bertthefish
90 views2 months ago
Commander
Size: 99Salt sum: 35.84
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Board Wipes and Blink
(Ctrl to add secondary)
Copy
(Ctrl to add secondary)
Damage
(Ctrl to add secondary)
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Draw
(Ctrl to add secondary)
Finisher
(Ctrl to add secondary)
The Fall of Lord Konda
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Forced Theft
(Ctrl to add secondary)
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

General Protection
(Ctrl to add secondary)
Goad
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Player Hexproof
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Recursion
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is entirely focused on the protection of the card "},{"attributes":{"italic":true},"insert":{"card-link":"Spirited Companion"}},{"attributes":{"italic":true},"insert":" . "},{"insert":"Always trying to protect this card has become a tradition at my LGS, so here is my deck that has been the most successful for the least amount of money (At least for my needs).\n\nThe categories are sorted by the type of removal they are protecting against.\n\nGeneral Tips:\nFor the easiest time protecting, "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" has been simultaneously having a blink/ recursion spell in your hand if need be. Especially if you can get your hand on a repeatable blink source then your job of protection will be a lot smoother.\n\nAnother thing you can do to protect with efficiency is to mull until you hit some kind of ramp, especially a black source.\n\nSome advice for getting a solid engine up and running: tutor for "},{"insert":{"card-link":"Monologue Tax"}},{"insert":"for the extra mana and "},{"insert":{"card-link":"Curiosity"}},{"insert":" for extra (and very needed!) card draw. "},{"insert":{"card-link":"Curiosity"}},{"insert":" is really good at its job because of the numerous protection spells, making a swing for "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" pretty much entirely safe.\n\nBlinking is definitely the easiest way to protect your precious "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" from most, if not all, removal, so after setting up your engine, you should prioritize tutoring for one of the few. Literally everything in the tutor section is for finding an artifact of instant/sorcery to blink"},{"insert":{"card-link":"Spirited Companion"}},{"insert":" , whether it be to "},{"insert":{"card-link":"Solve the Equation"}},{"insert":" into"},{"insert":{"card-link":"Scour for Scrap"}},{"insert":" or "},{"insert":{"card-link":"Moonsilver Key"}},{"insert":" to tutor for an artifact directly; it should be one of your main goals to acquire one of these cards.\n"}]}


































































