TitanKaiser
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Commander
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{"ops":[{"insert":"Archidekt Deck Building contest June 2026 asks us to go back in time, to design a deck around a commander from 2010 or earlier, from Scars of Mirrodin or earlier. What if we could go back in time to before the Scars of Mirrodin, before Mirrodin was besieged. What if we could go back and alter the Phyrexian threat before it ever came to Mirrodin, before Mirrodin ever existed. In this alternate reality "},{"insert":{"card-link":"Karn, Living Legacy"}},{"insert":" convinces "},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":" to allow him to use "},{"insert":{"card-link":"The Temporal Anchor"}},{"insert":" to send him back in time to assist the"},{"insert":{"card-link":"Skyship Weatherlight"}},{"insert":" crew in defeating "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" and the Phyrexian invasion without using the "},{"insert":{"card-link":"Legacy Weapon"}},{"insert":" so that it may be saved to"},{"insert":{"card-link":"Liberate"}},{"insert":" Mirrodin from the praetors to come. Although Karn is wary to time travel after the calamity that was "},{"insert":{"card-link":"Karn's Temporal Sundering"}},{"insert":", he has committed to doing everything he can to protect everyone he can save.\n\nWe follow "},{"insert":{"card-link":"Hanna, Ship's Navigator"}},{"insert":" as Karn arrives in time to assist "},{"insert":{"card-link":"Orim, Samite Healer"}},{"insert":" in healing Hanna before what would have been her inevitable demise. The "},{"insert":{"card-link":"Weatherlight"}},{"insert":" crew now armed with the"},{"insert":{"card-link":"Insight"}},{"insert":" gained from Karn's"},{"insert":{"card-link":"Future Sight"}},{"insert":" set out to devise a way to defeat the Phyrexian threat without having to resort to the"},{"insert":{"card-link":"Legacy Weapon"}},{"insert":" . Commander "},{"insert":{"card-link":"Gerrard Capashen"}},{"insert":"and the crew "},{"insert":{"card-link":"Board the Weatherlight"}},{"insert":" and "},{"insert":{"card-link":"Chart a Course"}},{"insert":" to the final battle with Yawgmoth. The crew invigorated by"},{"insert":{"card-link":"Serra's Blessing"}},{"insert":" battle with Yawgmoth to a"},{"insert":{"card-link":"Standstill"}},{"insert":" as Karn and Hanna are able to"},{"insert":{"card-link":"Fabricate"}},{"insert":" "},{"insert":{"card-link":"Karn's Sylex"}},{"insert":" . Through a"},{"insert":{"card-link":"Hero's Resolve"}},{"insert":" Gerrard is able to fend off Yawgmoth for"},{"insert":{"card-link":"Orim's Chant"}},{"insert":" to silence Yawgmoth just long enough to use the ship's"},{"insert":{"card-link":"Skyshaper"}},{"insert":" to send and activate"},{"insert":{"card-link":"Karn's Sylex"}},{"insert":" into the tentacles of Yawgmoth, ending the Phyrexian invasion with a"},{"insert":{"card-link":"Triumphant Reckoning"}},{"insert":" . With the Phyrexian invasion defeated, Karn continued on his journey to recreate the Mirrodin he lost, while the "},{"insert":{"card-link":"Weatherlight"}},{"insert":" crew "},{"insert":{"card-link":"Opt"}},{"insert":" to explore the planes for a solution to the"},{"insert":{"card-link":"Encroaching Mycosynth"}},{"insert":"threat "},{"insert":{"card-link":"As Foretold"}},{"insert":" by future Karn. Along their journeys to"},{"insert":{"card-link":"Reshape"}},{"insert":" their new futures they"},{"insert":{"card-link":"Get Lost"}},{"insert":", find new lands, and discover the true meaning of having the Heart of the Explorer ("},{"insert":{"card-link":"Search for Azcanta // Azcanta, the Sunken Ruin"}},{"insert":").\n\nHanna, True Navigator was inspired by my love for the original Weatherlight crew and stories, a reworking of my"},{"insert":{"card-link":"Hanna, Ship's Navigator"}},{"insert":" from an enchantment pillowfort into a artifact-centric Weatherlight lore deck based on Hanna as a navigator using the newer"},{"insert":{"card-link":"Map"}},{"insert":" tokens, and explore mechanic as a nod to Hanna's navigational skills, a re-imagining of the Weatherlight story such that Hanna and her beloved Gerrard both survive. Handcrafted with loving care and attention the deck was made with a balance of thematic and gameplay decisions in mind, each land chosen as either a named or legendary destinations for the crew's future planeswalking adventures through the multiverse, or one where reasonably the crew could anchor down at a dock, port, or harbor in the art, and each card chosen for its qualities in a game of magic, and in the story. Numerous value engine's such as "},{"insert":{"card-link":"Encroaching Mycosynth"}},{"insert":", and"},{"insert":{"card-link":"Mirrorworks"}},{"insert":" are supported by the myriad of "},{"insert":{"card-link":"Map"}},{"insert":"s, and navigational instruments which progress our mana. Finishers include"},{"insert":{"card-link":"Mechanized Production"}},{"insert":","},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":", "},{"insert":{"card-link":"Karn, Living Legacy"}},{"insert":" emblem, or simply exploring and swinging over the top with the ship's"},{"insert":{"card-link":"Power Matrix"}},{"insert":" boosting"},{"insert":{"card-link":"Hanna, Ship's Navigator"}},{"insert":".\n"}]}
Docks Ports Harbors and other places to drop anchor
Docks Ports Harbors and other places to drop anchor
(CTRL to add secondary)
Hanna's Genius
Hanna's Genius
(CTRL to add secondary)
Maps
Treasure Map
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Artifact


Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
, : Create a token that's a copy of target artifact token you control.
Artifact

Maps
(CTRL to add secondary)
Named and Legendary Destinations
Named and Legendary Destinations
(CTRL to add secondary)
Reminder of the Phyrexian Threat
Reminder of the Phyrexian Threat
(CTRL to add secondary)
Ship engineers and support crew
Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Subterranean Schooner
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Crew 1
Artifact - Vehicle

Ship engineers and support crew
(CTRL to add secondary)
Ship Equipment
Ship Equipment
(CTRL to add secondary)
Temporal Anamoly
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

The Temporal Anchor
At the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with The Temporal Anchor.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with The Temporal Anchor.
Legendary Artifact

Temporal Anamoly
(CTRL to add secondary)
The Skyship Weatherlight
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

The Skyship Weatherlight
(CTRL to add secondary)
Weatherlight Crew
Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn

Weatherlight Crew
(CTRL to add secondary)
Weatherlight Crew Blessings
Weatherlight Crew Blessings
(CTRL to add secondary)
Lore References
Lore References
(CTRL to add secondary)
Tokens & Extras
Map
, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map

Map
, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map

Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Archidekt Deck Building contest June 2026 asks us to go back in time, to design a deck around a commander from 2010 or earlier, from Scars of Mirrodin or earlier. What if we could go back in time to before the Scars of Mirrodin, before Mirrodin was besieged. What if we could go back and alter the Phyrexian threat before it ever came to Mirrodin, before Mirrodin ever existed. In this alternate reality "},{"insert":{"card-link":"Karn, Living Legacy"}},{"insert":" convinces "},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":" to allow him to use "},{"insert":{"card-link":"The Temporal Anchor"}},{"insert":" to send him back in time to assist the"},{"insert":{"card-link":"Skyship Weatherlight"}},{"insert":" crew in defeating "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" and the Phyrexian invasion without using the "},{"insert":{"card-link":"Legacy Weapon"}},{"insert":" so that it may be saved to"},{"insert":{"card-link":"Liberate"}},{"insert":" Mirrodin from the praetors to come. Although Karn is wary to time travel after the calamity that was "},{"insert":{"card-link":"Karn's Temporal Sundering"}},{"insert":", he has committed to doing everything he can to protect everyone he can save.\n\nWe follow "},{"insert":{"card-link":"Hanna, Ship's Navigator"}},{"insert":" as Karn arrives in time to assist "},{"insert":{"card-link":"Orim, Samite Healer"}},{"insert":" in healing Hanna before what would have been her inevitable demise. The "},{"insert":{"card-link":"Weatherlight"}},{"insert":" crew now armed with the"},{"insert":{"card-link":"Insight"}},{"insert":" gained from Karn's"},{"insert":{"card-link":"Future Sight"}},{"insert":" set out to devise a way to defeat the Phyrexian threat without having to resort to the"},{"insert":{"card-link":"Legacy Weapon"}},{"insert":" . Commander "},{"insert":{"card-link":"Gerrard Capashen"}},{"insert":"and the crew "},{"insert":{"card-link":"Board the Weatherlight"}},{"insert":" and "},{"insert":{"card-link":"Chart a Course"}},{"insert":" to the final battle with Yawgmoth. The crew invigorated by"},{"insert":{"card-link":"Serra's Blessing"}},{"insert":" battle with Yawgmoth to a"},{"insert":{"card-link":"Standstill"}},{"insert":" as Karn and Hanna are able to"},{"insert":{"card-link":"Fabricate"}},{"insert":" "},{"insert":{"card-link":"Karn's Sylex"}},{"insert":" . Through a"},{"insert":{"card-link":"Hero's Resolve"}},{"insert":" Gerrard is able to fend off Yawgmoth for"},{"insert":{"card-link":"Orim's Chant"}},{"insert":" to silence Yawgmoth just long enough to use the ship's"},{"insert":{"card-link":"Skyshaper"}},{"insert":" to send and activate"},{"insert":{"card-link":"Karn's Sylex"}},{"insert":" into the tentacles of Yawgmoth, ending the Phyrexian invasion with a"},{"insert":{"card-link":"Triumphant Reckoning"}},{"insert":" . With the Phyrexian invasion defeated, Karn continued on his journey to recreate the Mirrodin he lost, while the "},{"insert":{"card-link":"Weatherlight"}},{"insert":" crew "},{"insert":{"card-link":"Opt"}},{"insert":" to explore the planes for a solution to the"},{"insert":{"card-link":"Encroaching Mycosynth"}},{"insert":"threat "},{"insert":{"card-link":"As Foretold"}},{"insert":" by future Karn. Along their journeys to"},{"insert":{"card-link":"Reshape"}},{"insert":" their new futures they"},{"insert":{"card-link":"Get Lost"}},{"insert":", find new lands, and discover the true meaning of having the Heart of the Explorer ("},{"insert":{"card-link":"Search for Azcanta // Azcanta, the Sunken Ruin"}},{"insert":").\n\nHanna, True Navigator was inspired by my love for the original Weatherlight crew and stories, a reworking of my"},{"insert":{"card-link":"Hanna, Ship's Navigator"}},{"insert":" from an enchantment pillowfort into a artifact-centric Weatherlight lore deck based on Hanna as a navigator using the newer"},{"insert":{"card-link":"Map"}},{"insert":" tokens, and explore mechanic as a nod to Hanna's navigational skills, a re-imagining of the Weatherlight story such that Hanna and her beloved Gerrard both survive. Handcrafted with loving care and attention the deck was made with a balance of thematic and gameplay decisions in mind, each land chosen as either a named or legendary destinations for the crew's future planeswalking adventures through the multiverse, or one where reasonably the crew could anchor down at a dock, port, or harbor in the art, and each card chosen for its qualities in a game of magic, and in the story. Numerous value engine's such as "},{"insert":{"card-link":"Encroaching Mycosynth"}},{"insert":", and"},{"insert":{"card-link":"Mirrorworks"}},{"insert":" are supported by the myriad of "},{"insert":{"card-link":"Map"}},{"insert":"s, and navigational instruments which progress our mana. Finishers include"},{"insert":{"card-link":"Mechanized Production"}},{"insert":","},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":", "},{"insert":{"card-link":"Karn, Living Legacy"}},{"insert":" emblem, or simply exploring and swinging over the top with the ship's"},{"insert":{"card-link":"Power Matrix"}},{"insert":" boosting"},{"insert":{"card-link":"Hanna, Ship's Navigator"}},{"insert":".\n"}]}




































































































