NeonCrane79
430 views2 months ago
Commander
Size: 100Salt sum: 48.27
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{"ops":[{"insert":"Ok, so this deck was originally created when I was first learning MTG, and was trying to build a defensive/outlast your opponents deck. I basically thought, \"how will they try to remove your things, so I went step by step....\n1. Destroy/Exile Target: Grater Auramancy, Copy Enchantment, Privileged Positions, Sterling Grove, Asceticism.\n(So Asctesism, and 2 of any of these will make your things un-targetable from opponents)\n2. Destroy-All Spells: Avacyn, Angel of Hope!\n(Enough said there)\n3. Exile-All/Bounce-All: Counter Spells!\n(Enough said there)\n4. Combat Damage: Obviously Angus Mackenzie, and any one of Seedborn Muse, Murkfiend Liege, or Patron of the Orachi.\n(This allows you to untap each turn, and decide who deals damage, and when. Obviously this allows you to take no combat damage)\n5. Burn Spells: Ivory Mask, or Counterspells.\n(Enough said there)\n6. Sacrifice my things: Sigarda, Host of Herons.\n(She don't let people make you sac your stuff!)\n\nSo there is enough artifact ramp, to help pay for everything, and search spells, to allow you to go get step 1, and 2. The amount of Counterspells should be enough for you to make it to step 3. Again, the search and draw power of the deck allows you to locate your key creatures, so you can get to step 4, 5, and 6. Once this is set up you can really pour on the layers with the enchantments that tax your opponents for attacking you. At this point it's only a matter of keeping a Counterspell to protect yourself, from the only card that can hurt you, CYCLONIC RIFT OVERLOADED! The rest was already written!\n\n"}]}
Copy
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Counter spells
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Patron of the Orochi
Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
: Untap all Forests and all green creatures. Activate only once each turn.
: Untap all Forests and all green creatures. Activate only once each turn.
Legendary Creature - Spirit

Creature
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Enchantment
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Land
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Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Ramp
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Recursion
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Removal
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Ok, so this deck was originally created when I was first learning MTG, and was trying to build a defensive/outlast your opponents deck. I basically thought, \"how will they try to remove your things, so I went step by step....\n1. Destroy/Exile Target: Grater Auramancy, Copy Enchantment, Privileged Positions, Sterling Grove, Asceticism.\n(So Asctesism, and 2 of any of these will make your things un-targetable from opponents)\n2. Destroy-All Spells: Avacyn, Angel of Hope!\n(Enough said there)\n3. Exile-All/Bounce-All: Counter Spells!\n(Enough said there)\n4. Combat Damage: Obviously Angus Mackenzie, and any one of Seedborn Muse, Murkfiend Liege, or Patron of the Orachi.\n(This allows you to untap each turn, and decide who deals damage, and when. Obviously this allows you to take no combat damage)\n5. Burn Spells: Ivory Mask, or Counterspells.\n(Enough said there)\n6. Sacrifice my things: Sigarda, Host of Herons.\n(She don't let people make you sac your stuff!)\n\nSo there is enough artifact ramp, to help pay for everything, and search spells, to allow you to go get step 1, and 2. The amount of Counterspells should be enough for you to make it to step 3. Again, the search and draw power of the deck allows you to locate your key creatures, so you can get to step 4, 5, and 6. Once this is set up you can really pour on the layers with the enchantments that tax your opponents for attacking you. At this point it's only a matter of keeping a Counterspell to protect yourself, from the only card that can hurt you, CYCLONIC RIFT OVERLOADED! The rest was already written!\n\n"}]}




























































































