GratefulPaladin
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Commander
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{"ops":[{"insert":{"card-link":"Shirei, Shizo's Caretaker"}},{"insert":" \nThe purpose of this deck was to prove to myself, and my pod, that you could compete, and win sometimes, against most $50-$500 decks with a $25 gift card and some time to look through hundreds of cards. (To be fair though, WOTC must have been doing crack when they made this card and said 'Yup, that's an uncommon'.)\n\n"},{"attributes":{"background":"#003700"},"insert":"Self-Inflicted Restrictions"},{"insert":"\nUncommon Commander\nBase Power 1 or less (Commander exception)\n$25 Budget\nBracket 1 or 2\nMinimal Evasion for Commander (I'm the only deckbuillder in my pod, so the synergy options make it feel unfair to my pod rocking pre-cons for the most part.)\n\n"},{"attributes":{"background":"#5c0000"},"insert":"Playstyle: Aggressive"},{"insert":"\nPush the opponent(s) into a corner. If your commander is out, attack, attack, attack, and block of course. We aren't afraid to send our creatures into a losing fight, in fact, we love it. Death is good, we like, and we want it to happen every turn, all the time. All of them even. Targeted removal? Love them. Board wipes? Our favorites! We don't want to live. Our creatures wish for death, in fact they beg for it. The sweet release and cold embrace. But they still have a job to do, so they don't get to stay dead. Why? Because they need to die again, and again, and again, and they don't stop until you win. Death is not for rest, the deckbox is. We attack with everything, except for a few utility pieces but we will get to that. When our creatures die against that 10/12 Elemental with trample that keeps making 'little' 4/4 elemental babies on landfall, we send everything even though they will die. Do you know why? Because our creatures come back ready to block that motherf$%*#er when it's his turn to attack. Then what do we do? Well, we jump him. Block him with everything, and the babies too with our little 1/1s and 1/2s. They may be sick, but they are still on the clock, so make them do their job and block. And again, we like it when our creatures die. \n\nWhy do we like death? Well, because death triggers and ETB triggers, will trigger ALL THE TIME on EVERYONE'S turn. ETBs and death, don't happen once or twice for us. They happen in MASS forever for us. Why? Read the commander, that's why. Your average common rat, cat, dog, human, whatever creature that is barely worth calling bulk is now putting belt to a$$ on your pod that spent $50-$100 each on their decks.\n\n"},{"attributes":{"background":"#002966"},"insert":"Creatures serve as our interaction."},{"insert":"\nNow utility and interaction, are things we get through our creatures deaths and ETBs. Though we do have a few pieces that you probably don't want to die. Not because they won't come back, but because if they are sick when you need to counter a spell or remove threat off the board, you can't because you can't tap a sick creature.\n\n"},{"attributes":{"background":"#b26b00"},"insert":"Weaknesses: Exile, Power buffs (+1 counters, or temporary +1 buffs)"},{"insert":"\nThis deck has something called the 'snowball' effect. It will progressively and quickly, become a HUGE problem for everyone at the table, but you. Meaning, not only will you be annoying them, but they will understandably mark you as public enemy number one. And I'm not talking about the enchantment, though that's a possibility. This is called threat assessment. We all know this, you're not new (I think). As much as we love death, our weakness is exile cards and buffs. If they put a +1/+1 on our creature and he dies with that buff, the commander will not bring him back for overtime on the battlefield. Another thing to mention is we love our creatures dying and even board wipes, but not ALL board wipes, we don't like board wipes or targeted removal when it's removing our commander. Now, we don't have many ways of protecting him, mostly due to cost restraints, but I also got greedy with the amount of creatures in the deck. So, be warned. After all, this is a cheap deck even for a poor man.\n\nFeel free to make your own adjustments. Have fun, and thanks for listening to my TED Talk.\n"}]}
Commander
Commander
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Discard
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.
Legendary Creature - Skeleton Rogue

Discard
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Drain
Gollum, Obsessed Stalker
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
Legendary Creature - Horror Halfling

Drain
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Draw
Deadeye Tracker
, : Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate

Draw
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Finisher
Finisher
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tutor
Servant of the Stinger
Deathtouch
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Warlock

Tutor
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Maybeboard
Coffin Queen
You may choose not to untap this creature during your untap step.
, : Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
, : Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
Creature - Wizard Zombie

Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have ': Add .'"
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have ': Add .'"
Legendary Planeswalker - Liliana

The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Shirei, Shizo's Caretaker"}},{"insert":" \nThe purpose of this deck was to prove to myself, and my pod, that you could compete, and win sometimes, against most $50-$500 decks with a $25 gift card and some time to look through hundreds of cards. (To be fair though, WOTC must have been doing crack when they made this card and said 'Yup, that's an uncommon'.)\n\n"},{"attributes":{"background":"#003700"},"insert":"Self-Inflicted Restrictions"},{"insert":"\nUncommon Commander\nBase Power 1 or less (Commander exception)\n$25 Budget\nBracket 1 or 2\nMinimal Evasion for Commander (I'm the only deckbuillder in my pod, so the synergy options make it feel unfair to my pod rocking pre-cons for the most part.)\n\n"},{"attributes":{"background":"#5c0000"},"insert":"Playstyle: Aggressive"},{"insert":"\nPush the opponent(s) into a corner. If your commander is out, attack, attack, attack, and block of course. We aren't afraid to send our creatures into a losing fight, in fact, we love it. Death is good, we like, and we want it to happen every turn, all the time. All of them even. Targeted removal? Love them. Board wipes? Our favorites! We don't want to live. Our creatures wish for death, in fact they beg for it. The sweet release and cold embrace. But they still have a job to do, so they don't get to stay dead. Why? Because they need to die again, and again, and again, and they don't stop until you win. Death is not for rest, the deckbox is. We attack with everything, except for a few utility pieces but we will get to that. When our creatures die against that 10/12 Elemental with trample that keeps making 'little' 4/4 elemental babies on landfall, we send everything even though they will die. Do you know why? Because our creatures come back ready to block that motherf$%*#er when it's his turn to attack. Then what do we do? Well, we jump him. Block him with everything, and the babies too with our little 1/1s and 1/2s. They may be sick, but they are still on the clock, so make them do their job and block. And again, we like it when our creatures die. \n\nWhy do we like death? Well, because death triggers and ETB triggers, will trigger ALL THE TIME on EVERYONE'S turn. ETBs and death, don't happen once or twice for us. They happen in MASS forever for us. Why? Read the commander, that's why. Your average common rat, cat, dog, human, whatever creature that is barely worth calling bulk is now putting belt to a$$ on your pod that spent $50-$100 each on their decks.\n\n"},{"attributes":{"background":"#002966"},"insert":"Creatures serve as our interaction."},{"insert":"\nNow utility and interaction, are things we get through our creatures deaths and ETBs. Though we do have a few pieces that you probably don't want to die. Not because they won't come back, but because if they are sick when you need to counter a spell or remove threat off the board, you can't because you can't tap a sick creature.\n\n"},{"attributes":{"background":"#b26b00"},"insert":"Weaknesses: Exile, Power buffs (+1 counters, or temporary +1 buffs)"},{"insert":"\nThis deck has something called the 'snowball' effect. It will progressively and quickly, become a HUGE problem for everyone at the table, but you. Meaning, not only will you be annoying them, but they will understandably mark you as public enemy number one. And I'm not talking about the enchantment, though that's a possibility. This is called threat assessment. We all know this, you're not new (I think). As much as we love death, our weakness is exile cards and buffs. If they put a +1/+1 on our creature and he dies with that buff, the commander will not bring him back for overtime on the battlefield. Another thing to mention is we love our creatures dying and even board wipes, but not ALL board wipes, we don't like board wipes or targeted removal when it's removing our commander. Now, we don't have many ways of protecting him, mostly due to cost restraints, but I also got greedy with the amount of creatures in the deck. So, be warned. After all, this is a cheap deck even for a poor man.\n\nFeel free to make your own adjustments. Have fun, and thanks for listening to my TED Talk.\n"}]}





























































































