318 views18 days ago
Commander
Size: 100Salt sum: 29.48
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Typo34

318 views18 days ago
Commander
Size: 100Salt sum: 29.48

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{"ops":[{"insert":"This deck is playing Alesha a little different then what you might be used to. The theme of the deck can essentially be boiled down to Alesha digging through her toolbox(graveyard) to find a tool that let's her hit someone in the face. She is charging across the battlefield as people try to stop her and its your job to give her the right weapons and summon/reanimate the right creatures to allow her to get to where she wants to be\n\nThis deck is not optimal, there are many better and effective ways to play Alesha like ping/drain/burn that is usually present in Alesha deck. This deck seeks to win through \"fair\" combat and its technically more in line with a Voltron deck. it doesn't include typical Voltron pieces to avoid one shotting someone with commander damage, the goal is to hit 2 or 3 times as you find specific answers to get around obstacles.\n"},{"attributes":{"bold":true},"insert":"how to unlock the toolbox:"},{"insert":"\n "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":", "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":", "},{"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":" and "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" are your sac outlets and while we don't really care about death triggers these cards are still extremely important because your creatures are all really weak and only really give you value with their etb triggers so if your opponent catches on and just lets your useless bodies sit there we'll have problems"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Ark of Hunger"}},{"insert":", "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" and "},{"insert":{"card-link":"Snarling Gorehound"}},{"insert":" are what we use to fill up the Toolbox for general use while "},{"insert":{"card-link":"Vile Entomber"}},{"insert":" and"},{"insert":{"card-link":"Buried Alive"}},{"insert":" are the tutors in the deck that let you look for your more specific answers. unless you already have draw on the board its a good idea to tutor for cards like "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":" and "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":". they either come back when they die or have some form of evasion which is important because they're summoned attacking."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"When your Toolbox is fitted with some good options and you have some stacking equipment like "},{"insert":{"card-link":"Chainsaw"}},{"insert":","},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" and "},{"insert":{"card-link":"Ghost Lantern // Bind Spirit"}},{"insert":" or stacking creatures like "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" and "},{"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":" you can begin your plan. Try your best to kill whoever you decided to pick and be creative with how you use your tools."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Key to the City"}},{"insert":" is the only card that outright makes Alesha unable to be blocked and since it also let's you put cards into the graveyard and draw cards it is one of the strongest cards to have on the field. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The toolbox"},{"insert":"\n "},{"insert":{"card-link":"Fiend Hunter"}},{"insert":" and "},{"insert":{"card-link":"Faceless Butcher"}},{"insert":" are removal but if you have a sac outlet they suddenly becomes a blink as well"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Duplicant"}},{"insert":" let's you remove a scary creature a opponent controls and lets you steal it's stats "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Mindclaw Shaman"}},{"insert":" Lets you pick and cast a instant or sorcery a opponents hand for free so always keep it in mind if someone ever hints at what they have in their hand"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Avenger of the Fallen"}},{"insert":" combined with "},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" or "},{"insert":{"card-link":"Ogre Battledriver"}},{"insert":" becomes quite scary if you've managed to fill up your graveyard. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" in your graveyard means you can either instantly kill someone by attacking them with Alesha or you can make them suffer for a little longer by attacking someone else with Alesha while Master of Cruelties attacks them. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Karmic Guide"}},{"insert":" allows your creatures to enter normally without attacking which matters for important creatures like those that draw you cards or those that function as sac outlets. those cards are key to the deck and Alesha is the only recursion so the ability to do this extremely useful"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" is a great card to have when you have a way to kill it immediately. in early game especially when you don't have to worry about other boards as much you can just fill your hand and ramp. we like discarding so there is no such thing as too much draw and having access to higher mana allows you to play multiple good etbs per turn which is not normally something the deck gets to do often"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":" and all similar cards are our more standard removal "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Merchant of Venom"}},{"insert":" is a card that can function in many roles, its removal while also pumping itself when it sees saccing and it also makes us sac which is great for us"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Palisade Giant"}},{"insert":" can be used if you want our board to actually survive combat for once"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Fear of Missing Out"}},{"insert":" will often have its requirement met and that means we get 2 separate triggers for Alesha"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Battleflight Eagle"}},{"insert":" and similar cards are the fun evasion tools to get Alesha past blockers or make her able to hit someone for lethal damage with doublestrike "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nBesides the toolbox the deck has some general support like "},{"insert":{"card-link":"Anger"}},{"insert":" and "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" it has some fun equipment's that you can catch people off guard with\n"}]}

Commander

Qty: 1 Price: $2.99
Alesha, Who Smiles at Death
First strike
Whenever Alesha attacks, you may pay
. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Human Warrior
Alesha, Who Smiles at Death (sld) 1007

Commander

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Anthem

Qty: 1 Price: $1.29
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (soc) 235

Anthem

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Artifact

Qty: 2 Price: $4.48
Ark of Hunger
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
: Mill a card. You may play that card this turn.
Artifact
Ark of Hunger (sos) 173
Hazoret's Monument
Red creature spells you cast cost
less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
Legendary Artifact
Hazoret's Monument (dmc) 183

Artifact

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Counters

Qty: 3 Price: $21.27
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Legendary Creature - Vampire Ally
Drana, Liberator of Malakir (lcc) 193
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Tarrian's Soulcleaver (lci) 264

Counters

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Creature

Qty: 9 Price: $29.38
Battleflight Eagle
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Creature - Bird
Battleflight Eagle (plst) M13-7
Blinding Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
Creature - Angel
Blinding Angel (9ed) 7
Hardened Academic
Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Creature - Cleric Bird
Hardened Academic (sos) 194
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Noosegraf Mob
This creature enters with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
Creature - Zombie
Noosegraf Mob (bbd) 151
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (2x2) 26
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature - Goblin
Siege-Gang Commander (plst) DMR-136
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (fic) 287
Thief of Blood
Flying
As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
Creature - Vampire
Thief of Blood (cma) 71

Creature

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Drain

Qty: 1 Price: $1.99
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 297

Drain

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Draw

Qty: 8 Price: $17.34
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 156
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (inr) 34
Mindclaw Shaman
When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
Creature - Shaman Lizard
Mindclaw Shaman (m13) 142
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (vow) 46

Draw

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Evasion

Qty: 2 Price: $1.34
Dredging Claw
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters from your graveyard, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dredging Claw (bro) 119
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (c19) 216

Evasion

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Finisher

Qty: 1 Price: $10.99
Master of Cruelties
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Creature - Demon
Master of Cruelties (sld) 1565

Finisher

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Instant

Qty: 1 Price: $10.99
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15

Instant

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Land

Qty: 36 (37 w/ MDFC)Price: $40.04
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 279
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (mkc) 295
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (fic) 427
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (woe) 264

Land

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Mill

Qty: 2 Price: $12.34
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Snarling Gorehound
Menace
Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Dog
Snarling Gorehound (mkm) 105

Mill

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Pingers

Qty: 1 Price: $0.49
Judith, the Scourge Diva
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Legendary Creature - Human Shaman
Judith, the Scourge Diva (cmm) 341

Pingers

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Protection

Qty: 4 Price: $8.26
Cultist of the Absolute
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Legendary Enchantment - Background
Cultist of the Absolute (clb) 123
Palisade Giant
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Creature - Soldier Giant
Palisade Giant (rtr) 15
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Pump

Qty: 3 Price: $3.27
Arashin Foremost
Double strike
Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
Creature - Human Warrior
Arashin Foremost (dtk) 3
Chainsaw
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip
Artifact - Equipment
Chainsaw (dsk) 128
Ogre Battledriver
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and
this turn.)
Creature - Warrior Ogre
Ogre Battledriver (tdc) 227

Pump

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Ramp

Qty: 6 Price: $27.34
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (drc) 134
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (tdc) 325

Ramp

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Recursion

Qty: 4 Price: $12.46
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
Alesha, Who Laughs at Fate (fdn) 343
Ghost Lantern
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip
Artifact - Equipment
Ghost Lantern // Bind Spirit (clb) 128
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (soc) 151
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24

Recursion

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Removal

Qty: 6 Price: $11.76
Bone Shredder
Flying
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target nonartifact, nonblack creature.
Creature - Minion Phyrexian
Bone Shredder (moc) 247
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter
Duplicant (drc) 54
Ravenous Chupacabra
When this creature enters, destroy target creature an opponent controls.
Creature - Beast Horror
Ravenous Chupacabra (mkc) 136
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (soc) 173
Stingscourger
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Goblin Warrior
Stingscourger (tsr) 192
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Sac Outlet

Qty: 3 Price: $7.87
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (plst) MH1-81
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 123
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Creature - Vampire Aetherborn
Yahenni, Undying Partisan (lcc) 214

Sac Outlet

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Sorcery

Qty: 1 Price: $2.79
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273

Sorcery

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Tokens

Qty: 3 Price: $4.47
Angel of Invention
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creature - Angel
Angel of Invention (tdc) 109
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Human Warrior
Avenger of the Fallen (tdm) 73
Company Commander
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Creature - Human Soldier
Company Commander (40k) 113

Tokens

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Tutor

Qty: 2 Price: $8.88
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (fdn) 616

Tutor

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Maybeboard

Qty: 5 Price: $29.75
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Infantry Shield
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip
Artifact - Equipment
Infantry Shield (tdc) 35
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (soc) 233

Maybeboard

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Deck Info

Deck stats

31 pips - 22 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 5 cards
28 pips - 22 cards
17 mana - 17 cards
17 pips - 15 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is playing Alesha a little different then what you might be used to. The theme of the deck can essentially be boiled down to Alesha digging through her toolbox(graveyard) to find a tool that let's her hit someone in the face. She is charging across the battlefield as people try to stop her and its your job to give her the right weapons and summon/reanimate the right creatures to allow her to get to where she wants to be\n\nThis deck is not optimal, there are many better and effective ways to play Alesha like ping/drain/burn that is usually present in Alesha deck. This deck seeks to win through \"fair\" combat and its technically more in line with a Voltron deck. it doesn't include typical Voltron pieces to avoid one shotting someone with commander damage, the goal is to hit 2 or 3 times as you find specific answers to get around obstacles.\n"},{"attributes":{"bold":true},"insert":"how to unlock the toolbox:"},{"insert":"\n "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":", "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":", "},{"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":" and "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" are your sac outlets and while we don't really care about death triggers these cards are still extremely important because your creatures are all really weak and only really give you value with their etb triggers so if your opponent catches on and just lets your useless bodies sit there we'll have problems"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Ark of Hunger"}},{"insert":", "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" and "},{"insert":{"card-link":"Snarling Gorehound"}},{"insert":" are what we use to fill up the Toolbox for general use while "},{"insert":{"card-link":"Vile Entomber"}},{"insert":" and"},{"insert":{"card-link":"Buried Alive"}},{"insert":" are the tutors in the deck that let you look for your more specific answers. unless you already have draw on the board its a good idea to tutor for cards like "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":" and "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":". they either come back when they die or have some form of evasion which is important because they're summoned attacking."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"When your Toolbox is fitted with some good options and you have some stacking equipment like "},{"insert":{"card-link":"Chainsaw"}},{"insert":","},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" and "},{"insert":{"card-link":"Ghost Lantern // Bind Spirit"}},{"insert":" or stacking creatures like "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" and "},{"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":" you can begin your plan. Try your best to kill whoever you decided to pick and be creative with how you use your tools."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Key to the City"}},{"insert":" is the only card that outright makes Alesha unable to be blocked and since it also let's you put cards into the graveyard and draw cards it is one of the strongest cards to have on the field. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The toolbox"},{"insert":"\n "},{"insert":{"card-link":"Fiend Hunter"}},{"insert":" and "},{"insert":{"card-link":"Faceless Butcher"}},{"insert":" are removal but if you have a sac outlet they suddenly becomes a blink as well"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Duplicant"}},{"insert":" let's you remove a scary creature a opponent controls and lets you steal it's stats "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Mindclaw Shaman"}},{"insert":" Lets you pick and cast a instant or sorcery a opponents hand for free so always keep it in mind if someone ever hints at what they have in their hand"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Avenger of the Fallen"}},{"insert":" combined with "},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" or "},{"insert":{"card-link":"Ogre Battledriver"}},{"insert":" becomes quite scary if you've managed to fill up your graveyard. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" in your graveyard means you can either instantly kill someone by attacking them with Alesha or you can make them suffer for a little longer by attacking someone else with Alesha while Master of Cruelties attacks them. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Karmic Guide"}},{"insert":" allows your creatures to enter normally without attacking which matters for important creatures like those that draw you cards or those that function as sac outlets. those cards are key to the deck and Alesha is the only recursion so the ability to do this extremely useful"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" is a great card to have when you have a way to kill it immediately. in early game especially when you don't have to worry about other boards as much you can just fill your hand and ramp. we like discarding so there is no such thing as too much draw and having access to higher mana allows you to play multiple good etbs per turn which is not normally something the deck gets to do often"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":" and all similar cards are our more standard removal "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Merchant of Venom"}},{"insert":" is a card that can function in many roles, its removal while also pumping itself when it sees saccing and it also makes us sac which is great for us"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Palisade Giant"}},{"insert":" can be used if you want our board to actually survive combat for once"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Fear of Missing Out"}},{"insert":" will often have its requirement met and that means we get 2 separate triggers for Alesha"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Battleflight Eagle"}},{"insert":" and similar cards are the fun evasion tools to get Alesha past blockers or make her able to hit someone for lethal damage with doublestrike "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nBesides the toolbox the deck has some general support like "},{"insert":{"card-link":"Anger"}},{"insert":" and "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" it has some fun equipment's that you can catch people off guard with\n"}]}
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