with two simple goals: "},{"attributes":{"bold":true},"insert":"build a Commander deck for under £20 GBP"},{"insert":" and "},{"attributes":{"bold":true},"insert":"create a mono-green spellslinger deck"},{"insert":".\nGreen is rarely thought of as a spellslinger colour, with the archetype usually belonging to blue and red decks casting chains of instants and sorceries. Instead, this deck takes that philosophy and adapts it to green by using a constant stream of combat tricks, protection spells and fight effects to repeatedly trigger "},{"attributes":{"bold":true},"insert":"Legolas, Master Archer"},{"insert":". Every targeted spell becomes another arrow fired, another creature removed, or another +1/+1 counter added, creating a playstyle that feels very different from the traditional mono-green strategy.\nThe £20 GBP budget challenge is based on the "},{"attributes":{"bold":true},"insert":"cheapest available non-foil printing"},{"insert":" of every card at the time the deck was built, "},{"attributes":{"bold":true},"insert":"excluding basic lands"},{"insert":". The value of my own collection is intentionally ignored, as some of my copies may be older printings, alternate artwork, or worth considerably more than their cheapest available versions. Likewise, foils, showcase cards and premium treatments are not counted. The aim was to build a deck that anyone could realistically recreate without requiring expensive staples or a large collection.\nRather than asking how much power £20 GBP can buy, this deck asks how much synergy can be built for that price.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe early turns focus on developing mana through elves and enchantment-based ramp while preparing to safely deploy Legolas. Cards such as "},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Priest of Titania"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Elvish Archdruid"},{"insert":" accelerate the deck, allowing Legolas to arrive with protection available.\nOnce Legolas is established, the deck begins to function like a green control deck. Fight and bite spells remove opposing creatures while simultaneously advancing your own board. Protection spells become far more than defensive tricks—they preserve your commander, win creature fights and generate additional value through Legolas' abilities.\nAs the game progresses, +1/+1 counters continue to accumulate, turning Legolas into both a removal engine and a legitimate commander damage threat. Equipment, Auras and pump spells help him survive combat while making every attack increasingly dangerous.\nUnlike many Voltron decks that rely on a handful of expensive equipment pieces, this list instead wins through efficient sequencing, repeated spell casting and incremental advantages built over multiple turns.\n\nStrategy Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fight & Bite Effects"},{"insert":"\nThe backbone of the deck. Cards such as "},{"attributes":{"italic":true},"insert":"Prey Upon"},{"insert":", "},{"attributes":{"italic":true},"insert":"Rabid Bite"},{"insert":", "},{"attributes":{"italic":true},"insert":"Bite Down"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ambuscade"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Clear Shot"},{"insert":" allow Legolas to control opposing creatures while steadily increasing his own power.\n\n"},{"attributes":{"bold":true},"insert":"Combat Tricks & Protection"},{"insert":"\nPump spells and protection effects such as "},{"attributes":{"italic":true},"insert":"Might of Old Krosa"},{"insert":", "},{"attributes":{"italic":true},"insert":"Snakeskin Veil"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ranger's Guile"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Aggressive Urge"},{"insert":" are never just combat tricks—they also protect your commander, improve favourable fights and keep your game plan moving.\n\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counter Synergy"},{"insert":"\nCards including "},{"attributes":{"italic":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"italic":true},"insert":"Solidarity of Heroes"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Wildwood Scourge"},{"insert":" maximise every successful interaction, ensuring that Legolas becomes more threatening as the game continues.\n"},{"attributes":{"bold":true},"insert":"Elf Ramp"},{"insert":"\nWhile not an Elf tribal deck, a small package of mana elves provides consistent acceleration into the mid-game, allowing the deck to cast multiple spells in a turn and maintain pressure.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck demonstrates how far synergy can take a limited budget. It offers an unusually interactive mono-green playstyle, rewards thoughtful sequencing, and constantly asks players to make meaningful combat decisions. Every spell has multiple possible uses, making games feel dynamic and rewarding.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe strategy is heavily commander-dependent, and repeated removal can significantly slow the deck down. Without access to expensive draw engines and premium green staples, resources must be managed carefully. The deck also lacks fast combo finishes, preferring to win through board control, incremental growth and commander damage.\n"},{"attributes":{"header":2},"insert":"\n"}]}












































































