Typo34
318 views18 days ago
Commander
Size: 100Salt sum: 29.48
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This deck is playing Alesha a little different then what you might be used to. The theme of the deck can essentially be boiled down to Alesha digging through her toolbox(graveyard) to find a tool that let's her hit someone in the face. She is charging across the battlefield as people try to stop her and its your job to give her the right weapons and summon/reanimate the right creatures to allow her to get to where she wants to be\n\nThis deck is not optimal, there are many better and effective ways to play Alesha like ping/drain/burn that is usually present in Alesha deck. This deck seeks to win through \"fair\" combat and its technically more in line with a Voltron deck. it doesn't include typical Voltron pieces to avoid one shotting someone with commander damage, the goal is to hit 2 or 3 times as you find specific answers to get around obstacles.\n"},{"attributes":{"bold":true},"insert":"how to unlock the toolbox:"},{"insert":"\n "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":", "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":", "},{"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":" and "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" are your sac outlets and while we don't really care about death triggers these cards are still extremely important because your creatures are all really weak and only really give you value with their etb triggers so if your opponent catches on and just lets your useless bodies sit there we'll have problems"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Ark of Hunger"}},{"insert":", "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" and "},{"insert":{"card-link":"Snarling Gorehound"}},{"insert":" are what we use to fill up the Toolbox for general use while "},{"insert":{"card-link":"Vile Entomber"}},{"insert":" and"},{"insert":{"card-link":"Buried Alive"}},{"insert":" are the tutors in the deck that let you look for your more specific answers. unless you already have draw on the board its a good idea to tutor for cards like "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":" and "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":". they either come back when they die or have some form of evasion which is important because they're summoned attacking."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"When your Toolbox is fitted with some good options and you have some stacking equipment like "},{"insert":{"card-link":"Chainsaw"}},{"insert":","},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" and "},{"insert":{"card-link":"Ghost Lantern // Bind Spirit"}},{"insert":" or stacking creatures like "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" and "},{"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":" you can begin your plan. Try your best to kill whoever you decided to pick and be creative with how you use your tools."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Key to the City"}},{"insert":" is the only card that outright makes Alesha unable to be blocked and since it also let's you put cards into the graveyard and draw cards it is one of the strongest cards to have on the field. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The toolbox"},{"insert":"\n "},{"insert":{"card-link":"Fiend Hunter"}},{"insert":" and "},{"insert":{"card-link":"Faceless Butcher"}},{"insert":" are removal but if you have a sac outlet they suddenly becomes a blink as well"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Duplicant"}},{"insert":" let's you remove a scary creature a opponent controls and lets you steal it's stats "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Mindclaw Shaman"}},{"insert":" Lets you pick and cast a instant or sorcery a opponents hand for free so always keep it in mind if someone ever hints at what they have in their hand"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Avenger of the Fallen"}},{"insert":" combined with "},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" or "},{"insert":{"card-link":"Ogre Battledriver"}},{"insert":" becomes quite scary if you've managed to fill up your graveyard. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" in your graveyard means you can either instantly kill someone by attacking them with Alesha or you can make them suffer for a little longer by attacking someone else with Alesha while Master of Cruelties attacks them. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Karmic Guide"}},{"insert":" allows your creatures to enter normally without attacking which matters for important creatures like those that draw you cards or those that function as sac outlets. those cards are key to the deck and Alesha is the only recursion so the ability to do this extremely useful"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" is a great card to have when you have a way to kill it immediately. in early game especially when you don't have to worry about other boards as much you can just fill your hand and ramp. we like discarding so there is no such thing as too much draw and having access to higher mana allows you to play multiple good etbs per turn which is not normally something the deck gets to do often"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":" and all similar cards are our more standard removal "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Merchant of Venom"}},{"insert":" is a card that can function in many roles, its removal while also pumping itself when it sees saccing and it also makes us sac which is great for us"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Palisade Giant"}},{"insert":" can be used if you want our board to actually survive combat for once"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Fear of Missing Out"}},{"insert":" will often have its requirement met and that means we get 2 separate triggers for Alesha"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Battleflight Eagle"}},{"insert":" and similar cards are the fun evasion tools to get Alesha past blockers or make her able to hit someone for lethal damage with doublestrike "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nBesides the toolbox the deck has some general support like "},{"insert":{"card-link":"Anger"}},{"insert":" and "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" it has some fun equipment's that you can catch people off guard with\n"}]}
Artifact
Artifact
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Draw
(CTRL to add secondary)
Evasion
Dredging Claw
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters from your graveyard, you may attach this Equipment to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature enters from your graveyard, you may attach this Equipment to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Evasion
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Mill
Mill
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Recursion
(CTRL to add secondary)
Removal
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Stingscourger
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Goblin Warrior

Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Company Commander
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Creature - Human Soldier

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is playing Alesha a little different then what you might be used to. The theme of the deck can essentially be boiled down to Alesha digging through her toolbox(graveyard) to find a tool that let's her hit someone in the face. She is charging across the battlefield as people try to stop her and its your job to give her the right weapons and summon/reanimate the right creatures to allow her to get to where she wants to be\n\nThis deck is not optimal, there are many better and effective ways to play Alesha like ping/drain/burn that is usually present in Alesha deck. This deck seeks to win through \"fair\" combat and its technically more in line with a Voltron deck. it doesn't include typical Voltron pieces to avoid one shotting someone with commander damage, the goal is to hit 2 or 3 times as you find specific answers to get around obstacles.\n"},{"attributes":{"bold":true},"insert":"how to unlock the toolbox:"},{"insert":"\n "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":", "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":", "},{"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":" and "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" are your sac outlets and while we don't really care about death triggers these cards are still extremely important because your creatures are all really weak and only really give you value with their etb triggers so if your opponent catches on and just lets your useless bodies sit there we'll have problems"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Ark of Hunger"}},{"insert":", "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" and "},{"insert":{"card-link":"Snarling Gorehound"}},{"insert":" are what we use to fill up the Toolbox for general use while "},{"insert":{"card-link":"Vile Entomber"}},{"insert":" and"},{"insert":{"card-link":"Buried Alive"}},{"insert":" are the tutors in the deck that let you look for your more specific answers. unless you already have draw on the board its a good idea to tutor for cards like "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":" and "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":". they either come back when they die or have some form of evasion which is important because they're summoned attacking."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"When your Toolbox is fitted with some good options and you have some stacking equipment like "},{"insert":{"card-link":"Chainsaw"}},{"insert":","},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" and "},{"insert":{"card-link":"Ghost Lantern // Bind Spirit"}},{"insert":" or stacking creatures like "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" and "},{"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":" you can begin your plan. Try your best to kill whoever you decided to pick and be creative with how you use your tools."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Key to the City"}},{"insert":" is the only card that outright makes Alesha unable to be blocked and since it also let's you put cards into the graveyard and draw cards it is one of the strongest cards to have on the field. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The toolbox"},{"insert":"\n "},{"insert":{"card-link":"Fiend Hunter"}},{"insert":" and "},{"insert":{"card-link":"Faceless Butcher"}},{"insert":" are removal but if you have a sac outlet they suddenly becomes a blink as well"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Duplicant"}},{"insert":" let's you remove a scary creature a opponent controls and lets you steal it's stats "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Mindclaw Shaman"}},{"insert":" Lets you pick and cast a instant or sorcery a opponents hand for free so always keep it in mind if someone ever hints at what they have in their hand"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Avenger of the Fallen"}},{"insert":" combined with "},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" or "},{"insert":{"card-link":"Ogre Battledriver"}},{"insert":" becomes quite scary if you've managed to fill up your graveyard. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" in your graveyard means you can either instantly kill someone by attacking them with Alesha or you can make them suffer for a little longer by attacking someone else with Alesha while Master of Cruelties attacks them. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Karmic Guide"}},{"insert":" allows your creatures to enter normally without attacking which matters for important creatures like those that draw you cards or those that function as sac outlets. those cards are key to the deck and Alesha is the only recursion so the ability to do this extremely useful"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" is a great card to have when you have a way to kill it immediately. in early game especially when you don't have to worry about other boards as much you can just fill your hand and ramp. we like discarding so there is no such thing as too much draw and having access to higher mana allows you to play multiple good etbs per turn which is not normally something the deck gets to do often"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":" and all similar cards are our more standard removal "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Merchant of Venom"}},{"insert":" is a card that can function in many roles, its removal while also pumping itself when it sees saccing and it also makes us sac which is great for us"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Palisade Giant"}},{"insert":" can be used if you want our board to actually survive combat for once"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Fear of Missing Out"}},{"insert":" will often have its requirement met and that means we get 2 separate triggers for Alesha"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Battleflight Eagle"}},{"insert":" and similar cards are the fun evasion tools to get Alesha past blockers or make her able to hit someone for lethal damage with doublestrike "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nBesides the toolbox the deck has some general support like "},{"insert":{"card-link":"Anger"}},{"insert":" and "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" it has some fun equipment's that you can catch people off guard with\n"}]}












































































