31 views16 hrs ago
Commander
Size: 100Est cost: $715.18Salt sum: 44.41
LoneWolfSones
31 views16 hrs ago
Commander
Size: 100Est cost: $715.18Salt sum: 44.41
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{"ops":[{"insert":"This is a 5-color \"good stuff\" battlecruiser deck helmed by Omnath, Locus of All. The commander converts unspent mana to black and provides both card selection and a conditional mana burst each main phase, strongly incentivizing expensive multicolored spells. The primary game plan is to ramp heavily into game-changing ultimatums (Emergent Ultimatum, Genesis Ultimatum, Eerie Ultimatum, etc.), immense creatures like Progenitus and Primeval Spawn, and value engines such as Muldrotha, the Gravetide and Kenrith, the Returned King. The deck lacks compact infinite combos and instead seeks to overwhelm through repeated landfall triggers, big creatures, and recursion. Win conditions include combat damage from evasive threats, Door to Nothingness, and Villainous Wealth for library exile.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Fix Mana:"},{"insert":" Play early dorks (Birds of Paradise, Bloom Tender) and mana rocks (Arcane Signet, Chromatic Lantern) to reach five colors quickly. Land ramp spells (Cultivate, Farseek) ensure consistent drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Commander:"},{"insert":" Cast Omnath, Locus of All around turn 3-4 to gain card selection and a potential three mana boost. The commander also banks unspent mana as black for later multicolored costs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast High Impact Spells:"},{"insert":" With 6+ mana, resolve ultimatums (Inspired Ultimatum for card advantage, Ruinous Ultimatum to wipe opponents, Titanic Ultimatum for lethal combat) or massive creatures (Atraxa, Grand Unifier, Progenitus)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recur and Value Loop:"},{"insert":" Use Muldrotha or Eerie Ultimatum to bring back key permanents. Kenrith provides flexible political value and reanimation. Maelstrom Wanderer cascades into additional spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Close Out:"},{"insert":" Attack with multiple huge, evasive threats (Scion of Draco, Primeval Spawn) or activate Door to Nothingness after assembling enough colored mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 lands, a 1 or 2 drop mana dork or rock, and at least one ramp spell (Cultivate, Three Visits). Avoid hands with no early color fixing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands full of 6+ CMC spells without ramp, or hands lacking colored mana sources for the ultimatums."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nUse Omnath, Locus of All s ability to peek at the top card and reveal it if it has three colored symbols (common among your big spells) for an explosive mana turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence your landfall triggers: Omnath, Locus of Creation can net 4 life, ramp, and damage in a single turn if you play multiple lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"General Ferrous Rokiric creates 4/4 Golem tokens each time you cast a multicolored spell - protect it to generate an army quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jodah, Archmage Eternal lets you cast any spell for {W}{U}{B}{R}{G}, drastically reducing the cost of your most expensive bombs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When resolving Emergent Ultimatum, choose cards that guarantee an immediate advantage (e.g., Omnath, Locus of Creation + Maelstrom Wanderer + land fetch)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Interaction:"},{"insert":" The deck contains only 5 removal spells (Path to Exile, Swords to Plowshares, Leyline Binding, Boros Charm, Ruinous Ultimatum) and "},{"attributes":{"bold":true},"insert":"zero counterspells"},{"insert":". Fast combo decks can win unimpeded before the deck s slow value engines come online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" Rest in Peace or Leyline of the Void neuter Muldrotha and Eerie Ultimatum, removing the primary recursion safety net."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Recovery:"},{"insert":" While Teferi s Protection and Heroic Intervention offer protection, a single Farewell or Cyclonic Rift overloaded can set the deck back multiple turns, especially if Muldrotha is also removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stax Pieces:"},{"insert":" Collector Ouphe or Null Rod shut down the many mana rocks, slowing the deck to a crawl."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Slow Execution:"},{"insert":" The average mana value (4.49) is very high, and the deck lacks a compact win condition. It often takes 8+ turns to establish a threatening board, leaving ample time for opponents to disrupt the plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Omnath, Locus of All:"},{"insert":" Commander; provides card selection, conditional mana burst, and mana smoothing for multicolored spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emergent Ultimatum:"},{"insert":" Tutors three cards, one of which is cast for free - a massive swing turn capable of putting multiple bombs into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eerie Ultimatum:"},{"insert":" One time mass recursion of all permanent types from the graveyard, acting as a reset button after board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide:"},{"insert":" Repeatable recursion engine that allows playing lands and casting permanents from the graveyard each turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Progenitus:"},{"insert":" Protection from everything - an unblockable, unkillable finisher that requires specific answers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Door to Nothingness:"},{"insert":" Alternate win condition requiring 10 mana of each color; best used after establishing The World Tree or Chromatic Orrery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet Reborn:"},{"insert":" Draws up to 5 cards (one per color pair), refilling the hand with multicolored gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Maelstrom Wanderer:"},{"insert":" Cascade cascade and gives all creatures haste, turning late game topdecks into immediate threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Teferi's Protection:"},{"insert":" The ultimate protection spell, phasing out your board and rendering you untargetable until your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chromatic Orrery:"},{"insert":" Lets you spend mana as any color and draws cards equal to colors you control - critical for casting ultimatums and activating Door."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Omnath, Locus of All
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature - Elemental Phyrexian

Commander
(CTRL to add secondary)
Draw
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Maelstrom Nexus
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Niv-Mizzet Reborn
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Avatar

Draw
(CTRL to add secondary)
Finisher
Primeval Spawn
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Creature - Avatar

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Landfall
Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental

Landfall
(CTRL to add secondary)
Protection
Scion of Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
: Add . This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk

Ramp
(CTRL to add secondary)
Recursion
Niv-Mizzet, Supreme
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Legendary Creature - Dragon Avatar

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a 5-color \"good stuff\" battlecruiser deck helmed by Omnath, Locus of All. The commander converts unspent mana to black and provides both card selection and a conditional mana burst each main phase, strongly incentivizing expensive multicolored spells. The primary game plan is to ramp heavily into game-changing ultimatums (Emergent Ultimatum, Genesis Ultimatum, Eerie Ultimatum, etc.), immense creatures like Progenitus and Primeval Spawn, and value engines such as Muldrotha, the Gravetide and Kenrith, the Returned King. The deck lacks compact infinite combos and instead seeks to overwhelm through repeated landfall triggers, big creatures, and recursion. Win conditions include combat damage from evasive threats, Door to Nothingness, and Villainous Wealth for library exile.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Fix Mana:"},{"insert":" Play early dorks (Birds of Paradise, Bloom Tender) and mana rocks (Arcane Signet, Chromatic Lantern) to reach five colors quickly. Land ramp spells (Cultivate, Farseek) ensure consistent drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Commander:"},{"insert":" Cast Omnath, Locus of All around turn 3-4 to gain card selection and a potential three mana boost. The commander also banks unspent mana as black for later multicolored costs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast High Impact Spells:"},{"insert":" With 6+ mana, resolve ultimatums (Inspired Ultimatum for card advantage, Ruinous Ultimatum to wipe opponents, Titanic Ultimatum for lethal combat) or massive creatures (Atraxa, Grand Unifier, Progenitus)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recur and Value Loop:"},{"insert":" Use Muldrotha or Eerie Ultimatum to bring back key permanents. Kenrith provides flexible political value and reanimation. Maelstrom Wanderer cascades into additional spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Close Out:"},{"insert":" Attack with multiple huge, evasive threats (Scion of Draco, Primeval Spawn) or activate Door to Nothingness after assembling enough colored mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 lands, a 1 or 2 drop mana dork or rock, and at least one ramp spell (Cultivate, Three Visits). Avoid hands with no early color fixing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands full of 6+ CMC spells without ramp, or hands lacking colored mana sources for the ultimatums."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nUse Omnath, Locus of All s ability to peek at the top card and reveal it if it has three colored symbols (common among your big spells) for an explosive mana turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence your landfall triggers: Omnath, Locus of Creation can net 4 life, ramp, and damage in a single turn if you play multiple lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"General Ferrous Rokiric creates 4/4 Golem tokens each time you cast a multicolored spell - protect it to generate an army quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jodah, Archmage Eternal lets you cast any spell for {W}{U}{B}{R}{G}, drastically reducing the cost of your most expensive bombs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When resolving Emergent Ultimatum, choose cards that guarantee an immediate advantage (e.g., Omnath, Locus of Creation + Maelstrom Wanderer + land fetch)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Interaction:"},{"insert":" The deck contains only 5 removal spells (Path to Exile, Swords to Plowshares, Leyline Binding, Boros Charm, Ruinous Ultimatum) and "},{"attributes":{"bold":true},"insert":"zero counterspells"},{"insert":". Fast combo decks can win unimpeded before the deck s slow value engines come online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" Rest in Peace or Leyline of the Void neuter Muldrotha and Eerie Ultimatum, removing the primary recursion safety net."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Recovery:"},{"insert":" While Teferi s Protection and Heroic Intervention offer protection, a single Farewell or Cyclonic Rift overloaded can set the deck back multiple turns, especially if Muldrotha is also removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stax Pieces:"},{"insert":" Collector Ouphe or Null Rod shut down the many mana rocks, slowing the deck to a crawl."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Slow Execution:"},{"insert":" The average mana value (4.49) is very high, and the deck lacks a compact win condition. It often takes 8+ turns to establish a threatening board, leaving ample time for opponents to disrupt the plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Omnath, Locus of All:"},{"insert":" Commander; provides card selection, conditional mana burst, and mana smoothing for multicolored spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emergent Ultimatum:"},{"insert":" Tutors three cards, one of which is cast for free - a massive swing turn capable of putting multiple bombs into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eerie Ultimatum:"},{"insert":" One time mass recursion of all permanent types from the graveyard, acting as a reset button after board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide:"},{"insert":" Repeatable recursion engine that allows playing lands and casting permanents from the graveyard each turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Progenitus:"},{"insert":" Protection from everything - an unblockable, unkillable finisher that requires specific answers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Door to Nothingness:"},{"insert":" Alternate win condition requiring 10 mana of each color; best used after establishing The World Tree or Chromatic Orrery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet Reborn:"},{"insert":" Draws up to 5 cards (one per color pair), refilling the hand with multicolored gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Maelstrom Wanderer:"},{"insert":" Cascade cascade and gives all creatures haste, turning late game topdecks into immediate threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Teferi's Protection:"},{"insert":" The ultimate protection spell, phasing out your board and rendering you untargetable until your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chromatic Orrery:"},{"insert":" Lets you spend mana as any color and draws cards equal to colors you control - critical for casting ultimatums and activating Door."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}











































































