AidanReed
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Commander
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{"ops":[{"insert":"This deck has two main methods of winning:\n\nThe better, less janky wincon:\n"},{"attributes":{"bold":true},"insert":"3 parts needed: Rings of Brighthearth, Deserted Temple, Mikokoro/Grier Reach Sanctum/Trenchpost"},{"insert":" \n\t\t\t\t\t\t\t\tGenerate infinite mana (Rings of Brighthearth enables this through multiple means, imo easiest are either Baldur's Gate or Cloudpost untap loops with Deserted Temple), then use that infinite mana to use Mikokoro/Grier/Trenchpost to draw/mill an opponent, then use Deserted Temple's untap ability (copied) to untap itself and the library drain land. Rinse and repeat\nEx: Baldur's Gate generates 6+ mana > activate Deserted Temple's untap > copy untap with Rings > untap Baldur's and Deserted (this is an infinite mana loop, netting +1 mana per loop) > activate Mikokoro to force opponent 1 to draw a card > untap with Deserted Temple (copied with Rings to untap itself) > This is an infinite draw loop, drain each opponent's library one by one\n\nNext is winning with Maze's End, a very jank and very bad method of winning\n\n"},{"attributes":{"bold":true},"insert":"Needed: Maze's End, all 7 gates on board, Planar Nexus (gate 8), , Ultron/Echoes of Eternity, Ticketomaton/Psychic Papers, Mirage Mirror "},{"attributes":{"underline":true,"bold":true},"insert":"OR"},{"attributes":{"bold":true},"insert":" Mishra's Groundbreaker and Vesuva & Thespian Stage"},{"insert":"\n\t\t\t\t\t\t\t\tGroundbreaker Method: Once all 8 natural gates, copy lands (copying different gates), and Ultron/Echoes are on the battlefield, cast Groundbreaker (copied) and animate the two copy lands. Then cast Ticketomaton/Psychic Papers to change the names of the animated lands, then Maze's End can be activated.\n\t\t\t\t\t\t\t\tMirage Mirror Method: With all 8 gates and Ultron/Echoes on the battlefield, cast Mirage Mirror (copied). Cast Ticketomaton (copied) to put name stickers on the mirrors, then activate their ability to copy two different gates. The copied gates will keep their stickers, and therefore enable Maze's End for the win.\n"}]}
Commander
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AAAAAAAAA
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Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

Copy
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Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Draw
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Gate
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Gategate
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Land
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Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Ramp
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Removal
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The "Better" Wincon
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Idol of False Gods
, : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact.
As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact.
As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
Artifact Kindred - Eldrazi

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Tokens
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Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck has two main methods of winning:\n\nThe better, less janky wincon:\n"},{"attributes":{"bold":true},"insert":"3 parts needed: Rings of Brighthearth, Deserted Temple, Mikokoro/Grier Reach Sanctum/Trenchpost"},{"insert":" \n\t\t\t\t\t\t\t\tGenerate infinite mana (Rings of Brighthearth enables this through multiple means, imo easiest are either Baldur's Gate or Cloudpost untap loops with Deserted Temple), then use that infinite mana to use Mikokoro/Grier/Trenchpost to draw/mill an opponent, then use Deserted Temple's untap ability (copied) to untap itself and the library drain land. Rinse and repeat\nEx: Baldur's Gate generates 6+ mana > activate Deserted Temple's untap > copy untap with Rings > untap Baldur's and Deserted (this is an infinite mana loop, netting +1 mana per loop) > activate Mikokoro to force opponent 1 to draw a card > untap with Deserted Temple (copied with Rings to untap itself) > This is an infinite draw loop, drain each opponent's library one by one\n\nNext is winning with Maze's End, a very jank and very bad method of winning\n\n"},{"attributes":{"bold":true},"insert":"Needed: Maze's End, all 7 gates on board, Planar Nexus (gate 8), , Ultron/Echoes of Eternity, Ticketomaton/Psychic Papers, Mirage Mirror "},{"attributes":{"underline":true,"bold":true},"insert":"OR"},{"attributes":{"bold":true},"insert":" Mishra's Groundbreaker and Vesuva & Thespian Stage"},{"insert":"\n\t\t\t\t\t\t\t\tGroundbreaker Method: Once all 8 natural gates, copy lands (copying different gates), and Ultron/Echoes are on the battlefield, cast Groundbreaker (copied) and animate the two copy lands. Then cast Ticketomaton/Psychic Papers to change the names of the animated lands, then Maze's End can be activated.\n\t\t\t\t\t\t\t\tMirage Mirror Method: With all 8 gates and Ultron/Echoes on the battlefield, cast Mirage Mirror (copied). Cast Ticketomaton (copied) to put name stickers on the mirrors, then activate their ability to copy two different gates. The copied gates will keep their stickers, and therefore enable Maze's End for the win.\n"}]}












































































