431 views3 months ago
Commander
Size: 100Salt sum: 30.23
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GratefulPaladin

431 views3 months ago
Commander
Size: 100Salt sum: 30.23

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{"ops":[{"insert":{"card-link":"Shirei, Shizo's Caretaker"}},{"insert":" \nThe purpose of this deck was to prove to myself, and my pod, that you could compete, and win sometimes, against most $50-$500 decks with a $25 gift card and some time to look through hundreds of cards. (To be fair though, WOTC must have been doing crack when they made this card and said 'Yup, that's an uncommon'.)\n\n"},{"attributes":{"background":"#003700"},"insert":"Self-Inflicted Restrictions"},{"insert":"\nUncommon Commander\nBase Power 1 or less (Commander exception)\n$25 Budget\nBracket 1 or 2\nMinimal Evasion for Commander (I'm the only deckbuillder in my pod, so the synergy options make it feel unfair to my pod rocking pre-cons for the most part.)\n\n"},{"attributes":{"background":"#5c0000"},"insert":"Playstyle: Aggressive"},{"insert":"\nPush the opponent(s) into a corner. If your commander is out, attack, attack, attack, and block of course. We aren't afraid to send our creatures into a losing fight, in fact, we love it. Death is good, we like, and we want it to happen every turn, all the time. All of them even. Targeted removal? Love them. Board wipes? Our favorites! We don't want to live. Our creatures wish for death, in fact they beg for it. The sweet release and cold embrace. But they still have a job to do, so they don't get to stay dead. Why? Because they need to die again, and again, and again, and they don't stop until you win. Death is not for rest, the deckbox is. We attack with everything, except for a few utility pieces but we will get to that. When our creatures die against that 10/12 Elemental with trample that keeps making 'little' 4/4 elemental babies on landfall, we send everything even though they will die. Do you know why? Because our creatures come back ready to block that motherf$%*#er when it's his turn to attack. Then what do we do? Well, we jump him. Block him with everything, and the babies too with our little 1/1s and 1/2s. They may be sick, but they are still on the clock, so make them do their job and block. And again, we like it when our creatures die. \n\nWhy do we like death? Well, because death triggers and ETB triggers, will trigger ALL THE TIME on EVERYONE'S turn. ETBs and death, don't happen once or twice for us. They happen in MASS forever for us. Why? Read the commander, that's why. Your average common rat, cat, dog, human, whatever creature that is barely worth calling bulk is now putting belt to a$$ on your pod that spent $50-$100 each on their decks.\n\n"},{"attributes":{"background":"#002966"},"insert":"Creatures serve as our interaction."},{"insert":"\nNow utility and interaction, are things we get through our creatures deaths and ETBs. Though we do have a few pieces that you probably don't want to die. Not because they won't come back, but because if they are sick when you need to counter a spell or remove threat off the board, you can't because you can't tap a sick creature.\n\n"},{"attributes":{"background":"#b26b00"},"insert":"Weaknesses: Exile, Power buffs (+1 counters, or temporary +1 buffs)"},{"insert":"\nThis deck has something called the 'snowball' effect. It will progressively and quickly, become a HUGE problem for everyone at the table, but you. Meaning, not only will you be annoying them, but they will understandably mark you as public enemy number one. And I'm not talking about the enchantment, though that's a possibility. This is called threat assessment. We all know this, you're not new (I think). As much as we love death, our weakness is exile cards and buffs. If they put a +1/+1 on our creature and he dies with that buff, the commander will not bring him back for overtime on the battlefield. Another thing to mention is we love our creatures dying and even board wipes, but not ALL board wipes, we don't like board wipes or targeted removal when it's removing our commander. Now, we don't have many ways of protecting him, mostly due to cost restraints, but I also got greedy with the amount of creatures in the deck. So, be warned. After all, this is a cheap deck even for a poor man.\n\nFeel free to make your own adjustments. Have fun, and thanks for listening to my TED Talk.\n"}]}

Commander

Qty: 1 Price: $0.35
Shirei, Shizo's Caretaker
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Legendary Creature - Spirit
Shirei, Shizo's Caretaker (cmm) 186

Commander

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Discard

Qty: 6 Price: $5.12
Elderfang Disciple
When this creature enters, each opponent discards a card.
Creature - Cleric Elf
Elderfang Disciple (j25) 432
Elvish Doomsayer
When this creature dies, each opponent discards a card.
Creature - Elf Shaman
Elvish Doomsayer (cmr) 120
Fell Specter
Flying
When this creature enters, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
Creature - Specter
Fell Specter (plst) M19-96
Hecteyes
When this creature enters, each opponent discards a card.
Creature - Ooze Horror
Hecteyes (fin) 103
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
,
: Each opponent discards a card. Activate only as a sorcery.
Legendary Creature - Skeleton Rogue
Tinybones, Bauble Burglar (fdn) 72
Virus Beetle
When this creature enters, each opponent discards a card.
Creature Artifact - Insect
Virus Beetle (plst) NEO-128

Discard

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Drain

Qty: 7 Price: $6.69
Dream Beavers
Flying
When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Nightmare Beaver
Dream Beavers (tmt) 62
Gollum, Obsessed Stalker
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
Legendary Creature - Horror Halfling
Gollum, Obsessed Stalker (ltc) 26
Guiltfeeder
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Creature - Horror
Guiltfeeder (clb) 756
Kalastria Healer
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Creature - Vampire Cleric Ally
Kalastria Healer (bfz) 114
Serrated Scorpion
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
Creature - Scorpion
Serrated Scorpion (cmm) 185
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Vengeful Bloodwitch (fdn) 325
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (soc) 233

Drain

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Draw

Qty: 6 Price: $4.56
Deadeye Tracker
,
: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Deadeye Tracker (xln) 99
Disciple of Perdition
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead.
• You draw a card and you lose 1 life.
• Exile target opponent's graveyard. That player loses 1 life.
Creature - Human Warlock
Disciple of Perdition (j22) 23
Mask of Griselbrand
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
Legendary Artifact - Equipment
Mask of Griselbrand (dsc) 145
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (fic) 278
Priest of Forgotten Gods
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add
and draw a card. (Activate only as an instant.)
Creature - Human Cleric
Priest of Forgotten Gods (soc) 225
Scorn-Blade Berserker
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: Draw a card.
Creature - Human Berserker
Scorn-Blade Berserker (mom) 124

Draw

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Finisher

Qty: 2 Price: $1.78
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Minion of the Wastes
Trample
As this creature enters, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
Creature - Minion
Minion of the Wastes (tmp) 146

Finisher

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Land

Qty: 36 Price: $19.44
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (j22) 817
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (lcc) 343
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (m13) 238

Land

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Lifegain

Qty: 1 Price: $0.79
Deathgreeter
Whenever another creature dies, you may gain 1 life.
Creature - Human Shaman
Deathgreeter (plst) DDD-33

Lifegain

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Protection

Qty: 4 Price: $3.32
Blessing of Leeches
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
: Regenerate enchanted creature.
Enchantment - Aura
Blessing of Leeches (plst) BOK-62
Dark Privilege
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Enchantment - Aura
Dark Privilege (vis) 56
Mask of Avacyn
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Mask of Avacyn (cmr) 466
Soul Channeling
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Enchantment - Aura
Soul Channeling (mmq) 163

Protection

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Ramp

Qty: 11 Price: $10.83
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (drc) 52
Basal Thrull
, Sacrifice this creature: Add
.
Creature - Thrull
Basal Thrull (fem) 34c
Blood Pet
Sacrifice this creature: Add
.
Creature - Thrull
Blood Pet (7ed) 121
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (scd) 261
Greedy Freebooter
When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Greedy Freebooter (lci) 109
Liliana's Shade
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Liliana's Shade (m13) 98
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (fic) 353
Overeager Apprentice
Discard a card, Sacrifice this creature: Add
.
Creature - Human Minion
Overeager Apprentice (ody) 154
Scaretiller
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Creature Artifact - Scarecrow
Scaretiller (znc) 117
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Soldevi Adnate
, Sacrifice a black or artifact creature: Add an amount of
equal to the sacrificed creature's mana value.
Creature - Human Cleric
Soldevi Adnate (all) 60a

Ramp

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Recursion

Qty: 6 Price: $4.46
Apprentice Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Creature - Wizard Zombie
Apprentice Necromancer (plst) UMA-84
Cadaver Imp
Flying
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Imp
Cadaver Imp (plst) DDR-41
Dutiful Attendant
When this creature dies, return another target creature card from your graveyard to your hand.
Creature - Human Warrior
Dutiful Attendant (jmp) 226
Necroskitter
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Creature - Elemental
Necroskitter (ecc) 48
Sidisi, Regent of the Mire
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Zombie Snake Warlock
Sidisi, Regent of the Mire (tdm) 92
Valgavoth's Faithful
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Human Cleric
Valgavoth's Faithful (dsk) 412

Recursion

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Removal

Qty: 8 Price: $4.12
Big Game Hunter
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Assassin Rebel
Big Game Hunter (tsr) 102
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Sorcery
Black Sun's Zenith (ecc) 71
Deathgrip
: Counter target green spell.
Enchantment
Deathgrip (4ed) 130
Festering Newt
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Creature - Salamander
Festering Newt (m14) 98
Hooded Assassin
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target creature that was dealt damage this turn.
Creature - Human Assassin
Hooded Assassin (frf) 73
Midnight Assassin
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Vampire Assassin
Midnight Assassin (j25) 460
Orzhov Enforcer
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Rogue
Orzhov Enforcer (plst) RNA-79
Thrull Wizard
: Counter target black spell unless that spell's controller pays
or
.
Creature - Wizard Thrull
Thrull Wizard (fem) 46

Removal

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Sac Outlet

Qty: 10 Price: $4.56
Bloodthrone Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature - Vampire
Bloodthrone Vampire (m11) 85
Bubbling Cauldron
,
, Sacrifice a creature: You gain 4 life.
,
, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Artifact
Bubbling Cauldron (m14) 205
Crypt Rats
: This creature deals X damage to each creature and each player. Spend only black mana on X.
Creature - Rat
Crypt Rats (mh1) 84
Disciple of Griselbrand
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature - Human Cleric
Disciple of Griselbrand (isd) 98
Dockside Chef
, Sacrifice an artifact or creature: Draw a card.
Creature Enchantment - Human Citizen
Dockside Chef (plst) NEO-93
Gnawing Zombie
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Creature - Zombie
Gnawing Zombie (mm3) 71
Lampad of Death's Vigil
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Creature Enchantment - Nymph
Lampad of Death's Vigil (plst) THB-103
Plagued Rusalka
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Creature - Spirit
Plagued Rusalka (ddj) 46
Thoughtpicker Witch
, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Creature - Human Wizard
Thoughtpicker Witch (rav) 109
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (tdc) 199

Sac Outlet

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Tutor

Qty: 2 Price: $0.84
Bogbrew Witch
,
: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Creature - Human Wizard
Bogbrew Witch (plst) M14-88
Servant of the Stinger
Deathtouch
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Warlock
Servant of the Stinger (otj) 105

Tutor

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Maybeboard

Qty: 33 Price: $223.19
Archenemy's Charm
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Instant
Archenemy's Charm (eoe) 88
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (pip) 183
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (plst) UDS-54
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Cinderbones
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Regenerate this creature.
Creature - Skeleton Elemental
Cinderbones (shm) 59
Coffin Queen
You may choose not to untap this creature during your untap step.
,
: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
Creature - Wizard Zombie
Coffin Queen (plst) TPR-87
Corrosive Mentor
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Creature - Elemental Rogue
Corrosive Mentor (shm) 61
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (40k) 196
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (40k) 199
Flesh-Eater Imp
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: This creature gets +1/+1 until end of turn.
Creature - Imp Phyrexian
Flesh-Eater Imp (plst) MBS-42
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (plst) WAR-94
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have '
: Add
.'"
Legendary Planeswalker - Liliana
Liliana of the Dark Realms (m14) 102
Liliana of the Veil
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Legendary Planeswalker - Liliana
Liliana of the Veil (inr) 475
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Needle Specter
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever this creature deals combat damage to a player, that player discards that many cards.
Creature - Specter
Needle Specter (plst) EVE-39
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (voc) 134
Null Brooch
,
, Discard your hand: Counter target noncreature spell.
Artifact
Null Brooch (exo) 136
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (fic) 281
Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add
."
Instant
Rain of Filth (plst) USG-151
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Stromgald Cabal
, Pay 1 life: Counter target white spell.
Creature - Human Knight
Stromgald Cabal (6ed) 157
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 96
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Legendary Creature - Skeleton Rogue
Tinybones, the Pickpocket (otj) 109
Tree of Perdition
Defender
: Exchange target opponent's life total with this creature's toughness.
Creature - Plant
Tree of Perdition (ecc) 49
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j25) 71
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment
Wound Reflection (who) 223

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
69 pips - 57 cards
45 mana - 41 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
6 mana - 5 cards
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Description

{"ops":[{"insert":{"card-link":"Shirei, Shizo's Caretaker"}},{"insert":" \nThe purpose of this deck was to prove to myself, and my pod, that you could compete, and win sometimes, against most $50-$500 decks with a $25 gift card and some time to look through hundreds of cards. (To be fair though, WOTC must have been doing crack when they made this card and said 'Yup, that's an uncommon'.)\n\n"},{"attributes":{"background":"#003700"},"insert":"Self-Inflicted Restrictions"},{"insert":"\nUncommon Commander\nBase Power 1 or less (Commander exception)\n$25 Budget\nBracket 1 or 2\nMinimal Evasion for Commander (I'm the only deckbuillder in my pod, so the synergy options make it feel unfair to my pod rocking pre-cons for the most part.)\n\n"},{"attributes":{"background":"#5c0000"},"insert":"Playstyle: Aggressive"},{"insert":"\nPush the opponent(s) into a corner. If your commander is out, attack, attack, attack, and block of course. We aren't afraid to send our creatures into a losing fight, in fact, we love it. Death is good, we like, and we want it to happen every turn, all the time. All of them even. Targeted removal? Love them. Board wipes? Our favorites! We don't want to live. Our creatures wish for death, in fact they beg for it. The sweet release and cold embrace. But they still have a job to do, so they don't get to stay dead. Why? Because they need to die again, and again, and again, and they don't stop until you win. Death is not for rest, the deckbox is. We attack with everything, except for a few utility pieces but we will get to that. When our creatures die against that 10/12 Elemental with trample that keeps making 'little' 4/4 elemental babies on landfall, we send everything even though they will die. Do you know why? Because our creatures come back ready to block that motherf$%*#er when it's his turn to attack. Then what do we do? Well, we jump him. Block him with everything, and the babies too with our little 1/1s and 1/2s. They may be sick, but they are still on the clock, so make them do their job and block. And again, we like it when our creatures die. \n\nWhy do we like death? Well, because death triggers and ETB triggers, will trigger ALL THE TIME on EVERYONE'S turn. ETBs and death, don't happen once or twice for us. They happen in MASS forever for us. Why? Read the commander, that's why. Your average common rat, cat, dog, human, whatever creature that is barely worth calling bulk is now putting belt to a$$ on your pod that spent $50-$100 each on their decks.\n\n"},{"attributes":{"background":"#002966"},"insert":"Creatures serve as our interaction."},{"insert":"\nNow utility and interaction, are things we get through our creatures deaths and ETBs. Though we do have a few pieces that you probably don't want to die. Not because they won't come back, but because if they are sick when you need to counter a spell or remove threat off the board, you can't because you can't tap a sick creature.\n\n"},{"attributes":{"background":"#b26b00"},"insert":"Weaknesses: Exile, Power buffs (+1 counters, or temporary +1 buffs)"},{"insert":"\nThis deck has something called the 'snowball' effect. It will progressively and quickly, become a HUGE problem for everyone at the table, but you. Meaning, not only will you be annoying them, but they will understandably mark you as public enemy number one. And I'm not talking about the enchantment, though that's a possibility. This is called threat assessment. We all know this, you're not new (I think). As much as we love death, our weakness is exile cards and buffs. If they put a +1/+1 on our creature and he dies with that buff, the commander will not bring him back for overtime on the battlefield. Another thing to mention is we love our creatures dying and even board wipes, but not ALL board wipes, we don't like board wipes or targeted removal when it's removing our commander. Now, we don't have many ways of protecting him, mostly due to cost restraints, but I also got greedy with the amount of creatures in the deck. So, be warned. After all, this is a cheap deck even for a poor man.\n\nFeel free to make your own adjustments. Have fun, and thanks for listening to my TED Talk.\n"}]}
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