Corbeau_croassant
125 views5 months ago
Commander
Size: 100Salt sum: 30.06
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{"ops":[{"insert":"How to try to make work this deck ? \nNot exhaustive list of things to do:\nPlay "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" , probably around turn 3 or maybe 4"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next turn use Zur to search in your library "},{"insert":{"card-link":"Clan Crafter"}},{"insert":" or "},{"insert":{"card-link":"Lunarch Mantle"}},{"insert":" depending on your hand and your possibilities, they will be used to sacrifice your things with charge counters on them. The first cost 2 mana to activate it but make you draw and isn't an aura, the second cost only 1 mana for it's activation and allows you to sacrifice lands (for example "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":" or "},{"insert":{"card-link":"Vivid Meadow"}},{"insert":" ). You can use also other cards in the deck instead of theses two if you have them (blink or sac). During this turn, you should have around 4 to 5 mana to invest in some cards that will get charge counter instantly ( example "},{"insert":{"card-link":"Surge Node"}},{"insert":", "},{"insert":{"card-link":"Vexing Puzzlebox"}},{"insert":" ) or over the time (example "},{"insert":{"card-link":"Sun Droplet"}},{"insert":"), but also some way to proliferate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"During the next turn, you will use Zur to get "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" wich is the hidden commander of this deck, I prefer to play it at the last moment to avoid the fact of losing it. And yes there are no protection for him, I didn't got the heart of removing cards to include cards for this purpose, however there is one card that could eventually take it back from the graveyard and be searched by Zur: "},{"insert":{"card-link":"The Master of Keys"}},{"insert":". The goal is now to sacrifice things with charge counter and get some value by moving them on profitable targets like "},{"insert":{"card-link":"Magistrate's Scepter"}},{"insert":", "},{"insert":{"card-link":"Culling Dais"}},{"insert":" or "},{"insert":{"card-link":"Orochi Hatchery"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck isn't going to work well every time but have still some way to work if some piece are lacking (unless the hidden commande). To make the game run a little more smoothly and reduce downtime, I included "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" (wich can be find by Zur because it's an enchantment) to find some useful artifact if needed (For one mana or less you can produce charge counter with the "},{"insert":{"card-link":"Surge Node"}},{"insert":" or "},{"insert":{"card-link":"Shriekhorn"}},{"insert":" wich is his weaker version in this deck. To win with theses counters, the "},{"insert":{"card-link":"Orochi Hatchery"}},{"insert":" is a good option to receive charge counters, can be use as a removal "},{"insert":{"card-link":"Engineered Explosives"}},{"insert":" and "},{"insert":{"card-link":"Sigil of Distinction"}},{"insert":" can be used to kill your ennemies with Zur). With Zur you can also find in your library other enchantments: "},{"insert":{"card-link":"Necropotence"}},{"insert":" to draw cards, "},{"insert":{"card-link":"The Master of Keys"}},{"insert":" as said precedently. The "},{"insert":{"card-link":"Detention Sphere"}},{"insert":" can be used as a removal for any permanent and even an army of token. I put "},{"insert":{"card-link":"Moonsilver Key"}},{"insert":" to find ramp/land but mostly for "},{"insert":{"card-link":"Vexing Puzzlebox"}},{"insert":" that can produce an average of 10 charge counter/ turn. Finally, "},{"insert":{"card-link":"Nine Lives"}},{"insert":" can be searched if you want to survive a little bit more, it's important to notice that "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" have an activated capacity that allow you to move the counters of one permanent elsewhere for 5 mana, you can use it to survive even longer than the initial nine lives allowed by the enchantment removing the counters. And yes I could have use this capacity since the beginning to move counters instead of making sacrifices or blink ( "},{"insert":{"card-link":"Brago, King Eternal"}},{"insert":", "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":") but I like to make things more complicated.\n"}]}
Blink
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Gavel of the Righteous
At the beginning of combat on your turn, put a charge counter on this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay or remove a counter from this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay or remove a counter from this Equipment.
Artifact - Equipment

Geometric Nexus
Whenever a player casts an instant or sorcery spell, put a number of charge counters on this artifact equal to that spell's mana value.
, , Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
, , Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Artifact

Solar Array
: Add one mana of any color. When you next cast an artifact spell this turn, that spell gains sunburst. (If it's a creature, it enters with a +1/+1 counter on it for each color of mana spent to cast it. Otherwise, it enters with that many charge counters on it.)
Artifact

Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact

Counters generators
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Detention Sphere
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Enchantment

Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment

The Master of Keys
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Legendary Creature Enchantment - Horror

Enchantements
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Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Filigree Vector
When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
, , Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
, , Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Construct Phyrexian

Proliferate
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Ramp
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Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Lobelia, Defender of Bag End
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down.
, Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
• Each opponent loses 2 life and you gain 2 life.
, Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
• Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Citizen Halfling

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Sac Outlet
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Shrine of Piercing Vision
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on this artifact.
, Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
, Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Artifact

Wickersmith's Tools
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
: Add one mana of any color.
, , Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
: Add one mana of any color.
, , Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
Artifact

Synergie charge counter
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Brain in a Jar
, : Put a charge counter on this artifact, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on this artifact from your hand without paying its mana cost.
, , Remove X charge counters from this artifact: Scry X.
, , Remove X charge counters from this artifact: Scry X.
Artifact

Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
Artifact

Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Lightning Coils
Whenever a nontoken creature you control dies, put a charge counter on this artifact.
At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Artifact

Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Lux Artillery
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
Artifact

Nardole, Resourceful Cyborg
: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature Artifact - Scientist

Omarthis, Ghostfire Initiate
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Legendary Creature - Spirit Snake

Opaline Bracers
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
Equipped creature gets +X/+X, where X is the number of charge counters on this Equipment.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +X/+X, where X is the number of charge counters on this Equipment.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot

Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Regenerations Restored
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
Enchantment

Relic Ward
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Enchantment - Aura

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tezzeret, Master of the Bridge
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Legendary Planeswalker - Tezzeret

The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Unwilling Vessel
Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature.
When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature.
When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.
Creature - Human Wizard

Vraska, Betrayal's Sting
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker - Vraska

Maybeboard
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Tokens & Extras
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"How to try to make work this deck ? \nNot exhaustive list of things to do:\nPlay "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" , probably around turn 3 or maybe 4"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next turn use Zur to search in your library "},{"insert":{"card-link":"Clan Crafter"}},{"insert":" or "},{"insert":{"card-link":"Lunarch Mantle"}},{"insert":" depending on your hand and your possibilities, they will be used to sacrifice your things with charge counters on them. The first cost 2 mana to activate it but make you draw and isn't an aura, the second cost only 1 mana for it's activation and allows you to sacrifice lands (for example "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":" or "},{"insert":{"card-link":"Vivid Meadow"}},{"insert":" ). You can use also other cards in the deck instead of theses two if you have them (blink or sac). During this turn, you should have around 4 to 5 mana to invest in some cards that will get charge counter instantly ( example "},{"insert":{"card-link":"Surge Node"}},{"insert":", "},{"insert":{"card-link":"Vexing Puzzlebox"}},{"insert":" ) or over the time (example "},{"insert":{"card-link":"Sun Droplet"}},{"insert":"), but also some way to proliferate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"During the next turn, you will use Zur to get "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" wich is the hidden commander of this deck, I prefer to play it at the last moment to avoid the fact of losing it. And yes there are no protection for him, I didn't got the heart of removing cards to include cards for this purpose, however there is one card that could eventually take it back from the graveyard and be searched by Zur: "},{"insert":{"card-link":"The Master of Keys"}},{"insert":". The goal is now to sacrifice things with charge counter and get some value by moving them on profitable targets like "},{"insert":{"card-link":"Magistrate's Scepter"}},{"insert":", "},{"insert":{"card-link":"Culling Dais"}},{"insert":" or "},{"insert":{"card-link":"Orochi Hatchery"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck isn't going to work well every time but have still some way to work if some piece are lacking (unless the hidden commande). To make the game run a little more smoothly and reduce downtime, I included "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" (wich can be find by Zur because it's an enchantment) to find some useful artifact if needed (For one mana or less you can produce charge counter with the "},{"insert":{"card-link":"Surge Node"}},{"insert":" or "},{"insert":{"card-link":"Shriekhorn"}},{"insert":" wich is his weaker version in this deck. To win with theses counters, the "},{"insert":{"card-link":"Orochi Hatchery"}},{"insert":" is a good option to receive charge counters, can be use as a removal "},{"insert":{"card-link":"Engineered Explosives"}},{"insert":" and "},{"insert":{"card-link":"Sigil of Distinction"}},{"insert":" can be used to kill your ennemies with Zur). With Zur you can also find in your library other enchantments: "},{"insert":{"card-link":"Necropotence"}},{"insert":" to draw cards, "},{"insert":{"card-link":"The Master of Keys"}},{"insert":" as said precedently. The "},{"insert":{"card-link":"Detention Sphere"}},{"insert":" can be used as a removal for any permanent and even an army of token. I put "},{"insert":{"card-link":"Moonsilver Key"}},{"insert":" to find ramp/land but mostly for "},{"insert":{"card-link":"Vexing Puzzlebox"}},{"insert":" that can produce an average of 10 charge counter/ turn. Finally, "},{"insert":{"card-link":"Nine Lives"}},{"insert":" can be searched if you want to survive a little bit more, it's important to notice that "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" have an activated capacity that allow you to move the counters of one permanent elsewhere for 5 mana, you can use it to survive even longer than the initial nine lives allowed by the enchantment removing the counters. And yes I could have use this capacity since the beginning to move counters instead of making sacrifices or blink ( "},{"insert":{"card-link":"Brago, King Eternal"}},{"insert":", "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":") but I like to make things more complicated.\n"}]}

























































































































































