389 views19 days ago
Commander
Size: 100Salt sum: 34.42
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yoshencranz

389 views19 days ago
Commander
Size: 100Salt sum: 34.42

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{"ops":[{"insert":"When I first laid eyes on Anti-Venom, Horrifying Healer it was love at first sight. Only problem was, this apple of my eye was 5 white mana which severely restricted a lot of the usual deck building options. But you know what they say, limitations breed innovation, constraints are the ultimate catalyst for creativity"},{"attributes":{"color":"#000000"},"insert":". I could not deny this attraction and was willing to give it my full attention."},{"insert":"\n\nThe first limitation/challenge was Anti-Venom’s casting cost. Like I said above 5 white cc makes it clear that you cannot rely on colorless mana to ramp. So in came all the worthy White mana artifact ramp, which white has some decent options: Marble Diamond, Arcane Signet, Hourglass, and White Auracite (which also conveniently works as a removal spell too!)\n\nBut that wasn’t enough, the ‘Aha!’ moment came when I was looking over some bulk and came across Timeless Dragon and Eternal Dragon. While they may not ramp, they do get us the needed Plains and White mana necessary to cast Anti-Venom. Coincidentally, the plains cycling also made it so that you could gain some value from the mostly overlooked etb ability of Anti-Venom. So in went all the worthy basic land cyclers white had! Land Tax included (I’ve been looking for a good reason to play Land Tax again!)\n\nAnother limitation and challenge of the restrictions that AV’s 5cc creates is that the earliest you generally get him out is T4, most often a natural T5. This meant that you could not turbo him out early easily. But that restriction only reinforces a basic deck building/construction tenet which Commander players have long forgotten…that is, playing your deck on curve. We can take advantage of this restriction by playing good fundamental Magic! By doing that, it eases the tension of exploding out the gate and makes us take our time to set the trap nicely and set up our board accordingly. \n\nThis also conveniently scratches an itch of mine as well. I like each of my decks to have a different play pattern and go to each deck when I’m wanting a different experience. It’s often easy to fall into a rut in Magic (in life really) and it’s good practice for us to switch things up. These ruts often look like each deck having the same 5-10 Commander staples making each game look similar. If this repetitive pattern happens too often, Magic can get stale and your enjoyment or interest can wane. So this intentional playing my deck on curve allows me to relax a bit and not feel the need to speed up the game. Now, you do want to hit your curve but playing this way doesn’t auto-script your first 5 turns, it just gives you a general template and a few micro objectives to achieve before the pay-off turn. To me, I found that refreshing as I had fallen into the speed trap with a few of my recent EDH builds.\n\nA good curve looks like this in this deck:\nT1: Plains, Land cycle (Eagles) or 1cc Protection piece like Mother of Runes, Benevolent Bodyguard, etc.\nT2: Plains, Land cycle or 2cc mana rock\nT3: Pariah Combo piece or more ramp\nT4: Cast Anti-Venom or Phyrexian Vindicator, or address the board state, cast a damage redirect (en-Kor) creature, etc. Reanimating landcycler.\nT5: Attach combo.\n\nThe nature of this deck being forced to play on curve will likely mean this deck won’t ever fully get to Bracket 4 or cEDH levels, but that’s ok. This deck can certainly hold its own and Pariah effects make for fun and interesting social dynamics. \n\nBesides the long preamble about making Anti-Venom’s Reanimate ability useful, this deck fully employs the Pariah Voltron aspect of his ability to devastating effect. From Darksteel Plate, to Dawnsire, to Inquisitors Flail, your opponents will be between a rock and a hard place in figuring out how to kill this thing. This guy is a nightmare to block with all the damage prevention and redirecting. I even found that there is a damage loop you can take advantage of while gold fishing, Anti-Venom with Guilty Conscience and Inquisitor’s Flail (I had to double check this online) which makes for a damage loop on AV that makes him infinitely large! There are probably many more corner case situations for this deck which makes it a fun replayable deck.\n\nI’ve had a lot of fun brewing this deck and for anyone who enjoys making it hard on your opponents but not necessarily going down the STAX route, this deck is for you. \n\nEdit Update: \nAfter a few run through a I found that I was leaning too hard into the land cyclers. Though it was nice getting a creature back on the cast rigger, I found that it was a bit too cute and so pulled back on that in favor of more ramp in the form of Solemn simulacrum and Scampering Surveyor, which worked beautifully because instead of the land going to your hand, it went straight to play and ramping you a bit. The turn you cast AntiVenom is pretty tight on mana and so getting that land out a bit earlier is very helpful and much better than in your hand.\n\nThe other update is I have removed the Heliod Ballista combo in favor of Puresteel Paladin, Super Serum, and Grand Abolisher. The mana saved by the free equips boosts and solidifies the deck better than to have the combo in the deck. Also, it brings the deck down to a real Bracket 3 which is where my play group normally plays at.\n"}]}

Commander

Qty: 1 Price: $9.99
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Legendary Creature - Hero Symbiote
Anti-Venom, Horrifying Healer (spm) 1

Commander

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Cycling

Qty: 1 Price: $0.69
Eternal Dragon
Flying
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Dragon Spirit
Eternal Dragon (afc) 66

Cycling

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Draw

Qty: 4 Price: $7.76
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Endless Atlas
,
: Draw a card. Activate only if you control three or more lands with the same name.
Artifact
Endless Atlas (cmm) 947
Mazemind Tome
, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
, Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Artifact - Book
Mazemind Tome (m21) 232
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (nph) 20

Draw

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Enchantment

Qty: 1 Price: $0.69
Super-Soldier Serum
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment - Aura
Super-Soldier Serum (msh) 38

Enchantment

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Land

Qty: 36 (37 w/ MDFC)Price: $115.14
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (piko) 245p
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (c14) 293
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (xln) 254
Flagstones of Trokair
: Add
.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Land
Flagstones of Trokair (tsr) 278
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (isd) 240
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmm) 421
Plains
(
: Add
.)
Basic Land - Plains
Plains (por) 199
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (rtr) 245
Ruins of Trokair
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Ruins of Trokair (fem) 100
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (hou) 182

Land

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Protection

Qty: 17 Price: $120.19
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (jud) 5
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Brave the Elements (c14) 66
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Entangler
Enchant creature
Enchanted creature can block any number of creatures.
Enchantment - Aura
Entangler (pcy) 7
Gideon's Sacrifice
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Instant
Gideon's Sacrifice (war) 14
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (big) 2
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (plst) 2XM-267
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ulg) 14
Nomads en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Soldier Kor Nomad
Nomads en-Kor (sth) 9
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (otp) 5
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Artifact - Equipment
Pariah's Shield (rav) 267
Rebuff the Wicked
Counter target spell that targets a permanent you control.
Instant
Rebuff the Wicked (tsr) 35
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (emn) 40
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 248

Protection

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Pump

Qty: 1 Price: $0.69
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227

Pump

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Ramp

Qty: 11 Price: $32.09
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mic) 157
Coldsteel Heart
This artifact enters tapped.
As this artifact enters, choose a color.
: Add one mana of the chosen color.
Snow Artifact
Coldsteel Heart (2x2) 301
Hourglass of the Lost
: Add
. Put a time counter on this artifact.
, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Hourglass of the Lost (m3c) 92
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (clb) 446
Scampering Surveyor
When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
Creature Artifact - Gnome
Scampering Surveyor (lci) 260
Sol Ring
: Add
.
Artifact
Sol Ring (cmd) 261
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (c14) 271
Star Compass
This artifact enters tapped.
: Add one mana of any color that a basic land you control could produce.
Artifact
Star Compass (pls) 134
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Timeless Dragon
Flying
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature - Dragon
Timeless Dragon (plst) MH2-35

Ramp

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Recursion

Qty: 3 Price: $5.27
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (mh2) 263
Pre-War Formalwear
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Artifact - Equipment
Pre-War Formalwear (pip) 21
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (m12) 39

Recursion

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Removal

Qty: 20 Price: $103.62
Alabaster Host Intercessor
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Samurai Phyrexian
Alabaster Host Intercessor (mom) 3
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (mh3) 262
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft
Dawnsire, Sunstar Dreadnought (eoe) 238
Divine Reckoning
Each player chooses a creature they control. Destroy the rest.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Divine Reckoning (c19) 62
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 26
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 333
Guilty Conscience
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Enchantment - Aura
Guilty Conscience (scg) 17
Meteor Sword
When this Equipment enters, destroy target permanent.
Equipped creature gets +3/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Meteor Sword (tla) 258
Nemesis Mask
All creatures able to block equipped creature do so.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Nemesis Mask (dst) 134
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (con) 15
Phyrexian Vindicator
Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
Creature - Horror Phyrexian
Phyrexian Vindicator (one) 300
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (pznr) 39p
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (woe) 33
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ice) 54
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 11
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (plst) MH1-37
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (4ed) 58

Removal

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Tutor

Qty: 3 Price: $97.47
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (mh1) 21
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (wwk) 20
Stonehewer Giant
Vigilance
,
: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Creature - Warrior Giant
Stonehewer Giant (plst) 2XM-32

Tutor

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Maybeboard

Qty: 28 Price: $101.38
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (c20) 76
Astral Slide
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Astral Slide (ons) 4
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Batterskull
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return this Equipment to its owner's hand.
Equip
Artifact - Equipment
Batterskull (sld) 1206
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (m11) 12
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble
Discerning Financier (woe) 10
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (mkc) 62
Gideon of the Trials
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Legendary Planeswalker - Gideon
Gideon of the Trials (akh) 14
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (clu) 63
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (cmm) 29
Karn Liberated
+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
Legendary Planeswalker - Karn
Karn Liberated (j22) 97
Lapse of Certainty
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Lapse of Certainty (plst) CON-9
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat
Lion Sash (neo) 368
Noble Templar
Vigilance
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Human Soldier Cleric
Noble Templar (a25) 25
Outrider en-Kor
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Knight Kor Rebel
Outrider en-Kor (tsr) 30
Ranger of Eos
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature - Human Soldier Ranger
Ranger of Eos (ala) 21
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (cn2) 22
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (ons) 324
Shardless Outlander
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Scout Construct
Shardless Outlander (j25) 28
Shepherding Spirits
Flying
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Spirit
Shepherding Spirits (dsk) 31
Spirit en-Kor
Flying
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Spirit Kor
Spirit en-Kor (sth) 19
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (mrd) 269
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (aer) 181
Warrior en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Knight Warrior Kor
Warrior en-Kor (plst) STH-23

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Deck Info

Deck stats

71 pips - 47 cards
37 mana - 35 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"When I first laid eyes on Anti-Venom, Horrifying Healer it was love at first sight. Only problem was, this apple of my eye was 5 white mana which severely restricted a lot of the usual deck building options. But you know what they say, limitations breed innovation, constraints are the ultimate catalyst for creativity"},{"attributes":{"color":"#000000"},"insert":". I could not deny this attraction and was willing to give it my full attention."},{"insert":"\n\nThe first limitation/challenge was Anti-Venom’s casting cost. Like I said above 5 white cc makes it clear that you cannot rely on colorless mana to ramp. So in came all the worthy White mana artifact ramp, which white has some decent options: Marble Diamond, Arcane Signet, Hourglass, and White Auracite (which also conveniently works as a removal spell too!)\n\nBut that wasn’t enough, the ‘Aha!’ moment came when I was looking over some bulk and came across Timeless Dragon and Eternal Dragon. While they may not ramp, they do get us the needed Plains and White mana necessary to cast Anti-Venom. Coincidentally, the plains cycling also made it so that you could gain some value from the mostly overlooked etb ability of Anti-Venom. So in went all the worthy basic land cyclers white had! Land Tax included (I’ve been looking for a good reason to play Land Tax again!)\n\nAnother limitation and challenge of the restrictions that AV’s 5cc creates is that the earliest you generally get him out is T4, most often a natural T5. This meant that you could not turbo him out early easily. But that restriction only reinforces a basic deck building/construction tenet which Commander players have long forgotten…that is, playing your deck on curve. We can take advantage of this restriction by playing good fundamental Magic! By doing that, it eases the tension of exploding out the gate and makes us take our time to set the trap nicely and set up our board accordingly. \n\nThis also conveniently scratches an itch of mine as well. I like each of my decks to have a different play pattern and go to each deck when I’m wanting a different experience. It’s often easy to fall into a rut in Magic (in life really) and it’s good practice for us to switch things up. These ruts often look like each deck having the same 5-10 Commander staples making each game look similar. If this repetitive pattern happens too often, Magic can get stale and your enjoyment or interest can wane. So this intentional playing my deck on curve allows me to relax a bit and not feel the need to speed up the game. Now, you do want to hit your curve but playing this way doesn’t auto-script your first 5 turns, it just gives you a general template and a few micro objectives to achieve before the pay-off turn. To me, I found that refreshing as I had fallen into the speed trap with a few of my recent EDH builds.\n\nA good curve looks like this in this deck:\nT1: Plains, Land cycle (Eagles) or 1cc Protection piece like Mother of Runes, Benevolent Bodyguard, etc.\nT2: Plains, Land cycle or 2cc mana rock\nT3: Pariah Combo piece or more ramp\nT4: Cast Anti-Venom or Phyrexian Vindicator, or address the board state, cast a damage redirect (en-Kor) creature, etc. Reanimating landcycler.\nT5: Attach combo.\n\nThe nature of this deck being forced to play on curve will likely mean this deck won’t ever fully get to Bracket 4 or cEDH levels, but that’s ok. This deck can certainly hold its own and Pariah effects make for fun and interesting social dynamics. \n\nBesides the long preamble about making Anti-Venom’s Reanimate ability useful, this deck fully employs the Pariah Voltron aspect of his ability to devastating effect. From Darksteel Plate, to Dawnsire, to Inquisitors Flail, your opponents will be between a rock and a hard place in figuring out how to kill this thing. This guy is a nightmare to block with all the damage prevention and redirecting. I even found that there is a damage loop you can take advantage of while gold fishing, Anti-Venom with Guilty Conscience and Inquisitor’s Flail (I had to double check this online) which makes for a damage loop on AV that makes him infinitely large! There are probably many more corner case situations for this deck which makes it a fun replayable deck.\n\nI’ve had a lot of fun brewing this deck and for anyone who enjoys making it hard on your opponents but not necessarily going down the STAX route, this deck is for you. \n\nEdit Update: \nAfter a few run through a I found that I was leaning too hard into the land cyclers. Though it was nice getting a creature back on the cast rigger, I found that it was a bit too cute and so pulled back on that in favor of more ramp in the form of Solemn simulacrum and Scampering Surveyor, which worked beautifully because instead of the land going to your hand, it went straight to play and ramping you a bit. The turn you cast AntiVenom is pretty tight on mana and so getting that land out a bit earlier is very helpful and much better than in your hand.\n\nThe other update is I have removed the Heliod Ballista combo in favor of Puresteel Paladin, Super Serum, and Grand Abolisher. The mana saved by the free equips boosts and solidifies the deck better than to have the combo in the deck. Also, it brings the deck down to a real Bracket 3 which is where my play group normally plays at.\n"}]}
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