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Commander
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{"ops":[{"insert":"COMMANDER: BRUCE BANNER // THE INCREDIBLE HULK\n"},{"attributes":{"bold":true},"insert":"Archetype"},{"insert":": Temur Enrage, Midrange Stompy, Extra Combats\n"},{"attributes":{"bold":true},"insert":"Deck Philosophy"},{"insert":": Harness the duality of a fragile scientist drawing into a catastrophic, game-ending engine.\n\nTHE CORE GAMEPLAN & GAMEPLAY LOOP\nThe deck behaves exactly like the character of Bruce Banner, operating in distinct sequential phases. You transition from a quiet, card-drawing scientist to a massive table-killing threat.\n\n[Phase 1: Scientist] ➔ Ramp hard ➔ Cast Bruce ➔ Use end-step mana to draw cards."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Phase 2: Suit Up] ➔ Cast protective Gear ➔ Pay 6 Mana to unleash The Hulk."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Phase 3: Smash] ➔ Attack ➔ Hurt your own Hulk mid-combat ➔ Chain extra combat steps."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase 1: The Scientist's Lab (Turns 1–3)"},{"insert":"\nYour opening turns focus entirely on resource accumulation. You must aggressively play your low-cost mana acceleration ("},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":").\nDrop Bruce Banner early for just a single Blue mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because Bruce features a repeatable tapping engine, you can use your leftover ramp mana at the end of an opponent's turn to draw 2 or 3 extra cards. This guarantees your hand stays heavily stocked with protection, land drops, and massive threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase 2: Unleashing the Rage (Turns 4–5)"},{"insert":"\nOnce you gather "},{"attributes":{"bold":true},"insert":"6 mana"},{"insert":", you activate his sorcery-speed transform ability to turn him into "},{"attributes":{"bold":true},"insert":"The Incredible Hulk"},{"insert":" (an 8/8 with Trample and Reach).\n"},{"attributes":{"bold":true},"insert":"The Interception Check:"},{"insert":" Before you attack, prioritize deploying a protective keyword or a toughness modifier. Equipping "},{"attributes":{"bold":true},"insert":"Hulkbuster Armor"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":" ensures that when you start injuring your own commander to trigger his abilities, he easily survives the internal damage checks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase 3: The Endless Rampage (The End Game)"},{"insert":"\nWhen the Hulk attacks, he enters his most dangerous state. His "},{"attributes":{"italic":true},"insert":"Enrage"},{"insert":" mechanic triggers "},{"attributes":{"italic":true},"insert":"whenever he is dealt damage"},{"insert":". If he takes damage while attacking, he gains a +1/+1 counter, "},{"attributes":{"bold":true},"insert":"untaps, and grants you an additional combat phase"},{"insert":". You will actively use instant-speed damage spells and fight cards to target your own commander mid-swing, breaking the traditional turn structure to take multiple combat steps in a single turn.\n\n\nCORE WIN CONDITIONS\nYour deck closes out games through three distinct synergistic pathways, scaling from targeted commander execution to massive table wipes.\n\n"},{"attributes":{"bold":true},"insert":"1. The Self-Injury Extra Combat Engine"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Setup:"},{"insert":" Transform your commander into "},{"attributes":{"italic":true},"insert":"The Incredible Hulk"},{"insert":". Have "},{"attributes":{"bold":true},"insert":"Doc Samson, Super Psychiatrist"},{"insert":" or a stat multiplier on the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Execution:"},{"insert":" Declare an attack with the Hulk. Before blockers are chosen, cast "},{"attributes":{"bold":true},"insert":"Photon Blast Barrage"},{"insert":" or an interactive removal spell like "},{"attributes":{"bold":true},"insert":"Epic Fight"},{"insert":" "},{"attributes":{"italic":true},"insert":"targeting your own commander"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finish:"},{"insert":" The Hulk absorbs the damage. His "},{"attributes":{"italic":true},"insert":"Enrage"},{"insert":" triggers: he gains a +1/+1 counter (which Doc Samson scales up), untaps, and opens a brand new combat phase. You move to the next combat step and repeat this trick to swing for lethal commander damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. The Leader / Mayhem Discard Loop"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Setup:"},{"insert":" Have "},{"attributes":{"bold":true},"insert":"Leader, Super-Genius"},{"insert":" active on the battlefield with "},{"attributes":{"bold":true},"insert":"Abomination, World Ravager"},{"insert":" sitting in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Execution:"},{"insert":" Move to your beginning of combat step. Leader's engine forces a target creature to "},{"attributes":{"italic":true},"insert":"Connive"},{"insert":" (draw a card and discard a card). Target the Hulk, drawing a card and intentionally discarding "},{"attributes":{"italic":true},"insert":"Abomination, World Ravager"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finish:"},{"insert":" This places a permanent +1/+1 counter on the Hulk before he even swings, and immediately unlocks the Abomination's "},{"attributes":{"bold":true},"insert":"Mayhem keyword"},{"insert":". You can now cast a massive 10/10 Menace/Trample threat straight out of your graveyard for a highly reduced mana cost, overwhelming your opponents' blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. The Mass Table-Wipe Stampede"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Setup:"},{"insert":" Face down a massive army of opponent tokens or annoying blockers. Ensure the Hulk is equipped with "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":" (giving him Indestructible) or "},{"attributes":{"bold":true},"insert":"Hulkbuster Armor"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Execution:"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Raise the Palisade"},{"insert":" or a massive "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finish:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Raise the Palisade"},{"insert":" bounces every non-matching creature type, leaving your opponents' boards completely open. "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" deals 13 damage to every creature on the board. Your opponents' fields will completely melt. Your protected Hulk will absorb the 13 damage, survive, gain a massive surge of +1/+1 counters, and storm forward through an entirely empty board for an instant game over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nCRITICAL WEAKNESSES & HOW TO OVERCOME THEM\nEvery high-powered deck has vulnerabilities. To pilot this deck effectively, you must learn to navigate around its two primary tactical chokepoints.\n\n"},{"attributes":{"bold":true},"insert":"1. The Transform Chokepoint (The Interception Trap)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Threat:"},{"insert":" It costs 6 mana to suit up Tony Stark or transform Bruce Banner. Because your transform ability operates at sorcery speed, control opponents will wait for you to tap out your mana pool, and then cast an instant-speed removal spell (like "},{"attributes":{"italic":true},"insert":"Path to Exile"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Deadly Rollick"},{"insert":") to banish your commander before you ever reach your combat step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Solution:"},{"insert":" Never attempt to transform Bruce Banner unless you have established a static protection enchantment like "},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"insert":" on the field (making your creature uncounterable), or you are actively holding up "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":" in your hand to snap back against their interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Commander Tax Accumulation"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Threat:"},{"insert":" Because the entire deck scales off the Hulk's multi-combat steps, if opponents successfully kill Bruce Banner three or four times, his casting and transform taxes become too high to pay efficiently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Solution:"},{"insert":" Pivot cleanly into your heavy midrange backup crew. Creatures like "},{"attributes":{"bold":true},"insert":"Abomination, World Ravager"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wolverine, Best There Is"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Red Hulk"},{"insert":" function perfectly as independent game-ending threats. You can use your fight spells ("},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hulk's Thunderclap"},{"insert":") to clear paths for these backup monsters to stomp out wins without ever needing your commander on the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nWHEN TO MULLIGAN\nBecause your commander requires strict Temur colors and specific timing windows, you cannot afford to keep slow or mismatched hands.\n\n"},{"attributes":{"bold":true},"insert":"Keep a Hand If:"},{"insert":"\nYou have "},{"attributes":{"bold":true},"insert":"3 lands"},{"insert":" giving you immediate access to Blue mana on Turn 1 to cast Bruce Banner."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"at least two pieces of early acceleration"},{"insert":" ("},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature's Lore"},{"insert":") to quickly climb to your 6-mana transform threshold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"one piece of protection"},{"insert":" ("},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":", or a counterspell) to ensure your commander survives his first turn cycle. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan a Hand If:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No Blue Sources:"},{"insert":" Bruce Banner costs exactly. If your opening hand only contains Red and Green producing lands, your entire card-drawing scientist phase is locked out, stalling your engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Too Many High-Mana Creatures:"},{"insert":" Hands flooded with "},{"attributes":{"italic":true},"insert":"Abomination, Terrifying Titan"},{"insert":", "},{"attributes":{"italic":true},"insert":"Professor Hulk"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" with no early ramp or protection mean you will sit exposed and doing nothing for the first four turns of the match."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Cosmic Cube
Ward
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact

Artifact
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Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero

Counters
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Hulk, Gamma Goliath
Reach, trample
Power-up abilities of other creatures you control cost less to activate.
Power-up — : Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost less to activate.
Power-up — : Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Berserker Hero Gamma

Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma

Creature
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Origin of the Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 green and white Citizen creature token.
II — Put two +1/+1 counters on target creature you control.
III — Target creature you control gets +3/+3 and gains trample until end of turn.
I — Create a 1/1 green and white Citizen creature token.
II — Put two +1/+1 counters on target creature you control.
III — Target creature you control gets +3/+3 and gains trample until end of turn.
Enchantment - Saga

Enchantment
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HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant

Instant
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga

Ramp
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Colossal Collision
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery

Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery

Hulk's Thunderclap
As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or noncreature enchantment.
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or noncreature enchantment.
Sorcery

Sorcery
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Gamma Grotesque
Vigilance (Attacking doesn't cause this creature to tap.)
Power-up — : Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Power-up — : Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Horror Villain Gamma

Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"COMMANDER: BRUCE BANNER // THE INCREDIBLE HULK\n"},{"attributes":{"bold":true},"insert":"Archetype"},{"insert":": Temur Enrage, Midrange Stompy, Extra Combats\n"},{"attributes":{"bold":true},"insert":"Deck Philosophy"},{"insert":": Harness the duality of a fragile scientist drawing into a catastrophic, game-ending engine.\n\nTHE CORE GAMEPLAN & GAMEPLAY LOOP\nThe deck behaves exactly like the character of Bruce Banner, operating in distinct sequential phases. You transition from a quiet, card-drawing scientist to a massive table-killing threat.\n\n[Phase 1: Scientist] ➔ Ramp hard ➔ Cast Bruce ➔ Use end-step mana to draw cards."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Phase 2: Suit Up] ➔ Cast protective Gear ➔ Pay 6 Mana to unleash The Hulk."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" ↓"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"[Phase 3: Smash] ➔ Attack ➔ Hurt your own Hulk mid-combat ➔ Chain extra combat steps."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase 1: The Scientist's Lab (Turns 1–3)"},{"insert":"\nYour opening turns focus entirely on resource accumulation. You must aggressively play your low-cost mana acceleration ("},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":").\nDrop Bruce Banner early for just a single Blue mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because Bruce features a repeatable tapping engine, you can use your leftover ramp mana at the end of an opponent's turn to draw 2 or 3 extra cards. This guarantees your hand stays heavily stocked with protection, land drops, and massive threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase 2: Unleashing the Rage (Turns 4–5)"},{"insert":"\nOnce you gather "},{"attributes":{"bold":true},"insert":"6 mana"},{"insert":", you activate his sorcery-speed transform ability to turn him into "},{"attributes":{"bold":true},"insert":"The Incredible Hulk"},{"insert":" (an 8/8 with Trample and Reach).\n"},{"attributes":{"bold":true},"insert":"The Interception Check:"},{"insert":" Before you attack, prioritize deploying a protective keyword or a toughness modifier. Equipping "},{"attributes":{"bold":true},"insert":"Hulkbuster Armor"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":" ensures that when you start injuring your own commander to trigger his abilities, he easily survives the internal damage checks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase 3: The Endless Rampage (The End Game)"},{"insert":"\nWhen the Hulk attacks, he enters his most dangerous state. His "},{"attributes":{"italic":true},"insert":"Enrage"},{"insert":" mechanic triggers "},{"attributes":{"italic":true},"insert":"whenever he is dealt damage"},{"insert":". If he takes damage while attacking, he gains a +1/+1 counter, "},{"attributes":{"bold":true},"insert":"untaps, and grants you an additional combat phase"},{"insert":". You will actively use instant-speed damage spells and fight cards to target your own commander mid-swing, breaking the traditional turn structure to take multiple combat steps in a single turn.\n\n\nCORE WIN CONDITIONS\nYour deck closes out games through three distinct synergistic pathways, scaling from targeted commander execution to massive table wipes.\n\n"},{"attributes":{"bold":true},"insert":"1. The Self-Injury Extra Combat Engine"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Setup:"},{"insert":" Transform your commander into "},{"attributes":{"italic":true},"insert":"The Incredible Hulk"},{"insert":". Have "},{"attributes":{"bold":true},"insert":"Doc Samson, Super Psychiatrist"},{"insert":" or a stat multiplier on the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Execution:"},{"insert":" Declare an attack with the Hulk. Before blockers are chosen, cast "},{"attributes":{"bold":true},"insert":"Photon Blast Barrage"},{"insert":" or an interactive removal spell like "},{"attributes":{"bold":true},"insert":"Epic Fight"},{"insert":" "},{"attributes":{"italic":true},"insert":"targeting your own commander"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finish:"},{"insert":" The Hulk absorbs the damage. His "},{"attributes":{"italic":true},"insert":"Enrage"},{"insert":" triggers: he gains a +1/+1 counter (which Doc Samson scales up), untaps, and opens a brand new combat phase. You move to the next combat step and repeat this trick to swing for lethal commander damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. The Leader / Mayhem Discard Loop"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Setup:"},{"insert":" Have "},{"attributes":{"bold":true},"insert":"Leader, Super-Genius"},{"insert":" active on the battlefield with "},{"attributes":{"bold":true},"insert":"Abomination, World Ravager"},{"insert":" sitting in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Execution:"},{"insert":" Move to your beginning of combat step. Leader's engine forces a target creature to "},{"attributes":{"italic":true},"insert":"Connive"},{"insert":" (draw a card and discard a card). Target the Hulk, drawing a card and intentionally discarding "},{"attributes":{"italic":true},"insert":"Abomination, World Ravager"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finish:"},{"insert":" This places a permanent +1/+1 counter on the Hulk before he even swings, and immediately unlocks the Abomination's "},{"attributes":{"bold":true},"insert":"Mayhem keyword"},{"insert":". You can now cast a massive 10/10 Menace/Trample threat straight out of your graveyard for a highly reduced mana cost, overwhelming your opponents' blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. The Mass Table-Wipe Stampede"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Setup:"},{"insert":" Face down a massive army of opponent tokens or annoying blockers. Ensure the Hulk is equipped with "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":" (giving him Indestructible) or "},{"attributes":{"bold":true},"insert":"Hulkbuster Armor"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Execution:"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Raise the Palisade"},{"insert":" or a massive "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finish:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Raise the Palisade"},{"insert":" bounces every non-matching creature type, leaving your opponents' boards completely open. "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" deals 13 damage to every creature on the board. Your opponents' fields will completely melt. Your protected Hulk will absorb the 13 damage, survive, gain a massive surge of +1/+1 counters, and storm forward through an entirely empty board for an instant game over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nCRITICAL WEAKNESSES & HOW TO OVERCOME THEM\nEvery high-powered deck has vulnerabilities. To pilot this deck effectively, you must learn to navigate around its two primary tactical chokepoints.\n\n"},{"attributes":{"bold":true},"insert":"1. The Transform Chokepoint (The Interception Trap)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Threat:"},{"insert":" It costs 6 mana to suit up Tony Stark or transform Bruce Banner. Because your transform ability operates at sorcery speed, control opponents will wait for you to tap out your mana pool, and then cast an instant-speed removal spell (like "},{"attributes":{"italic":true},"insert":"Path to Exile"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Deadly Rollick"},{"insert":") to banish your commander before you ever reach your combat step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Solution:"},{"insert":" Never attempt to transform Bruce Banner unless you have established a static protection enchantment like "},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"insert":" on the field (making your creature uncounterable), or you are actively holding up "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":" in your hand to snap back against their interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Commander Tax Accumulation"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Threat:"},{"insert":" Because the entire deck scales off the Hulk's multi-combat steps, if opponents successfully kill Bruce Banner three or four times, his casting and transform taxes become too high to pay efficiently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Solution:"},{"insert":" Pivot cleanly into your heavy midrange backup crew. Creatures like "},{"attributes":{"bold":true},"insert":"Abomination, World Ravager"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wolverine, Best There Is"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Red Hulk"},{"insert":" function perfectly as independent game-ending threats. You can use your fight spells ("},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hulk's Thunderclap"},{"insert":") to clear paths for these backup monsters to stomp out wins without ever needing your commander on the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nWHEN TO MULLIGAN\nBecause your commander requires strict Temur colors and specific timing windows, you cannot afford to keep slow or mismatched hands.\n\n"},{"attributes":{"bold":true},"insert":"Keep a Hand If:"},{"insert":"\nYou have "},{"attributes":{"bold":true},"insert":"3 lands"},{"insert":" giving you immediate access to Blue mana on Turn 1 to cast Bruce Banner."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"at least two pieces of early acceleration"},{"insert":" ("},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature's Lore"},{"insert":") to quickly climb to your 6-mana transform threshold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"one piece of protection"},{"insert":" ("},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":", or a counterspell) to ensure your commander survives his first turn cycle. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan a Hand If:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No Blue Sources:"},{"insert":" Bruce Banner costs exactly. If your opening hand only contains Red and Green producing lands, your entire card-drawing scientist phase is locked out, stalling your engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Too Many High-Mana Creatures:"},{"insert":" Hands flooded with "},{"attributes":{"italic":true},"insert":"Abomination, Terrifying Titan"},{"insert":", "},{"attributes":{"italic":true},"insert":"Professor Hulk"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" with no early ramp or protection mean you will sit exposed and doing nothing for the first four turns of the match."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}





















































































