Block_Clutch
155 views3 months ago
Commander
Size: 100Salt sum: 55.08
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{"ops":[{"insert":"My friends don’t like my decks because they’re “too powerful” so I decided to make one with No tutors, No extra turns, No mass land denial, No game changers, and No infinite combos. This deck is still very good but if you want the stronger bracket 4 version of this deck check my profile they have the same commander and mostly the same cards but some other different cards and cards I removed from the original deck. One thing this deck has that I like is the amount of trigger ability another time which is very good. The idea of the deck is to ramp and landfall to create powerful creature and hope you get mathemagics where X=7 making your opponent draw their deck and losing or you can make\ninsanely strong creatures to make them lose especially if you combine scythecat cub and mossborn hydra. Stormtide levitation makes it so your opponent can’t block or attack except with other islandwalks or flying creatures which is good because you can buff it to deal enough damage to kill them. Now there is a lot of no maximum hand sizes this is because you will draw a lot of cards if you want to change them do that but don’t have less then 4 it gets really hard to play.\n"}]}
Artifact
Artifact
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Copy
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Copy
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Creature
Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Creature
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Enchantment
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Enchantment
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Instant
Instant
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Land
Land
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Landfall
Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Landfall
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Removal
Removal
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My friends don’t like my decks because they’re “too powerful” so I decided to make one with No tutors, No extra turns, No mass land denial, No game changers, and No infinite combos. This deck is still very good but if you want the stronger bracket 4 version of this deck check my profile they have the same commander and mostly the same cards but some other different cards and cards I removed from the original deck. One thing this deck has that I like is the amount of trigger ability another time which is very good. The idea of the deck is to ramp and landfall to create powerful creature and hope you get mathemagics where X=7 making your opponent draw their deck and losing or you can make\ninsanely strong creatures to make them lose especially if you combine scythecat cub and mossborn hydra. Stormtide levitation makes it so your opponent can’t block or attack except with other islandwalks or flying creatures which is good because you can buff it to deal enough damage to kill them. Now there is a lot of no maximum hand sizes this is because you will draw a lot of cards if you want to change them do that but don’t have less then 4 it gets really hard to play.\n"}]}

































































