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Commander
Size: 100Salt sum: 46.11
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Izual

198 views4 months ago
Commander
Size: 100Salt sum: 46.11

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{"ops":[{"attributes":{"bold":true},"insert":"Toluz, Clever Conductor"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Secret Commander: Gix, Yawgmoth Praetor\""},{"insert":"\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Introduction"},{"insert":"\nAt first glance, this looks like a "},{"insert":{"card-link":"Toluz, Clever Conductor"}},{"insert":" deck.\nIt isn't.\nThis deck is built around "},{"attributes":{"bold":true},"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":". Toluz exists for one reason: to remove one of Gix's biggest weaknesses. Instead of treating discarded cards as a cost, Toluz turns them into a resource that can be reclaimed at exactly the right moment.\nMost Gix decks are limited by mono-black. They generate absurd value for a turn or two, but eventually run out of gas. Esper colors solve that problem by adding evasive creatures, repeatable looting, powerful protection, and additional card advantage while Toluz allows us to recycle entire hands after massive discard effects.\nThe result is a deck that can chain together multiple Gix activations in a single turn and play games that almost never look the same twice.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Deck Philosophy"},{"insert":"\nThis deck doesn't try to win with Toluz or Gix. It tries to win with "},{"attributes":{"bold":true},"insert":"whatever your opponents brought to the table. "},{"insert":"Toluz is simply a way to store away cards to get a bigger Gix activation. Resolving a large Gix activation means casting spells from your opponents' libraries. Sometimes that's a board full of giant green creatures. Sometimes it's a combo finish. Sometimes it's premium interaction. Every game offers different tools, making every game feel unique.\nWhen stealing your opponents' game plans isn't enough, the deck has its own finishers to close things out.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Why Toluz?"},{"insert":"\nTraditional Toluz lists focus on discard payoffs such as Bone Miser and attempt to generate overwhelming value from repeatedly drawing and discarding cards.\nThis deck goes in a completely different direction.\nToluz acts as a storage unit. Every loot effect quietly builds a second hand underneath your commander while you continue developing your board. When the time is right, sacrificing Toluz immediately reloads your hand and often enables another explosive Gix turn.\nThink of Toluz less as your commander and more as a rechargeable battery for Gix.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Game Plan"},{"insert":"\n\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"Early Game"},{"insert":"\nThe first few turns are all about setup.\nIdeally you begin with one or more evasive creatures such as "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" or "},{"insert":{"card-link":"Siren Stormtamer"}},{"insert":" . An empty first turn is perfectly acceptable if your hand develops well afterwards.\nTurn two usually develops another evasive creature or, even better, an evasive looter like "},{"insert":{"card-link":"Looter il-Kor"}},{"insert":" , "},{"insert":{"card-link":"Wharf Infiltrator"}},{"insert":" , or "},{"insert":{"card-link":"Shoreline Looter"}},{"insert":" .\nToluz commonly comes down around turn three, if you dont have a treasure generating card, allowing every future loot trigger to quietly bank resources underneath her.\nFast mana changes everything. A "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" , or similar acceleration can power out treasure engines like "},{"insert":{"card-link":"Prosperous Thief"}},{"insert":" or"},{"insert":{"card-link":"Grim Hireling"}},{"insert":" much earlier than expected.\nThe goal isn't dealing damage. The goal is building the engine.\n\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"Mid Game"},{"insert":"\nOnce Toluz is online, begin assembling the pieces that make the deck explode.\nThe ideal battlefield contains:\nThree or four evasive creatures\nToluz\nGix (you can find him reliably using the different tutors: "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":", "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":", "},{"insert":{"card-link":"Lively Dirge"}},{"insert":")\nOne "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":" effect ("},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" , "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" , and"},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" , which dramatically increase the number of cards you see every combat.\nAt least one Treasure producer like "},{"insert":{"card-link":"Grim Hireling"}},{"insert":" , "},{"insert":{"card-link":"Prosperous Thief"}},{"insert":" ,"},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" , and "},{"insert":{"card-link":"Orochi Soul-Reaver"}},{"insert":" which convert attacks into mana, preparing for the deck's biggest turns.\n \n\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"The Big Gix Turn"},{"insert":"\nEverything in the deck is designed to enable this moment:\n\nAttack with several evasive creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw a huge number of cards and generate Treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loot away cards you don't currently need and store those discarded cards safely underneath Toluz."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Gix."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the best spells from your opponents' libraries and generate mana in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Refill ur hand using "},{"attributes":{"bold":true},"insert":"Toluz "},{"insert":"or "},{"attributes":{"bold":true},"insert":{"card-link":"Surge of Brilliance"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Shadow of the Grave"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Bag of Holding"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Vega, the Watcher"}},{"attributes":{"bold":true},"insert":" . "},{"insert":"Generate mana with "},{"insert":{"card-link":"Bone Miser"}},{"insert":" or "},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"Mana Engines: The Cards That Keep Gix Going"},{"insert":"\nDrawing cards is only half of the equation and the more or less easy part. The real challenge is generating enough "},{"attributes":{"bold":true},"insert":"black mana"},{"insert":" to activate Gix again and again in the same turn.\nWhile Treasure producers like "},{"insert":{"card-link":"Grim Hireling"}},{"insert":" , "},{"insert":{"card-link":"Prosperous Thief"}},{"insert":" , "},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" , and "},{"insert":{"card-link":"Orochi Soul-Reaver"}},{"insert":" often provide enough mana on their own, there are many games where they don't. That's where the deck's true mana engines take over.\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":": Bone Miser transforms every large discard into a burst of resources. During a big Gix activation, discarded lands become black mana, helping pay for the next activation immediately.\n"},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":" : Gonti rewards you for doing what the deck already wants to do: casting stolen cards from exile. Every spell cast from Gix becomes another source of mana, allowing your turns to continue long after most decks would have run out of resources.\n\nThese two creatures are often the difference between activating Gix once and activating him three or four times in a single turn.\nWhenever possible, try to resolve one of them before committing to your biggest Gix turn.\n"},{"attributes":{"italic":true},"insert":"Possible Future Inclusion:"},{"insert":" "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" fills a very similar role by allowing discarded cards to be converted directly into black mana. While it isn't currently part of the list, it remains one of the most interesting cards under consideration for future updates.\n\nThe deck is designed so that one successful activation frequently pays for the next one. When everything comes together, a single combat step can snowball into multiple Gix activations before your opponents ever untap again.\n\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"Sacrificing Toluz"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You actually want Toluz to die. "},{"insert":"After several turns of looting, Toluz will have accumulated a second hand beneath her. Once you've assembled your engine—or simply need to reload—it is often correct to sacrifice her yourself rather than waiting for an opponent to remove her.\nThe deck includes several ways to do this on demand:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Abjure"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Flare of Denial"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Culling the Weak"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"High Market"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Tower"}},{"attributes":{"bold":true},"insert":" , "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" \nEach of these cards serves a dual purpose. They either protect your combo, generate mana for another Gix activation, or simply convert Toluz into a fresh grip of cards exactly when you need them.\nLearning "},{"attributes":{"bold":true},"insert":"when to sacrifice Toluz"},{"insert":" is one of the most important skills when piloting the deck. Waiting one turn too long may expose your stored cards to graveyard hate, while sacrificing too early can leave value on the table. Mastering that timing is one of the deck's biggest decision points.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Key Synergies"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"The real commander. Everything else exists to make Gix bigger, faster, or more consistent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Toluz, Clever Conductor"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"Instead of protecting cards in your hand, Toluz protects future turns. Discarding becomes an investment rather than a drawback."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" , "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" , "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":" , and "},{"attributes":{"bold":true},"insert":{"card-link":"Enduring Curiosity"}},{"attributes":{"bold":true},"insert":" + evasive creatures: "},{"insert":"the backbone of refilling ur hand is combat damage based card draw to fill ur hand and store away under Toluz. This way you find additional key pices"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Bone Miser"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"While Bone Miser is commonly the centerpiece of discard decks, here it primarily functions as an engine that converts large Gix activations into even more mana (Zombies for Phyrexian Altar) , and cards enabling additional activations in the same turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gonti, Night Minister"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"Gonti rewards exactly what this deck already wants to do: cast spells from exile. As Gix starts stealing more and more cards, Gonti often generates enough mana to keep the chain going."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Surge of Brilliance"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Shadow of the Grave"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Bag of Holding"}},{"attributes":{"bold":true},"insert":" , and "},{"attributes":{"bold":true},"insert":{"card-link":"Vega, the Watcher"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"These cards serves as the an additional plan, refilling ur hand and allowing another explosive chains of Gix' activations."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Peter Parker's Camera"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Illusionist's Bracers"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"Strong support pieces in the deck. Seeing twice as many cards from Gix dramatically increases the likelihood of finding game finishing interactions in ur opponents decks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Protection of the Gameplan (Gix, Yawgmoth Praetor)"},{"insert":"\nExperienced opponents quickly recognize that Gix must never be activated. Since Gix is ur \"secret\" weapon and can not be recast from ur command zone he is prone to removal. Ur worst enemy are cards like "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" or other exiling effects. Because of that, protecting Gix has the highes priorty. \nCountermagic such as "},{"insert":{"card-link":"Swan Song"}},{"insert":" , "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" , "},{"insert":{"card-link":"Abjure"}},{"insert":" , and "},{"insert":{"card-link":"Flare of Denial"}},{"insert":" keep him alive.\nMeanwhile "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Selfless Spirit"},{"insert":" protect your board from sweepers.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Winning the Game"},{"insert":"\nThere isn't just one win condition.\nThe deck adapts to the table.\nSometimes Gix steals enough powerful cards from your opponents that you simply win using their own strategy against them.\nAgainst creature decks, that often means overwhelming the table with their own threats.\nAgainst combo decks, you may assemble their combo before they do.\nIf the stolen cards aren't enough, the deck has several powerful finishers of its own.\n"},{"attributes":{"bold":true},"insert":"Torment of Hailfire"},{"insert":" ends games once Treasure production, Bone Miser, or Gonti create absurd amounts of mana.\n"},{"attributes":{"bold":true},"insert":"Notorious Throng"},{"insert":" is arguably the strongest finisher in the list. Thanks to the Rogue subtheme, Prowl is consistently enabled. The extra turn is already excellent, but creating a massive army of Faerie Rogues usually means another devastating combat step full of additional card draw and Gix triggers.\nAdditional turn spells such as "},{"attributes":{"bold":true},"insert":"Time Warp"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Temporal Manipulation"},{"insert":" allow you to immediately capitalize on a successful Gix turn before opponents have any chance to recover.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Mulligan Guide"},{"insert":"\nLook for hands that establish your engine rather than explosive payoff pieces.\nIdeal opening hands contain:\nTwo or three lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one evasive creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A way to generate card advantage or loot"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp if available"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" need Gix in your opening hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck contains multiple tutors capable of finding him when you're ready to explode.\nAvoid hands that contain only expensive payoff cards without early creatures.\nThe first few combat steps are what make the entire deck function.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Closing Thoughts"},{"insert":"\nThis deck isn't interested in playing fair.\nIt quietly develops an innocuous board of evasive creatures while banking resources underneath Toluz. Then, in a single explosive turn, it draws enormous numbers of cards, generates mountains of mana, chains multiple Gix activations together, and starts casting the best spells from every opponent's deck.\nNo two games feel the same.\nSometimes you'll win with your own finishers.\nSometimes you'll win with someone else's.\nAnd that's exactly why this deck is so much fun to pilot.\n"}]}
Toluz, Clever Conductor
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
Legendary Creature - Human Rogue
Toluz, Clever Conductor (snc) 336

Commander

(Ctrl to add secondary)
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian
Gix, Yawgmoth Praetor (bro) 326

.Secret Commander

(Ctrl to add secondary)
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (ecc) 70
Bone Shards
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
Sorcery
Bone Shards (mh2) 395
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (soc) 201
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ice) 54

Aggro

(Ctrl to add secondary)
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (afc) 294
Orochi Soul-Reaver
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Rogue Snake Ninja
Orochi Soul-Reaver (otc) 58
Prosperous Thief
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja
Prosperous Thief (neo) 73
Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue
Rev, Tithe Extractor (j25) 45

Attack based value

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Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (brc) 80
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (mmq) 68
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 371
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Legendary Creature - God
Ketramose, the New Dawn (pdft) 209p
Shadow of the Grave
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
Instant
Shadow of the Grave (akh) 107
Surge of Brilliance
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Surge of Brilliance (who) 57
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (sld) 2214
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233

Card advantage

(Ctrl to add secondary)
Abjure
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Instant
Abjure (wth) 31
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 400
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (all) 28

Counterspells

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Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (h1r) 12
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (otc) 98
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (spg) 55
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 305
Putrid Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
Creature - Zombie Imp
Putrid Imp (tor) 77
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (lcc) 171

Evasive creatures

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Bilbo, Luckwearer
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
Legendary Creature - Rogue Halfling
Bilbo, Luckwearer // Burglar's Plot (pw26) 15
Looter il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Creature - Rogue Kor
Looter il-Kor (cmm) 102
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren
Malcolm, Alluring Scoundrel (lci) 63
Raffine, Scheming Seer
Flying, ward

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx
Raffine, Scheming Seer (snc) 327
Shoreline Looter
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Creature - Rat Rogue
Shoreline Looter (blb) 382
The Destined Thief
The Destined Thief can't be blocked.
,
: Another target creature you control can't be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
Legendary Creature - Human Rogue
The Destined Thief (fic) 446
Wharf Infiltrator
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay
. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Creature - Human Horror
Wharf Infiltrator (clb) 737

Evasive looter

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Notorious Throng
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue
Notorious Throng (znc) 33
Temporal Manipulation
Take an extra turn after this one.
Sorcery
Temporal Manipulation (p02) 54
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (tmp) 97

Finisher

(Ctrl to add secondary)
Bag of Holding
Whenever you discard a card, exile that card from your graveyard.
,
: Draw a card, then discard a card.
,
, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Artifact
Bag of Holding (j22) 756
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (plst) C19-15
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Rogue Aetherborn
Gonti, Night Minister (dft) 357

Gix support

(Ctrl to add secondary)
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (wc00) tvdl319
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (ons) 312
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (apc) 140
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (ody) 317
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (ptc) shr112
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (brc) 185
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ons) 316
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 401
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 404
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (mmq) 320
Island
(
: Add
.)
Basic Land - Island
Island (unh) 137
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (ons) 320
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 603
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (tsr) 408
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (usg) 322
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ons) 321
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 292
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (tmp) 322
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 605
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (wc97) js426
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (leb) 286
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (sch) 29
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 715
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 415

Land

(Ctrl to add secondary)
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (ody) 70
Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.
Sorcery
Dark Deal (tle) 161
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (usg) 104
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (usg) 111

Loot

(Ctrl to add secondary)
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (onc) 68
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (tdc) 129

Protection

(Ctrl to add secondary)
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (sta) 26
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (inv) 306
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (usg) 157
Sol Ring
: Add
.
Artifact
Sol Ring (plg22) 1

Ramp

(Ctrl to add secondary)
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 406
Dream Halls
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment
Dream Halls (sth) 28
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (plst) TMP-151
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (ulg) 72

Reanimate

(Ctrl to add secondary)
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (sld) 2527
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 27
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (vis) 72

Tutor

(Ctrl to add secondary)
Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Arcane Heist (otc) 13
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (wth) 63
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (ons) 133
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (p30a) 29
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Feast of Sanity
Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.
Enchantment
Feast of Sanity (mh2) 84
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 392
Peter Parker's Camera
This artifact enters with three film counters on it.
,
, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Peter Parker's Camera (spm) 280
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Sickening Dreams
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Sorcery
Sickening Dreams (tor) 83
Skeletal Scrying
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Instant
Skeletal Scrying (ody) 161
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (2x2) 342
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature - Human Rogue
Tetsuko Umezawa, Fugitive (sld) 7055
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77
Tormod, the Desecrator
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Zombie
Tormod, the Desecrator (sld) 855
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (usg) 166
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (jud) 54

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

8 pips - 8 cards
16 mana - 16 cards
48 pips - 35 cards
28 mana - 26 cards
35 pips - 29 cards
37 mana - 28 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Toluz, Clever Conductor"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Secret Commander: Gix, Yawgmoth Praetor\""},{"insert":"\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Introduction"},{"insert":"\nAt first glance, this looks like a "},{"insert":{"card-link":"Toluz, Clever Conductor"}},{"insert":" deck.\nIt isn't.\nThis deck is built around "},{"attributes":{"bold":true},"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":". Toluz exists for one reason: to remove one of Gix's biggest weaknesses. Instead of treating discarded cards as a cost, Toluz turns them into a resource that can be reclaimed at exactly the right moment.\nMost Gix decks are limited by mono-black. They generate absurd value for a turn or two, but eventually run out of gas. Esper colors solve that problem by adding evasive creatures, repeatable looting, powerful protection, and additional card advantage while Toluz allows us to recycle entire hands after massive discard effects.\nThe result is a deck that can chain together multiple Gix activations in a single turn and play games that almost never look the same twice.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Deck Philosophy"},{"insert":"\nThis deck doesn't try to win with Toluz or Gix. It tries to win with "},{"attributes":{"bold":true},"insert":"whatever your opponents brought to the table. "},{"insert":"Toluz is simply a way to store away cards to get a bigger Gix activation. Resolving a large Gix activation means casting spells from your opponents' libraries. Sometimes that's a board full of giant green creatures. Sometimes it's a combo finish. Sometimes it's premium interaction. Every game offers different tools, making every game feel unique.\nWhen stealing your opponents' game plans isn't enough, the deck has its own finishers to close things out.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Why Toluz?"},{"insert":"\nTraditional Toluz lists focus on discard payoffs such as Bone Miser and attempt to generate overwhelming value from repeatedly drawing and discarding cards.\nThis deck goes in a completely different direction.\nToluz acts as a storage unit. Every loot effect quietly builds a second hand underneath your commander while you continue developing your board. When the time is right, sacrificing Toluz immediately reloads your hand and often enables another explosive Gix turn.\nThink of Toluz less as your commander and more as a rechargeable battery for Gix.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Game Plan"},{"insert":"\n\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"Early Game"},{"insert":"\nThe first few turns are all about setup.\nIdeally you begin with one or more evasive creatures such as "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":" or "},{"insert":{"card-link":"Siren Stormtamer"}},{"insert":" . An empty first turn is perfectly acceptable if your hand develops well afterwards.\nTurn two usually develops another evasive creature or, even better, an evasive looter like "},{"insert":{"card-link":"Looter il-Kor"}},{"insert":" , "},{"insert":{"card-link":"Wharf Infiltrator"}},{"insert":" , or "},{"insert":{"card-link":"Shoreline Looter"}},{"insert":" .\nToluz commonly comes down around turn three, if you dont have a treasure generating card, allowing every future loot trigger to quietly bank resources underneath her.\nFast mana changes everything. A "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" , or similar acceleration can power out treasure engines like "},{"insert":{"card-link":"Prosperous Thief"}},{"insert":" or"},{"insert":{"card-link":"Grim Hireling"}},{"insert":" much earlier than expected.\nThe goal isn't dealing damage. The goal is building the engine.\n\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"Mid Game"},{"insert":"\nOnce Toluz is online, begin assembling the pieces that make the deck explode.\nThe ideal battlefield contains:\nThree or four evasive creatures\nToluz\nGix (you can find him reliably using the different tutors: "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":", "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":", "},{"insert":{"card-link":"Lively Dirge"}},{"insert":")\nOne "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":" effect ("},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" , "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" , and"},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" , which dramatically increase the number of cards you see every combat.\nAt least one Treasure producer like "},{"insert":{"card-link":"Grim Hireling"}},{"insert":" , "},{"insert":{"card-link":"Prosperous Thief"}},{"insert":" ,"},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" , and "},{"insert":{"card-link":"Orochi Soul-Reaver"}},{"insert":" which convert attacks into mana, preparing for the deck's biggest turns.\n \n\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"The Big Gix Turn"},{"insert":"\nEverything in the deck is designed to enable this moment:\n\nAttack with several evasive creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw a huge number of cards and generate Treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loot away cards you don't currently need and store those discarded cards safely underneath Toluz."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Gix."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the best spells from your opponents' libraries and generate mana in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Refill ur hand using "},{"attributes":{"bold":true},"insert":"Toluz "},{"insert":"or "},{"attributes":{"bold":true},"insert":{"card-link":"Surge of Brilliance"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Shadow of the Grave"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Bag of Holding"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Vega, the Watcher"}},{"attributes":{"bold":true},"insert":" . "},{"insert":"Generate mana with "},{"insert":{"card-link":"Bone Miser"}},{"insert":" or "},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"Mana Engines: The Cards That Keep Gix Going"},{"insert":"\nDrawing cards is only half of the equation and the more or less easy part. The real challenge is generating enough "},{"attributes":{"bold":true},"insert":"black mana"},{"insert":" to activate Gix again and again in the same turn.\nWhile Treasure producers like "},{"insert":{"card-link":"Grim Hireling"}},{"insert":" , "},{"insert":{"card-link":"Prosperous Thief"}},{"insert":" , "},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" , and "},{"insert":{"card-link":"Orochi Soul-Reaver"}},{"insert":" often provide enough mana on their own, there are many games where they don't. That's where the deck's true mana engines take over.\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":": Bone Miser transforms every large discard into a burst of resources. During a big Gix activation, discarded lands become black mana, helping pay for the next activation immediately.\n"},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":" : Gonti rewards you for doing what the deck already wants to do: casting stolen cards from exile. Every spell cast from Gix becomes another source of mana, allowing your turns to continue long after most decks would have run out of resources.\n\nThese two creatures are often the difference between activating Gix once and activating him three or four times in a single turn.\nWhenever possible, try to resolve one of them before committing to your biggest Gix turn.\n"},{"attributes":{"italic":true},"insert":"Possible Future Inclusion:"},{"insert":" "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" fills a very similar role by allowing discarded cards to be converted directly into black mana. While it isn't currently part of the list, it remains one of the most interesting cards under consideration for future updates.\n\nThe deck is designed so that one successful activation frequently pays for the next one. When everything comes together, a single combat step can snowball into multiple Gix activations before your opponents ever untap again.\n\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"Sacrificing Toluz"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You actually want Toluz to die. "},{"insert":"After several turns of looting, Toluz will have accumulated a second hand beneath her. Once you've assembled your engine—or simply need to reload—it is often correct to sacrifice her yourself rather than waiting for an opponent to remove her.\nThe deck includes several ways to do this on demand:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Abjure"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Flare of Denial"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Culling the Weak"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"High Market"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Tower"}},{"attributes":{"bold":true},"insert":" , "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" \nEach of these cards serves a dual purpose. They either protect your combo, generate mana for another Gix activation, or simply convert Toluz into a fresh grip of cards exactly when you need them.\nLearning "},{"attributes":{"bold":true},"insert":"when to sacrifice Toluz"},{"insert":" is one of the most important skills when piloting the deck. Waiting one turn too long may expose your stored cards to graveyard hate, while sacrificing too early can leave value on the table. Mastering that timing is one of the deck's biggest decision points.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Key Synergies"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"The real commander. Everything else exists to make Gix bigger, faster, or more consistent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Toluz, Clever Conductor"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"Instead of protecting cards in your hand, Toluz protects future turns. Discarding becomes an investment rather than a drawback."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" , "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" , "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":" , and "},{"attributes":{"bold":true},"insert":{"card-link":"Enduring Curiosity"}},{"attributes":{"bold":true},"insert":" + evasive creatures: "},{"insert":"the backbone of refilling ur hand is combat damage based card draw to fill ur hand and store away under Toluz. This way you find additional key pices"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Bone Miser"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"While Bone Miser is commonly the centerpiece of discard decks, here it primarily functions as an engine that converts large Gix activations into even more mana (Zombies for Phyrexian Altar) , and cards enabling additional activations in the same turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gonti, Night Minister"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"Gonti rewards exactly what this deck already wants to do: cast spells from exile. As Gix starts stealing more and more cards, Gonti often generates enough mana to keep the chain going."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Surge of Brilliance"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Shadow of the Grave"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Bag of Holding"}},{"attributes":{"bold":true},"insert":" , and "},{"attributes":{"bold":true},"insert":{"card-link":"Vega, the Watcher"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"These cards serves as the an additional plan, refilling ur hand and allowing another explosive chains of Gix' activations."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Peter Parker's Camera"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Illusionist's Bracers"}},{"attributes":{"bold":true},"insert":" : "},{"insert":"Strong support pieces in the deck. Seeing twice as many cards from Gix dramatically increases the likelihood of finding game finishing interactions in ur opponents decks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Protection of the Gameplan (Gix, Yawgmoth Praetor)"},{"insert":"\nExperienced opponents quickly recognize that Gix must never be activated. Since Gix is ur \"secret\" weapon and can not be recast from ur command zone he is prone to removal. Ur worst enemy are cards like "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" or other exiling effects. Because of that, protecting Gix has the highes priorty. \nCountermagic such as "},{"insert":{"card-link":"Swan Song"}},{"insert":" , "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" , "},{"insert":{"card-link":"Abjure"}},{"insert":" , and "},{"insert":{"card-link":"Flare of Denial"}},{"insert":" keep him alive.\nMeanwhile "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Selfless Spirit"},{"insert":" protect your board from sweepers.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Winning the Game"},{"insert":"\nThere isn't just one win condition.\nThe deck adapts to the table.\nSometimes Gix steals enough powerful cards from your opponents that you simply win using their own strategy against them.\nAgainst creature decks, that often means overwhelming the table with their own threats.\nAgainst combo decks, you may assemble their combo before they do.\nIf the stolen cards aren't enough, the deck has several powerful finishers of its own.\n"},{"attributes":{"bold":true},"insert":"Torment of Hailfire"},{"insert":" ends games once Treasure production, Bone Miser, or Gonti create absurd amounts of mana.\n"},{"attributes":{"bold":true},"insert":"Notorious Throng"},{"insert":" is arguably the strongest finisher in the list. Thanks to the Rogue subtheme, Prowl is consistently enabled. The extra turn is already excellent, but creating a massive army of Faerie Rogues usually means another devastating combat step full of additional card draw and Gix triggers.\nAdditional turn spells such as "},{"attributes":{"bold":true},"insert":"Time Warp"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Temporal Manipulation"},{"insert":" allow you to immediately capitalize on a successful Gix turn before opponents have any chance to recover.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Mulligan Guide"},{"insert":"\nLook for hands that establish your engine rather than explosive payoff pieces.\nIdeal opening hands contain:\nTwo or three lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one evasive creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A way to generate card advantage or loot"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp if available"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" need Gix in your opening hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck contains multiple tutors capable of finding him when you're ready to explode.\nAvoid hands that contain only expensive payoff cards without early creatures.\nThe first few combat steps are what make the entire deck function.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Closing Thoughts"},{"insert":"\nThis deck isn't interested in playing fair.\nIt quietly develops an innocuous board of evasive creatures while banking resources underneath Toluz. Then, in a single explosive turn, it draws enormous numbers of cards, generates mountains of mana, chains multiple Gix activations together, and starts casting the best spells from every opponent's deck.\nNo two games feel the same.\nSometimes you'll win with your own finishers.\nSometimes you'll win with someone else's.\nAnd that's exactly why this deck is so much fun to pilot.\n"}]}
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